SprylliNES V: The Peloponnesian War

spryllino

Deity
Joined
Jan 13, 2010
Messages
3,162
Location
England
Status: Orders due Sunday 30th June. New players always welcome.

Introduction:

This NES is set in the 5th Century BC, immediately after the Peace of Nicias is agreed in 421 BC, but before it is implemented. Each turn will be one year long, running from March to March. The terms of the treaty have not been enforced. If you want an update zero, we are at Thucydides V.20. :p The Peace Treaty, along with some diplomacy, is shown in posts 7 and 8 below.

Update links:

Update 1 (March 421-March 420)
Update 2 (March 420-March 419)

Update 3 (March 419-March 417)

Economics and Stats:

We live in a world operating without the use of money as far as most things are concerned - and in most states there is no regular taxation to speak of, and soldiers buy arms with the produce of their own land, and armies feed themselves by plundering. Therefore, in this NES, instead of having money to spend each turn, your stats tell you how many armed men (hoplites, in the case of southern Greek city states) you have. You may assume that for each of these armed men there will be one lightly armed javelinman or stone-thrower or archer accompanying him, who is ignored in the stats (although the exact numbers of light troops that turn up to fight will vary according to various different factors).

When you order a domestic project of any sort, such as - say - building a temple, then it will take however long it takes, which may be several turns, depending on the size of the city and the number of labourers who can be spared for the purpose. If you order a project and it cannot be completed within the turn, I will hold its completion over to the next turn(s). By and large, you cannot do much to hurry such projects: you just have to wait until they are finished. Equally, if you send your army on an expedition, then there will be fewer people left in the city to carry out any project you need to be done at home - because, by and large, your workforce consists of the men in the army.

If your population is not on a military campaign and if you have not ordered some special project to be carried out, then your population's efforts cannot be banked in any fashion. However, their efforts will probably go into private enterprise of some variety, and you will find that your city is more likely to become more prosperous in general, and if this happens you will tend to find that things will get done in future a bit more quickly or to a higher quality than they otherwise would have got done, or you will find your soldiers able to fight better because they are well-fed and well-equipped, or you might find people immigrating to your city, or you might find that some of your poorer citizens are able to equip themselves as hoplites.

The above is not quite true of Athens, which does have a treasury with a given amount of silver in it. Even Athens, though, does not need to allocate spending here: the treasury will simply fill or empty depending on what the treasury orders.

Remember that a large-scale hoplite battle in the ancient world is a bloody affair, and might cripple your state for a generation if you lose drastically: you shouldn't take such battles on lightly, and you should probably consider making peace at the first opportunity if you dramatically lose a battle, in order to avoid being totally conquered.

Prosperity:

In your stats, you will find an indication of Prosperity. This can be increased by the construction of civic amenities and other reasons for people to frequent your city, by the conquest of neighbouring states or their subjection to some kind of commercial hegemony, by the exaction of wealth from your neighbours in the form of tribute or other methods, and in various other ways. Prosperity will be decreased if your territory is plundered, if you lose territory, if you come under the commercial domination of another power, or for various other reasons. Changes in trade routes, if such changes occur, are also likely to cause changes in prosperity levels. If large numbers of your people are killed in battle or otherwise (e.g. plague or natural disaster), that will also affect your prosperity.

States that have a force of full-time soldiers (Sparta and Argos at present) will find that this causes their prosperity stat to be lower than it otherwise would be, on the basis that these soldiers are not themselves engaged in the creation of wealth, by and large.

Prosperity is, very approximately, a relative indication of wealth per capita.

Prosperity is directly linked to population growth: if you have a prosperity of 1, you are unlikely to get population growth to speak of; if you have a high prosperity, that means that people would like to immigrate to your country (although many states, notably Athens and Sparta, have restrictive citizenship criteria, meaning that people cannot immigrate so easily), and your natural birth rate will likely be higher.

Manpower figures will be updated at least every five turns.

Please note that immigration is not sufficient under almost any circumstances to allow continuous war. If you remain at war the whole time, it is likely that, given the potential for large numbers of casualties, you will find your population shrinking.

Although long periods of peace will generally increase your prosperity, a given area of territory can only hold so many people: if you remain at peace for a very long time, you may find your land becoming overpopulated, in which case your prosperity will decrease, reducing population growth; in such a way, any overpopulation will probably solve itself. However, you may wish to make use of the extra population to found a colony, or to move some of your population to a second population centre in your current territory, or to go to war - and if you do one of these things in such circumstances, your prosperity will be likely to increase again, allowing further population growth.

Stores:

Although you do not have taxation, as such, there are a variety of possible situations in which you might acquire some kind of movable civic or state property. This might include war plunder, or goods that you have acquired by some other method. Goods of value might include quantities of metal or timber, for instance, or you might have some piece of treasure or useful equipment. You can order your people to find or collect for you any goods that you like in the same way that you can ask them to build a temple, or something, and they will fill your stores with as much of it as they can find or spare. Such goods can obviously be given away, built into something else, exchanged for some other goods with traders, or you can order your people to use them in whatever other way you see fit.

You can't hold infinite amounts of property, and if you amass huge quantities of wood or metal for no particular reason, it will probably be a waste of labour, and there is always a risk of things being stolen or being damaged.

I will add any such items that you acquire as an extra stat in your stats.

If you want to construct something, you only actually need to acquire stocks of something if you can't access the goods you need quickly or readily enough to build it. So, for instance, most places have more than enough normal stone and wood ready at hand to build a dockyard. You would only need to get the materials in question together beforehand if you knew you wanted to build a dockyard very quickly at some point in the future, or if you wanted to build it in some place where there are no materials available.

Orders:

What I need each turn is

(a) a precise allocation of exactly what troops are to go exactly where
(b) when in the year they are meant to be setting out and what they are going to do on the way there
(c) clear instructions on how you are going to supply the troops if the campaign covers a long distance (and if no instructions are given, soldiers will attempt to feed themselves by pillaging or quartering themselves on local inhabitants if they run out of food)
(d) what military strategy they are going to follow, in terms of avoiding/giving battle and where, and in terms of exactly what towns/places they are going to try to attack in what order
(e) how they are going to fight these battles/sieges/etc. in terms of tactics (the more specific the better). If you capture an enemy city, I need to know what you are going to do with it.

(f) what projects, if any, labour at home ought to engage itself on
(g) any policies, contingencies, etc. that you wish to follow (and I do highly recommend that you send contingencies if there's a possibility that someone might attack you).

I welcome sneaky ideas, treachery, espionage, etc. The Classical Greeks seem to have liked it, so I do too!


Example Orders:

Orders for Mantinea, 422:

Build a new temple in Mantinea to Parrhasian Apollo. It should be fairly small and inexpensive, but modelled on the existing temple to Parrhasian Apollo at Bassae in Phigalean territory. This is intended to make the Parrhasians seem more part of the Mantinean alliance. The money for this should be taken from Parrhasia.

Send the whole army to Orchomenos and ravage the territory. Avoid battle with the Orchomenians, but if they come out to meet us before we have ravaged a substantial amount of our territory, do battle with them as follows. Try to offer battle in an even plain with plenty of room for our larger army to outflank their smaller one, and place our best troops on the flanks (that is, the native Mantineans) with the Parrhasians and mercenaries in the centre, drawn up six men deep rather than four men deep to compensate for the increased likelihood of them running away. Place the mercenaries in the front and back ranks, both to take the brunt of the fighting and to prevent the others running away. Try to outflank the enemy on both sides with our native Mantinean troops.

If we are forced to do battle in a pass or some other place where our numbers cannot be deployed adequately, the Parrhasians will be drawn up against the enemy, again with the mercenaries at the front and back, and the Mantineans will be kept in reserve and will reinforce the line as necessary during the battle.

Example Stats:

Elis/skeptikalz!
Democracy, governed by the Assembly, the Council of 600, the Demiurgi, and the Thesmophylaces
Member of the Peloponnesian League
3200 Citizen hoplites
800 Triphylian hoplites (Apathetic)
400 Marganian, Amphidolian and Letrinian slingers (Apathetic)

Elis is a relatively small state on the west coast of the Peloponnese, most significant because of its role in hosting the Olympic Games every four years. It has various subject states to the south, in the Triphylian and other dependent cities.

Internal divisions:

You, as a player, represent the assembly of the voting population of a single city-state at most, or you might be representing an oligarchic government, or you might be a king. At any rate, very few of the powerful states in Greece actually control directly most of the manpower resources that they can harness, and much of many states' power relies on them being given continuous help by their neighbours. Not all your allied neighbours will necessarily help you all the time, and this will depend on their own interests, and many of them are essentially independent and may consider themselves entitled to leave your alliance if they want to: you can only ever entirely rely on the troops that are actually your own.

These allied neighbours that many states have are represented in the stats. You can tell when a particular force of troops is not directly under the player's control, because next to their name it will give in brackets an indication of their stance towards the player.

Rebelling - Disloyal - Resentful - Apathetic - Sympathetic - Loyal - Grateful - Unquestioning

Troops that are "disloyal" or "resentful" would probably be leaving your alliance if they weren't held to it by some form of force, and they are fairly likely to be unreliable when fighting for you. Troops that are apathetic are allies who will help you if they think they are obliged to or if it is in their interests, but probably not otherwise. Sympathetic allies are allies who are positively friendly. Loyal allies/subjects consider themselves obliged to follow your instructions. Grateful allies/subjects will eagerly follow you. If allies/subjects are "unquestioning", they can be relied upon practically as if they were your own citizens.

Internal divisions, between the city states or areas that are under the influence or control of a single power or that belong to a single League, are indicated in most cases by white boundaries on the map.

Troops from one particular state may have different varieties. Going through some standard types from best to worst:

- Epilektoi are essentially professional soldiers or specially trained picked troops, armed as hoplites are, but significantly more skilled. Among these, Spartiates, the full citizens of Sparta, are especially famous for being the most thoroughly trained soldiers in Greece.
- Hoplites are the standard heavily armoured Greek infantryman, armed with a large bronze shield, a long spear and a sword.
- Peltasts are light infantry, but often quite skilled light infantry, found mostly in northern Greece, armed with a javelin, sword, and small shield. Especially in large numbers or in uneven terrain they can defeat hoplites.
- Poor-quality infantry tends to refer to peasant leavies, generally with little training and weaponry that may be makeshift or poorly made.

Also:

- Cavalry are generally not employed by most states in the Peloponnese, including Sparta, but are found elsewhere. Generally, these cavalry have a spear, a breastplate and a helmet. They aren't really any good head on head against a hoplite phalanx, but only really come into their own if they can get round the sides or rear of a formation, if they are fighting other cavalry or light troops, or if they are chasing down stragglers.

- Slingers are employed traditionally by a few cities, who may have forces of them in the stats.

As I mentioned above, you can assume that for each of these armed men there will be approximately one lightly armed javelinman or stone-thrower or archer accompanying him, who is ignored in the stats. If you particularly need archers for some purpose you can give an instruction to this effect. However, please note that getting extra bows ready (or getting special equipment of any sort) takes time, and so if you specify substantial numbers of archers (or any other complicated preparation) and order the army in question to leave home early in the year, then you will either find that the large numbers of archers don't materialise, or that the army leaves late.

You cannot "raise extra troops" in addition to the troops in your stats: the troops listed in your stats represent your entire possible fighting population.

Religion:

If you act on the assumption that the gods are real and can help you, they may well do so! :p

If you wish to consult an oracle, such as the famous one at Delphi, about a question, you can do that too; I will provide you with an answer.

Declaring war:

You may not attack anyone without giving some form of warning on the thread in good time. Sneak attacks will be considered to be breaking the rules. The reason for this is that no-one in Ancient Greece could possibly get together an army or attack anyone without everyone else noticing.

If you attack someone without saying so, or declare your intentions excessively close to the deadline, you can expect it to either go wrong, not happen at all, or get delayed right at the end of the year.


Spoiler current map (419) :



Spoiler labelled map for 419 showing geographical areas and important places :



Spoiler outdated labelled map showing all the names of all states' subdivisions :



Spoiler a useful map of Northern Greece :



Spoiler a useful map of Southern Greece :
 

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Stats:

Spoiler the Peloponnese :

Sparta/das
Broad Oligarchy; governed by two Kings, five Ephors, the Gerousia and the Apella
Agiad King Pleistoanax
Eurypontid King Agis II
Leader of the Peloponnesian League

200 Spartiates garrisoning Mantinea
400 Tegeates garrisoning Mantinea

1880 Spartiates
1820 Perioeci
1350 Tegeates (Loyal)
500 Aegytians (Apathetic)
600 Neodamodeis
600 Sciritae
---- Subtotal 7300 hoplites under direct Spartan control

450 Argive Epilektoi (Disloyal to Sparta but overridingly Loyal to the Thirty-Three in Argos)
2500 Argive hoplites (Disloyal to Sparta but overridingly Loyal to the Thirty-Three in Argos)
500 Orneaean hoplites (Loyal to the Thirty-Three in Argos; Apathetic to Sparta)
---- Subtotal 3450 hoplites under the control of the Thirty-Three in Argos

1500 Sicyonians (Apathetic; also some Corinthian influence)
1000 Phliasians (Sympathetic; also some Corinthian influence)
1200 Epidaurians (Sympathetic)
800 Troezenians (Sympathetic)
800 Hermionians (Sympathetic)
500 Halieians (Sympathetic)
---- Subtotal 5800 allied hoplites from the Argolid but outside Argos

1000 Lepreans (Sympathetic)

2000 Mantineans (Resentful but controlled by a puppet oligarchy)
1200 Orchomenians (Apathetic)
950 Thelpusans, Heraeans, Eutresians and Alipherans (Apathetic)
900 Parrhasians and Maenalians (Apathetic)
500 Clitorians (Apathetic)
500 Pheneans (Apathetic)
300 Psophidians (Apathetic)
200 Cynaethans (Apathetic)
200 Lusians (Apathetic)
200 from Stymphalus (Apathetic)
200 from the Three Cities (Apathetic)
---- Subtotal 8150 Arcadian and Leprean hoplites

570 Heraclean hoplites
1100 Dorian and Trachinian peltasts
---- Subtotal 1670 troops in Doris and Trachis

-------- Total 26370 troops potentially available to Sparta

Prosperity: 6 (Sparta), 3 (Tegea), 2.5 (Argos), 3 (Argolid outside Argos), 2.5 (Mantinea), 1 (rest of Arcadia)

Sparta, or Lacedaemon, is easily the most powerful state in the Peloponnese, best known for the fierce reputation (albeit marred by recent events) of its citizen soldiers, who all pass through the rigorous Agoge instated by the semi-mythical lawmaker Lycurgus. Dominating Laconia from the 8th century BC, Sparta at first joined the towns it conquered on to the Spartan state as perioecic communities, whose men served in the army but did not participate in Lacedaemonian politics, but soon began to turn the people it conquered into helot serfs who worked the land on behalf of Spartan aristocratic masters. Continued expansion resulted in the conquest of Messenia by 715. Sparta grew to rival Argos, but Argos defeated Sparta at Hysiae in 669, prompting the Messenians to rebel. The struggle with Argos intermittently continued throughout the next century until the Argive and Tegean defeat in the middle of the 6th century, resulting in Sparta controlling the eastern coastline of Laconia as well as securing Tegea as loyal allies. In the Persian Wars, Sparta took a leading role in defending Greece against King Xerxes, but Athens took over the leadership of the coalition after the Persians had withdrawn from Greece. Spartan hegemony soon came under threat from a coalition of Argos, Elis, and Mantinea, and as soon as the allies had been defeated at Dipaea (465) there was an earthquake and the helots rebelled again but were defeated and settled at Naupactus in Locris by the Athenians. However, with its allies peaceable and with a peace treaty in operation with Argos running for thirty years (451-421), Sparta was in a powerful position when the war with Athens began (following the incidents at Epidamnus, Corcyra, Potidaea and Plataea) in 431. Spartan arms invaded Attica frequently during the war, but Sparta's position was seriously compromised when 300 Spartiates were captured (a unique event) upon the Athenian capture of Pylos in 425. The Spartan position was made even worse when the Athenians captured Nisaea, and only recently did events take a turn for the better with the numerous successes of Brasidas in Thrace. Brasidas's death (along with Cleon's) paved the way for the peace between Athens and Sparta which has just been solemnised.

Corinth/The Meanest Guest
Broad Oligarchy, governed by an annually elected Prytanis, Polemarch and Council
Member of the Peloponnesian League
Mother city to Leucas, Ambracia, and Syracuse
4020 Citizen hoplites
500 Cleonaean hoplites (Sympathetic)
500 hoplites garrisoning Leucas and Ambracia
1000 Leucadian hoplites (Loyal)
1500 Ambraciot hoplites (Loyal, at peace by separate treaty with Athens and Acarnania)
1000 Apollonian hoplites (Apathetic)

30 Corinthian warships

Prosperity: 5 (Corinth), 3 (Ambracia, Leucas), 4 (Apollonia)

Corinth is one of the most important and strategically located Greek cities, and this, indeed, led to it being one of the most prosperous of the cities, with the largest navy outside Athens and numerous colonies. Its rivalry with Athens was a major cause of the last war, because Athens excluded Corinth from gaining control over Corcyra and Potidaea, both Corinthian colonies. Defeats in naval battles meant that most of the navy was sunk, and the Leucadians and Ambraciots were decisively defeated at Idomene by the Acarnanians. Corinth's position is weak, although it still retains experienced sailors and a better maritime position than any of its allies, as well as retaining claims to intervention in numerous cities that it founded, including Syracuse in Sicily.

Elis/?
Democracy, governed by the Assembly, the Council of 600, the Demiurgi, and the Thesmophylaces
3000 Citizen hoplites
800 Triphylian hoplites (Apathetic)
400 Marganian, Amphidolian and Letrinian slingers (Apathetic)

Prosperity: 4 (Elis), 2 (Triphylia), 1.5 (Margana, Amphidolia, Letrini) - note vast wealth in offerings at Olympia

Elis is a relatively small state on the west coast of the Peloponnese, most significant because of its role in hosting the Olympic Games every four years. It has various subject states to the south, in the Triphylian and other dependent cities.

Achaean League/NPC
Very decentralised league of Democracies and Oligarchies
No alliance

Hoplites:
Pellene 800
Aegira 300
Aegae 300
Bura 200
Cerynia 200
Helice 400
Aegium 500
Patrae 500
Dyme 400
Pharae 300
Tritaea 300

Prosperity: 2 (Aegium, Halice, Pellene, Patrae), 1.5 (other cities)

The Achaean League is more an ethnic and cultural than a political or military organisation. Until peace, some cities, notably Pellene, were in alliance with Sparta as well as belonging to the League.



Spoiler Central Greece :

Athens/Thlayli
Democracy, governed by the Assembly and Council
Current Income of 409 talents per year in peacetime from tribute and customs (not including liturgies) with state pay subtracted.

1000 TALENTS banked for dire emergencies
1026 TALENTS otherwise banked (A surplus is required here if the Athenian state intends a very expensive undertaking. Such a surplus will amass every turn if the Athenian state does not undertake anything sizeable.)

20720 Citizen hoplites
500 Plataean exile hoplites
1000 Cavalry

3000 Acarnanian infantry
1000 Amphilochian infantry
500 Acarnanian cavalry

[Amphipolis: 700 peltasts, 850 hoplites]

[Chalcidian League in Thrace
League of Democracies
2000 Olynthian hoplites
800 Bottiaean hoplites
1000 other Chalcidian hoplites
300 Argilian hoplites
-------- Total 4100 hoplites
Prosperity: 4]


100 Athenian ships
30 Chian ships
10 Methymnan ships
30 Corcyran ships

Prosperity: 6 (but highly monetised, see above)

Athens possesses subject allies throughout the map who provide tribute to Athens. These allies also row the navy. Most of them have some armed forces of their own available, but naval service and tribute is all that can be demanded of them except in a dire emergency.

Athens has some subject allies off the map in the Black Sea, namely Mesembria, Odessos, Tomis, Istros, Niconium, Tyras, Carcinitis, Nymphaeum, Cerasus, Amisus, and Sinope, although there are various Greek cities around the Black Sea that are independent as well (particularly Olbia, Chersonesus, Theodosia, and the Bosporan Kingdom). Athens imports a substantial amount of grain from the Black Sea.

Megara/NPC
Narrow Oligarchy
2000 Megarian hoplites

Prosperity: 2

Megara refused to sign the Peace of Nicias in 421 because it did not include the port of Megara, Nisaea, which still remains in Athenian hands.

Boeotian League/bonefang
League of Oligarchies
The player represents Thebes, which more or less controls the Boeotian League's foreign policy (although the member states are largely domestically independent)
The League's armies are run by the council of 11 Boeotarchs (of which Thebes effectively controls 6, because the Thespian Boeotarchs are puppets)
Each member of the League supplies a fixed quota of troops (1000 Infantry and 100 Cavalry for each Boeotarch)
Member of the Peloponnesian League

4000 Theban hoplites (4 Boeotarchs)
500 Theban hoplites to cover the loss of Thespians at Delium
1500 Thespian hoplites (2 Boeotarchs) (Disloyal but ruled by a puppet oligarchy)
2000 Orchomenian hoplites (2 Boeotarchs) (Apathetic)
1000 Tanagran hoplites (1 Boeotarch) (Sympathetic)
1000 Copaean and Acraephnian hoplites (1 Boeotarch) (Sympathetic)
1000 Haliartan and Coronean hoplites (1 Boeotarch) (Sympathetic)
-------- Total 11000 hoplites

400 Theban cavalry
200 Thespian cavalry
200 Orchomenian cavalry
100 Tanagran cavalry
100 Copaean and Acraephnian cavalry
100 Haliartan and Coronean cavalry
-------- Total 1100 cavalry

Allies:

1200 Opuntian Locrian peltasts (Sympathetic)
800 Epicnemidian Locrian peltasts (Sympathetic)

300 Opuntian Locrian cavalry (Sympathetic)

Prosperity: 4 (Thebes), 1.5 (Locris), 3 (elsewhere)

Phocis
/?
Democracy
2200 Phocian hoplites
800 Phocian peltasts

200 Phocian cavalry

Prosperity: 1.5

Delphi/NPC
Sacred land controlled by the Oracle of Apollo
300 hoplites

Prosperity: enormous wealth in the Temple

Ozolian Locris/NPC
Tribal confederation
2100 poor-quality infantry
300 cavalry

Prosperity: 1

Aetolia/NPC
Tribal confederation
800 Aetolian hoplites
1000 Aetolian peltasts
2700 Aetolian poor-quality infantry

1500 Aetolian cavalry

Prosperity: 1.5

Melos/NPC
Oligarchy
700 hoplites

Prosperity: 2

Thera/NPC
Oligarchy
700 hoplites

Prosperity: 2


Spoiler Northern Greece :

Thessalian League/Grandkhan (Larissa), talonschild (Pharsalus)
League of sixteen independent Thessalian cities, grouped into four Tetrarchies of four cities each, with seven subject-states
The most influential and prestigious city is Larissa, which is governed by the Aleuad clan.
The player represents the government of Larissa, not the whole League. (I would be entirely happy to have three separate players for Larissa, Pharsalus and Pherae, though.)
Each tetrarchy has a magistrate called a tetrarch, who is in overall command of the tetrarchy's forces if the tetrarchy or the whole League is at war. Cities providing their tetrarchy's tetrarch are in bold. If the circumstances seem to warrant it, the League may also elect a tagos as an overall commander, an office which is currently inactive.

Infantry (Peltasts and Hoplites)/Cavalry

Pelasgiotis:
Larissa 2500/520
Pherae 2000/400
Crannon 400/350
Scotussa 350/350
---- Subtotal for Pelasgiotis 5250/1620

Phthiotis:
Pharsalus 2200/500
Euhydrium 350/350
Phyllus 350/350
Pirasia 350/350
---- Subtotal for Phthiotis 3250/1550

Thessaliotis:
Cierium 350/350
Thetonium 350/350
Limnaeum 350/350
Methylium 350/350
---- Subtotal for Thessaliotis 1400/1400

Hestiaeotis:
Tricca 500/350
Pharcadum 350/350
Pellinna 350/350
Gomphi 500/350
---- Subtotal for Hestiaeotis 1700/1400
------ Subtotal for Thessaly proper 11600/5970

Subjects and Allies: (infantry mostly peltasts)
Perrhaebi 2000/0
Magnetes 1500/0
Achaei 1900/0
Aenianes 1840/0
Dolopes 2700/700
Paralians 430/0
Hiereans 420/0
Trachinians 790/0
------ Subtotal for subjects and allies 11680/700

-------- Total troops potentially available to the Thessalian League 22910 infantry, 6670 cavalry

Prosperity: 2 (Thessaly proper, Achaea and Magnesia), 1 (elsewhere among the subjects and allies)

Macedonia/Bair the Normal
King Perdiccas II (since 454)
3990 poor-quality infantry
1390 Greek hoplites living in Macedonia
2880 "Companion" Cavalry

[Lyncus
2780 poor-quality infantry
1365 Cavalry
Prosperity: 1]


Macedonia is a poorly organised and fairly weak state, with its capital at Aegae. It has a loose claim to some sort of rule over Lyncus, Elimea and Orestis.

Prosperity: 2

Lyncus/christos200
King Arrhabaeus
In exile

Elimea
King Derdas
2000 poor-quality infantry
800 Cavalry

Prosperity: 1

Orestis
King Seleucus
1790 poor-quality infantry
840 Cavalry

Prosperity: 1

Tymphe
King [Peucestas]
1500 poor-quality infantry
500 Cavalry

Prosperity: 1

Athamania
King [Methecon]
3000 poor-quality infantry
1500 Cavalry

Prosperity: 1

Molossis
King Tharyps (since 430)
4000 poor-quality infantry
1500 Cavalry

Prosperity: 1

Parauaea
King Oroedus
1500 poor-quality infantry
500 Cavalry

Prosperity: 1

Chaonia
Ruled by annually elected prostates
4000 poor-quality infantry
1500 Cavalry

Prosperity: 1

Thesprotis
Ruled by anually elected prostates
4000 poor-quality infantry
1500 Cavalry

Prosperity: 1.5


Spoiler Greek Italy :

Rhegium/?
Democracy
Colony of Chalcis in Euboea
5000 Rhegian hoplites
600 Rhegian cavalry

15 Rhegian warships

Prosperity: 5

Epizephyrian Locris/?
Oligarchy
Colony of the Opuntian Locrians (with Ozolian Locrian and Spartan elements)
4000 Locrian hoplites
2500 hoplites from colonies

500 Locrian cavalry
500 cavalry from colonies

15 Locrian warships

Prosperity: 4 (Locri), 3 (colonies)

Caulonia/NPC
Democracy
Achaean colony
Allied to Croton
800 hoplites

Prosperity: 3

Croton/?
Oligarchy
Achaean colony
Allied to Caulonia
5000 Crotoniate hoplites
600 Crotoniate cavalry

10 Crotoniate warships

Prosperity: 4

Thurii/?
Democracy
Colony founded by Athenians and others
5500 Thurian hoplites
800 Thurian cavalry

15 Thurian warships

Prosperity: 4.5

Metapontium/?
Democracy
Achaean colony
3000 Metapontine hoplites
500 Metapontine cavalry

5 Metapontine warships

Prosperity: 3

Taras/erez87
Oligarchy of the Spartan type
Colony founded by Spartan exiles (Parthenidae)
6900 Tarentine hoplites
1400 Heraclean hoplites

900 Tarentine cavalry
200 Heraclean cavalry

24 Tarentine warships

Prosperity: 5 (Taras), 2 (Heraclea)

Posidonia/BILLSIF
Oligarchy
Achaean city (Colony of Sybaris)
4000 Posidonian hoplites
300 Posidonian cavalry
8 Posidonian warships

Prosperity: 3

Elea/NPC
Oligarchy
Ionian city (Colony of Phocaea)
2700 Elean hoplites
180 Elean cavalry
4 Elean warships

Prosperity: 3.5

Cumae/NPC
1500 Paleocumaean hoplites
1000 Neocumaean hoplites
750 Tarentine-Cumaean hoplites
150 Cumaean cavalry

1600 Neapolitan hoplites
100 Neapolitan cavalry

Prosperity: 3.5



Spoiler Sicily :

Sicily is ruled by a variety of different Greek states, while parts are ruled by the Carthaginians and by native peoples (the Elymi, the Sicani and the Siculi). The Greek states are divided into two main groups, those founded by the Chalcidians (from Chalcis in Euboea) and those Dorian cities founded by the Corinthians, Rhodians or Cretans. In recent years, Syracuse (a Corinthian colony) has been particularly successful in war, signally worsting native rebels and then Acragas in the 440s. Sicily has spent much of the last decade in a war between the Leontinian alliace supported by Athens and the Syracusan alliance, but finally a compromise was made. Since then, though, the balance in Sicily has been altered again by Syracusan intervention in a civil war in Leontini, resulting in Syracuse annexing the city-state at the behest of the oligarchic party in Leontini, which has now moved to Syracuse and has been granted Syracusan citizenship. Messina has also been disturbed by party strife, with the oligarchic party handing the city over to the Epizephyrian Locrians, but now the Locrians have been expelled and an independent democracy rules Messina.

Carthage/Permanent NPC

Egesta/?
Democracy
Native (Elymic) city
3000 Elymic hoplites
800 Elymic cavalry

Prosperity: 3

Syracuse/JoanK
Democracy
Colony of Corinth
Dorian city
9000 Syracusan hoplites
1000 Syracusan cavalry

[400 Leontinian democratic hoplites imprisoned in the mines and still requesting freedom to leave]

60 Syracusan warships

Prosperity: 6

Chalcidian League in Sicily/Ekolite
Loose alliance of Democracies
Colonies of Chalcis in Euboea (Naxos founded directly from Chalcis; Messina founded by Chalcis and Naxos; Catania and Leontini founded by Naxos)
Chalcidian cities
3000 Messinian hoplites
3000 Naxian hoplites
2000 Catanian hoplites

500 Messinian cavalry
100 Naxian cavalry
50 Catanian cavalry

30 Messinian warships
5 Naxian warships
5 Catanian warships

Prosperity: 5 (Messina), 2 (Naxos), 3 (Catania)

Gela/?
Dorian City
Colony of Rhodes and Crete
Oligarchy
6000 Geloan hoplites
700 Geloan cavalry

8 Geloan warships

Prosperity: 4

Camarina/?
Colony of Syracuse
Dorian City
Democracy
5000 Camarinan hoplites
600 Camarinan cavalry

5 Camarinan warships

Prosperity: 3.5

Acragas/?
Colony of Gela
Dorian City
Moderate Democracy
7000 Acragantine hoplites
1000 Acragantine cavalry

10 Acragantine warships

Prosperity: 6

Selinus/?
Dorian City
Colony of Megara Hyblaea (destroyed by Syracuse in 483) and of Megara in Greece
Oligarchy
4500 Selinuntian hoplites
700 Selinuntian cavalry

10 Selinuntian warships

Prosperity: 4.5

Himera/?
Mixed Dorian/Chalcidian City
Colony of Messina, with Syracusan elements
Democracy
4500 Himeran hoplites
500 Himeran cavalry

7 Himeran warships

Prosperity: 3.5


Spoiler Non-Greek monarchs :

Great King Darius II of Persia (since 423) (sons Artaxerxes, Cyrus, and others)
Satrap Pharnaces of Phrygia (since 432) (sons Pharnabazus, Mithridates, and Ariobarzanes)
Satrap Pissuthnes of Caria and Lydia (since 445) (son Amorges)

King Seuthes of the Odrysians (since 424) (cousin Amatocus son of Sitalces; brother Maesades and Maesades's son Seuthes; son Hebryzelmis) [King Seuthes is the nephew of the previous King Sitalces.]
King Polles of the Odomantians (since 427) (son Polles)
King Goaxis of the Edonians (since 423) (sons Cersodes and Seres) [Goaxis and his sons killed the previous King, Pittacus, because Pittacus married his wife Brauro.]

Kings Satyrus and Seleucus (brothers) of the Bosporan Kingdom (since 433) [off the map]
 
Alliances:

The Peloponnesian League consists of all states in the Peloponnese, except the Achaean League. It also includes the Boeotian League and questionably Megara.

Macedonia is currently aligned in favour of Athens.

Syracuse, Himera, Selinus, and Gela are (fairly loosely) allied.

Sparta is loosely allied to Syracuse.

Corinth is the parent city of Syracuse (as well as Potidaea and Corcyra).

Athens is allied to the Chalcidian League in Sicily and Egesta.

Wars:

The Chalcidian League in Thrace is at war with Athens as the Peace of Nicias has not been enforced in the north.

Megara has not yet accepted the Peace of Nicias. A ceasefire is in force between Megara and Athens and currently has to be renewed every few days.

Macedonia and Lyncus are at war.

Many states in Thessaly, especially Larissa, Pharsalus, and all the southern Thessalian subject-states, are at war with Sparta and attempting to capture Heraclea in Trachis.
 
Possible Goals at start of NES:

On request, I suggest these are the possible goals of each faction. Use them however you think best. I provide them merely because some of you current or prospective players may not have a clear basic idea of what your state's interests are. Feel free to vary them according to your own preferences, of course, as that's part of the point of a NES.

Spoiler :

Sparta/das

- To assert thorough hegemony over the Peloponnese;
- To avoid helot revolt;
- To avoid losing too many Spartiates;
- To prevent Athens gaining too much power.

Corinth/The Strategos

- To reassert control of colonies such as Corcyra and Potidaea, or alternatives;
- To reassert control of major Aegean and Adriatic trade routes;
- To defeat Athens by almost any means.

Elis/?

- To maintain control of the Olympic Games;
- To control Triphylia, including Lepreum.

Mantinea/?

- To control Arcadia;
- To be independent of Sparta as far as possible;
- To outdo Tegea (the city to the south in firm alliance with Sparta).

Argos/?

- To gain hegemony in the Peloponnese;
- To regain control of the Thyreatis and Cynuria;
- To remain a democracy.

Thebes/?

- To maintain and increase control over the Boeotian League;
- To defend Boeotia and its interests against imperialism from Athens or anyone else;
- To be supported by independent Boeotian states (Orchomenus and Tanagra).

Larissa/?

- To dominate the Thessalian League;
- To ensure the continued dominance of the Aleuads in the city and elsewhere.

Pharsalus

- To dominate the Thessalian League;
- To balance the continued dominance of the Aleuads in Thessaly.

Pherae

- To become richer and more populous through trade.

Subjects and Allies:
Perrhaebi 2000/0 - To not be invaded from Macedonia or Illyria.
Magnetes 1500/0 - To not be encroached on by Larissa or Pherae.
Achaei 2000/0 - To not be encroached on by Pharsalus or Heraclea-in-Trachis.
Aenianes 2000/0 - To not be encroached on by Heraclea-in-Trachis.
Dolopes 3000/700 - To not be encroached on by Athenians or Peloponnesians fighting in the Aetolian theatre.
Paralians 500/0 - To liberate the Trachinians from the Spartans.
Hiereans 500/0 - To liberate the Trachinians from the Spartans.

League of the Chalcidians in Thrace/?

- To be independent of Athens and not to pay tribute;
- To make as many Athenian possessions revolt as possible;
- To hold Amphipolis regardless of the Peace of Nicias.

Macedonia/?

- To conquer surrounding regions;
- To avoid being seriously attacked by anyone;
- To avoid being ravaged by Illyrians or Thracians.

Lyncus

- To maintain independence;
- To maintain cohesion.

Molossis

- To maintain monarchy;
- To dominate Epirus;
- To not be raided by Illyrians.

Chaonia

- To not be interfered with by Greeks;
- To not be raided by Illyrians.

Thesprotis

- To not be interfered with by Greeks;
- To not be raided by Illyrians.

Egesta/?

- To avoid defeat by Selinus;
- To main good relations with Carthage.

Syracuse/?

- To maintain the position of being the most important state in Sicily;
- To defeat the Leontinian democrats;
- To keep non-Sicilian parties from intervention in Sicily against Syracuse's interests.

Chalcidian League in Sicily/?

- To avoid being dominated by Syracuse;
- To avoid Oligarchic revolutions.

Gela/?

- To be independent, especially of Ionians;
- To reassert its former importance before Gelon became tyrant at Syracuse.

Camarina/?

- To avoid being dominated by Syracuse or any other state.

Acragas/?

- To be prosperous and independent.

Selinus/?

- To maintain good relations with Syracuse, for the sake of trade and security;
- To maintain good relations with Carthage, for the sake of trade and security;
- To expand, particularly at the expense of Egesta.

Himera/?

- To be prosperous and independent;
- To avoid being threatened by Carthage.

Rhegium/?

- To be prosperous;
- If possible, to control Locri or Messina;
- To compete with Locri;
- To support the Ionians elsewhere in Magna Graecia.

Epizephyrian Locris/?

- To maintain control of Medma and Hipponium;
- To compete with Rhegium and generally support Dorians and oligarchies;
- If possible, to control Rhegium or Messina;
- To compete with Croton.

Caulonia/NPC

- To maintain a quiet and insignificant independence.

Croton/?

- To maintain control of its territory, including Terina and Scylletium;
- To compete with Thurii and Locri.

Thurii/?

- To defend against the Lucanians and avoid raids;
- To compete with Taras and Thurii;
- To maintain control of Laus.

Metapontium/?

- To keep on the right side of Taras;
- To keep the Lucanians out of its territory.

Taras/erez87

- To defeat the Lucanians;
- To expand its control of the coastline and widen into the interior;
- To be acknowledged as the leading state in Greek Italy, perhaps through use of the occasional Italiote League, which last met at Heraclea;
- To compete with Thurii and Metapontium;
- To be prosperous.
 
Archive:

Spoiler :
Starting Stats:

Spoiler :


Stats:

Spoiler Athens :

The Athenian People/Permanent NPC
Democracy, governed by the Assembly and Council
Current Income of 400 talents per year in peacetime from tribute and customs (not including liturgies) with state pay subtracted.

1000 TALENTS banked for dire emergencies
800 TALENTS otherwise banked (A surplus is required here if the Athenian state intends a very expensive undertaking. Such a surplus will amass every turn if the Athenian state does not undertake anything sizeable.)

22000 Citizen hoplites
1000 Citizen hoplites garrisoning Potidaea and Mecyberna
500 Plataean exile hoplites

3000 Acarnanian infantry
1000 Amphilochian infantry

100 Athenian ships
30 Chian ships
10 Methymnan ships
30 Corcyran ships

Each turn, the players representing the politicians should send in orders stating what policies they wish to carry out in the Athenian Assembly. If they are elected to a military command, then they must also determine the strategy for that expedition. They may also use their own disposable income to influence events; if unused, future income will be slightly higher, and if used, future income may be lower. Politicians may also have political allies, who are NPC, but, as they are friends and allies of the players, the players can expect to be able to use their services to do things/propose legislation for them. Please note that I will not put up with the use of NPC political allies to evade the need to carry out actions for yourself: if Laches, as an ally of Nicias, undertakes a military campaign, Nicias must still devise the strategy. On the other hand, it may be that Laches turns out to be a better or worse general than Nicias would have been; to determine such things, refer to historical sources.

Nicias/Shadowbound
Reputation among the rich: very high
Reputation among the poor: moderate
Personal wealth: very high
Military skill: moderate

Alcibiades/Thlayli
Reputation among the rich: low
Reputation among the poor: low
Personal wealth: high
Military skill: high, inexperienced

Hyperbolus/?
Reputation among the rich: very low
Reputation among the poor: high
Personal wealth: low
Military skill: low, inexperienced

Demosthenes/Yui108
Reputation among the rich: moderate
Reputation among the poor: moderate
Personal wealth: moderate
Military skill: high

Lamachus/Dachs
Reputation among the rich: low
Reputation among the poor: low
Personal wealth: low
Military skill: high


Spoiler Playable Southern Greek States :

Sparta/das
Broad Oligarchy; governed by two Kings, five Ephors, the Gerousia and the Apella
Leader of the Peloponnesian League
1700 Spartiates
2000 Perioeci
2000 Tegeates (Loyal)
1000 Neodamodeis
1000 Lepreans (Sympathetic)
600 Sciritae
500 Aegytians (Resentful)

800 Heraclean hoplites
2000 Dorian and Trachinian peltasts

700 Spartiates garrisoning Amphipolis
300 Perioeci garrisoning Scione

[100 Spartiates imprisoned in Athens]
[200 Perioeci imprisoned in Athens]

Sparta, or Lacedaemon, is easily the most powerful state in the Peloponnese, best known for the fierce reputation (albeit marred by recent events) of its citizen soldiers, who all pass through the rigorous Agoge instated by the semi-mythical lawmaker Lycurgus. Dominating Laconia from the 8th century BC, Sparta at first joined the towns it conquered on to the Spartan state as perioecic communities, whose men served in the army but did not participate in Lacedaemonian politics, but soon began to turn the people it conquered into helot serfs who worked the land on behalf of Spartan aristocratic masters. Continued expansion resulted in the conquest of Messenia by 715. Sparta grew to rival Argos, but Argos defeated Sparta at Hysiae in 669, prompting the Messenians to rebel. The struggle with Argos intermittently continued throughout the next century until the Argive and Tegean defeat in the middle of the 6th century, resulting in Sparta controlling the eastern coastline of Laconia as well as securing Tegea as loyal allies. In the Persian Wars, Sparta took a leading role in defending Greece against King Xerxes, but Athens took over the leadership of the coalition after the Persians had withdrawn from Greece. Spartan hegemony soon came under threat from a coalition of Argos, Elis, and Mantinea, and as soon as the allies had been defeated at Dipaea (465) there was an earthquake and the helots rebelled again but were defeated and settled at Naupactus in Locris by the Athenians. However, with its allies peaceable and with a peace treaty in operation with Argos running for thirty years (451-421), Sparta was in a powerful position when the war with Athens began (following the incidents at Epidamnus, Corcyra, Potidaea and Plataea) in 431. Spartan arms invaded Attica frequently during the war, but Sparta's position was seriously compromised when 300 Spartiates were captured (a unique event) upon the Athenian capture of Pylos in 425. The Spartan position was made even worse when the Athenians captured Nisaea, and only recently did events take a turn for the better with the numerous successes of Brasidas in Thrace. Brasidas's death (along with Cleon's) paved the way for the peace between Athens and Sparta which has just been solemnised.

Corinth/The Strategos
Broad Oligarchy, governed by an annually elected Prytanis, Polemarch and Council
Member of the Peloponnesian League
Mother city to Leucas, Ambracia, and Syracuse
4000 Citizen hoplites
500 hoplites garrisoning Leucas and Ambracia
1000 Leucadian hoplites (Loyal)
1500 Ambraciot hoplites (Loyal, at peace by separate treaty with Athens and Acarnania)

Corinth is one of the most important and strategically located Greek cities, and this, indeed, led to it being one of the most prosperous of the cities, with the largest navy outside Athens and numerous colonies. Its rivalry with Athens was a major cause of the last war, because Athens excluded Corinth from gaining control over Corcyra and Potidaea, both Corinthian colonies. Defeats in naval battles meant that most of the navy was sunk, and the Leucadians and Ambraciots were decisively defeated at Idomene by the Acarnanians. Corinth's position is weak, although it still retains experienced sailors and a better maritime position than any of its allies, as well as retaining claims to intervention in numerous cities that it founded, including Syracuse in Sicily.

Elis/skeptikalz!
Democracy, governed by the Assembly, the Council of 600, the Demiurgi, and the Thesmophylaces
Member of the Peloponnesian League
3200 Citizen hoplites
800 Triphylian hoplites (Apathetic)
400 Marganian, Amphidolian and Letrinian slingers (Apathetic)

Elis is a relatively small state on the west coast of the Peloponnese, most significant because of its role in hosting the Olympic Games every four years. It has various subject states to the south, in the Triphylian and other dependent cities.

Mantinea/Kentharu
Democracy, governed by the Assembly, the Council, and the Demiurgi
Member of the Peloponnesian League with numerous other members of the League subject to it
2600 Mantinean hoplites
2000 Parrhasian hoplites (Some loyal; most disloyal but intimidated by the fort of Cypsela)

Mantinea has profited from the recent years of war to gain a hegemony in Arcadia (the central Peloponnese), and currently fears that Sparta may try to restore its own hegemony and restore the Arcadian cities to an equal position.

Argos/Kraznaya
Democracy, governed by the Assembly, the Council, the Eighty, and the Artynae
No alliance
1000 Epilektoi
3000 Argive hoplites
500 Cleonaean hoplites (Loyal)
500 Orneaean hoplites (Loyal)

Long neutral, Argos was a rival to Sparta for the Peloponnese until about 470, when it concluded a peace treaty that expires in 420.


Achaean League/NPC
Very decentralised league of Democracies and Oligarchies
No alliance

Hoplites:
Pellene 800
Aegira 300
Aegae 300
Bura 200
Cerynia 200
Helice 400
Aegium 500
Patrae 500
Dyme 400
Pharae 300
Tritaea 300

The Achaean League is more an ethnic and cultural than a political or military organisation. Until peace, some cities, notably Pellene, were in alliance with Sparta as well as belonging to the League.


League of Acte/NPC
Decentralised Alliance of Oligarchies
Allied to Sparta
1200 Epidaurian hoplites
800 Troezenian hoplites
800 Hermionian hoplites
500 Halieian hoplites

These small states in the peninsula of Acte have long been allied with Sparta, mainly to defend themselves against Argos.

Thebes/Immaculate
Hegemon of the Boeotian League (each member of which supplies a quota of 1000 Infantry and 100 Cavalry and 1 Boeotarch); Oligarchy within each city; allies in Megara and Locris whose armies are largely willing to follow Boeotian foreign policy because it normally coincides with their interests
Member of the Peloponnesian League
4000 Theban hoplites (4 Boeotarchs)
500 Theban hoplites to cover the loss of Thespians at Delium
1500 Thespian hoplites (2 Boeotarchs) (Disloyal but ruled by a puppet oligarchy)
2000 Orchomenian hoplites (2 Boeotarchs) (Apathetic)
1000 Tanagran hoplites (1 Boeotarch) (Sympathetic)
1000 Copaean and Acraephnian hoplites (1 Boeotarch) (Sympathetic)
1000 Haliartan and Coronean hoplites (1 Boeotarch) (Sympathetic)

400 Theban cavalry
200 Thespian cavalry
200 Orchomenian cavalry
100 Tanagran cavalry
100 Copaean and Acraephnian cavalry
100 Haliartan and Coronean cavalry

Allies:

2000 Megarian hoplites
? Opuntian Locrian peltasts
? Epicnemidian Locrian peltasts

? Opuntian Locrian cavalry
? Epicnemidian cavalry


Spoiler Permanently NPC other Southern Greek States :

Orchomenus 1200
Psophis 300
Cynaetha 200
Lusi 200
Clitor 500
The Three Cities 200
Pheneus 500
Stymphalus 200

Sicyon 1500
Phlius 1000


Melos 700
Thera 700



Spoiler Northern Greek States :

Thessalian League/Espoir as Larissa (another player may take another city)
League of Sixteen Thessalian Cities, grouped into four Tetrarchies of four cities each, with seven Subject states.

Infantry (Peltasts and Hoplites)/Cavalry

Pelasgiotis:
Larissa (Espoir) 2600/550
Pherae 2000/400
Crannon 400/350
Scotussa 350/350

Phthiotis:
Pharsalus 2400/500
Euhydrium 350/350
Phyllus 350/350
Pirasia 350/350

Thessaliotis:
Cierium 350/350
Thetonium 350/350
Limnaeum 350/350
Methylium 350/350

Hestiaeotis:
Tricca 500/350
Pharcadum 350/350
Pellinna 350/350
Gomphi 500/350

Subjects and Allies:
Perrhaebi 2000/0
Magnetes 1500/0
Achaei 2000/0
Aenianes 2000/0
Dolopes 3000/700
Paralians 500/0
Hiereans 500/0

League of the Chalcidians in Thrace/?
League of Democracies
2000 Olynthian hoplites
800 Bottiaean hoplites
1000 other Chalcidian hoplites
600 Scionian hoplites (under siege)
500 Amphipolitan hoplites
300 Argilian hoplites
1000 Amphipolitan peltasts

Macedonia/Ekolite
King Perdiccas
5000 poor-quality infantry
1500 Greek hoplites living in Macedonia
3000 "Companion" Cavalry

Macedonia is a poorly organised and fairly weak state, with its capital at Aegae. It has a loose claim to some sort of rule over Lyncus, Elimea and Orestis.

Lyncus
King Arrhabaeus
4000 poor-quality infantry
1500 Cavalry

Lyncus is the largest of the kingdoms that would later become "Upper Macedonia"; the present ruling dynasty controls Lyncus itself as well as the northern district of Pelagonia.

Elimea
King Derdas
2000 poor-quality infantry
800 Cavalry

Orestis
King Seleucus
2500 poor-quality infantry
1000 Cavalry

Tymphe
King [Peucestas]
1500 poor-quality infantry
500 Cavalry

Athamania
King [Methecon]
3000 poor-quality infantry
1500 Cavalry

Molossis
King Tharyps
4000 poor-quality infantry
1500 Cavalry

Parauaea
King Oroedus
1500 poor-quality infantry
500 Cavalry

Chaonia
Ruled by annually elected prostates
4000 poor-quality infantry
1500 Cavalry

Thesprotis
Ruled by anually elected prostates
4000 poor-quality infantry
1500 Cavalry



Spoiler Sicily :

Sicily is ruled by a variety of different Greek states, while parts are ruled by the Carthaginians and by native peoples (the Elymi, the Sicani and the Siculi). The Greek states are divided into two main groups, those founded by the Chalcidians (from Chalcis in Euboea) and those Dorian cities founded by the Corinthians, Rhodians or Cretans. In recent years, Syracuse (a Corinthian colony) has been particularly successful in war, signally worsting native rebels and then Acragas in the 440s. Sicily has spent much of the last decade in a war between the Leontinian alliace supported by Athens and the Syracusan alliance, but finally a compromise was made. Since then, though, the balance in Sicily has been altered again by Syracusan intervention in a civil war in Leontini, resulting in Syracuse annexing the city-state at the behest of the oligarchic party in Leontini, which has now moved to Syracuse and has been granted Syracusan citizenship. Messina has also been disturbed by party strife, with the oligarchic party handing the city over to the Epizephyrian Locrians, but now the Locrians have been expelled and an independent democracy rules Messina.

Carthage/Permanent NPC

Egesta/?
Democracy
Native (Elymic) city
3000 Elymic hoplites
800 Elymic cavalry

Syracuse/Gen. Mannerheim
Democracy
Colony of Corinth
Dorian city
9000 Syracusan hoplites
1000 Syracusan cavalry

60 Syracusan warships

Chalcidian League in Sicily/?
Loose alliance of Democracies
Chalcidian cities
3000 Messinian hoplites
3000 Naxian hoplites
2000 Catanian hoplites
700 Leontinian hoplites besieged at Bricinniae

500 Messinian cavalry
100 Naxian cavalry
50 Catanian cavalry

30 Messinian warships
5 Naxian warships
5 Catanian warships

Gela/?
Dorian City
Oligarchy
6000 Geloan hoplites
700 Geloan cavalry

8 Geloan warships

Camarina/?
Colony of Syracuse
Dorian City
Democracy
5000 Camarinan hoplites
600 Camarinan cavalry

5 Camarinan warships

Acragas/?
Colony of Gela
Dorian City
Moderate Democracy
7000 Acragantine hoplites
1000 Acragantine cavalry

10 Acragantine warships

Selinus/?
Oligarchy
4500 Selinuntian hoplites
700 Selinuntian cavalry

10 Selinuntian warships

Himera/?
Democracy
4500 Himeran hoplites
500 Himeran cavalry

7 Himeran warships


Spoiler States of Southern Italy :

Rhegium/?
Democracy
6000 Rhegian hoplites
600 Rhegian cavalry

15 Rhegian warships

Epizephyrian Locris/?
Oligarchy
4000 Locrian hoplites
2500 hoplites from colonies

500 Locrian cavalry
500 cavalry from colonies

15 Locrian warships

Caulonia/NPC
Democracy
800 hoplites

Croton/?
Oligarchy
5000 Crotoniate hoplites
600 Crotoniate cavalry

10 Crotoniate warships

Thurii/TheLizardKing
Democracy
Colony founded by Athenians and others
5500 Thurian hoplites
800 Thurian cavalry

15 Thurian warships

Metapontium/?
Democracy
Achaean City
3000 Metapontine hoplites
500 Metapontine cavalry

5 Metapontine warships

Taras/mythmonster2
Oligarchy of the Spartan type
Colony founded by Spartan exiles (Parthenidae)
8000 Tarentine hoplites
1500 Heraclean hoplites

1000 Tarentine cavalry
300 Heraclean cavalry

20 Tarentine warships


Starting map:

Spoiler map :
 
The Athenians and Lacedaemonians and their allies made a treaty, and swear to it, city by city, as follows:

1. Touching the national temples, there shall be a free passage by land and by sea to all who wish it, to sacrifice, travel, consult, and attend the oracle or games, according to the customs of their countries.

2. The temple and shrine of Apollo at Delphi and the Delphians shall be governed by their own laws, taxed by their own state, and judged by their own judges, the land and the people, according to the custom of their country.

3. The treaty shall be binding for fifty years upon the Athenians and the allies of the Athenians, and upon the Lacedaemonians and the allies of the Lacedaemonians, without fraud or hurt by land or by sea.

4. It shall not be lawful to take up arms, with intent to do hurt, either for the Lacedaemonians and their allies against the Athenians and their allies, or for the Athenians and their allies against the Lacedaemonians and their allies, in any way or means whatsoever. But should any difference arise between them they are to have recourse to law and oaths, according as may be agreed between the parties.

5. The Lacedaemonians and their allies shall give back Amphipolis to the Athenians. Nevertheless, in the case of cities given up by the Lacedaemonians to the Athenians, the inhabitants shall be allowed to go where they please and to take their property with them; and the cities shall be independent, paying only the tribute of Aristides. And it shall not be lawful for the Athenians or their allies to carry on war against them after the treaty has been concluded, so long as the tribute is paid. The cities referred to are Argilus, Stagirus, Acanthus, Scolus, Olynthus, and Spartolus [i.e. most of the Chalcidian League in Thrace]. These cities shall be neutral, allies neither of the Lacedaemonians nor of the Athenians; but if the cities consent, it shall be lawful for the Athenians to make them their allies, provided always that the cities wish it. The Mecybernaeans, Sanaeans and Singaeans shall inhabit their own cities, as also the Olynthians and Acanthians; but the Lacedaemonians and their allies shall give back Panactum [the fort occupied by Thebes] to the Athenians.

6. The Athenians shall give back Coryphasium [Pylos, in Messenia], Cythera, Methana [in the territory of Troezen], Pteleum [in Thessaly, opposite Euboea], and Atalanta [the island off Opuntian Locris], to the Peloponnesians, and also all Lacedaemonians that are in the prison at Athens or elsewhere in the Athenian dominions, and shall let go the Peloponnesians besieged in Scione, and all others in Scione that are allies of the Lacedaemonians, and all whom Brasidas sent in there, and any others of the allies of the Lacedaemonians that may be in the prison at Athens or elsewhere in the Athenian dominions.

7. The Lacedaemonians and their allies shall in like manner give back any of the Athenians or their allies that they may have in their hands.

8. In the case of Scione, Torone, and Sermylium, and any other cities that the Athenians may have, the Athenians may adopt such measures as they please.

9. The Athenians shall take an oath to the Lacedaemonians and their allies, city by city. Every man shall swear by the most binding oath of his country, seventeen from each city. The oath shall be as follows:—‘I will abide by this agreement and treaty honestly and without deceit.’ In the same way an oath shall be taken by the Lacedaemonians and their allies to the Athenians; and the oath shall be renewed annually by both parties. Pillars shall be erected at Olympia, Pythia, the Isthmus, at Athens in the Acropolis, and at Lacedaemon in the temple at Amyclae.

10. If anything be forgotten, whatever it be, and on whatever point, it shall be consistent with their oath for both parties the Athenians and Lacedaemonians to alter it, according to their discretion.

(trans. Richard Crawley, 1910, adapted)

This treaty has been agreed between Athens and Sparta. They have sworn but their allies have yet to consent.
 
To Sparta
From Lepreum


The Eleans are attempting to exact a yearly "rent" of one talent a year for our land. We beg you to intervene and help us, as your ally and a member of the Peloponnesian League, as we fear that we may be invaded by the Eleans.

To Sparta
From some Parrhasian exiles


We are oppressed by the Mantineans, who have attacked us during wartime and subdued us by the construction of the fortress of Cypsela in our land. This is contempt of your hegemony within your alliance, and it would truly be unworthy of your glorious reputation if you failed to help your ally in distress now by marching to help us and destroy Cypsela.

To Sparta
From Clearidas, general at Amphipolis


This treaty you have just concluded requires that Amphipolis be handed over to the Athenians. This would be a disgraceful betrayal of our allies, and I can scarcely believe the reports of this treaty. Beisdes, it is quite impossible to hand the city over without the consent of the people of Amphipolis. I would like an explicit order to hand over Amphipolis, if that is what must be done, but I suggest, and I convey the supplications of the Amphipolitan people, that you should reconsider this clause of the treaty if not the whole document.

To all Greek cities
From Cumae


Our city is under siege by the Samnites and on the point of falling; our Etruscan allies in Capua fell to the Samnite forces several years ago. Please help us quickly, if you can, before we are utterly ruined.

To Athens
From the Leontinian democrats at Bricinniae


We beseech you to come and help us defend ourselves against the Syracusans. Syracuse grows more and more powerful by the year, and soon she will subdue all your Chalcidian kinsmen and come to Sparta's help in the war that everyone knows will soon be under way again.

To the Boeotian League
From Athens


We remind you that you must hand over Panactum to us according to the Treaty.

To Sparta, Thebes, and all other Greek Cities
From Megara


We do not accept the treaty because we need Nisaea back and we want the Athenians to stop crippling our economy with the decree excluding us from their markets. We implore our friends the Boeotians to help us in this.

To Sparta and all other Greek Cities
From Elis


Lepreum is our subject and anyone that intervenes there commits a grievous crime and insult against the Elean people. Furthermore, we do not accept the treaty because it is unfair.

The next Olympic Games are not this year, but next year [420 BC].

To the Peloponnesian League
From Elis and Megara


We implore you to follow us and not to accept this utterly disgraceful treaty.

---------------

To Sparta
From the Paralians and Hierians


We demand that you stop oppressing our Malian kinsmen the Trachinians and remove yourselves from Heraclea.

To Larissa and all Thessalian Tetrarchs
From the Paralians and Hierians


We need your help to liberate our Malian kinsmen the Trachinians and to bring them back into the League. Please support us with as much force as you can spare.

To Larissa and the Tetrachs of Hestiaeotis and Thessaliotis
From Pharsalus


We suggest that the League should contribute as much support as it can to the removal of these Spartans at Heraclea, who constitute a clear and present danger to all Thessaly.

To Larissa
From the Phthiotic Achaeans


We are dispatching immediate help to the Paralians and Hierians.

To Larissa
From the Tetrarchs of Hestiaeotis and Thessaliotis


We have no strong opinion on the subject of Heraclea in Trachis.
 
You may now post! Please feel free to claim any remaining factions.
 
Is no one in Sicily?
 
Who is Gen. Mannerheim?
 
Is Gela allied with Syrákousai?

Syrákousai confirmed.
 
Excellent! Feel free to change the diplo from Elis I posted if you want to take a different stance.
OOC: Oh God Athena, here we go...
 
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