490 AD - Electricity took a turn longer than indicated above, as we had to turn down research to maintain a solvent economy. On this turn, we've reached over 65% of the domination limit for the first time!
We have 334 cities, 78 settlers, 508 workers, 1 warrior, 1 spearmen, 3 knights, 58 cavalry, 2 galleys, 1 caravel, 18 galleons, 1 army, and 12 medieval infantry, paying 558 gpt in unit support. Unit support should start to get a little better once we get some aqueducts in via Replacable Parts, or after the wars. We just started war with Sumeria, no war with The Ottomans other than when they declared war on us a war back unexpectedly attacking one of scouting warriors, nor the Russians. Current battle front looks like this:
We've been pushing out roads, aggressively using multiple workers to go onto unroaded territory to extend our rail network every turn for a few turns now.
Score of 3767, an increase of 73 points over the previous turn.
The Monarch game had a score of 2953 on this turn, with an increase of 70 points over the previous turn.
We have 334 cities, 78 settlers, 508 workers, 1 warrior, 1 spearmen, 3 knights, 58 cavalry, 2 galleys, 1 caravel, 18 galleons, 1 army, and 12 medieval infantry, paying 558 gpt in unit support. Unit support should start to get a little better once we get some aqueducts in via Replacable Parts, or after the wars. We just started war with Sumeria, no war with The Ottomans other than when they declared war on us a war back unexpectedly attacking one of scouting warriors, nor the Russians. Current battle front looks like this:
We've been pushing out roads, aggressively using multiple workers to go onto unroaded territory to extend our rail network every turn for a few turns now.
Score of 3767, an increase of 73 points over the previous turn.
The Monarch game had a score of 2953 on this turn, with an increase of 70 points over the previous turn.
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