310 AD - A slave begins roading our spice source near 004. We have purchased spices from The Chinese for a while now. But, we also get dyes from them, so there is no use in acquiring spices from China also. The spices getting hooked up will help cut down on the cost of purchasing luxuries, without making it more difficult to get anything from China. We capture Izumi. The fighting becomes quite heavy, and the French suffer many losses of cavalry units to strong Samurai defenders. But, we do manage to secure the area around Izumi:
320 AD - The luxury slider gets raised so that 002 remains content. Other than that, this turn consists mostly of repositioning. We learn Free Artistry and use "What's The Big Picture" to swap to Shakespeare's Theater. The city screen projects it completed in 5 turns. Our people offers our court a palace expansion, and we accept. The Portuguese begin Smith's.
330 AD - We begin research on Theory of Gravity. It gets projected at 7 turns at 90% research, but I question my advisor on this one. The learning of a technology changes builds from horseman to an upgraded unit, if a resource is available. So, this turn, some cities pay for the cost of knights, and then swap builds after saltpeter gets reconnected to complete cavalry. 005 short-rushes a temple, since I think it will produce 20 shields on the next turn:
At Hakodate, we get an MGL for our Heroic Epic:
I notice that Kagoshima, a nearby city lies on a hill. That city seems a suitable target for our cannons. Some workers begin their trek to 002. Some cities are training workers also or will soon do so. The Zulu begin Smith's. The Vikings build J. S. Bach's Cathedral in Bergen. The Portuguese begin Smith's.
340 AD - No one else knows Free Artistry. We capture Bizen. The Romans, The Indians, start Smith's. The Indians start Magellan's. Smith's Trading Company gets built in Delhi. The Portuguese start Magellan's Voyage.
350 AD - Rome and India know Theory of Gravity, which we pick up, as usual from The Great Pillage. No one else knows Free Artistry. We begin researching Magnetism since we want to get into the industrial era sooner rather than later. The Romans and the The Indians start Newton's.
360 AD - The Golden Age is ending. Crank up the luxury slider to 30% to avoid any not too corrupt cities rioting. Shakespeare's Theater says 1 turn left. I use the settler trick, and determine that there are 428 shields in the box. Since Shake's costs 450 shields, and 002 will make 23 shields after I check it's layout, this suggests that Shakespeare's Theater is a lock. We capture Kagoshima, Nara, and Fukushima, thereby saving many of it's citizens from the hazards of radiation exposure, rumored to have already occurred in an alternative universe some 1700 years in the future.
Newton's University would take us 18 turns.
370 AD - 5 AIs have Magnetism. We research Steam Power at 90%, projected to get learned in 15 turns. Looking at the F7, Hispalis and Bombay are building Newton's University.
I don't know when India started it's Golden Age. That city though, I think, has 9 shields per turn without a GA. The total cost of Newton's there is 160 shield. Each row is 40 shields. India has 18 shields in the box, with 18 shields coming in this turn for sure. So, 124 shields without a golden age is (barely) conceivable. That would mean 14 more turns for India to finish Newton's, since (14 * 9) = ((10 + 4) * 9) = (90 + 36) = 126 which is greater than 124. That's 16 total turns of our time. Since our total time needed to build Newton's is 18 turns, it is therefore impossible for us to complete Newton's ahead of India. But, I hadn't joined in the workers come to think of it.
Taking 002 up to size 19, Newton's University drops to 13 turns. It seems unlikely that India's Golden Age would end soon enough for us to win that race. However...
So, 002 will build something else. The Military Academy will take 13 turns to build by hand, while The Heroic Epic takes 7. The Heroic Epic provides four times the culture of The Military Academy. We might manage to get another MGL soon for the Military Academy (we have the Forbidden Palace to build also), so our current MGL rushes The Heroic Epic. 002 would barely remain content at 10% luxuries, so the luxury slider gets raised to 20%. Steam Power projected to take 16 turns.