Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,671
I'm playing an older version of CBP, trying to get through a huge/marathon game I started months ago. I know the trend around here is to start new games to overcome bugs etc., but I haven't encountered anything game-breaking, and I'd really rather see this one through as-is before catching up to the latest CBP release (I don't have a lot of game-time available to be restarting often).
Late game now, I'm at war with one of the other major powers, and we've each got substantial numbers of city-state allies which we've been fighting over for ages (first through clandestine espionage & diplo stuff, now through outright war). Along with overall CBP changes, this has created a great dynamic to the intrigue here.. however, it seems that we can both still stage coups in each others' allies while at war? (I seem to recall coups were blocked with warring CS in vanilla?). And super-easily too. ie ALL 10 or so of my allies, some of which I had over 300 influence in, have been coup'd in the ~10 turns of war we've had now. I've done the same back to my enemy's 6 or 7 allies. I'm curious, is this an intended change that persists in the latest version of CBP?
Regardless if it is working-as-intended or not, this aspect is the first thing I've encountered that is neither a fun gameplay mechanism, nor very realistic. I wouldn't mind a war-time coup as an incredibly low %, but that doesn't seem to be the case. Does anyone know if it would be possible to tweak a 1 to a 0 in a mod file somewhere to block coups with warring CS again? I'll probably save-scum back to the beginning of the war if so...
Late game now, I'm at war with one of the other major powers, and we've each got substantial numbers of city-state allies which we've been fighting over for ages (first through clandestine espionage & diplo stuff, now through outright war). Along with overall CBP changes, this has created a great dynamic to the intrigue here.. however, it seems that we can both still stage coups in each others' allies while at war? (I seem to recall coups were blocked with warring CS in vanilla?). And super-easily too. ie ALL 10 or so of my allies, some of which I had over 300 influence in, have been coup'd in the ~10 turns of war we've had now. I've done the same back to my enemy's 6 or 7 allies. I'm curious, is this an intended change that persists in the latest version of CBP?
Regardless if it is working-as-intended or not, this aspect is the first thing I've encountered that is neither a fun gameplay mechanism, nor very realistic. I wouldn't mind a war-time coup as an incredibly low %, but that doesn't seem to be the case. Does anyone know if it would be possible to tweak a 1 to a 0 in a mod file somewhere to block coups with warring CS again? I'll probably save-scum back to the beginning of the war if so...
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