Perugia
Prince
Here is my Ancient Era timeline for anyone who want to read it.
I too bought a Celtic worker from Brennus which slowed his initial growth. In my game, their second worker was not for sale.
Then around 2850BC I managed to trap the first Celtic settler between a newly founded Iznik and a warrior. My warrior and the Celt settler/warrior kept repeating the same moves for about 10 turns. I was intending to to keep this up until war started then kill the warrior to get two more slaves but after I moved a worker into the area to improve around Iznik, the AI changed its moves. Anyway I delayed the founding of Mohaks until 2150BC!
I'm not building wonders concentrating on denying territory and resources to the Celts and Carthage. My southern border is only just north of Entremont and by founding Bursa south of Entremont, I prevented the Celts from getting iron hooked up.
Carthage has Pyramids, Great Library and is building more wonders, they only have one horse and one iron which I intend to exploit when I have built the military built up.
With all these luxuries around, my culture expansion is coming from cheap Libraries, I'm not building the religious improvements as I intend to avoid a heavy upkeep bill. The plan is to rely on MPs and luxuries to keep order then later I'll be after Marketplaces to multiply the luxuries whilst generating cash. A low upkeep will allow me to stay in despotism for longer using my military build up firstly as MPs and secondly to grap 25g from barbarian camps. This lean and mean economy should allow me to keep up in science and allow a once only revolution directly into Democracy.
4000BC Worker moves S and finds game that will be available to the city radius once the first expansion occurs. The Hut Warrior climbs E mountain and spies silks to the NE and a coast. We cannot move the setter to grab game and silks in the radius so found Sogut at the starting location. Blast! There is wheat to the west, just out of reach. Still our industrious worker can soon irrigate the game forest. Research Pottery at 100%.
3950-3800 Start a road. Warrior spots 3 fogs due E. We decide irrigate the bonus grassland?! so as to quickly get water to the game. Discover another river S.
3750-3600 New warrior heads to the N mountain and spies cattle will then turn W. Worker moves to game, spies dye to S and starts clearing forest. The 10 shields will go towards a granary. Our warriors see insence and coast to the W and dyes SE - we will be rich in luxuries, hopefully to trade with other civs!
3550 We see a two barbarian galleys off the east coast and encounter a Celtic warrior in the SE.
Polite Brennus sells us one of his two workers and 10g for Bronze Working and Masonry. The slave will save us from losing a citizen to get a second worker and in the long run will be better than getting Warrior Code or Mysticism now since we don't yet need temple or archer.
3500 New warrior heads N and set production to settler. The other warriors continue S along West and East coasts. Find a small lake near the dye jungle. The slave starts to mine the bonus grassland, it will complete in 6 turns after our own worker has irrigated the game. Sogut grows to size 2 - on Emperor level this means unrest so luxuries increased to 10%, science reduced to 40%.
3450 Pottery. 10 shields returned to Sogut, worker starts road. N warrior returns to Sogut to be our military police. Now researching Iron Working in 30t with 90% science. Buy Ceremonial Burial from Brennus for Pottery and his 10g. Start to think the jungle should become border between us and Brennus as this will negate the extra speed of their Gallics.
3400- 3200 Find two small lakes and gems in the SW jungle. Find the border of Entremont one tile S of the river S of the dyes. Complete irrigation of game - now have +4 food. Find barbarian horseman in the SW. Slave completes mine and starts trade network towards dyes and Celtic border. Worker starts on second bonus grassland to SW.
3150-2900 Sogut builds settler who heads for the dyes closest to Entremont. Science back to 100%. Sogut MPs head N. Find incense on SW peninsula and see squids nearby. We find two more silks directly N of Sogut. At 3000 Brennus still only has one city. Worker begins to help trade network.
2850-2710 Iznik founded. Blocks Brennus settler/warrior moving north. Brennus has the Wheel and Warrior Code. Workers build road to Iznik's dyes and start clearing forest and jungle. Brennus settler/warrior keeps repeating their moves at the straight near Iznik. Luxury rate increased to 10% to prevent unrest in Sogut.
2670 A barb horseman attacks our warrior in the SW and is defeated.
2630 We complete the road between Iznik and Sogut which produces a settler. Science back to 100%.
2590-2550 We meet a Carthaginian worker in the SW. Buy Alphabet from Cautious Hannibal for 6g/t 18g Pottery and Ceremonial Burial. The Carthaginians have two cities. Sell Aphabet to Brennus for Warrior Code and 10g. Science now at 30%. Sogut production set to archer.
2510 Uskudar founded. Sogut citizen micromanaged to mined grassland shield so Uskudar citizen can work the irrigated game. The slave starts to mine grassland shield next to Uskudar. Science increased to 50% for Iron Working in 9 turns. Hannibal now has the Wheel. Brennus sends his settler west.
2390 Find encampment and a Pictish warrior west of Iznik. Our warrior discovers Utica.
2310 We disperse the Kassite encampment and set science to 70% for Iron Working in 2 turns. The Celtic settler turns away south..
2270 Build first Archer. The Kassites attack Warrior of the Hut on a mountian and he is promoted to regular.
2230 Iron Working. Select Writing as next advance and 60% science.
2190 Disperse a barbarian encampment in the far south. Increase science to 80% (shrinking at -3g/t) for Writing in 16turns.
2150 Brennus finally founds Mokaks.
1725 Izmit founded. Science increased to 100%
1625 Writing. Aydin founded to prevent Brennus from using Iron south of Entremont. Select Literature as next advance. Buy The wheel from Hannibal for 3g/t and 27g.
1525 Micromanagement in Sogut to reduce food surplus so granary and growth complete together,
1475 Sogut completes granary, border expands to cover silks.
1425 Hannibal demands 7g and we comply.
1350 Warrior reaches far SE of our island and spots a new continent sellted by a red bordered civ within galley distance.
1300 Antalya founded. We have laid claim to the north of our continent. Now need to settle the coasts in case Brennus and Hannibal build galleys.
1275 Brennus completes road to horses S of Entremont, We found Bursa and steal horses.
1225 A Barbarian horseman appears in the forest N of Sogut. Our archer MP sacrifices itself and warrior guarding worker finished the job. Increase luxury rate to 10% to until can reestablish MPs.
1200 We complete a road linking iron to the Sogut.
1175 Literature. Sell to Hannibal for Mysticism, world map and 105 gold. All cities producing 2 beakers or in need of border expansion have production changed to Library. Buy Map Making from Brennus for Literature, 90g and 2g/t. Silks roaded up luxuries back to 0%. Hannibal has one horse and one iron. Brennus none. Science set to 70% and researching horseback riding.
1125 Science now 80%.
1100 Celts declare war on us and burn Bursa to the ground.
1025 Discover Horseback Riding. Select Philosphy in 6 turns at 80%
1000 Annoyed Red Leader meets us. They have 11 cities, code of laws, 3 ivory, 0 incense, 1 horses, 0 gold.
950 Swordsman kills the vet warrior that sacked Bursa.
900 Philosophy. Select maths at 100% in 5 turns .
850 Two reg swordsman and an archer attack two reg spearmen
and destroy a celtic city and capture a worker but one swordsman dies.
825 Uskudar builds barracks. Luxuries 20%. Our archer kills a celtic archer that approaches Aydin too closely.
775 Mathematics. Buy Code of Laws from Redfor Maths and 75g. Our archer is promoted to vet after kiling a celtic warrior. Celts offer peace, we say no.
730-690 Edirne founded. We are the most advanced in the world with Red. Our 3/3 3/3 4/4 4/4 swordsmen supported by 3/3 4/4 archer and 3/3 spearman and 3/3 warrior advance on Entremont.
670 We capture Entremont and a worker for the loss of three swordsmen. Brennus captures Izmit.
590-530 We recapture Izmit and make peace with Brennus.
490-410 Currency. Select Polytheism. Sell currency to Brennus for 155 gold. Sell currency to Red for 76 gold and world map. Establish Embassies with known 3 civs. Red now has Barracks, Temple and Library.
330-230 Polytheism. Sell Poyltheism to Hannibal for 150g.
170BC Enter middle ages get a free tech. Massive Barbarian uprising near Kona.
The summary below is for 50BC, the closest save file to the spoiler limit.
Summary
* 9 towns
* 1 settler
* 5 workers
* 3 warriors
* 4 archers
* 10 spearmen
* 6 swordsmen
* 1 catapult
* 3 Celtic slaves (one bought)
All Ancient techs except Republic and Monarchy.
Score 459 (Reds 841), Happy 54.1, Content 21.9, Territory 382.9
:soldier:
I too bought a Celtic worker from Brennus which slowed his initial growth. In my game, their second worker was not for sale.
Then around 2850BC I managed to trap the first Celtic settler between a newly founded Iznik and a warrior. My warrior and the Celt settler/warrior kept repeating the same moves for about 10 turns. I was intending to to keep this up until war started then kill the warrior to get two more slaves but after I moved a worker into the area to improve around Iznik, the AI changed its moves. Anyway I delayed the founding of Mohaks until 2150BC!
I'm not building wonders concentrating on denying territory and resources to the Celts and Carthage. My southern border is only just north of Entremont and by founding Bursa south of Entremont, I prevented the Celts from getting iron hooked up.
Carthage has Pyramids, Great Library and is building more wonders, they only have one horse and one iron which I intend to exploit when I have built the military built up.
With all these luxuries around, my culture expansion is coming from cheap Libraries, I'm not building the religious improvements as I intend to avoid a heavy upkeep bill. The plan is to rely on MPs and luxuries to keep order then later I'll be after Marketplaces to multiply the luxuries whilst generating cash. A low upkeep will allow me to stay in despotism for longer using my military build up firstly as MPs and secondly to grap 25g from barbarian camps. This lean and mean economy should allow me to keep up in science and allow a once only revolution directly into Democracy.
4000BC Worker moves S and finds game that will be available to the city radius once the first expansion occurs. The Hut Warrior climbs E mountain and spies silks to the NE and a coast. We cannot move the setter to grab game and silks in the radius so found Sogut at the starting location. Blast! There is wheat to the west, just out of reach. Still our industrious worker can soon irrigate the game forest. Research Pottery at 100%.
3950-3800 Start a road. Warrior spots 3 fogs due E. We decide irrigate the bonus grassland?! so as to quickly get water to the game. Discover another river S.
3750-3600 New warrior heads to the N mountain and spies cattle will then turn W. Worker moves to game, spies dye to S and starts clearing forest. The 10 shields will go towards a granary. Our warriors see insence and coast to the W and dyes SE - we will be rich in luxuries, hopefully to trade with other civs!
3550 We see a two barbarian galleys off the east coast and encounter a Celtic warrior in the SE.
Polite Brennus sells us one of his two workers and 10g for Bronze Working and Masonry. The slave will save us from losing a citizen to get a second worker and in the long run will be better than getting Warrior Code or Mysticism now since we don't yet need temple or archer.
3500 New warrior heads N and set production to settler. The other warriors continue S along West and East coasts. Find a small lake near the dye jungle. The slave starts to mine the bonus grassland, it will complete in 6 turns after our own worker has irrigated the game. Sogut grows to size 2 - on Emperor level this means unrest so luxuries increased to 10%, science reduced to 40%.
3450 Pottery. 10 shields returned to Sogut, worker starts road. N warrior returns to Sogut to be our military police. Now researching Iron Working in 30t with 90% science. Buy Ceremonial Burial from Brennus for Pottery and his 10g. Start to think the jungle should become border between us and Brennus as this will negate the extra speed of their Gallics.
3400- 3200 Find two small lakes and gems in the SW jungle. Find the border of Entremont one tile S of the river S of the dyes. Complete irrigation of game - now have +4 food. Find barbarian horseman in the SW. Slave completes mine and starts trade network towards dyes and Celtic border. Worker starts on second bonus grassland to SW.
3150-2900 Sogut builds settler who heads for the dyes closest to Entremont. Science back to 100%. Sogut MPs head N. Find incense on SW peninsula and see squids nearby. We find two more silks directly N of Sogut. At 3000 Brennus still only has one city. Worker begins to help trade network.
2850-2710 Iznik founded. Blocks Brennus settler/warrior moving north. Brennus has the Wheel and Warrior Code. Workers build road to Iznik's dyes and start clearing forest and jungle. Brennus settler/warrior keeps repeating their moves at the straight near Iznik. Luxury rate increased to 10% to prevent unrest in Sogut.
2670 A barb horseman attacks our warrior in the SW and is defeated.
2630 We complete the road between Iznik and Sogut which produces a settler. Science back to 100%.
2590-2550 We meet a Carthaginian worker in the SW. Buy Alphabet from Cautious Hannibal for 6g/t 18g Pottery and Ceremonial Burial. The Carthaginians have two cities. Sell Aphabet to Brennus for Warrior Code and 10g. Science now at 30%. Sogut production set to archer.
2510 Uskudar founded. Sogut citizen micromanaged to mined grassland shield so Uskudar citizen can work the irrigated game. The slave starts to mine grassland shield next to Uskudar. Science increased to 50% for Iron Working in 9 turns. Hannibal now has the Wheel. Brennus sends his settler west.
2390 Find encampment and a Pictish warrior west of Iznik. Our warrior discovers Utica.
2310 We disperse the Kassite encampment and set science to 70% for Iron Working in 2 turns. The Celtic settler turns away south..
2270 Build first Archer. The Kassites attack Warrior of the Hut on a mountian and he is promoted to regular.
2230 Iron Working. Select Writing as next advance and 60% science.
2190 Disperse a barbarian encampment in the far south. Increase science to 80% (shrinking at -3g/t) for Writing in 16turns.
2150 Brennus finally founds Mokaks.
1725 Izmit founded. Science increased to 100%
1625 Writing. Aydin founded to prevent Brennus from using Iron south of Entremont. Select Literature as next advance. Buy The wheel from Hannibal for 3g/t and 27g.
1525 Micromanagement in Sogut to reduce food surplus so granary and growth complete together,
1475 Sogut completes granary, border expands to cover silks.
1425 Hannibal demands 7g and we comply.
1350 Warrior reaches far SE of our island and spots a new continent sellted by a red bordered civ within galley distance.
1300 Antalya founded. We have laid claim to the north of our continent. Now need to settle the coasts in case Brennus and Hannibal build galleys.
1275 Brennus completes road to horses S of Entremont, We found Bursa and steal horses.
1225 A Barbarian horseman appears in the forest N of Sogut. Our archer MP sacrifices itself and warrior guarding worker finished the job. Increase luxury rate to 10% to until can reestablish MPs.
1200 We complete a road linking iron to the Sogut.
1175 Literature. Sell to Hannibal for Mysticism, world map and 105 gold. All cities producing 2 beakers or in need of border expansion have production changed to Library. Buy Map Making from Brennus for Literature, 90g and 2g/t. Silks roaded up luxuries back to 0%. Hannibal has one horse and one iron. Brennus none. Science set to 70% and researching horseback riding.
1125 Science now 80%.
1100 Celts declare war on us and burn Bursa to the ground.
1025 Discover Horseback Riding. Select Philosphy in 6 turns at 80%
1000 Annoyed Red Leader meets us. They have 11 cities, code of laws, 3 ivory, 0 incense, 1 horses, 0 gold.
950 Swordsman kills the vet warrior that sacked Bursa.
900 Philosophy. Select maths at 100% in 5 turns .
850 Two reg swordsman and an archer attack two reg spearmen
and destroy a celtic city and capture a worker but one swordsman dies.
825 Uskudar builds barracks. Luxuries 20%. Our archer kills a celtic archer that approaches Aydin too closely.
775 Mathematics. Buy Code of Laws from Redfor Maths and 75g. Our archer is promoted to vet after kiling a celtic warrior. Celts offer peace, we say no.
730-690 Edirne founded. We are the most advanced in the world with Red. Our 3/3 3/3 4/4 4/4 swordsmen supported by 3/3 4/4 archer and 3/3 spearman and 3/3 warrior advance on Entremont.
670 We capture Entremont and a worker for the loss of three swordsmen. Brennus captures Izmit.
590-530 We recapture Izmit and make peace with Brennus.
490-410 Currency. Select Polytheism. Sell currency to Brennus for 155 gold. Sell currency to Red for 76 gold and world map. Establish Embassies with known 3 civs. Red now has Barracks, Temple and Library.
330-230 Polytheism. Sell Poyltheism to Hannibal for 150g.
170BC Enter middle ages get a free tech. Massive Barbarian uprising near Kona.
The summary below is for 50BC, the closest save file to the spoiler limit.
Summary
* 9 towns
* 1 settler
* 5 workers
* 3 warriors
* 4 archers
* 10 spearmen
* 6 swordsmen
* 1 catapult
* 3 Celtic slaves (one bought)
All Ancient techs except Republic and Monarchy.
Score 459 (Reds 841), Happy 54.1, Content 21.9, Territory 382.9
:soldier: