*Spoiler* Medal Play 6-4 - Iroquois

ainwood

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Sorry guys, this got lost in the transition....


If you feel that the conditions need to be tweaked, then please tell me.

However, as a first pass, the base conditions for the spoiler:

1. Full map visibility of the entire world.
2. You must have entered the Industrial age -or- have already submitted your game.

You may post screenshots of cool stuff, but try to be courteous and crop and/or downsize the images to less than 800 pixels wide.

As a reminder, please place one of the following two graphic icons at the beginning of any spoiler posts that include information from your game or discussion of features that relate to:
CONQUEST Class games
OPEN Class games
PREDATOR Class games



And please forgive me for not opening this earlier... :mischief:
 
PTW1.21f

The first 4000 years were scary, I wasn't sure what was going to happen. I setup MAs against America in about 800BC so that Egypt and Aztecs would not attack me. England snatched SE Dyes and I declared war and destroyed their city. They managed to persuade Aztecs against me, but I was going to attack Aztecs soon anyway. Aztecs even managed to build the Great Library for me before they were destroyed. I got Chivalry from the GL, then gifted it to England and she got from furious to polite. :)

The other continent contacted me in 530BC. I quickly setup MAs against Rome, who was the strongest one there.

Then I got the power lead in about 200BC and after that it was easy. Egypt was the score leader and I was planning to attack with Knights when they declared war in about 170AD. They had the Great Wall, which resulted in many losses, but I got 3 GLs in three turns. Got about 20 GLs total, most in late BCs/early ADs, which was nice. I build Leonardo's with one.

Egypt was eliminated in 570AD. I got a leader and did FPJ. I don't feel good about it, but I decided I would finish this a bit quicker, and the result was already known. I already had my largest army ever, over 100 Knights (about 200 Cavalries in the end). After Egypt I was thinking about getting the Great Library back to use from England. Unfortunately, these massive wars had resulted in slow tech pace, and no one had MT. I bought my way to Metallurgy and researched MT in 9 turns. Then I attacked England, who was quickly wiped out from the starting continent. They had colonies on very island. I got almost all upper level techs up to Navigation from the Great Library. Then I was after Zulus.

I had already been planning for another continent invasion, so when I got Navigation, I had troops ready for shipping. Celts had declared war earlier so I started with them and allied others against them. Got one Celtic city and used it for ferrying Cavalries to positions in the other continent. When Celts were destroyed, I allied with Ottomans (who had got quite strong with Sipahis) against Carthage. Then I abused RoP and wiped out Ottomans who had the other continent in under 10 turns. Conquest win in 970AD. Playtime was about 17h. Overall, I think this was one of my better games, but the tech pace was too slow for a good result.
 
PTW 1.27f Open

Here are a couple of screenshots of my empire at 10 AD. At this stage I had pretty much broken the Egyptians and consigned them to oblivion in the frozen North. I had signed peace with the Egyptians and attacked the Aztecs and signed an alliance with the Zulus against the Americans. I had also signed alliances with the Celts and Ottomans against Carthage and Rome which was later to prove a mistake as I tried to take the erstwhile Celtic lands off a rather large and belligerent Roman superstate.
One of things I tried to do in this game is Aesons mass chariot upgrade but I miscalculated the gold upgrade cost so only upgraded 40 or so chariots when I could have had 80 straight off the bat and would have gave me the ability to fight a devastating two front war.




I finished the conquest of the home continent in reasonable time but the conquest of the Roman occupied Celtic lands dragged on till 1000AD where I achieved domination - Knights against cavalry and muskets was no fun.

You are forgiven Ainwood besides I still haven't submitted yet:) But I'm going to upload it right now.
 
I had tried to prepare for this game by playing the iroquese
on deity but had also accidentally ticked accelerated
production, and got totally stomped on. Azteks, Americans
and Zulu killed me faster than you could say Tomahawk, tech
pace was so furious that I soon fell hopelessly behind, an
unmitigated disaster. So it was with some trepidation that I
started the 6-4 game with PTW1.27f Conquest (Monarch equiv).



The real game started much better and my fears were soon
replaced by a careful sense of hope. The victory condition
(Conquest) was again something my builder's soul does not
usually contemplate, but seeing how well the mongol game
went for me, I hoped that the mounted warriors would be good
enough to at least eke out a powerful start position before
the MA. All my cities got a cheap temple first, to fill the
territory and to give me an edge against later culture flips.

I built on the spot and started to send scouts. They had
extraordinary luck with goody huts, the first one gave me a
city (not a great spot, but a free city is a free city is a
free city :)), two techs and one was empty. No barbarians,
though later they would kill all my scouts. The start was
slow with the most natural territory for setteling being
covered with jungle and bounded by desert in the north. I
did put a city north of the desert and built a quick temple
to prevent flipping, hoping that the scatter of egyptian
cities that crept south might flip, but that did not
happen. In the southwest the americans and Azteks were met
with cities and we kept the mountains/desert as a divide for
now. My fringe floodplane cities were set to build workers
and roads were pushed along later potential invasion routes.



Picture 230BC: The circles show my and the egyptian
capitals. Flippin' paradise that is, mate. :)

First ones to feel the mounted warriors were the egyptians.
I managed to push Cleo up north, took all ciies south of the
capital and included the capital to prevent culture
flips. Then I saw the egyptians were pushed far into the
tundra with isolated cities, no roads, terrible
infrastructure so I sued for peace with two techs and a
northern village.



Next were the Azteks. They had been pushed back by the
americans and had recently put a small village into the
southern desert. I had to wait for a few turns until the
bulk of my forces had been transferred from the egyptian
front to the south. All american frontier cities and the
former egyptian cities got either walls or a reasonable
holding force (one spearman + one regular mounted warrior
for strikes on approaching troops), the rest was pushed
toward the azteks. Zulu and I signed RoP, America was
polite at the time. The Azteks fell very quickly and had no
techs worth making peace for, so they were destroyed. They
left large gaps in their territory into which english and
zulu settlers tried to settle. I set up a worker screen (all
slaves, I had visions of slaves throwing themselves into the
path of the advancing spears to keep their new masters
happy - well, what do you expect from people who were used
to the consequences of disobedience consisting of an
obsidian knife, an altar atop a pyramid and their own heart
in the firepit... ) I managed to avoid enemy settlements
and the fresh temples soon filled the gaps.

In all military strategies one stands out as the most
simple, yet most devastating one of all: Surround your enemy
and you will annihilate him. So of course, rather than
tackling the english first I took on the southern American
territory. The goal is not annihilation, but to also push
the americans into the northern wastes like the egyptians.
So I had four battle groups: three through the gaps in the
mountains, one to start rolling them up from the south. Each
group has two cities to take and hold. And if one gets
stuck, the others are close and can be diverted to give aid.



The circle in red is the city they gifted me for peace, the
dotted line the anticipated cutoff (in the desert!) and the
arrows show my main thrusts. They are doomed. I've blacked
out anything not on my continent in case there are several
spoiler threads for this game. The location of the FP to be
is also indicated.

Finally the americans were beaten (according to plan, I am
pleased to add) and will be mopped up at my leisure. First
we need to look at the english. The Zulu are my friends, and
we still have that RoP, although neither he nor I ever used
it (except for a few minor instances. It really helps not to
have gaps in my territories that tempt settlers. The Zulu
have also been dragged into an alliance against the
Ottomans, but I can't see them ferrying troops across. So it
is easy to get the Zulu to join a MA against the english,
with the hope that they at least tie up a few troops in the
english hinterlands.

At this time I get knights, and the production of a few core
cities has been set to barracks, then knights. Some upgrades
are made (and I finally learn the hard way that an elite
mounted warrior upgrades to a veteran knight :(). I still
have not seen a leader and the loss of two elites (they
promote so slowly) to ignorance is tough. I start
construction of the forbidden palace in New York, former
american heartlands, close to the Zulu border. (I intend to
post this when everyone has full world map, happened for me
a long time ago, but I can imagine scenarios where the
second continent is still hidden.) The argument is that the
main problem will be an EARLY invasion of the second
continent with galleys across ocean (Well designed cracker,
I'm sure it's doable, but its certainly not trivial. Very
nice!), and I will need a second highly productive center
pumping military once I have control of my own continent.

So, the english. This is now getting hard, because the first
pikemen show, and they put up much more resistance to my
MWs. I push into england from the east, trying to conquer
all cities east of and including London which has built the
lighthouse (immeasurable value for the invasion!). My MWs
are clearly obsolete now, it takes a lot of troops to do it,
and the first knights join the fray on my side, tipping the
tide. York flips back, but is reconquered immediately. I
never park more troops than I need to in a freshly conquered
city close to their former capital, and always keep a few
healthy units outside the city to kill the one (!) defender
present after the flip. Finally I even get my first leader,
he immediately rushes FP in New York. The english give me
two additional cities for peace after the fall of London.
Dangerous, one is a foothold on the far side of the new
continent one on an island, (circles) but I was not going to
turn them down. Rush some culture, and it might just be the
staging ground I need later!

This is the end of my first Saturday of play, I'm on tech
parity with everyone and feel confident that this continent
will be mine before long.



The mopup is easy. I have some 30-40 knights after upgrading
my MWs at a few choice barracks, and take out the egyptians
and americans quickly. Then I position strike forces of 4-6
knights near all major Zulu cities (on neutral or my
territory) and have a stack of 9 knights ready to take the
remaining string of 3 english cities along the coast. Swazi
flips just before I want to declare war and that gives me
even better access to their territory. I forgot about the
metropolis bonus though, and the knights I have near the big
cities are not enough. However, they manage to retreat often
enough that a holding battle can be fought until more
reinforcements arrive. Finally the english and Zulu are
destroyed, with Leo's in Zimbabwe, Yeeha.

I am 14 turns away from Military tradition, and decide to
wait for upgrades to cavalry before the invasion of the
second continent. Embassies established in Rome and
Entremont show that the Celts have only horses, and the
romans have only horses and iron, but I see 6 musketmen, so
they must trade Saltpeter from somewhere. I have 14 galleys
on the south coast and send all my knights to the adjacent
city (not a harbor, but close enough). The lighthouse means
I can make the crossing easily in two steps, and only two
such crossings will be enough to bring the bulk of my forces
across. A better player might gamble on an early crossing
with knights which will rock against the Celts, and save
some turns, then upgrade in a rushed barracks over
there. This only occurred to me afterwards, though. (SirPleb
will be shaking his head here... ) I do have a leader,
though, so if I do find a good spot I might be tempted to
use it for a palace jump across the water, or a later wonder
(Sun Tzu is in Rome, and I won't attack Rome for a
while). If not, he might just create an army. I know this
ought to be planned better, but I seem to be winning
comfortably. My only worry will be the domination limit.

I get military tradition in 1040 AD, and assume that the
conquest will be achieved in 20 turns, unless resistence
gets much harder. I've not tech traded for a while and was
ahead, and with 4 civs gone (Egypt, Zulu, America, Ottomans)
their pace should be slower.

The invasion will be Monday evening, the weekend had to
include some time with the wife (who is VERY good about me
playing civ, especially if I buy her a good new book to read
while I play... ;) Should that go into the war academy?)

Invasion goes really well. The Keltoi have nothing to stop
me, and get overrun in a few turns with minimal losses. Then
its the romans turn. They have Sun Tzu in Rome which I
really want, and I march on rome with ~20 cavalries. But
rome has a big army of knights and they pound me. It is only
due to my short supply route that constant reinforcements
can be ferried over in time to actually take Rome. A near
thing though, I lose about half my units in the
battle. After that their back is broken and they fall
easily. I am glad I resisted the urge to declare war on the
ottos, but once all is clear they'll be easy. I am running
close to domination, though, so a lot of cities get razed,
even a few outlying ones on my home continent. Immediately
barbs spring back up and actually pillage a former celtish
town for me.



After all that buildup the Ottomans are an easy
victory. They do take one town in my undefended hinterlands
but can't keep it. After the fall of rome it was obvious
that I'd win, and I finally did in 1315AD, conquest, Score
5953. Not great, but thoroughly enjoyable. 28+ hours of
gameplay (Sorry dear.....)

Cheers, and thanks again, cracker!

Hammurodi
 
Arrrrgh- I just realised I went for the wrong victory condition. Thats what I get for whining at Ainwood:) Guess I know who will be propping the table up on this one:blush:

P.S. and congrats to all players who went for the right one - you're better men than I am.:)
 
Open - Civ3

Ancient Age

I started on the SW of the current position and start the irrigation of Wines. I began the research of the Wheel as fast as possible. My build was Sc / Gr / Se
I meet American in 3800 and Zulus , Egypt & Aztecs between 3300 & 3050
I researched Wheel from the start for the obvious reason of the UU and exchange it for Mysticism so that I could go for Polytheism as fast as possible. In 1400, my gambit worked and I was able to net 284 GP & Bronze / HorseBack / Alphabet / Writing / Iron / Math through trading. I am going for fast research on Monarchy. Maybe in retrospect, I should have hold it a bit more in order to make the next gambit successful (it was not :( )




By 1000 BC, I had another lousy start with only 6 towns thus making a war an absolute necessity. The only good point is that I grabbed an iron source at the chokepoint W close to Americans. And I am building warrior forces in order to have my early war with swords. I am 18 turns to complete Monarchy and will switch to this government as soon as I discover it. I will need to go to war soon against the Egyptians to have more room. I am now preparing this.

In 670 BC, I switch to Monarchy but failed on my gambit. I am at least 5 techs behind. I will stop research from now and concentrate on my war. I will go after the week opponent in turns and sue peace for techs or may buy some techs.

In 570 BC, two future Egyptians slaves are there close to my single Reg Mountain Warrior (MW). I declare war, even if my only 4 swords are not very much in position. In this war during my GA, I will face spear & sword on small towns so the conquest is not too difficult. My GA starts in 550 BC when I kill an approaching spear.
In 210 BC, still in GA I declare peace with Egypt for one town and their techs. Thus I am sent to the Middle-Ages. Egyptians have only 5 towns. I start research a bit in order to get Chivalry. My army has 12 swords & 14 MW.



Middle Ages
I am now preparing my war against America in order to relocate my move my Palace with a GL.
150 BC end of my GA. I may start to go building mode a bit …
130 BC: I face my first pike so Feudalism is discovered. I switch back research to 0%
I declare War on England and bring Aztecs to fight the War for me with WM & 122 GP
110 BC : Thebes flips back to Egypt… I will starve this towns and build culture. I need to break my peace treaty while inside boundaries to recapture this city… Not good :(
30 BC I attack Zulus at the same time to win their Wine City (Ulundi). They are weak so I can go for it … The following year, I just build a Palace with the first leader that I saved from 3 turns ago. I have 9 Swords & 25 MW.
130 AD : I declare peace with Americans so that I get Feudalism & Republic. I can rush Sun Tzu with 2nd leader I was saving for this occasion (since 10 AD !). This is great, I have just done it and I am researching for chivalry at 70 % just to preserve my treasury of 1755 GP. With the following combat against the Zulus, I build my first army with my 3rd leader.
150 AD : Crazy American & Egyptians. They are reduced to one town and they declare war to Aztecs !
190 AD : Another Leader emerges … to build another army because I hope that I will generate more leaders ..
300 AD : Zulus are dead, I will finish English … I have 17 Warriors (!) & 5 Swords & 29 MW. I have started to build galleys in order to search for the new world. I fear that my lack of Lighthouse will slow the rest of the game. I am the first civ ad romans are 2nd so says the game but I still have to make contact with others. In retrospect I should have rushed to Navigation but I was still hoping that I would benefit form the GL and I did not want to research Education because of this.


330 AD : Memphis flips back to Egypt … Aargh… I move back some troups. Upgrade to knights and up to attack … and finish this last un-conquered towns
370 AD : Egyptians are dead
390 AD : Americans also :D
410 AD : Suicide Galleys arrives save to tundra island and will continue NE. A second galley is due E. Aztecs killed England and I start my war against long-term allies (Aztecs) by re-conquering London. My army consist of 17 Warriors (!) & 17 knights 21 MW & 5 Swords & 2 Pike & 4 Spear & 2 Armies & 2 galleys. It is all attack.
440 AD : I have contact with Ottomans despite my 2 suicide galleys fell to go in safe waters. I do not want to exchange contact with the remains of Aztecs because I want to keep rep clean. I am searching Invention for Leo’s
500 AD : I just win the Great Lib and I am switching research to 80%in order to get contacts cheap. Full reseach on Theology. I set an embassy to Ottomans and get Contacts to Romans vs WM & 55 GP than I am getting the rest of contact from WM out of Romans. I Exchange with neoCarthage WM & 33 GP & 2 GPT vs WM. Romans are the strongest and control all but 2 Iron resources !
520 AD : Another leader rush Leo’s … Ending the Cascade :) and I make Peace with Aztecs for Theology & 2 GP because I have a Med Inf that landed close to London. It is a bit unfair on AI, but heck, I need some peace to move back 2 knights
I switch research to Education > Astronomy > Navigation since I lack badly the Lighthouse.
530 AD : I declare War On Rome allying all others countries against the mighty power…
570 AD : Aztecs are dead also. I continue my research at 50 % still with cash in order to be ready for the cav upgrade and I also preparing some transports for my soon to be invasion
640 AD : neoCarthage : Gun & WM & 21 GPT & 59 GP vs Education & Ottomans WM & 40 GP vs Education
680 AD : I have discovered Navigation and slow research to 50% in order to get 100 GPT. I want to rush a few Galleon and start moving to new continent… I can not move my army of MW because it is full (ie 3 unit + leader) but I did not start the 2nd army so I will assemble it on new continent.
 
Open - Civ3

Invasion of new continent
Still in the middle Ages, I will attack the Romans first since I want to please my allies :goodjob: and after I will go for Ottomans to avoid their mighty cavs and I will finish by Carthage as they are dealing with me GPT


750 AD : I am searching Metallurgy (in 7 turns) en route to MT and I have just a foot-hold on new continent. I continue to build Knights in my most productive cities. My army is now 14 Wa (!) & 3 Sword & 4 Pike & 2 Musket & 24 Knights & 12 MW. I am ferrying to new continent with 8 Caravels.
810 AD : I am going after Rome.
910 AD : Romans have a settler on a boat. It is not going to be simple to find it…:(. Fortunately, they will settled on the small island West of Keltoi. I have to send 2 knights there
920 AD . I declare war on Ottomans. I rally neocarthage for Navigation vs 35 GPT and Keltoi for Astronomy … Army is 41 Cavs & one Army of Knights & one Army of MW and still 12 Wa…. I will face few muskets. That is all
970 AD : Leader generates Magellan Voyage
990 AD : Romans are dead and another leader generates an army.
1040 AD : Declare War on Keltoi with Carthage with me for Banking
1050 AD : Ottomans are dead. I have a ROP with Carthage that I intend to use in order to remove key resource saltpeter and Iron. Army is now : 67 Cavs & 6 Canons & 3 armies … I am only rushing barracks to the few towns I am not razing in this continent.


1080 AD : Keltoi are no more and I prepare my assault on Carthage using my ROP.
1090 AD : Last deal with Carthage for all their money vs some luxs so that I will minimize their upgrade. I will pillage their only saltpeter resource. They just researched metallurgy. A leader emerges and rushes Smith’s
1120 AD : 2 leaders. one for Newton’s and another Army
1130 AD: Peace treaty for Hadremetum & 38 GP & Worker & WM. I re-declare War to finish them on the same turn. Not nice for AI but at this stage I am careless of my rep :D.

8413 Score not too bad . just entering the IA.
 
Originally posted by samildanach
...I get for whining at Ainwood:) ...

Thanks for the whining .. I can post and compare my game therefore.
 
CdB: Well done!

I looked at our dates for invading the other continent and they are about 200 years apart, the majority of which I spent waiting for Military Tradition when I could have started invading with knights. That's 14 turns wasted, and should account for the big difference in score... Apart from that our pace was nearly identical, and we finished 200 years apart as well... I should also have tried to soften them up by stirring a few internal wars on that continent. Oh well, next time.

But when I play the game I sometimes really feel the war weariness settle on me (the player) and an inner voice gets louder and louder asking for consolidation, building, a bit of a rest, and the warmongering has to wait for a while until I feel up to it again - no matter the score.

Its these comparisons that make things so much fun :*)

Cheers,
Hammurodi
 
Predator, PTW 1.27

This game was a nightmare to me. First, I could not build a decent settler factory. Fortunately, there was enough room to expand to the east and south-east of the starting location. Second, these mounted warriors are very weak and large numbers of them are necessary to defeat AI on Deity. I never had enough during the whole game. ALmost every turn I had built 3 or 4, started to move to the battlefied, and at the same time, 3 or 4 dies in the battle. It was a sort of steady-state flow from stables-barracks to the graveyards-battlefields. Never had more than 30 of these guys at any given moment. Actually, the same things happened with knights and cavalry. On the other hand, constant wars started early between all civilizations implied slow tech rate and rather high score. All went well on the starting continent. Egypt, America, Zulu, Aztec, and England fell by 660 AD. There was even some cavalry running around. However, I made a costly mistake by waging war with Rome allied with all civilizations on the other continent. Eventually, Rome was eliminated mostly by Ottoman sipahi and Carthage and Ottoman became extremely powerful as the result. We had only 30 cavalry and needed badly about 120-150 to crush all defenses within reasonable time. Well, instead of just building this stock of cavalry, I started invasion of Carthage allied with Ottomans. They got a big chunck of Carthage and became even more powerful. So, to eliminate them, I had to fight about 50 or so sipahi and almost 80 rifelemen. And all the time they continued to settle in the empty areas. It was a nighmare. Many cavalry died storming the Ottoman cities and I even had to switch to Monarchy. It was impposible to win swiftly because every road had to be pillaged. Finally, the Ottomans fell but only in 1335 AD (!!). However, the Firaxis score is not so bad, 11372, because there were many cities and good locations and I was tired of rushing cavalry and sometimes bought some markeplaces to make the people happy. Amazingly, the game took very long time to play, almost 60 hours. This is boring. Otherwise, it was fun.
 
Originally posted by ainwood
Before the whining starts again :mischief:

I'll start whining. This thread is probably unnecessary and just scatters replies. Cracker had only one spoiler for medal play games and they were fairly short.


Well, I'm not cracker. :mischief:

Point taken - Thread merged. :)
 
OPEN; PTW 1.27f

Phase 1: Expansion and early wars

The mounted warriors of the Iroquese are an excellent unit for ancient warfare. So my initial gameplan was: expansion to about a dozend cities, building lots of chariots, make a mass upgrade to mounted warriors and off we go. With one of my first suicide galleys, I dedected the other continent, they were behind in Techs, so some nice trading for me. I kept my communication monopoly untill the end.



Phase 2: Conquering the home continent

The war against the Americans gave the first GL which I used to build the FP on former American territory. The mounted warriors had no problem at all to conquer the whole continent.



Phase 3: Building infrastructure and high speed research

The English had among other wonders the Great Lighthouse, but the gap between the continents was too wide, so I had to wait for astronomy to attack the other continent.
I was planning to research full speed to military tradition, upgrade a lot of mounted warriors and fight with cavalry. My hope was, that while I research to lower tech tree, some other civ will research towards astronomy. Unfortunately, I was only getting monotheism and Theology from them.

After I finally researched astronomy, I sailed with a fleet of caravelles to the other continent and establisehed a beachhead on the unclaimed territory between the celts and the Romans. One of my concerns was the two tile island were the celts had established a city. I was hoping to be able to land, otherwise I would have to research untill Ican get marines and that would have taken too long. But everything went well, I landed on the island and destroyed the celt city.

Phase 4: Invasion of the other continent

The war with cavalry was also very smooth, I started with 50 cavalry and ended with 75, the defenders were a mix of pikemen and spearmen, only the ottomans had a number of musketmen for defense.



Finally in 870AD, the last Roman city was conquered and in 880AD my conquest victory was confirmed after a little less than 18 hours of gameplay with a score 9105.
I liked this game

Ronald
 
Originally posted by Hammurodi
Its these comparisons that make things so much fun :*)

Well I am not too pleased of this game because I failed to correctly using a decent settler factory.:o
and had to wait to complete the Navigation to be able to fully invade (without using Galleys !)

On the bright side, I manage War Wariness quite effectively by not having too many lost fights. I intend to go for the sure win with (maybe oversized) decent stack of units and thus avoid to have exposed units too much.

Bear in mind also that I played Open ... so I benefit from AI being more effective and thus researching faster. That could explain the time differences.
 
[ptw]1.27
Originally posted by Drazek The other continent contacted me in 530BC. I quickly setup MAs against Rome, who was the strongest one there.
:goodjob: Good on you Drazek! I wish I had done the same. My game was similar to yours but there was no stopping the Romans. Their tech-pace rocketed towards the end of the medieval period. No wonder as they hadn't had a single war to my knowledge.

I founded Salamanca on the spot, not concerned about the lost food since it only pays off after despotism. The extra gold from the wine is of course retained. I built two scouts and popped a settler just south of the big lake. Founded City 2 in 3300 BC on the hill by the western flood plains. Settler production came from this city and the cow city east of Salamanca. I never built a granary. My goal for Salamanca was to reach 10 shields/turn and pump out chariots. This was slightly delayed because of the distance to horses, which I hooked up by means of pop-rushed temples. Got a full RCP4 ring and quite a few RCP7 towns.

I got a monopoly on contacts with the east even without the Great Lighthouse. The English World Map showed some of the Celtic borders but of course the English didn't see the opportunity. This gave me a few good tech trades since I didn't sell contacts until Navigation came up.

The expansion phase was good by my standards, but I suck in the war mongering business! So what mistakes did I make?Above all there were two failed early campains. I attacked Thebes (GLib) too soon and was left with half a dozen red-line mounted warriors on the mountain way inside Egyptian territory.

I eventually conqured Egypt and then went into my second upgrade phase: knights. I had a dozen or so knights but had disconnected iron for faster production, needed to take out the swelling Americans. In the mean time I decided to cripple the week Aztecs with my gang of knights. (They had barely a single pikeman.) The failure to capture a size 11 Aztecs city was my second bad campaign. The Aztecs should thank their annoying gods for the hill that their city was placed on. Or what do you think about these battle results:

Knight (4/5) loses to jag. warrior (4/4)
Knight (4/4) loses to jag. warrior (3/4)
Knight (4/4) loses to jag. warrior (3/4)

I've never been so mad at the game. This clearly made me lose momentum. Aztec footmen leeked into my territory, skillfully following the mountain ridges....

So the lesson learned is to build larger armies. And secondly, to disrupt the progress of strong civs like Drazek did.

Here's a minimap from 1000 AD. As you can see the expansion has been severly halted. I'm shipping 30 cavalry to the hill adjacent to London and only recently have I ganged up on Rome and will erase the red stain to the northwest in a minute. In the words of John Cleese:
- What have the Romans ever done for us!?
 
Ronald and Drazek, excellent games.

This is the first community game I've been unable to finish since the Mac community was included. I dropped my laptop, and it was out of commission for three weeks. Normally this would have been only a slight handicap, but my work life became very busy in that window.

I stopped yesterday afternoon somewhere in the 800s, with 80% of my continent conquered, and the cavalry invasion of the Ottomans commenced. (No Sipahis for them.)

The game was very straightforward. I built rings in the 4 and 7 range around the capital, had ten cities by 1000 BC, and attacked the dominant Egyptians with almost 20 MWs. I took the GL from Egypt, but the windfall was pitiful: the AI went straight for Education, and I didn't get either invention or chivalry. I switched to knights about halfway through their conquest. The Aztecs never had any iron, so they were only a nuisance. At one point I got sloppy (being in a hurry does that) and took on the Aztecs, Americans and Zulu at once, with the English as minor allies. Faster progress could probably have been made with a more selective approach.

Most interesting to me was how many times the AI broke an alliance with me - the Aztecs did it twice, and the Americans, Romans, and Carthaginians once. This was despite my having only broken one trade treaty inadvertently.

Now it's catch-up time with the Han. For the first time, I'm glad that the finish line was pushed back a week.
 
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