SSG01 - Succession Story Game - Holland to Hydrae

Folks, I tried to get to this and just ran out of time. ThinkTank, go ahead and take your turn if you can get to it before the week is out. If not, I'll catch it when I get back.

Have a great week, folks!
 
I'm afraid I have to pull out of this one. Last week I started working on a new contract which is going to last for a year and there's no way I can combine that with 4 SGs. I'll be lurking of course!
 
OK, I'm back in town. I'll see if I can play in the next day or so and get inspired for a story.

Sorry to lose you, ThinkTank, and if it turns out you can keep up with both the contract and an SG, just let us know and we'll put you back in. Meanwhile, if we have any lurkers who want to join us, please post and we'll get you in. I'd like one or two others in the mix.
 
I knew it is a slow game, but i think it is going a bit too slow ;)

Play the turnset, i will come up with an idea for an Story
 
Sorry, yes, I am back and I had a look at the save and got re-oriented last night. I will play the set either tonight or tomorrow, and will probably be able to finish a story by the weekend. I meant to post last night but didn't get the chance.

Meanwhile, folks, what do you want to do, strategically? Everyone on our contisland has IW, and we don't. We'll get Phil in 3, and the slingshot is not going to be possible, since nobody knows CoL. So what do you want as the freebie?

AnotherSettlerforIvory is W-SW of Groningen. Where do you think we should settle, exactly? I'm inclined to perch on the hill S-SE of the current position. That encroaches on the Japanese town, but we're going to be at war with them soon, anyway. It is pretty much inevitable, I think, and they are already annoyed with us.

BTW, we are militarily weak versus every single other power we know. If the Japs do attack us, we're going to have to engage some allies. Whom do you want as buddies if the need arises? Greece and Persia are closest. I'm inclined to ally Greece and try to keep Persia neutral, but I'm willing to be persuaded.

Any other thoughts are welcome.
 
I am not sure, but i think you can take Code of Laws, hold it until we can trade for 2 or 3 techs.

Settling on a hill is always good :)

I would rather engage Greeks as allies, because their Hoplites will kill many japanese troops, but will not be powerful enough to take any towns.

Persia with their Immortals could potentially conquer most of Japan and leave us no Better Off.

So i Say Greeks

Also, keep that in mind that our Towns are encroaching on japanese towns Workable tiles, and theres a slight chance they may declare war, If possible , let that happen to get war happiness
 
I am nearly done with the actual game play, and it has been blissfully boring. I took Literature as the freebie, and traded Philosophy for IW. Of course, we have no iron.

Tokugawa is annoyed, and has been for many turns. Our towns are now encroaching on each other and I think war will happen very soon whether we like it or not. But not yet, and we are building vet archers in three places. We are in close quarters, so it may be OK to build a spear or two in this game, but I haven't yet. I would guess we will be warring in 10 turns or less.

Persia doesn't have iron, either, so no immortals. :thumbsup:

I haven't committed us to any multi-turn agreements. Details and the save late tonight.
 
Argh. Sorry, folks. I keep meaning to post, but something has come up every single night for the last week. I promise I'll get something up shortly, and I sincerely apologize for the delay.
 
no worries - I've not been around as much, either.

I think we build a ton of archers and a spear or two - I don't think we should need more.

And I wouldn't worry about being miltarily weak - very little of that power is projectable, it's mainly free spears/warriors and more spears created. If we put a spear in our forward cities and leave a rear city undefended, they'll go for that city and we can pick them off with archers, then go on the attack.
 
Well, I finished the set some time ago, but I still haven't completed the story. Violating my own "best practice", I'm going to post the save, and finish the story in a day or two. Please bear with me.

The thing is, not much happened, so coming up with a story line was not easy for me. I may finally have one, but meanwhile, here's the game, which has stagnated long enough.

Turn log:

Spoiler :
Preflight:
Amsterdam (3) settler in 2, growth in 1
Rotterdam (2) vArcher in 7, growth in 2
The Hague (2) barracks in 3, growth in 7
Utrecht (2) barracks in 11, growth in 6
Gronigen (1) curragh in 12, growth in 7

Groningen is unconnected, but the road crew is in place.

Military:
Warriors - 6 (all regular)
Workers - 4 (all native)
Settler - 1
Curragh - 1

Helmut says we are weak compared to everyone, but we are larger than most.

Check opponents. All but Greece up IW. Persia has ivory, so AC are not sure for us.

Check the board, nobody has posted, so off we go:

Hit return....

IBT:
Alex objects to our boat. We say sorry, and agree to sail on.

T1 - 1725BC:
Curragh completes circuit of the island.
workers begin roads to Gronigen and new town.
Explorer climbs mountain in Zululand.
Hire geek to prevent riot in Amsterdam. No need to use slider, as settler completes this turn.
MM Amsterdam/Hague to get settler/barracks in 1 turn both places.

IBT:
Shaka doesn't like our explorer. We bow, wave, and agree to move on.
Stupid Portugese scout moves onto our settlement hill.
Amsterdam settler -> settler(8)
Hague barracks -> vArcher(4)

T2 - 1700BC:
Rotterdam hires geek to prevent riot.
Set research down to 70%, Philosophy still in one, +2 gold.
No new research on the part of our colleagues.
Curragh sees expanse of open sea. May try for crossing next turn.
Settler/escort move to NE hill to wait for Portugese scout.

IBT:
Portugese scout moves on.
We learn Philosophy. Head for big picture. Our colleagues are as dumb as ever. Check forum. Still no posts. Take Literature as free tech in Space Race game. Set new research to Math in 18 at 80%, +1gpt.
Jap worker moves to connect ivory.

T3 - 1675BC:
AnotherSettlerforIvory to SE hill.
Settler2 toward Rotterdam.
Decide northern crossing doesn't look promising. Will send curragh to open sea area near Zululand.
As holder of most gold, Persia wins the IW sweepstakes: we trade Phil for IW, 25 gold.
We see only two sources of iron, both far to the south, one near Greece/Persia, one near Portugal. No one has iron already connected.
Speaking of Greece, we trade them IW while we can. That plus 14 gold nets us a couple of guest workers, and Alex is now Polite.
The slaves... I mean, guests, move to mine BG near Amsterdam.

IBT:
Road to Groningen completes.
Persians begin Mausoleum, so our sale of Philosophy is holding them back a bit.

T4 - 1650BC:
Found Lesser Elephantium. Begin library(80) as possible pre-build for SoZ.
Begin mines near Groningen & Amsterdam. Roads on ivory, and outside The Hague.
Greeks have founded Corinth near horses and iron.
Greece must have researched Math, because now Greece has that and Philosophy, and Persia has Math to go with their ivory. I'm not ready to trade for Math, yet.

IBT:
Rotterdam vArcher -> vArcher(5)

T5 - 1625BC:
Settler2 continues S, vArcher overwatches.
Exploring warrior find Portugese Spettler heading for iron.
Belatedly, I realize that with Math discovered and a monopoly tech still in hand, I should reduce our research rate to minimum. I do that now. Research to 0%, Math in 48, +17gpt.

IBT:
The Hague vArcher -> vArcher(4)
MM that to growth in 2, vArcher(5)
Japs connect ivory.
Shaka has a third town.

T5 - 1600BC:
Fortify vArcher at The Hague.
Change build in Rotterdam to worker.
vArcher/Settler 2 pair up for safety.

IBT:
Portugal founds Emerita, capturing iron.

T6 - 1575BC:
Settler 2 moves to intended settlement site.
MM towns, fire geek, raise lux and research sliders to 10%. Math in 46 at +19gpt.

IBT:
Alex and Shaka make peace.
Amsterdam settler -> library(20)
Rotterdam worker -> vArcher(7)
Groningen curragh -> curragh(5)

T7 - 1550BC:
Settler 2 founds Greater Elephantium. Begin library(80). vArcher fortifies.
New curragh moves to explore northern sea gap.
New settler moves to fill in north coast.
We are almost out of peaceful expansion space, and our military is still average against Japan.
Helmut reports Kassite tribes near Utrecht, so I send a warrior to find them. No luck. They must be on the other side of Japan.

IBT:
Henry complains about the exploring wrrior near Guimaraes. We apologize.
Utrecht barracks -> vArcher(4)

T8 - 1525BC:
Curragh2 explores - nothing of interest.
Tokugawa has learned Philosophy.

IBT:
Curragh2 sinks.
Everyone's capital borders expand. Osaka's borders now intrude on Utrecht.

T9 - 1500BC:
Warrior fortifies back in Utrecht.
Slaves...I mean, guests!...they're guests...they start a road to go with the mine near Amsterdam.
Found Volendam on north coast. Begin library(40). This and one one or more of the other library builds can be changed by the next player.

IBT:
Road to Lesser Elephantium completes. Happy times. :D
The Hague vArcher -> vArcher(4)

T10 - 1475BC:
Lux rate back to zero.
Worker moves to connect Greater Elephantium.


And here's our beautiful empire:
Spoiler :
ssg01dutchanax1475bcgt6.jpg


And a few notes:
Our military is now average vs. everyone but Greece, against whom we are weak. Our curragh is poised for a crossing attempt down near Zululand. Literature is still a monopoly tech for us. Math is known by everyone else except Shaka and Tokugawa. vArchers in The Hague are fortified and may be moved, if desired.

Here's the story (finally).


And, of course, the save is attached.
 

Attachments

I think I'm up?

Sounds like a good set of building up :)

some thoughts:

1) Do we want to wait till cats to attack japan? or just go for it?
2) I assume we are weak to greece because they have hoplites - I think we want greece and persia around anyway, for free techs ;)
3) War plans - I dunno if I will get to it or not, but I'm thinking Osaka and Tokyo are our first targets, in that order. I would think we would keep both of them, as opposed to raze and replace.
4) I think lesser elephantium should be building something other than a lib, at least for now.
5) Keeping greece happy is very important, especially if they get the iron. If Persia gets it, we have to keep them both happy.
 
lurker's comment: @War Plans: You sure you want your cities that close to each other? Burn Osaka and Edo. As for Tokyo, it will be autorazed unless you wait for it to grow to size 2.
 
I think I'm up?

Ah, yes. A roster:


1. Anaxagoras - just played
2. AutomatedTeller - UP!!
3. Rodent - On Deck
4. CommandoBob - In the Hole
5. CivRulesAll - Retired/Status Unknown
6. ThinkTank - Retired/Honored Lurker



some thoughts:
I think we should just go right after Japan as soon as we have enough of an archer force. We are out of room and probably just don't have the time to wait for cats. I agree with Osaka, then Tokyo, and I'm not sure Tokyo will autoraze. Has it not been above pop 1 at some point? I can't remember for sure. It wouldn't hurt to have a settler on hand, just in case, but we have to take out Osaka first, anyway, just to shorten the front.

We have a lot of libraries going - probably too many. We want early libs in a science-intensive game, but we don't need this many at once, probably. Feel free to make changes. I do think we should have a SoZ pre-build running somewhere. We are going to have a lot of war early with this many Civs on our continent.

I'm still working on the story, but should have it pretty soon.
 
lurker's comment: It doesn't matter if it ever has been above size 1, what matters is if it is at the time you take it.
 
Lurker:
True it is the size at the time, that is if it has no culture or does not have your nationality.
 
The dog ate my homework. Well, that would be true if the harddrive in my laptop were a dog.

Seriously, I'm trying to recover the story now, but I may end up having to rewrite the dang thing. Shoulda backed it up, but I was lazy.
 
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