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Spreading My Religion

Discussion in 'Civ6 - Strategy & Tips' started by Victoria, Oct 24, 2017.

  1. Victoria

    Victoria Regina Supporter

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    Main Post - To work out the spread mechanism for religion - Updated 24th Oct 2017

    I will update This top post with anything new based on the fall patch 2017.
    Please feel free to add any help / suggestions or anything identified elsewhere to save my effort.
    Currently everything below in black should be considered purely assumptions and will be converted to blue when tested.

    Conversion

    A city will be converted once more than (or equal to?) 50% of the population is converted.
    The conversion of a cities population appears to be based on the accumulation of pressure over time as follows

    50 pressure points to convert 1 population of an atheist Population
    100 pressure points to convert 1 population of a religious city
    200 pressure points to convert 1 population of a holy city

    There appears to be modifications around the amount of population and the mix of how many atheists to other religions are present. It may even be that local pressure helps stave off conversion.
    How a city decides whether an atheist or religious population target is chosen is unknown
    It is assumed both active and passive spread use the same mechanic

    Passive Pressure

    A city with a majority religion will passively spread that religion to other cities within 10 tiles with the following pressure values
    • A city with no holy site = 1 pressure per turn
    • A city with a holy site = 2 pressure per turn
    • A Holy city (including Jerusalem with suze) = 4 pressure per turn.
    • A trade route to a city = 1 pressure per turn (but also feeds 0.5 pressure of their religion back)
    • The Scripture Belief increases city pressure by 25% initially and 50% after Printing is discovered.
    • A city does not apply pressure on itself.
    Active Pressure
    Active pressure is once off values applied to cities within 10 tiles
    All values below are currently assumed until tested.
    • A Missionary applies 200 pressure per charge (and seems to convert Atheists better than religious pops)
    • An Apostle applies 220 pressure per charge (and seems to convert religious pops better than atheist pops)
    • An Inquisitor removes all foreign religions from your own cities and apply 210 pressure)
    • A Guru applies 180 pressure per charge
    • A Warrior Monk applies pressure of 150 whenever it defeats an opponent within 10 tiles of a city.
    • If a religious unit is defeated within 10 tiles of a city those cities loose 150 pressure.
    • An Apostle with the Translator promotion triples its spread strength in foreign cities
    Religious Lens
    Holy cities show more "pressure rings" than holy sites which show more than normal cities
    upload_2017-10-24_20-47-6.png

    Cities show the direction of pressure and when it will convert.
    This text disappears for the turn when an active conversion takes place.
    This text will pulse when 6 turns or below left on conversion (may be higher, needs to test more)

    Below my butterfly city will eventually convert to Islam (489 turns away) unless I increase pressure. Note the pressure rings are more for a +4 holy city and less for a normal city
    upload_2017-10-24_22-39-24.png
     
    Last edited: Oct 25, 2017
  2. EgonSpengler

    EgonSpengler Chieftain

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    Does Jerusalem apply its bonus even if you're not the suzerain?
     
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  3. Victoria

    Victoria Regina Supporter

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    Jerusalem automatically converts to your religion when you become Suze I believe. It can be quite a tactical RV bomb if you save a few envoys. To me this CS is underrated because it does exert a lot of pressure and the scripture belief can really turn a game around in combo with it... now with a few trade routes you can really start making inroads.
    If you are not suze but have the majority there I believe it acts like a normal city... I'll check, its been a while and my mind gets fuzzy.
    Its also a good question as to whether it acts like a holy city when someone is trying to convert it when under suze... or whether it cannot be converted.
     
  4. EgonSpengler

    EgonSpengler Chieftain

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    Yeah, if I'm playing a religion game (even if I'm not going for a Religious Victory) Jerusalem is pretty much "join or die." I won't let someone else be their suzerain, so if can't keep pace with delegates, I'll invade.
     
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  5. Forster

    Forster Chieftain

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    Does chopping work for religious projects? Does the overrun work for the continuance of the project? I know this isn't the topic, but it is related, so I figured I would ask it here since your finding religion topic is locked.
     
  6. Victoria

    Victoria Regina Supporter

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    Sure, it's just another project, you want that better belief, you better believe in chopping.
     
  7. Forster

    Forster Chieftain

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    That is nice to know. I really wasn't sure how chopping worked for projects. Thanks.
     
  8. MrRadar

    MrRadar Chieftain

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    Jerusalem can be of help when it is deep in 'enemy' territory and is surrounded by smallish cities, as they can be converted faster. But if it is somewhere on the outskirts, it's value drops. What makes it even worse, it's Suzerainty seems highly contested. In any case, Jerusalem is unworthy to untie the straps of the sandals of Yerevan, if the latter is present on the map. This baby is your typical madman's superweapon, and with no design flaws. It is the ultimate Deathstar with no stupid ventilation shafts. The 'gg' button. If Jerusalem can be helpful, Yerevan is essential for a RV. Get and hold it at any cost.

    With the new religion lens and layer, and Indonesia I discovered religious game, you see :) I have some trouble with colours, so the previous lens was just leaving me clueless and much confused and reluctant to open it ever again, but the new one with its semi-transparency is just great.

    In my emperor game I though I will be buying a few Jongs and monks to wreck some havoc, but things somehow dragged a little, nobody was declaring on me, only offering good trades instead, the Jongs and the monks got old quickly and I decided to try the unknown - the RV. Only then I realised that not only Jerusalem, but also Yerevan was on he map and I finally actually read and understood its bonus description. I vassalised it... and then I had my most-fun game of Civ VI so far.

    Send a couple of Debater-apostles first, supported by a guru or two for healing, and an escort of other pre-Yerevan apostles with one charge left for mopping up and general screening. These are the front line troops to get you a beachhead and clear the way. And then under their screen, like Mormon missionaries, follow sweet sweet pairs of Proselytizer and Translator apostles. One such pair basically guarantees conversion of any three cities, so it is better to use them on big ones, the holy ones in particular. Sprinkle some missionaries and additional gurus in between as needed. In some cases a missionary may be enough in place of a Translator. Get another such group going the other direction to speed up things. AI's resistance will be futile :)

    In that game I could not hold onto Jerusalem for long. Pericles, who even had no religion of his own, kept taking it from me. Later, when my religion was already his as well, Jerusalem, upon slipping form my hands into Pericles', just reverted to previous religious setup and acted like a normal city, I guess. I can check the save files when I come home. However, when I got Yerevan by majority of two, it stayed like this until the end. One game is far from this being a trend, ofc, much more will be needed.

    Anyway, thinking about RV, it seems a bit 'unfair' that the pressure only depends on a city being religious, having or not a holy site or being a holy city, but its size is being ignored for pressure purposes. So one pop size city exerts the same pressure as 20 pop city, if everything else is the same? And the requirement to only convert a majority of cities in another nation can be questioned as well, because to require a majority of the population, probably including mandatory conversion of the capital, would seem more logical.
     
  9. Victoria

    Victoria Regina Supporter

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    A one pop city is for attack, a 10 pop city is for defence.
    Typically you will get say 10 pressure a turn... on a 10 pop city that's say 200 turns to convert
    And that's ignoring your pressure which counteracts theirs
    Pressure is about 50% too weak in this game IMO
     

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