Sima Qian
太史令
- Joined
- Jan 5, 2006
- Messages
- 732
Well, due to my incompetence some unforseen problems my first modding exercise, the succession game over at SQ1: Google Earth, I've decided to take the most rational action: namely, start another SG that is even crazier than the last. I'll be introducing a new variant, which I've dubbed the "schizophrenic" variant, in this game as well.
The inspiration for this game came from abug feature I came across a while ago, that tupaclives has also discussed a bit over here. Basically, what happens is that the game setup screen looks like this:
Yes, Shaka the Schizophrenic is back to haunt us again. Be very very afraid!
Nope, nothing modded in that picture. Nor have any sneaky changes been made to this foreign advisor screen:
How is this possible, you might ask. As a matter of fact, it's as simple as editing these lines in the Civilization3.ini file in Vanilla:
Anyway, enough about the setup. I want to discuss variant rules, and yes, these will probably be very different from what you've seen before. I hereby present:
The Schizophrenic Variant
The Schizophrenic variant is where you play a civ against multiple identities of itself. I've chosen Zulu in this game, purely because of the alliteration of "Schizophrenic" and "Shaka." Even though it might seem nothing extraordinary, it actually lends itself to several variant rules, most of which are self-enforcing.
1. No military alliances or trade embargoes. How are you going to ally against an enemy when they all have the same name? On the other hand, Rights of Passage agreements and Mutual Protection Pacts are still possible.
2. No slave workers. How are you possibly going to make them slaves when captured workers are of the same nationality as you?
3. Culture flips like mad. Every city will have Zulu people who admire one particular Zulu culture, but whose?
4. Impi on Impi action. When was the last time you triggered two golden ages on the same turn?
5. Ahh, and here's the kicker. We want to cure our schizophrenia somehow. Desired victory condition: Diplomatic. Guess what? You can't vote for yourself, because you don't know which Shaka is you!
Still not convinced? Why not download this sample game to see for yourself what it is like:
http://www.civfanatics.net/uploads11/SQ2_SAMPLE.SAV
Anyway, signups are now open, looking for 5-6 players who can keep an open mind. You'll probably want to leave almost everything you know about Civ III strategy at the door, because lots has changed here.
Current Roster:
Sima Qian
tupaclives
(open)
(open)
(open)
(???)
Settings:
Emperor
Standard
Pangaea
60% ocean
Warm
Wet
5 billion years
Raging barbarians
EDIT: This is now an OPEN SG, first person to grab it and post a reply gets the next turn set. Make sure to read the turn log and discussion so you don't get confused!!
The inspiration for this game came from a
Yes, Shaka the Schizophrenic is back to haunt us again. Be very very afraid!
Nope, nothing modded in that picture. Nor have any sneaky changes been made to this foreign advisor screen:
FadeAwayNot said:Shaka's such a jerk he can't even resist declaring war on himself!
How is this possible, you might ask. As a matter of fact, it's as simple as editing these lines in the Civilization3.ini file in Vanilla:
Code:
Faction0=14
Faction1=14
Faction2=14
Faction3=14
Faction4=14
Faction5=14
Faction6=14
Faction7=14
Faction8=14
Faction9=14
Faction10=14
Faction11=14
Faction12=14
Faction13=14
Faction14=14
Faction15=14
Anyway, enough about the setup. I want to discuss variant rules, and yes, these will probably be very different from what you've seen before. I hereby present:
The Schizophrenic Variant
The Schizophrenic variant is where you play a civ against multiple identities of itself. I've chosen Zulu in this game, purely because of the alliteration of "Schizophrenic" and "Shaka." Even though it might seem nothing extraordinary, it actually lends itself to several variant rules, most of which are self-enforcing.
1. No military alliances or trade embargoes. How are you going to ally against an enemy when they all have the same name? On the other hand, Rights of Passage agreements and Mutual Protection Pacts are still possible.
2. No slave workers. How are you possibly going to make them slaves when captured workers are of the same nationality as you?
3. Culture flips like mad. Every city will have Zulu people who admire one particular Zulu culture, but whose?
4. Impi on Impi action. When was the last time you triggered two golden ages on the same turn?
5. Ahh, and here's the kicker. We want to cure our schizophrenia somehow. Desired victory condition: Diplomatic. Guess what? You can't vote for yourself, because you don't know which Shaka is you!
Still not convinced? Why not download this sample game to see for yourself what it is like:
http://www.civfanatics.net/uploads11/SQ2_SAMPLE.SAV
Current Roster:
Sima Qian
tupaclives
(open)
(open)
(open)
(???)
Settings:
Emperor
Standard
Pangaea
60% ocean
Warm
Wet
5 billion years
Raging barbarians
EDIT: This is now an OPEN SG, first person to grab it and post a reply gets the next turn set. Make sure to read the turn log and discussion so you don't get confused!!