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spies.. are -- fun? How to prevent enemy spy activity?

Discussion in 'CivRev - Strategy & Tips' started by parachute4u, Feb 19, 2010.

  1. parachute4u

    parachute4u Chieftain

    Joined:
    Dec 9, 2003
    Messages:
    168
    Location:
    landing
    A mine has been destroyed!
    A camp has been destroyed!
    A granary in ... has been destroyed!
    A farm has been destroyed!

    For me, it is not uncommon to receive 2 or 3 messages every turn mid-/late-game (for 100+ turns!). It is annoying + it is effective, sort of... Charly (huge, backwards and preparing to attack since 1000BC) is destroying a harbor, granary, costums house, sabotaging iron works production etc. It really hurts... An ivory camp got pillaged by his spies at least 20 times, gold mines are destroyed (and I notice 10+ turns later, because I have to take care of other AI`s who are huge like Charly, but who are NOT backwards and who might be building nukes :cry:...)

    I am out of ideas as to how to prevent enemy spy activity.

    Things I did:

    1) cancel open borders (helped a little bit)
    1a) revolt into mercantilism
    2) station spies in the capital and in border cities (didn´t help at all)
    3) park a spy on top of the ivory (didn´t help)
    4) perform counterespionage (didn´t do much, though I caught a bunch of spies afterwards)

    What else can I do? Does it help to focus espionage points on him?

    Espionage really messes with my games... It has happened many times that I started a war in order to eradicate a minor/beaten/defeated/backward/or otherwise insignificant civilization for the sole reason to get rid of their hordes of spies invading my lands!

    When I go to war now, I feel kind of forced to either vassalize or annihilate my opponent. If I let them live they will make my life like living hell. Sometimes they even shut down research alltogether and go 100% offshore guerilla from abroad :crazyeye:

    How do you guys handle those spies? Ignore them? Build more workers? Any help/tipps would be very much appreciated :)
     
  2. ericball

    ericball Chieftain

    Joined:
    Jun 10, 2009
    Messages:
    121
    Location:
    Markham, Ontario
    You will probably get a more useful response is you ask your question in the correct forum.
     
  3. parachute4u

    parachute4u Chieftain

    Joined:
    Dec 9, 2003
    Messages:
    168
    Location:
    landing
    yes, will do :)
     
  4. celia19O5

    celia19O5 Chieftain

    Joined:
    Sep 1, 2010
    Messages:
    1
    Location:
    singapore
    I think you have done right those steps, so what is the problem :confused:
    Ah I will ask my brother for answer. he is good at this game :)



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