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SprylliNES V: The Peloponnesian War

Discussion in 'Never Ending Stories' started by spryllino, Sep 28, 2011.

  1. spryllino

    spryllino Deity

    Joined:
    Jan 13, 2010
    Messages:
    3,162
    Location:
    England
    Status: Orders due Sunday 30th June. New players always welcome.

    Introduction:

    This NES is set in the 5th Century BC, immediately after the Peace of Nicias is agreed in 421 BC, but before it is implemented. Each turn will be one year long, running from March to March. The terms of the treaty have not been enforced. If you want an update zero, we are at Thucydides V.20. :p The Peace Treaty, along with some diplomacy, is shown in posts 7 and 8 below.

    Update links:

    Update 1 (March 421-March 420)
    Update 2 (March 420-March 419)

    Update 3 (March 419-March 417)

    Economics and Stats:

    We live in a world operating without the use of money as far as most things are concerned - and in most states there is no regular taxation to speak of, and soldiers buy arms with the produce of their own land, and armies feed themselves by plundering. Therefore, in this NES, instead of having money to spend each turn, your stats tell you how many armed men (hoplites, in the case of southern Greek city states) you have. You may assume that for each of these armed men there will be one lightly armed javelinman or stone-thrower or archer accompanying him, who is ignored in the stats (although the exact numbers of light troops that turn up to fight will vary according to various different factors).

    When you order a domestic project of any sort, such as - say - building a temple, then it will take however long it takes, which may be several turns, depending on the size of the city and the number of labourers who can be spared for the purpose. If you order a project and it cannot be completed within the turn, I will hold its completion over to the next turn(s). By and large, you cannot do much to hurry such projects: you just have to wait until they are finished. Equally, if you send your army on an expedition, then there will be fewer people left in the city to carry out any project you need to be done at home - because, by and large, your workforce consists of the men in the army.

    If your population is not on a military campaign and if you have not ordered some special project to be carried out, then your population's efforts cannot be banked in any fashion. However, their efforts will probably go into private enterprise of some variety, and you will find that your city is more likely to become more prosperous in general, and if this happens you will tend to find that things will get done in future a bit more quickly or to a higher quality than they otherwise would have got done, or you will find your soldiers able to fight better because they are well-fed and well-equipped, or you might find people immigrating to your city, or you might find that some of your poorer citizens are able to equip themselves as hoplites.

    The above is not quite true of Athens, which does have a treasury with a given amount of silver in it. Even Athens, though, does not need to allocate spending here: the treasury will simply fill or empty depending on what the treasury orders.

    Remember that a large-scale hoplite battle in the ancient world is a bloody affair, and might cripple your state for a generation if you lose drastically: you shouldn't take such battles on lightly, and you should probably consider making peace at the first opportunity if you dramatically lose a battle, in order to avoid being totally conquered.

    Prosperity:

    In your stats, you will find an indication of Prosperity. This can be increased by the construction of civic amenities and other reasons for people to frequent your city, by the conquest of neighbouring states or their subjection to some kind of commercial hegemony, by the exaction of wealth from your neighbours in the form of tribute or other methods, and in various other ways. Prosperity will be decreased if your territory is plundered, if you lose territory, if you come under the commercial domination of another power, or for various other reasons. Changes in trade routes, if such changes occur, are also likely to cause changes in prosperity levels. If large numbers of your people are killed in battle or otherwise (e.g. plague or natural disaster), that will also affect your prosperity.

    States that have a force of full-time soldiers (Sparta and Argos at present) will find that this causes their prosperity stat to be lower than it otherwise would be, on the basis that these soldiers are not themselves engaged in the creation of wealth, by and large.

    Prosperity is, very approximately, a relative indication of wealth per capita.

    Prosperity is directly linked to population growth: if you have a prosperity of 1, you are unlikely to get population growth to speak of; if you have a high prosperity, that means that people would like to immigrate to your country (although many states, notably Athens and Sparta, have restrictive citizenship criteria, meaning that people cannot immigrate so easily), and your natural birth rate will likely be higher.

    Manpower figures will be updated at least every five turns.

    Please note that immigration is not sufficient under almost any circumstances to allow continuous war. If you remain at war the whole time, it is likely that, given the potential for large numbers of casualties, you will find your population shrinking.

    Although long periods of peace will generally increase your prosperity, a given area of territory can only hold so many people: if you remain at peace for a very long time, you may find your land becoming overpopulated, in which case your prosperity will decrease, reducing population growth; in such a way, any overpopulation will probably solve itself. However, you may wish to make use of the extra population to found a colony, or to move some of your population to a second population centre in your current territory, or to go to war - and if you do one of these things in such circumstances, your prosperity will be likely to increase again, allowing further population growth.

    Stores:

    Although you do not have taxation, as such, there are a variety of possible situations in which you might acquire some kind of movable civic or state property. This might include war plunder, or goods that you have acquired by some other method. Goods of value might include quantities of metal or timber, for instance, or you might have some piece of treasure or useful equipment. You can order your people to find or collect for you any goods that you like in the same way that you can ask them to build a temple, or something, and they will fill your stores with as much of it as they can find or spare. Such goods can obviously be given away, built into something else, exchanged for some other goods with traders, or you can order your people to use them in whatever other way you see fit.

    You can't hold infinite amounts of property, and if you amass huge quantities of wood or metal for no particular reason, it will probably be a waste of labour, and there is always a risk of things being stolen or being damaged.

    I will add any such items that you acquire as an extra stat in your stats.

    If you want to construct something, you only actually need to acquire stocks of something if you can't access the goods you need quickly or readily enough to build it. So, for instance, most places have more than enough normal stone and wood ready at hand to build a dockyard. You would only need to get the materials in question together beforehand if you knew you wanted to build a dockyard very quickly at some point in the future, or if you wanted to build it in some place where there are no materials available.

    Orders:

    What I need each turn is

    (a) a precise allocation of exactly what troops are to go exactly where
    (b) when in the year they are meant to be setting out and what they are going to do on the way there
    (c) clear instructions on how you are going to supply the troops if the campaign covers a long distance (and if no instructions are given, soldiers will attempt to feed themselves by pillaging or quartering themselves on local inhabitants if they run out of food)
    (d) what military strategy they are going to follow, in terms of avoiding/giving battle and where, and in terms of exactly what towns/places they are going to try to attack in what order
    (e) how they are going to fight these battles/sieges/etc. in terms of tactics (the more specific the better). If you capture an enemy city, I need to know what you are going to do with it.

    (f) what projects, if any, labour at home ought to engage itself on
    (g) any policies, contingencies, etc. that you wish to follow (and I do highly recommend that you send contingencies if there's a possibility that someone might attack you).

    I welcome sneaky ideas, treachery, espionage, etc. The Classical Greeks seem to have liked it, so I do too!


    Example Orders:

    Example Stats:

    Internal divisions:

    You, as a player, represent the assembly of the voting population of a single city-state at most, or you might be representing an oligarchic government, or you might be a king. At any rate, very few of the powerful states in Greece actually control directly most of the manpower resources that they can harness, and much of many states' power relies on them being given continuous help by their neighbours. Not all your allied neighbours will necessarily help you all the time, and this will depend on their own interests, and many of them are essentially independent and may consider themselves entitled to leave your alliance if they want to: you can only ever entirely rely on the troops that are actually your own.

    These allied neighbours that many states have are represented in the stats. You can tell when a particular force of troops is not directly under the player's control, because next to their name it will give in brackets an indication of their stance towards the player.

    Rebelling - Disloyal - Resentful - Apathetic - Sympathetic - Loyal - Grateful - Unquestioning

    Troops that are "disloyal" or "resentful" would probably be leaving your alliance if they weren't held to it by some form of force, and they are fairly likely to be unreliable when fighting for you. Troops that are apathetic are allies who will help you if they think they are obliged to or if it is in their interests, but probably not otherwise. Sympathetic allies are allies who are positively friendly. Loyal allies/subjects consider themselves obliged to follow your instructions. Grateful allies/subjects will eagerly follow you. If allies/subjects are "unquestioning", they can be relied upon practically as if they were your own citizens.

    Internal divisions, between the city states or areas that are under the influence or control of a single power or that belong to a single League, are indicated in most cases by white boundaries on the map.

    Troops from one particular state may have different varieties. Going through some standard types from best to worst:

    - Epilektoi are essentially professional soldiers or specially trained picked troops, armed as hoplites are, but significantly more skilled. Among these, Spartiates, the full citizens of Sparta, are especially famous for being the most thoroughly trained soldiers in Greece.
    - Hoplites are the standard heavily armoured Greek infantryman, armed with a large bronze shield, a long spear and a sword.
    - Peltasts are light infantry, but often quite skilled light infantry, found mostly in northern Greece, armed with a javelin, sword, and small shield. Especially in large numbers or in uneven terrain they can defeat hoplites.
    - Poor-quality infantry tends to refer to peasant leavies, generally with little training and weaponry that may be makeshift or poorly made.

    Also:

    - Cavalry are generally not employed by most states in the Peloponnese, including Sparta, but are found elsewhere. Generally, these cavalry have a spear, a breastplate and a helmet. They aren't really any good head on head against a hoplite phalanx, but only really come into their own if they can get round the sides or rear of a formation, if they are fighting other cavalry or light troops, or if they are chasing down stragglers.

    - Slingers are employed traditionally by a few cities, who may have forces of them in the stats.

    As I mentioned above, you can assume that for each of these armed men there will be approximately one lightly armed javelinman or stone-thrower or archer accompanying him, who is ignored in the stats. If you particularly need archers for some purpose you can give an instruction to this effect. However, please note that getting extra bows ready (or getting special equipment of any sort) takes time, and so if you specify substantial numbers of archers (or any other complicated preparation) and order the army in question to leave home early in the year, then you will either find that the large numbers of archers don't materialise, or that the army leaves late.

    You cannot "raise extra troops" in addition to the troops in your stats: the troops listed in your stats represent your entire possible fighting population.

    Religion:

    If you act on the assumption that the gods are real and can help you, they may well do so! :p

    If you wish to consult an oracle, such as the famous one at Delphi, about a question, you can do that too; I will provide you with an answer.

    Declaring war:

    You may not attack anyone without giving some form of warning on the thread in good time. Sneak attacks will be considered to be breaking the rules. The reason for this is that no-one in Ancient Greece could possibly get together an army or attack anyone without everyone else noticing.

    If you attack someone without saying so, or declare your intentions excessively close to the deadline, you can expect it to either go wrong, not happen at all, or get delayed right at the end of the year.


    Spoiler current map (419) :



    Spoiler labelled map for 419 showing geographical areas and important places :



    Spoiler outdated labelled map showing all the names of all states' subdivisions :



    Spoiler a useful map of Northern Greece :



    Spoiler a useful map of Southern Greece :
     

    Attached Files:

  2. spryllino

    spryllino Deity

    Joined:
    Jan 13, 2010
    Messages:
    3,162
    Location:
    England
    Stats:

    Spoiler the Peloponnese :

    Sparta/das
    Broad Oligarchy; governed by two Kings, five Ephors, the Gerousia and the Apella
    Agiad King Pleistoanax
    Eurypontid King Agis II
    Leader of the Peloponnesian League

    200 Spartiates garrisoning Mantinea
    400 Tegeates garrisoning Mantinea

    1880 Spartiates
    1820 Perioeci
    1350 Tegeates (Loyal)
    500 Aegytians (Apathetic)
    600 Neodamodeis
    600 Sciritae
    ---- Subtotal 7300 hoplites under direct Spartan control

    450 Argive Epilektoi (Disloyal to Sparta but overridingly Loyal to the Thirty-Three in Argos)
    2500 Argive hoplites (Disloyal to Sparta but overridingly Loyal to the Thirty-Three in Argos)
    500 Orneaean hoplites (Loyal to the Thirty-Three in Argos; Apathetic to Sparta)
    ---- Subtotal 3450 hoplites under the control of the Thirty-Three in Argos

    1500 Sicyonians (Apathetic; also some Corinthian influence)
    1000 Phliasians (Sympathetic; also some Corinthian influence)
    1200 Epidaurians (Sympathetic)
    800 Troezenians (Sympathetic)
    800 Hermionians (Sympathetic)
    500 Halieians (Sympathetic)
    ---- Subtotal 5800 allied hoplites from the Argolid but outside Argos

    1000 Lepreans (Sympathetic)

    2000 Mantineans (Resentful but controlled by a puppet oligarchy)
    1200 Orchomenians (Apathetic)
    950 Thelpusans, Heraeans, Eutresians and Alipherans (Apathetic)
    900 Parrhasians and Maenalians (Apathetic)
    500 Clitorians (Apathetic)
    500 Pheneans (Apathetic)
    300 Psophidians (Apathetic)
    200 Cynaethans (Apathetic)
    200 Lusians (Apathetic)
    200 from Stymphalus (Apathetic)
    200 from the Three Cities (Apathetic)
    ---- Subtotal 8150 Arcadian and Leprean hoplites

    570 Heraclean hoplites
    1100 Dorian and Trachinian peltasts
    ---- Subtotal 1670 troops in Doris and Trachis

    -------- Total 26370 troops potentially available to Sparta

    Prosperity: 6 (Sparta), 3 (Tegea), 2.5 (Argos), 3 (Argolid outside Argos), 2.5 (Mantinea), 1 (rest of Arcadia)

    Sparta, or Lacedaemon, is easily the most powerful state in the Peloponnese, best known for the fierce reputation (albeit marred by recent events) of its citizen soldiers, who all pass through the rigorous Agoge instated by the semi-mythical lawmaker Lycurgus. Dominating Laconia from the 8th century BC, Sparta at first joined the towns it conquered on to the Spartan state as perioecic communities, whose men served in the army but did not participate in Lacedaemonian politics, but soon began to turn the people it conquered into helot serfs who worked the land on behalf of Spartan aristocratic masters. Continued expansion resulted in the conquest of Messenia by 715. Sparta grew to rival Argos, but Argos defeated Sparta at Hysiae in 669, prompting the Messenians to rebel. The struggle with Argos intermittently continued throughout the next century until the Argive and Tegean defeat in the middle of the 6th century, resulting in Sparta controlling the eastern coastline of Laconia as well as securing Tegea as loyal allies. In the Persian Wars, Sparta took a leading role in defending Greece against King Xerxes, but Athens took over the leadership of the coalition after the Persians had withdrawn from Greece. Spartan hegemony soon came under threat from a coalition of Argos, Elis, and Mantinea, and as soon as the allies had been defeated at Dipaea (465) there was an earthquake and the helots rebelled again but were defeated and settled at Naupactus in Locris by the Athenians. However, with its allies peaceable and with a peace treaty in operation with Argos running for thirty years (451-421), Sparta was in a powerful position when the war with Athens began (following the incidents at Epidamnus, Corcyra, Potidaea and Plataea) in 431. Spartan arms invaded Attica frequently during the war, but Sparta's position was seriously compromised when 300 Spartiates were captured (a unique event) upon the Athenian capture of Pylos in 425. The Spartan position was made even worse when the Athenians captured Nisaea, and only recently did events take a turn for the better with the numerous successes of Brasidas in Thrace. Brasidas's death (along with Cleon's) paved the way for the peace between Athens and Sparta which has just been solemnised.

    Corinth/The Meanest Guest
    Broad Oligarchy, governed by an annually elected Prytanis, Polemarch and Council
    Member of the Peloponnesian League
    Mother city to Leucas, Ambracia, and Syracuse
    4020 Citizen hoplites
    500 Cleonaean hoplites (Sympathetic)
    500 hoplites garrisoning Leucas and Ambracia
    1000 Leucadian hoplites (Loyal)
    1500 Ambraciot hoplites (Loyal, at peace by separate treaty with Athens and Acarnania)
    1000 Apollonian hoplites (Apathetic)

    30 Corinthian warships

    Prosperity: 5 (Corinth), 3 (Ambracia, Leucas), 4 (Apollonia)

    Corinth is one of the most important and strategically located Greek cities, and this, indeed, led to it being one of the most prosperous of the cities, with the largest navy outside Athens and numerous colonies. Its rivalry with Athens was a major cause of the last war, because Athens excluded Corinth from gaining control over Corcyra and Potidaea, both Corinthian colonies. Defeats in naval battles meant that most of the navy was sunk, and the Leucadians and Ambraciots were decisively defeated at Idomene by the Acarnanians. Corinth's position is weak, although it still retains experienced sailors and a better maritime position than any of its allies, as well as retaining claims to intervention in numerous cities that it founded, including Syracuse in Sicily.

    Elis/?
    Democracy, governed by the Assembly, the Council of 600, the Demiurgi, and the Thesmophylaces
    3000 Citizen hoplites
    800 Triphylian hoplites (Apathetic)
    400 Marganian, Amphidolian and Letrinian slingers (Apathetic)

    Prosperity: 4 (Elis), 2 (Triphylia), 1.5 (Margana, Amphidolia, Letrini) - note vast wealth in offerings at Olympia

    Elis is a relatively small state on the west coast of the Peloponnese, most significant because of its role in hosting the Olympic Games every four years. It has various subject states to the south, in the Triphylian and other dependent cities.

    Achaean League/NPC
    Very decentralised league of Democracies and Oligarchies
    No alliance

    Hoplites:
    Pellene 800
    Aegira 300
    Aegae 300
    Bura 200
    Cerynia 200
    Helice 400
    Aegium 500
    Patrae 500
    Dyme 400
    Pharae 300
    Tritaea 300

    Prosperity: 2 (Aegium, Halice, Pellene, Patrae), 1.5 (other cities)

    The Achaean League is more an ethnic and cultural than a political or military organisation. Until peace, some cities, notably Pellene, were in alliance with Sparta as well as belonging to the League.



    Spoiler Central Greece :

    Athens/Thlayli
    Democracy, governed by the Assembly and Council
    Current Income of 409 talents per year in peacetime from tribute and customs (not including liturgies) with state pay subtracted.

    1000 TALENTS banked for dire emergencies
    1026 TALENTS otherwise banked (A surplus is required here if the Athenian state intends a very expensive undertaking. Such a surplus will amass every turn if the Athenian state does not undertake anything sizeable.)

    20720 Citizen hoplites
    500 Plataean exile hoplites
    1000 Cavalry

    3000 Acarnanian infantry
    1000 Amphilochian infantry
    500 Acarnanian cavalry

    [Amphipolis: 700 peltasts, 850 hoplites]

    [Chalcidian League in Thrace
    League of Democracies
    2000 Olynthian hoplites
    800 Bottiaean hoplites
    1000 other Chalcidian hoplites
    300 Argilian hoplites
    -------- Total 4100 hoplites
    Prosperity: 4]


    100 Athenian ships
    30 Chian ships
    10 Methymnan ships
    30 Corcyran ships

    Prosperity: 6 (but highly monetised, see above)

    Athens possesses subject allies throughout the map who provide tribute to Athens. These allies also row the navy. Most of them have some armed forces of their own available, but naval service and tribute is all that can be demanded of them except in a dire emergency.

    Athens has some subject allies off the map in the Black Sea, namely Mesembria, Odessos, Tomis, Istros, Niconium, Tyras, Carcinitis, Nymphaeum, Cerasus, Amisus, and Sinope, although there are various Greek cities around the Black Sea that are independent as well (particularly Olbia, Chersonesus, Theodosia, and the Bosporan Kingdom). Athens imports a substantial amount of grain from the Black Sea.

    Megara/NPC
    Narrow Oligarchy
    2000 Megarian hoplites

    Prosperity: 2

    Megara refused to sign the Peace of Nicias in 421 because it did not include the port of Megara, Nisaea, which still remains in Athenian hands.

    Boeotian League/bonefang
    League of Oligarchies
    The player represents Thebes, which more or less controls the Boeotian League's foreign policy (although the member states are largely domestically independent)
    The League's armies are run by the council of 11 Boeotarchs (of which Thebes effectively controls 6, because the Thespian Boeotarchs are puppets)
    Each member of the League supplies a fixed quota of troops (1000 Infantry and 100 Cavalry for each Boeotarch)
    Member of the Peloponnesian League

    4000 Theban hoplites (4 Boeotarchs)
    500 Theban hoplites to cover the loss of Thespians at Delium
    1500 Thespian hoplites (2 Boeotarchs) (Disloyal but ruled by a puppet oligarchy)
    2000 Orchomenian hoplites (2 Boeotarchs) (Apathetic)
    1000 Tanagran hoplites (1 Boeotarch) (Sympathetic)
    1000 Copaean and Acraephnian hoplites (1 Boeotarch) (Sympathetic)
    1000 Haliartan and Coronean hoplites (1 Boeotarch) (Sympathetic)
    -------- Total 11000 hoplites

    400 Theban cavalry
    200 Thespian cavalry
    200 Orchomenian cavalry
    100 Tanagran cavalry
    100 Copaean and Acraephnian cavalry
    100 Haliartan and Coronean cavalry
    -------- Total 1100 cavalry

    Allies:

    1200 Opuntian Locrian peltasts (Sympathetic)
    800 Epicnemidian Locrian peltasts (Sympathetic)

    300 Opuntian Locrian cavalry (Sympathetic)

    Prosperity: 4 (Thebes), 1.5 (Locris), 3 (elsewhere)

    Phocis
    /?
    Democracy
    2200 Phocian hoplites
    800 Phocian peltasts

    200 Phocian cavalry

    Prosperity: 1.5

    Delphi/NPC
    Sacred land controlled by the Oracle of Apollo
    300 hoplites

    Prosperity: enormous wealth in the Temple

    Ozolian Locris/NPC
    Tribal confederation
    2100 poor-quality infantry
    300 cavalry

    Prosperity: 1

    Aetolia/NPC
    Tribal confederation
    800 Aetolian hoplites
    1000 Aetolian peltasts
    2700 Aetolian poor-quality infantry

    1500 Aetolian cavalry

    Prosperity: 1.5

    Melos/NPC
    Oligarchy
    700 hoplites

    Prosperity: 2

    Thera/NPC
    Oligarchy
    700 hoplites

    Prosperity: 2


    Spoiler Northern Greece :

    Thessalian League/Grandkhan (Larissa), talonschild (Pharsalus)
    League of sixteen independent Thessalian cities, grouped into four Tetrarchies of four cities each, with seven subject-states
    The most influential and prestigious city is Larissa, which is governed by the Aleuad clan.
    The player represents the government of Larissa, not the whole League. (I would be entirely happy to have three separate players for Larissa, Pharsalus and Pherae, though.)
    Each tetrarchy has a magistrate called a tetrarch, who is in overall command of the tetrarchy's forces if the tetrarchy or the whole League is at war. Cities providing their tetrarchy's tetrarch are in bold. If the circumstances seem to warrant it, the League may also elect a tagos as an overall commander, an office which is currently inactive.

    Infantry (Peltasts and Hoplites)/Cavalry

    Pelasgiotis:
    Larissa 2500/520
    Pherae 2000/400
    Crannon 400/350
    Scotussa 350/350
    ---- Subtotal for Pelasgiotis 5250/1620

    Phthiotis:
    Pharsalus 2200/500
    Euhydrium 350/350
    Phyllus 350/350
    Pirasia 350/350
    ---- Subtotal for Phthiotis 3250/1550

    Thessaliotis:
    Cierium 350/350
    Thetonium 350/350
    Limnaeum 350/350
    Methylium 350/350
    ---- Subtotal for Thessaliotis 1400/1400

    Hestiaeotis:
    Tricca 500/350
    Pharcadum 350/350
    Pellinna 350/350
    Gomphi 500/350
    ---- Subtotal for Hestiaeotis 1700/1400
    ------ Subtotal for Thessaly proper 11600/5970

    Subjects and Allies: (infantry mostly peltasts)
    Perrhaebi 2000/0
    Magnetes 1500/0
    Achaei 1900/0
    Aenianes 1840/0
    Dolopes 2700/700
    Paralians 430/0
    Hiereans 420/0
    Trachinians 790/0
    ------ Subtotal for subjects and allies 11680/700

    -------- Total troops potentially available to the Thessalian League 22910 infantry, 6670 cavalry

    Prosperity: 2 (Thessaly proper, Achaea and Magnesia), 1 (elsewhere among the subjects and allies)

    Macedonia/Bair the Normal
    King Perdiccas II (since 454)
    3990 poor-quality infantry
    1390 Greek hoplites living in Macedonia
    2880 "Companion" Cavalry

    [Lyncus
    2780 poor-quality infantry
    1365 Cavalry
    Prosperity: 1]


    Macedonia is a poorly organised and fairly weak state, with its capital at Aegae. It has a loose claim to some sort of rule over Lyncus, Elimea and Orestis.

    Prosperity: 2

    Lyncus/christos200
    King Arrhabaeus
    In exile

    Elimea
    King Derdas
    2000 poor-quality infantry
    800 Cavalry

    Prosperity: 1

    Orestis
    King Seleucus
    1790 poor-quality infantry
    840 Cavalry

    Prosperity: 1

    Tymphe
    King [Peucestas]
    1500 poor-quality infantry
    500 Cavalry

    Prosperity: 1

    Athamania
    King [Methecon]
    3000 poor-quality infantry
    1500 Cavalry

    Prosperity: 1

    Molossis
    King Tharyps (since 430)
    4000 poor-quality infantry
    1500 Cavalry

    Prosperity: 1

    Parauaea
    King Oroedus
    1500 poor-quality infantry
    500 Cavalry

    Prosperity: 1

    Chaonia
    Ruled by annually elected prostates
    4000 poor-quality infantry
    1500 Cavalry

    Prosperity: 1

    Thesprotis
    Ruled by anually elected prostates
    4000 poor-quality infantry
    1500 Cavalry

    Prosperity: 1.5


    Spoiler Greek Italy :

    Rhegium/?
    Democracy
    Colony of Chalcis in Euboea
    5000 Rhegian hoplites
    600 Rhegian cavalry

    15 Rhegian warships

    Prosperity: 5

    Epizephyrian Locris/?
    Oligarchy
    Colony of the Opuntian Locrians (with Ozolian Locrian and Spartan elements)
    4000 Locrian hoplites
    2500 hoplites from colonies

    500 Locrian cavalry
    500 cavalry from colonies

    15 Locrian warships

    Prosperity: 4 (Locri), 3 (colonies)

    Caulonia/NPC
    Democracy
    Achaean colony
    Allied to Croton
    800 hoplites

    Prosperity: 3

    Croton/?
    Oligarchy
    Achaean colony
    Allied to Caulonia
    5000 Crotoniate hoplites
    600 Crotoniate cavalry

    10 Crotoniate warships

    Prosperity: 4

    Thurii/?
    Democracy
    Colony founded by Athenians and others
    5500 Thurian hoplites
    800 Thurian cavalry

    15 Thurian warships

    Prosperity: 4.5

    Metapontium/?
    Democracy
    Achaean colony
    3000 Metapontine hoplites
    500 Metapontine cavalry

    5 Metapontine warships

    Prosperity: 3

    Taras/erez87
    Oligarchy of the Spartan type
    Colony founded by Spartan exiles (Parthenidae)
    6900 Tarentine hoplites
    1400 Heraclean hoplites

    900 Tarentine cavalry
    200 Heraclean cavalry

    24 Tarentine warships

    Prosperity: 5 (Taras), 2 (Heraclea)

    Posidonia/BILLSIF
    Oligarchy
    Achaean city (Colony of Sybaris)
    4000 Posidonian hoplites
    300 Posidonian cavalry
    8 Posidonian warships

    Prosperity: 3

    Elea/NPC
    Oligarchy
    Ionian city (Colony of Phocaea)
    2700 Elean hoplites
    180 Elean cavalry
    4 Elean warships

    Prosperity: 3.5

    Cumae/NPC
    1500 Paleocumaean hoplites
    1000 Neocumaean hoplites
    750 Tarentine-Cumaean hoplites
    150 Cumaean cavalry

    1600 Neapolitan hoplites
    100 Neapolitan cavalry

    Prosperity: 3.5



    Spoiler Sicily :

    Sicily is ruled by a variety of different Greek states, while parts are ruled by the Carthaginians and by native peoples (the Elymi, the Sicani and the Siculi). The Greek states are divided into two main groups, those founded by the Chalcidians (from Chalcis in Euboea) and those Dorian cities founded by the Corinthians, Rhodians or Cretans. In recent years, Syracuse (a Corinthian colony) has been particularly successful in war, signally worsting native rebels and then Acragas in the 440s. Sicily has spent much of the last decade in a war between the Leontinian alliace supported by Athens and the Syracusan alliance, but finally a compromise was made. Since then, though, the balance in Sicily has been altered again by Syracusan intervention in a civil war in Leontini, resulting in Syracuse annexing the city-state at the behest of the oligarchic party in Leontini, which has now moved to Syracuse and has been granted Syracusan citizenship. Messina has also been disturbed by party strife, with the oligarchic party handing the city over to the Epizephyrian Locrians, but now the Locrians have been expelled and an independent democracy rules Messina.

    Carthage/Permanent NPC

    Egesta/?
    Democracy
    Native (Elymic) city
    3000 Elymic hoplites
    800 Elymic cavalry

    Prosperity: 3

    Syracuse/JoanK
    Democracy
    Colony of Corinth
    Dorian city
    9000 Syracusan hoplites
    1000 Syracusan cavalry

    [400 Leontinian democratic hoplites imprisoned in the mines and still requesting freedom to leave]

    60 Syracusan warships

    Prosperity: 6

    Chalcidian League in Sicily/Ekolite
    Loose alliance of Democracies
    Colonies of Chalcis in Euboea (Naxos founded directly from Chalcis; Messina founded by Chalcis and Naxos; Catania and Leontini founded by Naxos)
    Chalcidian cities
    3000 Messinian hoplites
    3000 Naxian hoplites
    2000 Catanian hoplites

    500 Messinian cavalry
    100 Naxian cavalry
    50 Catanian cavalry

    30 Messinian warships
    5 Naxian warships
    5 Catanian warships

    Prosperity: 5 (Messina), 2 (Naxos), 3 (Catania)

    Gela/?
    Dorian City
    Colony of Rhodes and Crete
    Oligarchy
    6000 Geloan hoplites
    700 Geloan cavalry

    8 Geloan warships

    Prosperity: 4

    Camarina/?
    Colony of Syracuse
    Dorian City
    Democracy
    5000 Camarinan hoplites
    600 Camarinan cavalry

    5 Camarinan warships

    Prosperity: 3.5

    Acragas/?
    Colony of Gela
    Dorian City
    Moderate Democracy
    7000 Acragantine hoplites
    1000 Acragantine cavalry

    10 Acragantine warships

    Prosperity: 6

    Selinus/?
    Dorian City
    Colony of Megara Hyblaea (destroyed by Syracuse in 483) and of Megara in Greece
    Oligarchy
    4500 Selinuntian hoplites
    700 Selinuntian cavalry

    10 Selinuntian warships

    Prosperity: 4.5

    Himera/?
    Mixed Dorian/Chalcidian City
    Colony of Messina, with Syracusan elements
    Democracy
    4500 Himeran hoplites
    500 Himeran cavalry

    7 Himeran warships

    Prosperity: 3.5


    Spoiler Non-Greek monarchs :

    Great King Darius II of Persia (since 423) (sons Artaxerxes, Cyrus, and others)
    Satrap Pharnaces of Phrygia (since 432) (sons Pharnabazus, Mithridates, and Ariobarzanes)
    Satrap Pissuthnes of Caria and Lydia (since 445) (son Amorges)

    King Seuthes of the Odrysians (since 424) (cousin Amatocus son of Sitalces; brother Maesades and Maesades's son Seuthes; son Hebryzelmis) [King Seuthes is the nephew of the previous King Sitalces.]
    King Polles of the Odomantians (since 427) (son Polles)
    King Goaxis of the Edonians (since 423) (sons Cersodes and Seres) [Goaxis and his sons killed the previous King, Pittacus, because Pittacus married his wife Brauro.]

    Kings Satyrus and Seleucus (brothers) of the Bosporan Kingdom (since 433) [off the map]
     
  3. spryllino

    spryllino Deity

    Joined:
    Jan 13, 2010
    Messages:
    3,162
    Location:
    England
    Alliances:

    The Peloponnesian League consists of all states in the Peloponnese, except the Achaean League. It also includes the Boeotian League and questionably Megara.

    Macedonia is currently aligned in favour of Athens.

    Syracuse, Himera, Selinus, and Gela are (fairly loosely) allied.

    Sparta is loosely allied to Syracuse.

    Corinth is the parent city of Syracuse (as well as Potidaea and Corcyra).

    Athens is allied to the Chalcidian League in Sicily and Egesta.

    Wars:

    The Chalcidian League in Thrace is at war with Athens as the Peace of Nicias has not been enforced in the north.

    Megara has not yet accepted the Peace of Nicias. A ceasefire is in force between Megara and Athens and currently has to be renewed every few days.

    Macedonia and Lyncus are at war.

    Many states in Thessaly, especially Larissa, Pharsalus, and all the southern Thessalian subject-states, are at war with Sparta and attempting to capture Heraclea in Trachis.
     
  4. spryllino

    spryllino Deity

    Joined:
    Jan 13, 2010
    Messages:
    3,162
    Location:
    England
    Possible Goals at start of NES:

    On request, I suggest these are the possible goals of each faction. Use them however you think best. I provide them merely because some of you current or prospective players may not have a clear basic idea of what your state's interests are. Feel free to vary them according to your own preferences, of course, as that's part of the point of a NES.

    Spoiler :

    Sparta/das

    - To assert thorough hegemony over the Peloponnese;
    - To avoid helot revolt;
    - To avoid losing too many Spartiates;
    - To prevent Athens gaining too much power.

    Corinth/The Strategos

    - To reassert control of colonies such as Corcyra and Potidaea, or alternatives;
    - To reassert control of major Aegean and Adriatic trade routes;
    - To defeat Athens by almost any means.

    Elis/?

    - To maintain control of the Olympic Games;
    - To control Triphylia, including Lepreum.

    Mantinea/?

    - To control Arcadia;
    - To be independent of Sparta as far as possible;
    - To outdo Tegea (the city to the south in firm alliance with Sparta).

    Argos/?

    - To gain hegemony in the Peloponnese;
    - To regain control of the Thyreatis and Cynuria;
    - To remain a democracy.

    Thebes/?

    - To maintain and increase control over the Boeotian League;
    - To defend Boeotia and its interests against imperialism from Athens or anyone else;
    - To be supported by independent Boeotian states (Orchomenus and Tanagra).

    Larissa/?

    - To dominate the Thessalian League;
    - To ensure the continued dominance of the Aleuads in the city and elsewhere.

    Pharsalus

    - To dominate the Thessalian League;
    - To balance the continued dominance of the Aleuads in Thessaly.

    Pherae

    - To become richer and more populous through trade.

    Subjects and Allies:
    Perrhaebi 2000/0 - To not be invaded from Macedonia or Illyria.
    Magnetes 1500/0 - To not be encroached on by Larissa or Pherae.
    Achaei 2000/0 - To not be encroached on by Pharsalus or Heraclea-in-Trachis.
    Aenianes 2000/0 - To not be encroached on by Heraclea-in-Trachis.
    Dolopes 3000/700 - To not be encroached on by Athenians or Peloponnesians fighting in the Aetolian theatre.
    Paralians 500/0 - To liberate the Trachinians from the Spartans.
    Hiereans 500/0 - To liberate the Trachinians from the Spartans.

    League of the Chalcidians in Thrace/?

    - To be independent of Athens and not to pay tribute;
    - To make as many Athenian possessions revolt as possible;
    - To hold Amphipolis regardless of the Peace of Nicias.

    Macedonia/?

    - To conquer surrounding regions;
    - To avoid being seriously attacked by anyone;
    - To avoid being ravaged by Illyrians or Thracians.

    Lyncus

    - To maintain independence;
    - To maintain cohesion.

    Molossis

    - To maintain monarchy;
    - To dominate Epirus;
    - To not be raided by Illyrians.

    Chaonia

    - To not be interfered with by Greeks;
    - To not be raided by Illyrians.

    Thesprotis

    - To not be interfered with by Greeks;
    - To not be raided by Illyrians.

    Egesta/?

    - To avoid defeat by Selinus;
    - To main good relations with Carthage.

    Syracuse/?

    - To maintain the position of being the most important state in Sicily;
    - To defeat the Leontinian democrats;
    - To keep non-Sicilian parties from intervention in Sicily against Syracuse's interests.

    Chalcidian League in Sicily/?

    - To avoid being dominated by Syracuse;
    - To avoid Oligarchic revolutions.

    Gela/?

    - To be independent, especially of Ionians;
    - To reassert its former importance before Gelon became tyrant at Syracuse.

    Camarina/?

    - To avoid being dominated by Syracuse or any other state.

    Acragas/?

    - To be prosperous and independent.

    Selinus/?

    - To maintain good relations with Syracuse, for the sake of trade and security;
    - To maintain good relations with Carthage, for the sake of trade and security;
    - To expand, particularly at the expense of Egesta.

    Himera/?

    - To be prosperous and independent;
    - To avoid being threatened by Carthage.

    Rhegium/?

    - To be prosperous;
    - If possible, to control Locri or Messina;
    - To compete with Locri;
    - To support the Ionians elsewhere in Magna Graecia.

    Epizephyrian Locris/?

    - To maintain control of Medma and Hipponium;
    - To compete with Rhegium and generally support Dorians and oligarchies;
    - If possible, to control Rhegium or Messina;
    - To compete with Croton.

    Caulonia/NPC

    - To maintain a quiet and insignificant independence.

    Croton/?

    - To maintain control of its territory, including Terina and Scylletium;
    - To compete with Thurii and Locri.

    Thurii/?

    - To defend against the Lucanians and avoid raids;
    - To compete with Taras and Thurii;
    - To maintain control of Laus.

    Metapontium/?

    - To keep on the right side of Taras;
    - To keep the Lucanians out of its territory.

    Taras/erez87

    - To defeat the Lucanians;
    - To expand its control of the coastline and widen into the interior;
    - To be acknowledged as the leading state in Greek Italy, perhaps through use of the occasional Italiote League, which last met at Heraclea;
    - To compete with Thurii and Metapontium;
    - To be prosperous.
     
  5. spryllino

    spryllino Deity

    Joined:
    Jan 13, 2010
    Messages:
    3,162
    Location:
    England
    Archive:

    Spoiler :
    Starting Stats:

    Spoiler :


    Stats:

    Spoiler Athens :

    The Athenian People/Permanent NPC
    Democracy, governed by the Assembly and Council
    Current Income of 400 talents per year in peacetime from tribute and customs (not including liturgies) with state pay subtracted.

    1000 TALENTS banked for dire emergencies
    800 TALENTS otherwise banked (A surplus is required here if the Athenian state intends a very expensive undertaking. Such a surplus will amass every turn if the Athenian state does not undertake anything sizeable.)

    22000 Citizen hoplites
    1000 Citizen hoplites garrisoning Potidaea and Mecyberna
    500 Plataean exile hoplites

    3000 Acarnanian infantry
    1000 Amphilochian infantry

    100 Athenian ships
    30 Chian ships
    10 Methymnan ships
    30 Corcyran ships

    Each turn, the players representing the politicians should send in orders stating what policies they wish to carry out in the Athenian Assembly. If they are elected to a military command, then they must also determine the strategy for that expedition. They may also use their own disposable income to influence events; if unused, future income will be slightly higher, and if used, future income may be lower. Politicians may also have political allies, who are NPC, but, as they are friends and allies of the players, the players can expect to be able to use their services to do things/propose legislation for them. Please note that I will not put up with the use of NPC political allies to evade the need to carry out actions for yourself: if Laches, as an ally of Nicias, undertakes a military campaign, Nicias must still devise the strategy. On the other hand, it may be that Laches turns out to be a better or worse general than Nicias would have been; to determine such things, refer to historical sources.

    Nicias/Shadowbound
    Reputation among the rich: very high
    Reputation among the poor: moderate
    Personal wealth: very high
    Military skill: moderate

    Alcibiades/Thlayli
    Reputation among the rich: low
    Reputation among the poor: low
    Personal wealth: high
    Military skill: high, inexperienced

    Hyperbolus/?
    Reputation among the rich: very low
    Reputation among the poor: high
    Personal wealth: low
    Military skill: low, inexperienced

    Demosthenes/Yui108
    Reputation among the rich: moderate
    Reputation among the poor: moderate
    Personal wealth: moderate
    Military skill: high

    Lamachus/Dachs
    Reputation among the rich: low
    Reputation among the poor: low
    Personal wealth: low
    Military skill: high


    Spoiler Playable Southern Greek States :

    Sparta/das
    Broad Oligarchy; governed by two Kings, five Ephors, the Gerousia and the Apella
    Leader of the Peloponnesian League
    1700 Spartiates
    2000 Perioeci
    2000 Tegeates (Loyal)
    1000 Neodamodeis
    1000 Lepreans (Sympathetic)
    600 Sciritae
    500 Aegytians (Resentful)

    800 Heraclean hoplites
    2000 Dorian and Trachinian peltasts

    700 Spartiates garrisoning Amphipolis
    300 Perioeci garrisoning Scione

    [100 Spartiates imprisoned in Athens]
    [200 Perioeci imprisoned in Athens]

    Sparta, or Lacedaemon, is easily the most powerful state in the Peloponnese, best known for the fierce reputation (albeit marred by recent events) of its citizen soldiers, who all pass through the rigorous Agoge instated by the semi-mythical lawmaker Lycurgus. Dominating Laconia from the 8th century BC, Sparta at first joined the towns it conquered on to the Spartan state as perioecic communities, whose men served in the army but did not participate in Lacedaemonian politics, but soon began to turn the people it conquered into helot serfs who worked the land on behalf of Spartan aristocratic masters. Continued expansion resulted in the conquest of Messenia by 715. Sparta grew to rival Argos, but Argos defeated Sparta at Hysiae in 669, prompting the Messenians to rebel. The struggle with Argos intermittently continued throughout the next century until the Argive and Tegean defeat in the middle of the 6th century, resulting in Sparta controlling the eastern coastline of Laconia as well as securing Tegea as loyal allies. In the Persian Wars, Sparta took a leading role in defending Greece against King Xerxes, but Athens took over the leadership of the coalition after the Persians had withdrawn from Greece. Spartan hegemony soon came under threat from a coalition of Argos, Elis, and Mantinea, and as soon as the allies had been defeated at Dipaea (465) there was an earthquake and the helots rebelled again but were defeated and settled at Naupactus in Locris by the Athenians. However, with its allies peaceable and with a peace treaty in operation with Argos running for thirty years (451-421), Sparta was in a powerful position when the war with Athens began (following the incidents at Epidamnus, Corcyra, Potidaea and Plataea) in 431. Spartan arms invaded Attica frequently during the war, but Sparta's position was seriously compromised when 300 Spartiates were captured (a unique event) upon the Athenian capture of Pylos in 425. The Spartan position was made even worse when the Athenians captured Nisaea, and only recently did events take a turn for the better with the numerous successes of Brasidas in Thrace. Brasidas's death (along with Cleon's) paved the way for the peace between Athens and Sparta which has just been solemnised.

    Corinth/The Strategos
    Broad Oligarchy, governed by an annually elected Prytanis, Polemarch and Council
    Member of the Peloponnesian League
    Mother city to Leucas, Ambracia, and Syracuse
    4000 Citizen hoplites
    500 hoplites garrisoning Leucas and Ambracia
    1000 Leucadian hoplites (Loyal)
    1500 Ambraciot hoplites (Loyal, at peace by separate treaty with Athens and Acarnania)

    Corinth is one of the most important and strategically located Greek cities, and this, indeed, led to it being one of the most prosperous of the cities, with the largest navy outside Athens and numerous colonies. Its rivalry with Athens was a major cause of the last war, because Athens excluded Corinth from gaining control over Corcyra and Potidaea, both Corinthian colonies. Defeats in naval battles meant that most of the navy was sunk, and the Leucadians and Ambraciots were decisively defeated at Idomene by the Acarnanians. Corinth's position is weak, although it still retains experienced sailors and a better maritime position than any of its allies, as well as retaining claims to intervention in numerous cities that it founded, including Syracuse in Sicily.

    Elis/skeptikalz!
    Democracy, governed by the Assembly, the Council of 600, the Demiurgi, and the Thesmophylaces
    Member of the Peloponnesian League
    3200 Citizen hoplites
    800 Triphylian hoplites (Apathetic)
    400 Marganian, Amphidolian and Letrinian slingers (Apathetic)

    Elis is a relatively small state on the west coast of the Peloponnese, most significant because of its role in hosting the Olympic Games every four years. It has various subject states to the south, in the Triphylian and other dependent cities.

    Mantinea/Kentharu
    Democracy, governed by the Assembly, the Council, and the Demiurgi
    Member of the Peloponnesian League with numerous other members of the League subject to it
    2600 Mantinean hoplites
    2000 Parrhasian hoplites (Some loyal; most disloyal but intimidated by the fort of Cypsela)

    Mantinea has profited from the recent years of war to gain a hegemony in Arcadia (the central Peloponnese), and currently fears that Sparta may try to restore its own hegemony and restore the Arcadian cities to an equal position.

    Argos/Kraznaya
    Democracy, governed by the Assembly, the Council, the Eighty, and the Artynae
    No alliance
    1000 Epilektoi
    3000 Argive hoplites
    500 Cleonaean hoplites (Loyal)
    500 Orneaean hoplites (Loyal)

    Long neutral, Argos was a rival to Sparta for the Peloponnese until about 470, when it concluded a peace treaty that expires in 420.


    Achaean League/NPC
    Very decentralised league of Democracies and Oligarchies
    No alliance

    Hoplites:
    Pellene 800
    Aegira 300
    Aegae 300
    Bura 200
    Cerynia 200
    Helice 400
    Aegium 500
    Patrae 500
    Dyme 400
    Pharae 300
    Tritaea 300

    The Achaean League is more an ethnic and cultural than a political or military organisation. Until peace, some cities, notably Pellene, were in alliance with Sparta as well as belonging to the League.


    League of Acte/NPC
    Decentralised Alliance of Oligarchies
    Allied to Sparta
    1200 Epidaurian hoplites
    800 Troezenian hoplites
    800 Hermionian hoplites
    500 Halieian hoplites

    These small states in the peninsula of Acte have long been allied with Sparta, mainly to defend themselves against Argos.

    Thebes/Immaculate
    Hegemon of the Boeotian League (each member of which supplies a quota of 1000 Infantry and 100 Cavalry and 1 Boeotarch); Oligarchy within each city; allies in Megara and Locris whose armies are largely willing to follow Boeotian foreign policy because it normally coincides with their interests
    Member of the Peloponnesian League
    4000 Theban hoplites (4 Boeotarchs)
    500 Theban hoplites to cover the loss of Thespians at Delium
    1500 Thespian hoplites (2 Boeotarchs) (Disloyal but ruled by a puppet oligarchy)
    2000 Orchomenian hoplites (2 Boeotarchs) (Apathetic)
    1000 Tanagran hoplites (1 Boeotarch) (Sympathetic)
    1000 Copaean and Acraephnian hoplites (1 Boeotarch) (Sympathetic)
    1000 Haliartan and Coronean hoplites (1 Boeotarch) (Sympathetic)

    400 Theban cavalry
    200 Thespian cavalry
    200 Orchomenian cavalry
    100 Tanagran cavalry
    100 Copaean and Acraephnian cavalry
    100 Haliartan and Coronean cavalry

    Allies:

    2000 Megarian hoplites
    ? Opuntian Locrian peltasts
    ? Epicnemidian Locrian peltasts

    ? Opuntian Locrian cavalry
    ? Epicnemidian cavalry


    Spoiler Permanently NPC other Southern Greek States :

    Orchomenus 1200
    Psophis 300
    Cynaetha 200
    Lusi 200
    Clitor 500
    The Three Cities 200
    Pheneus 500
    Stymphalus 200

    Sicyon 1500
    Phlius 1000


    Melos 700
    Thera 700



    Spoiler Northern Greek States :

    Thessalian League/Espoir as Larissa (another player may take another city)
    League of Sixteen Thessalian Cities, grouped into four Tetrarchies of four cities each, with seven Subject states.

    Infantry (Peltasts and Hoplites)/Cavalry

    Pelasgiotis:
    Larissa (Espoir) 2600/550
    Pherae 2000/400
    Crannon 400/350
    Scotussa 350/350

    Phthiotis:
    Pharsalus 2400/500
    Euhydrium 350/350
    Phyllus 350/350
    Pirasia 350/350

    Thessaliotis:
    Cierium 350/350
    Thetonium 350/350
    Limnaeum 350/350
    Methylium 350/350

    Hestiaeotis:
    Tricca 500/350
    Pharcadum 350/350
    Pellinna 350/350
    Gomphi 500/350

    Subjects and Allies:
    Perrhaebi 2000/0
    Magnetes 1500/0
    Achaei 2000/0
    Aenianes 2000/0
    Dolopes 3000/700
    Paralians 500/0
    Hiereans 500/0

    League of the Chalcidians in Thrace/?
    League of Democracies
    2000 Olynthian hoplites
    800 Bottiaean hoplites
    1000 other Chalcidian hoplites
    600 Scionian hoplites (under siege)
    500 Amphipolitan hoplites
    300 Argilian hoplites
    1000 Amphipolitan peltasts

    Macedonia/Ekolite
    King Perdiccas
    5000 poor-quality infantry
    1500 Greek hoplites living in Macedonia
    3000 "Companion" Cavalry

    Macedonia is a poorly organised and fairly weak state, with its capital at Aegae. It has a loose claim to some sort of rule over Lyncus, Elimea and Orestis.

    Lyncus
    King Arrhabaeus
    4000 poor-quality infantry
    1500 Cavalry

    Lyncus is the largest of the kingdoms that would later become "Upper Macedonia"; the present ruling dynasty controls Lyncus itself as well as the northern district of Pelagonia.

    Elimea
    King Derdas
    2000 poor-quality infantry
    800 Cavalry

    Orestis
    King Seleucus
    2500 poor-quality infantry
    1000 Cavalry

    Tymphe
    King [Peucestas]
    1500 poor-quality infantry
    500 Cavalry

    Athamania
    King [Methecon]
    3000 poor-quality infantry
    1500 Cavalry

    Molossis
    King Tharyps
    4000 poor-quality infantry
    1500 Cavalry

    Parauaea
    King Oroedus
    1500 poor-quality infantry
    500 Cavalry

    Chaonia
    Ruled by annually elected prostates
    4000 poor-quality infantry
    1500 Cavalry

    Thesprotis
    Ruled by anually elected prostates
    4000 poor-quality infantry
    1500 Cavalry



    Spoiler Sicily :

    Sicily is ruled by a variety of different Greek states, while parts are ruled by the Carthaginians and by native peoples (the Elymi, the Sicani and the Siculi). The Greek states are divided into two main groups, those founded by the Chalcidians (from Chalcis in Euboea) and those Dorian cities founded by the Corinthians, Rhodians or Cretans. In recent years, Syracuse (a Corinthian colony) has been particularly successful in war, signally worsting native rebels and then Acragas in the 440s. Sicily has spent much of the last decade in a war between the Leontinian alliace supported by Athens and the Syracusan alliance, but finally a compromise was made. Since then, though, the balance in Sicily has been altered again by Syracusan intervention in a civil war in Leontini, resulting in Syracuse annexing the city-state at the behest of the oligarchic party in Leontini, which has now moved to Syracuse and has been granted Syracusan citizenship. Messina has also been disturbed by party strife, with the oligarchic party handing the city over to the Epizephyrian Locrians, but now the Locrians have been expelled and an independent democracy rules Messina.

    Carthage/Permanent NPC

    Egesta/?
    Democracy
    Native (Elymic) city
    3000 Elymic hoplites
    800 Elymic cavalry

    Syracuse/Gen. Mannerheim
    Democracy
    Colony of Corinth
    Dorian city
    9000 Syracusan hoplites
    1000 Syracusan cavalry

    60 Syracusan warships

    Chalcidian League in Sicily/?
    Loose alliance of Democracies
    Chalcidian cities
    3000 Messinian hoplites
    3000 Naxian hoplites
    2000 Catanian hoplites
    700 Leontinian hoplites besieged at Bricinniae

    500 Messinian cavalry
    100 Naxian cavalry
    50 Catanian cavalry

    30 Messinian warships
    5 Naxian warships
    5 Catanian warships

    Gela/?
    Dorian City
    Oligarchy
    6000 Geloan hoplites
    700 Geloan cavalry

    8 Geloan warships

    Camarina/?
    Colony of Syracuse
    Dorian City
    Democracy
    5000 Camarinan hoplites
    600 Camarinan cavalry

    5 Camarinan warships

    Acragas/?
    Colony of Gela
    Dorian City
    Moderate Democracy
    7000 Acragantine hoplites
    1000 Acragantine cavalry

    10 Acragantine warships

    Selinus/?
    Oligarchy
    4500 Selinuntian hoplites
    700 Selinuntian cavalry

    10 Selinuntian warships

    Himera/?
    Democracy
    4500 Himeran hoplites
    500 Himeran cavalry

    7 Himeran warships


    Spoiler States of Southern Italy :

    Rhegium/?
    Democracy
    6000 Rhegian hoplites
    600 Rhegian cavalry

    15 Rhegian warships

    Epizephyrian Locris/?
    Oligarchy
    4000 Locrian hoplites
    2500 hoplites from colonies

    500 Locrian cavalry
    500 cavalry from colonies

    15 Locrian warships

    Caulonia/NPC
    Democracy
    800 hoplites

    Croton/?
    Oligarchy
    5000 Crotoniate hoplites
    600 Crotoniate cavalry

    10 Crotoniate warships

    Thurii/TheLizardKing
    Democracy
    Colony founded by Athenians and others
    5500 Thurian hoplites
    800 Thurian cavalry

    15 Thurian warships

    Metapontium/?
    Democracy
    Achaean City
    3000 Metapontine hoplites
    500 Metapontine cavalry

    5 Metapontine warships

    Taras/mythmonster2
    Oligarchy of the Spartan type
    Colony founded by Spartan exiles (Parthenidae)
    8000 Tarentine hoplites
    1500 Heraclean hoplites

    1000 Tarentine cavalry
    300 Heraclean cavalry

    20 Tarentine warships


    Starting map:

    Spoiler map :
     
  6. spryllino

    spryllino Deity

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    Last Reserved:
     
  7. spryllino

    spryllino Deity

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    The Athenians and Lacedaemonians and their allies made a treaty, and swear to it, city by city, as follows:

    1. Touching the national temples, there shall be a free passage by land and by sea to all who wish it, to sacrifice, travel, consult, and attend the oracle or games, according to the customs of their countries.

    2. The temple and shrine of Apollo at Delphi and the Delphians shall be governed by their own laws, taxed by their own state, and judged by their own judges, the land and the people, according to the custom of their country.

    3. The treaty shall be binding for fifty years upon the Athenians and the allies of the Athenians, and upon the Lacedaemonians and the allies of the Lacedaemonians, without fraud or hurt by land or by sea.

    4. It shall not be lawful to take up arms, with intent to do hurt, either for the Lacedaemonians and their allies against the Athenians and their allies, or for the Athenians and their allies against the Lacedaemonians and their allies, in any way or means whatsoever. But should any difference arise between them they are to have recourse to law and oaths, according as may be agreed between the parties.

    5. The Lacedaemonians and their allies shall give back Amphipolis to the Athenians. Nevertheless, in the case of cities given up by the Lacedaemonians to the Athenians, the inhabitants shall be allowed to go where they please and to take their property with them; and the cities shall be independent, paying only the tribute of Aristides. And it shall not be lawful for the Athenians or their allies to carry on war against them after the treaty has been concluded, so long as the tribute is paid. The cities referred to are Argilus, Stagirus, Acanthus, Scolus, Olynthus, and Spartolus [i.e. most of the Chalcidian League in Thrace]. These cities shall be neutral, allies neither of the Lacedaemonians nor of the Athenians; but if the cities consent, it shall be lawful for the Athenians to make them their allies, provided always that the cities wish it. The Mecybernaeans, Sanaeans and Singaeans shall inhabit their own cities, as also the Olynthians and Acanthians; but the Lacedaemonians and their allies shall give back Panactum [the fort occupied by Thebes] to the Athenians.

    6. The Athenians shall give back Coryphasium [Pylos, in Messenia], Cythera, Methana [in the territory of Troezen], Pteleum [in Thessaly, opposite Euboea], and Atalanta [the island off Opuntian Locris], to the Peloponnesians, and also all Lacedaemonians that are in the prison at Athens or elsewhere in the Athenian dominions, and shall let go the Peloponnesians besieged in Scione, and all others in Scione that are allies of the Lacedaemonians, and all whom Brasidas sent in there, and any others of the allies of the Lacedaemonians that may be in the prison at Athens or elsewhere in the Athenian dominions.

    7. The Lacedaemonians and their allies shall in like manner give back any of the Athenians or their allies that they may have in their hands.

    8. In the case of Scione, Torone, and Sermylium, and any other cities that the Athenians may have, the Athenians may adopt such measures as they please.

    9. The Athenians shall take an oath to the Lacedaemonians and their allies, city by city. Every man shall swear by the most binding oath of his country, seventeen from each city. The oath shall be as follows:—‘I will abide by this agreement and treaty honestly and without deceit.’ In the same way an oath shall be taken by the Lacedaemonians and their allies to the Athenians; and the oath shall be renewed annually by both parties. Pillars shall be erected at Olympia, Pythia, the Isthmus, at Athens in the Acropolis, and at Lacedaemon in the temple at Amyclae.

    10. If anything be forgotten, whatever it be, and on whatever point, it shall be consistent with their oath for both parties the Athenians and Lacedaemonians to alter it, according to their discretion.

    (trans. Richard Crawley, 1910, adapted)

    This treaty has been agreed between Athens and Sparta. They have sworn but their allies have yet to consent.
     
  8. spryllino

    spryllino Deity

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    To Sparta
    From Lepreum


    The Eleans are attempting to exact a yearly "rent" of one talent a year for our land. We beg you to intervene and help us, as your ally and a member of the Peloponnesian League, as we fear that we may be invaded by the Eleans.

    To Sparta
    From some Parrhasian exiles


    We are oppressed by the Mantineans, who have attacked us during wartime and subdued us by the construction of the fortress of Cypsela in our land. This is contempt of your hegemony within your alliance, and it would truly be unworthy of your glorious reputation if you failed to help your ally in distress now by marching to help us and destroy Cypsela.

    To Sparta
    From Clearidas, general at Amphipolis


    This treaty you have just concluded requires that Amphipolis be handed over to the Athenians. This would be a disgraceful betrayal of our allies, and I can scarcely believe the reports of this treaty. Beisdes, it is quite impossible to hand the city over without the consent of the people of Amphipolis. I would like an explicit order to hand over Amphipolis, if that is what must be done, but I suggest, and I convey the supplications of the Amphipolitan people, that you should reconsider this clause of the treaty if not the whole document.

    To all Greek cities
    From Cumae


    Our city is under siege by the Samnites and on the point of falling; our Etruscan allies in Capua fell to the Samnite forces several years ago. Please help us quickly, if you can, before we are utterly ruined.

    To Athens
    From the Leontinian democrats at Bricinniae


    We beseech you to come and help us defend ourselves against the Syracusans. Syracuse grows more and more powerful by the year, and soon she will subdue all your Chalcidian kinsmen and come to Sparta's help in the war that everyone knows will soon be under way again.

    To the Boeotian League
    From Athens


    We remind you that you must hand over Panactum to us according to the Treaty.

    To Sparta, Thebes, and all other Greek Cities
    From Megara


    We do not accept the treaty because we need Nisaea back and we want the Athenians to stop crippling our economy with the decree excluding us from their markets. We implore our friends the Boeotians to help us in this.

    To Sparta and all other Greek Cities
    From Elis


    Lepreum is our subject and anyone that intervenes there commits a grievous crime and insult against the Elean people. Furthermore, we do not accept the treaty because it is unfair.

    The next Olympic Games are not this year, but next year [420 BC].

    To the Peloponnesian League
    From Elis and Megara


    We implore you to follow us and not to accept this utterly disgraceful treaty.

    ---------------

    To Sparta
    From the Paralians and Hierians


    We demand that you stop oppressing our Malian kinsmen the Trachinians and remove yourselves from Heraclea.

    To Larissa and all Thessalian Tetrarchs
    From the Paralians and Hierians


    We need your help to liberate our Malian kinsmen the Trachinians and to bring them back into the League. Please support us with as much force as you can spare.

    To Larissa and the Tetrachs of Hestiaeotis and Thessaliotis
    From Pharsalus


    We suggest that the League should contribute as much support as it can to the removal of these Spartans at Heraclea, who constitute a clear and present danger to all Thessaly.

    To Larissa
    From the Phthiotic Achaeans


    We are dispatching immediate help to the Paralians and Hierians.

    To Larissa
    From the Tetrarchs of Hestiaeotis and Thessaliotis


    We have no strong opinion on the subject of Heraclea in Trachis.
     
  9. spryllino

    spryllino Deity

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    You may now post! Please feel free to claim any remaining factions.
     
  10. Abaddon

    Abaddon Deity

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    Is no one in Sicily?
     
  11. spryllino

    spryllino Deity

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    Gen. Mannerheim is Syracuse, but the rest of Sicily is free.
     
  12. Abaddon

    Abaddon Deity

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    Who is Gen. Mannerheim?
     
  13. Dachs

    Dachs Hero of the Soviet Union

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    Confirming Lamachos.
    This guy.
     
  14. mythmonster2

    mythmonster2 BEC NOIR! RUN!

    Joined:
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    Houston TX, Yeeeehaw!
    Taras confirm.
     
  15. skeptikalz!

    skeptikalz! The Truth and the Lie

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    To complete the Southern Greek States, I'll claim Elis if it's open
     
  16. Kraznaya

    Kraznaya Princeps

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    We are Eighty.
     
  17. Espoir

    Espoir Warlord

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    I Dance the Body Electric
    Confirming Thessalian League.
     
  18. Gen.Mannerheim

    Gen.Mannerheim Grand Moff

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    Is Gela allied with Syrákousai?

    Syrákousai confirmed.
     
  19. spryllino

    spryllino Deity

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    Yes, and I've added that to the list. So are Camarina, Selinus, and Himera.

    Excellent! Feel free to change the diplo from Elis I posted if you want to take a different stance.
     
  20. Dachs

    Dachs Hero of the Soviet Union

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    OOC: Oh God Athena, here we go...
     

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