• 📚 A new project from the admin: Check out PictureBooks.io, an AI storyteller that lets you create personalized picture books for kids in seconds. Give it a try and let me know what you think!

SSNES: The Ascension

Will you join?


  • Total voters
    19

Silver Steak

The Ghost of SS
Joined
Dec 13, 2004
Messages
3,718
Location
NeoChristiania
I voted yes Silver but may not have time due to my own little project. I will try to make time.
 
This is not my cup of tea.
 
Only if... Since I'm unsure. And I don't have enough time as it is. :(
 
I will join...hopefully more will join as well.
 
Actually, few players isn't that much of a problem since I'm planning to run several NPCs. Even at the current number, I could easily boost it to twelve by adding one bot for every player. After that, there still plenty of space left for latecomers and more NPCs. :D
 
Possibly. It depends on what my workload is like when it starts up.
 
I'm going to adopt the honor code/NPC opinion, only a bit moderated. Some of the races will be more honorable than others, and some will be outright dishonorable. NPC opinion will therefore be more varied and split. Races that are "neutral" will still squint at dishonorable races, though. Still, I trust some of you will decide to play a rule enforcing meddler race to balance this. ;)
 
Perhaps. I don't like that it's so magic intensive though. I think if the point is to test 'races' against each other, it would be better to focus on the individual characteristics of races (taking the Tolkein world as an example, the wealth and ingenuity of Dwarves, the magic, wisdom, and honour of Elves, the loyalty and hardiness of Hobbits, the numbers and valour of Men), rather than putting it all down to who has more magic.
 
Perhaps. I don't like that it's so magic intensive though. I think if the point is to test 'races' against each other, it would be better to focus on the individual characteristics of races (taking the Tolkein world as an example, the wealth and ingenuity of Dwarves, the magic, wisdom, and honour of Elves, the loyalty and hardiness of Hobbits, the numbers and valour of Men), rather than putting it all down to who has more magic.

It's really up to the player to mold his/her race's characteristics. The rules don't state this explicitly, but I thought it was obvious that the type of race you play will have a great effect on the game. Let me explain.

In defense against your "magic > race particulars"-point I think you're separating "race" and "magic" too much. What kind of race you are will define what domain you choose, which in turn narrows the types of spells you can design. Naturally, it will also affect how the race fares in combat. An earthquake spell will not do any harm to a flying opponent, for example. If a burrowing race is fighting an aerial one, they must each design spells that are effective against the other.

As for numbers as a factor, I will require a relative score from all players. You're free to shape your race's strengths and weaknesses as you desire, which will then affect the reproduction rate to balance in terms of gameplay. If you want a race that's individually strong, they will simply not grow as fast. If you want a race that multiplies faster than any other, you'd best prepare for battle against other races.

Lastly, ripping off Tolkien (or defining the characteristics in prior at all) would ruin what I think is the essence of this NES. Which is to design your own race and have it play out against others in a magic world. That is also why I've left so much room for individual freedom. (Or is it this freedom that is irritating you?) Players are of course free to play your Tolkien Dwarves if they want to. It's just less original. ;)
 
It's really up to the player to mold his/her race's characteristics. The rules don't state this explicitly, but I thought it was obvious that the type of race you play will have a great effect on the game. Let me explain.

In defense against your "magic > race particulars"-point I think you're separating "race" and "magic" too much. What kind of race you are will define what domain you choose, which in turn narrows the types of spells you can design. Naturally, it will also affect how the race fares in combat. An earthquake spell will not do any harm to a flying opponent, for example. If a burrowing race is fighting an aerial one, they must each design spells that are effective against the other.

As for numbers as a factor, I will require a relative score from all players. You're free to shape your race's strengths and weaknesses as you desire, which will then affect the reproduction rate to balance in terms of gameplay. If you want a race that's individually strong, they will simply not grow as fast. If you want a race that multiplies faster than any other, you'd best prepare for battle against other races.

Lastly, ripping off Tolkien (or defining the characteristics in prior at all) would ruin what I think is the essence of this NES. Which is to design your own race and have it play out against others in a magic world. That is also why I've left so much room for individual freedom. (Or is it this freedom that is irritating you?) Players are of course free to play your Tolkien Dwarves if they want to. It's just less original. ;)

i think the tolkien reference was an example
 
It's really up to the player to mold his/her race's characteristics. The rules don't state this explicitly, but I thought it was obvious that the type of race you play will have a great effect on the game. Let me explain.

In defense against your "magic > race particulars"-point I think you're separating "race" and "magic" too much. What kind of race you are will define what domain you choose, which in turn narrows the types of spells you can design. Naturally, it will also affect how the race fares in combat. An earthquake spell will not do any harm to a flying opponent, for example. If a burrowing race is fighting an aerial one, they must each design spells that are effective against the other.

As for numbers as a factor, I will require a relative score from all players. You're free to shape your race's strengths and weaknesses as you desire, which will then affect the reproduction rate to balance in terms of gameplay. If you want a race that's individually strong, they will simply not grow as fast. If you want a race that multiplies faster than any other, you'd best prepare for battle against other races.

My point was that a race may not necessarily be adept at magic, or may focus on other traits. Continuing with the Tolkein example, wizards only use magic, elves use magic frequently, dwarves occassionally and only in the form of magic objects, but hobbits and men never use magic. My point is that by deemphasising magic you allow for more diversity and greater creative liscence.

Lastly, ripping off Tolkien (or defining the characteristics in prior at all) would ruin what I think is the essence of this NES. Which is to design your own race and have it play out against others in a magic world. That is also why I've left so much room for individual freedom. (Or is it this freedom that is irritating you?) Players are of course free to play your Tolkien Dwarves if they want to. It's just less original. ;)

i think the tolkien reference was an example

Quite right. I was using Tolkein as an example to expand on my point. My whole argument is that you are, in fact, pre-defining characteristics by making all races magic-wielding ones.
 
My whole argument is that you are, in fact, pre-defining characteristics by making all races magic-wielding ones.

Ah, but if you read the concept, it is an experiment conducted by a deity of magic. Why would said deity be interested in minions that do not rely on his domain for power? This is a magic NES after all - not a fantasy fresh start.
 
Forum choked on me. Edit.
 
Though a fantasy fresh start wouldnt be too terrible either, Iggy's first NES rocked hard.
 
Though a fantasy fresh start wouldnt be too terrible either, Iggy's first NES rocked hard.

I agree, but this NES is not it.
 
Back
Top Bottom