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SSS unit editor

Discussion in 'Civ3 - Creation & Customization' started by Steph, Jul 11, 2004.

  1. Steph

    Steph Multi Many Tasks man Retired Moderator

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    Here it is. The unit editor for SSS is almost finished.
    I will include here up to date screenshots, and with example that mean something.

    Description of each page will be added later.
     
  2. Steph

    Steph Multi Many Tasks man Retired Moderator

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    This page contains general information about the unit, and also all the building and maintenance options
     

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  3. Steph

    Steph Multi Many Tasks man Retired Moderator

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    The skills are all the mission the unit can perform or not. This page also includes the load options.
     

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  4. Steph

    Steph Multi Many Tasks man Retired Moderator

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    All attacks and defenses
     

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  5. Steph

    Steph Multi Many Tasks man Retired Moderator

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    Reserved for later
     
  6. Steph

    Steph Multi Many Tasks man Retired Moderator

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    Enter your civilopedia stuff here. No need for notepad, you don't have to manually edit anything
     

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  7. Steph

    Steph Multi Many Tasks man Retired Moderator

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    Here, you can match animations and actions. Just check the action if you want to see an animation in game for that, and then click on the ... button to select the file. No spelling mistake is possible!

    Oh, and when you click in a list, the animation is played immediately in the preview, so you don't need to open it with anything else to check what it is
     
  8. Steph

    Steph Multi Many Tasks man Retired Moderator

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    To find easily a unit among the hundreds you may have, the tree on the left can be filtered and organized with many different options
     

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  9. Steph

    Steph Multi Many Tasks man Retired Moderator

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  10. Steph

    Steph Multi Many Tasks man Retired Moderator

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    Reserved for later
     
  11. Steph

    Steph Multi Many Tasks man Retired Moderator

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  12. Blackbird_SR-71

    Blackbird_SR-71 Spying from 85,000 ft

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    dude that's awesome i can't wait until it comes out. good job Steph :goodjob:
     
  13. Dom Pedro II

    Dom Pedro II Modder For Life

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    This goes above and beyond my wildest expectations, Steph. Really. Phenomenal.

    Btw, will the units have the capability of different armaments? Like mounting one type of gun on a unit to increase attack but maybe at the cost of speed?
     
  14. 10Seven

    10Seven Intolerant of Intolerance

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    Steph, I wish you made Civ3 and not Fire-axis...
     
  15. Dom Pedro II

    Dom Pedro II Modder For Life

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    This is what you get when you put a modder at the helm of game design! He is our man. Our representative! Viva Steph! :goodjob:
     
  16. NateDawgNY

    NateDawgNY Just Chillin'

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    I am definitely looking forward to this. Looks absolutely great Steph!
     
  17. vingrjoe

    vingrjoe Landlocked Shipwright

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    Looking good, Steph. Do you have any plans for an armor modifier ? For instance, a battleship would have more armor than a cruiser or carrier, and a destroyer would have almost no armor. The armor would increase defense against projectiles (naval ansland artillery (AP and HE shells), missiles, and bombs. Or would you just adjust the defense values accordingly ?
     
  18. MSTK

    MSTK Deity

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  19. Dom Pedro II

    Dom Pedro II Modder For Life

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    Steph, are most or all of these options attached to working in-game functions? Or do they just show what will be there?
     
  20. vingrjoe

    vingrjoe Landlocked Shipwright

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    I'm not sure of the extent of your program, but here are things I feel Civ3 should of had. I'm not sure if you could/would implement these features with your program.

    Auto recon, like auto bombard except recon missions, or be able to adjust a unit's visibility/radar range.

    Naval radar, have it adjustable. It wouldn't reveal the shroud/fog of war, but the naval units would see a generic sillouhette of another naval vessel past it's viewing range but within the set radar range.

    Make precision bombing truly precision. Right now it's a toss of the dice what city improvement gets hit. Truly precision bombing would allow the player to pick and hit the selected target.

    Now like I said, I don't know the depth of this program you're working on, but these are combat features to give consideration too, if possible.
     

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