I played a pangea multiplayer FFA the other day and had the idea that spying would work really well... after all, there are no tech trades and nobody ever does counter-espionage or anything, so it should be easy.
It didn't really work, sadly, for a few reasons.
- 1. People don't open borders in multiplayer
- 2. Can't spread your religion at will because of 1.
- 3. multiplayer FFAs are 99.9% played at quick speed. That means the time for a spy to walk to an enemy city, and then wait for 5 turns, is effectively much longer than in a normal-speed game.
- 4. multiplayer FFAs are 99.9% played at noble difficulty. That means city maintenance is a joke, which means you don't need courthouses.
- 5. Human players build armies and try to kill you. That means the hammers spent on courthouses and/or spies had damned well better be REAL efficient.
- 6. Spies require alphabet, which is otherwise useless in multiplayer because there are no tech trades.
Has anyone had any success with espionage in multiplayer (pan FFAs in particular), or should I just not bother?
It didn't really work, sadly, for a few reasons.
- 1. People don't open borders in multiplayer
- 2. Can't spread your religion at will because of 1.
- 3. multiplayer FFAs are 99.9% played at quick speed. That means the time for a spy to walk to an enemy city, and then wait for 5 turns, is effectively much longer than in a normal-speed game.
- 4. multiplayer FFAs are 99.9% played at noble difficulty. That means city maintenance is a joke, which means you don't need courthouses.
- 5. Human players build armies and try to kill you. That means the hammers spent on courthouses and/or spies had damned well better be REAL efficient.
- 6. Spies require alphabet, which is otherwise useless in multiplayer because there are no tech trades.
Has anyone had any success with espionage in multiplayer (pan FFAs in particular), or should I just not bother?