SSG01 - Succession Story Game - Holland to Hydrae

Well, we are a couple sets past it, but I went ahead and posted a new story from the first turn set. We needed at least one other character to refer to. I hope it is enjoyed.

I hope it is going well for you, CBob. I'm looking forward to a new set and a new story.
 
[Preflight]
City Builds
Amsterdam (4) settler in 1, grows in 1.
Rotterdam (1) rSpear in 3, grows in 3.
The Hague (2) rArcher in 5, grows in 7.
Utrecht (1) rWarrior in 8, grows in 5.

Utrecht is not connected to Amsterdam.

Worker Moves
Worker NW of The Hague, mine in 4.
Worker NW of Rotterdam, mine in 5.
Worker N of Rotterdam, mine in 6.

Settler Moves
Heads for the hill NE of the last Ivory, but may build on the coast.

Rotterdam rSpear -> barracks in 10.
The Hague rAcher -> worker in 2 (then barracks).

We can sell Writing to Greece for Mysticism and 80 gold OR two workers (slaves).
Japan will give all 50 gold for Writing and then we have all the gold in the world.
And then we become the target, too.

Wait, we need embassies, also, for future MAs. That should burn through our gold.

So, we talk to Alexandar.
We sell Writing for Mysticism and 80 of 80 gold.
We talk to Tokugawa.
We talk his 50 gold for Writing.

We have 142 gold.

We build an embassy with Greece for 35 of 142 gold.

Athens 2110 BC
Spoiler :

2150_Athens.jpg




We build an embassy with Persia for 35 of 107 gold.

Persepolis 2110 BC
Spoiler :

2150_Persepolis.jpg




We can build an embassy with Zulu or Portugal. Since we see some Portugese land, we deal with them.
We build an embassy with Portugal for 52 of 72 gold.

Lisbon 2110 BC
Spoiler :

2150_Lisbon.jpg








I leave the science at 80%, +0 gpt.
[End of Preflight]
[IBT]
Settler pair leaves Osaka heading east.

Amsterdam settler -> settler in 5.

1 2070 BC

SettlerForIvory moves south across the river.
Warrior on the hill off in the north east moves south towards the Ivory to see the coastline.
Far to the south, our exploring rWarrior sees a cWarrior in White. A Portugese rWarrior is NW of our warrior. We move SE, hoping that the White and Purple will meet on the IBT.
Curragh sails 3NE along the coast of Portugal.


*** Warrior on Auto Move arrives in Utrecht. ***

Japan and Persia have both learned Iron Working.
Japan won't trade it away. We have no tech to offer Persia.

Greece still has two workers in the capital.
[IBT]
Japan's Settler Pair move SE out of sight.
Purple and White warriors meet but only the Purple walk away.

The Hague worker -> barracks in 40.

Portuguese are buidling The Colossus (Bronze Working).

2 2030 BC

New worker SE to chop the forest to build the barracks.
SettlerForIvory moves SE across another river.
Fortify the rWarrior in Utrecht.
Coastal seeking warrior moves south.
Exploring Warrior moves south, looking for a barb camp.
Curragh sniffs northeastward.

Everybody knows Iron Working except us. Mysticism is common knowledge; we can't sell it.

Greece still has 2 workers to trade; Zulu have 1.
[IBT]

3 1990 BC

New worker chops.
Coastal Warrior climbs the hill NE of the Ivory. This hill is just one coast from the sea, so SettlerForIvory will build on the beach.
SettlerForIvory 2E (road and non-road).
Exploring Warrior moves S again, tobacco onto tobacco.
Curragh spots Zulu border as it sails northward.

Greece and Zulu are at war.
[IBT]
Zulus ask our speed boat to leave. We agree.

4 1950 BC

SettlerForIvory moves East again. Arrives at city site next turn.
Coastal Warrior moves S, hill to hill.
Mine completes on the Wheat NW of The Hague. Worker begins to road to Utrecht, for happiness.
Exploring Warrior S.
Curragh N and NW-ish.
[IBT]
Japan moves to connect the Furs near Toyko.
Japan is building the Oracle (Mysticism).
Persian settler pair show up next to our Exploring Warrior.
Japan's settler pair are 3S of the hill to the NE of the Ivory.

5 1910 BC

Coastal Warrior heads N.
SettlerForIvory arrives on the coast.
Mine NW of Rotterdam completes, worker moves NE and E to road to SettlerForIvory.
Exploring Warrior S.
Curragh 3N.
[IBT]
Amsterdam settler -> settler in 8.
Utrecht rWarrior -> barracks in 14.

Japan builds a city 5 SE of Rotterdam.

6 1870 BC

New Warrior in Utrecht fortifies.
AnotherSettlerForIvory moves south out of Amsterdam.
Mine N of Rotterdam completes, worker moves E to help with road.
Worker already in that tile starts a road.
SettlerForIvory founds Groningen; grows in 10, curragh in 15.
Exploring Warrior S again.
Coastal Warrior moves into Groningen.

Increase science to 90%; Philosophy in 8 turns, -1 gpt, 23 gold.
[IBT]

7 1830 BC

Exploring Warrior S.
Road 2NE of Rotterdam should complete this IBT.
Coastal Warrior fortifies in Groningen.
AnotherSettlerForIvory moves SE across another river.
Forest chop completed SE of The Hague, worker mines the exposed BG.
[IBT]

8 1790 BC

Exploring Warrior sees the outline of a new Persian city. Moves S and sees the Portuguese border.
Japanese Warrior is threatening our two workers as they build roads. Move them into Rotterdam this turn, hoping the Japanese Warrrior moves away.
AnotherSettlerForIvory stops in Rotterdam, too.
We continue the road to Utrecht.
Curragh 3N.
[IBT]
Japanese Warrior moves SE, out of our way.

Rotterdam barracks -> vArcher in 7.

9 1750 BC

Curragh northwards.
Exploring Warrior E.
Wake Warrior in Rotterdam to escort AnotherSettlerForIvory.
Warrior moves N, E and SE. AnotherSettlerForIvory follows and one worker. The other worker moves to road to Groningen.
[IBT]
 

Attachments

Just some brief notes and images.

Ivory Area 1750 BC
Spoiler :

1750_IvoryArea.jpg



Everyone seems to be ignoring the Ivory.


Our Little Island 1750 BC
Spoiler :

1750_HomeIsland.jpg



This is a lot smaller than we expected.
 
Wow!!!

Now that is a story - especially for a long time Trekie.

thanks for a great read.
 
lurker's comment: *Looks at AI capitals*

AAAAHHH!!!!!! MINED WHEATS AND WASTED IRRIGATION! IT BURNS... IT BURNS!!!!!!!!!!!!! :run::run::run::run::run:
 
Nice story, CBob. Sci-fi is a different take, but a good one. What other genres can we add to the mix? Fantasy? Western? Comedy? I'll be interested to see.
 
Wow!!!

Now that is a story - especially for a long time Trekie.

thanks for a great read.

Nice story, CBob. Sci-fi is a different take, but a good one. What other genres can we add to the mix? Fantasy? Western? Comedy? I'll be interested to see.
Thank you both.

Now if I just knew what happened next. :D

Several loose threads, such as
  • How closely do these people look like the Ditch?
  • Long life is not a problem, but how do they live among short timers?
  • How do they fit in with the Ditch culturally? Hygiene? Diet?
  • How exactly do they encourage the Ditch to throw rockets into space when the Ditch cannot throw rocks at their enemies?

Mostly what I wanted to do was provide a story arc that others could use. I do expect great battles and great leaders and I look forward to reading those histories. But if the turnset lacks great drama, like this one did (we almost had a two battles; Oh, the suspense is dreadful!), it can be hard to see anything to write a story about. Here we have some rather generic characters whose lives can span multiple turnsets. There are 50 characters total and we've only met eight of them.

Will I use them next go around? Depends on the game.
Is anyone forced to use them? No way; this is anaxagoras' game, not mine.
Will I be spamming the story thread with 'supplemental' tales. Not likely.
Can others tell stories about them? Sure. (If we do good enough, we can all talk about a book deal later! :lol: )
 
lurker's comment: Solution to Long-life problem: After they live with the Ditch for a while, they disappear, then someone says they "died", and then they come back, using some device to make it look like they're a different person.

Or, for fantasy, they can come to somebody in a "dream" and say that they are gods, when you research Polytheism, and you've got the Ditch a religion.
 
Nice set, CBob, and great story twist. I look forward to seeing where this goes!

BTW, CBob, this isn't MY game. We all play the turns and tell the tales. I just keep the roster. Speaking of which (what a segue!):


1. Anaxagoras - On Deck
2. AutomatedTeller - In the Hole
3. Rodent - contemplating hibernation
4. CivRulesAll - skip/no word on return
5. CommandoBob - just played
6. ThinkTank - UP!!


ThinkTank is up in at least one other SG I know about, so no rush here. This is the relaxed game.
 
Looks like Greece and Zulu are wasting their GA in despotism fighting each other, which is good - those two are both pains in the butt (pillaging hoplites are a total pain during war)

Portugal has a start that could be good for a human, but is tough on an AI until they get out of despotism.

Persia's start is another that the human would do well with.

Japan seems to be the biggest problem for us.
 
I am on deck, but ThinkTank hasn't posted yet, and I head out of town on Friday for a week. Depending on how soon ThinkTank is able to go and on what the rest of you want to do, I can skip, swap, or we can just keep the pace slow. Whatever you folks want.
 
It make take another 2 days or so before I can play, so if you want to swap, that's fine with me.
 
Go ahead and take your turns, ThinkTank. If you finish soon enough, I'll take my turns before I leave, then write the story while I'm on vacation. There is an off chance I can upload while I'm on vacation, and then we'd have a complete set more or less on schedule.
 
@anax, please skip me or do a swap, I was not able to play and won't be until start of next week.
 
OK, I'm going to post this as my own "got it" message, but I'm going to play the turns before I leave, then write the story while I'm on vacation. So there will still be a bit of a hiatus in the game. If any writers want to submit a story to the story thread in the meantime, please be my guest.

I meant to add: consider this a swap, ThinkTank. I'll post a roster in a little while.
 
I think i can write the story for you anax. I foresee free time in the future ;)
 
Here's the current roster. If anyone objects to the swap or wants the game to move a bit faster, please let me know. Pending any objections, however, the roster now looks like this:


1. Anaxagoras - UP!! - Swap with ThinkTank
2. AutomatedTeller - In the Hole
3. Rodent - contemplating hibernation
4. CivRulesAll - skip/no word on return
5. CommandoBob - just played
6. ThinkTank - On Deck - Swap with Anaxagoras
 
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