Curious if there's an XML edit somewhere that could effect this. Even if I play on a huge map (including an absolutely massive map that I edited to be possible), with 6 civs, on "Continents", every damn time there are three of the bastards within 10-15 tiles. I prefer to have little to no early foreign contact, though one nearby neighbour is acceptable, but no matter how big I make the map it clusters us all together. I understand wanting to shrink the map compared to civ 5 as movement is quite a bit more expensive per-hex when you're not allowed to hit negative Move, but for fudgs sake clustering us within the same 40x40 tile block on a map 140x80 or some crap is ridiculous.