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Spoonwood's Hall of Fame Attempts

490 AD - Electricity took a turn longer than indicated above, as we had to turn down research to maintain a solvent economy. On this turn, we've reached over 65% of the domination limit for the first time!

We have 334 cities, 78 settlers, 508 workers, 1 warrior, 1 spearmen, 3 knights, 58 cavalry, 2 galleys, 1 caravel, 18 galleons, 1 army, and 12 medieval infantry, paying 558 gpt in unit support. Unit support should start to get a little better once we get some aqueducts in via Replacable Parts, or after the wars. We just started war with Sumeria, no war with The Ottomans other than when they declared war on us a war back unexpectedly attacking one of scouting warriors, nor the Russians. Current battle front looks like this:

Sumerian Front.png

We've been pushing out roads, aggressively using multiple workers to go onto unroaded territory to extend our rail network every turn for a few turns now.

Score of 3767, an increase of 73 points over the previous turn.

The Monarch game had a score of 2953 on this turn, with an increase of 70 points over the previous turn.
 
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530 AD - Really can use hospitals to get control of these unit support costs. Unless founding cities that will keep now, the settlers get reserved to grow cities once they have hospitals or reach size 13:

Unit Support costs.png
 
Even more in unit support paid a few turns later:

722 Unit Support.png


But, by 570 AD having conquered Russian territory (but razing/getting rid of their cities), except for one city, and the Ottomans we had dropped to 40 settlers and with cavalry just starting to get disbanded for shields, unit support down to 614 gpt. 620 native workers though! Temporary cities produce workers. It's not quite 2 workers per city, since we have 333 cities, but some cities on islands already have all squares chopped, railroaded, and irrigated. And there's a one tile island, as well as an island with a sole hill also:

sole hill.png


Score at 570 AD - 4359

Score at 580 AD - 4435, an increase of 76 points over the previous turn's score.
 
Here's a screenshot of the military advisor from 690 AD:

690 AD.png


Only 4 fewer units than in the above screenshot from 580 AD. But only 2 instead of 722 gpt paid in unit support! Well, getting a bunch of aqueducts and to a much lesser extent hospitals has helped with that!

Score at 680 AD was 5209. At 690 AD 5294, for an increase of 85 points. Still a good amount of growth to go, but the forestry for shields project has started nearing it's end. Still have the other forestry project to go.

Edit: 700 AD - score up to 5380, an increase of 86 points. The Warlord game had a peak increase of about 63 points per turn. The Monarch game like 127 points per turn.

Supposing we maintain 85 points per turn until 1250 AD, that's ((55x85) + 5380) = 10,055 points on that turn. SirPleb's score calculator would predict a final score of 21,341 with those numbers. Strangely, we had 10,555 points this turn, and 9970 on the previous turn right now, it would predict a final score of 20,336! The final score on this turn estimates at 15,782. Um, I guess I wouldn't suggest trusting SirPleb's score calculator much before 1250 AD.
 
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