SSS unit editor

lol, unfortunately they are having some problems, but hopefully things will work out for the best.
 
Steph said:
I know how they are used as requirement for units.

For the other parts, details are not settled yet. I can tell you that :
- There will be several fields (trade, agriculture, religion, cavalry, etc.), with several levels.
- You will progress possibly in all the fields at the same time, but not at the same speed
- The speed of progression will depends on your actions.
- As requirement, you have a field and a level.

For instance, for the upkeep of an armor division, you may need level 1 in the "armored warfare" field. But to create it, it may require level 3.
So if you are level 2, you must buy your armor to a nation that is level 3, then you can upkeep them. If you are level 0, you can't even upkeep it.

About learning : if you trade a lot, you will increase your trade field. If you make coastal cities, you will increase your navy field. If you have some horse resources, you will increase your cavalry field. If you make war, your militarism field.

In some case, you won't be able to study a field before you "release" it.

For instance, you cannot progress in cavalry in you have no horses at all and are isolated (the Aztecs). When you are confronted to cavalry units, or if you trade horses, you will start to learn the field. When reaching level 1, you will be able to build your first cavalry unit, from traded horses. When you reach level 2, you will be able to breed horses, and create your own stocks from traded horses...

Another idea to add, would be something like "sharing" a research with other friend(s) nation(s) in the later stages of the game.
Like the Europeans who did put all their funds together to research "Space flight" (Ariane Espace program) for their mutual benefits. :bump:
 
Will you be able to upgrade units?
Also, can you have multiple upgrade paths?
i.e. Zero ->Kamikaze
or
Zero ->Jet Engined Zero
Something sort of like that?

Also, can you have multiple deaths, like a different death for a ship that was torpedoed as opposed to one that was bombed as opposed to one that was sank by another ship's guns?
 
no upgrade... Or rather, any unit can be upgraded to anything. If a unit is upgraded to the same subclass (ie light infantry --> another light infantry), experience is kept. If upgraded to the same class (light infantry --> heavy infantry), experience is partially kept. If different class (light infantry --> tank), experience is completly lost.

For the death : only one death available ATM.
 
Another question from moi...
For example, if you had a transport unit, like Wyrmshadow's (i think) that has an open top, could you make it so that different graphics are used for times when it is loaded as opposed to times the ship is empty? i.e. the transport looks empty when it is empty and full when its full?

Also, could you explain how you are using mercenaries?
 
I know how they are used as requirement for units.

For the other parts, details are not settled yet. I can tell you that :
- There will be several fields (trade, agriculture, religion, cavalry, etc.), with several levels.
- You will progress possibly in all the fields at the same time, but not at the same speed
- The speed of progression will depends on your actions.
- As requirement, you have a field and a level.

For instance, for the upkeep of an armor division, you may need level 1 in the "armored warfare" field. But to create it, it may require level 3.
So if you are level 2, you must buy your armor to a nation that is level 3, then you can upkeep them. If you are level 0, you can't even upkeep it.

About learning : if you trade a lot, you will increase your trade field. If you make coastal cities, you will increase your navy field. If you have some horse resources, you will increase your cavalry field. If you make war, your militarism field.

In some case, you won't be able to study a field before you "release" it.

For instance, you cannot progress in cavalry in you have no horses at all and are isolated (the Aztecs). When you are confronted to cavalry units, or if you trade horses, you will start to learn the field. When reaching level 1, you will be able to build your first cavalry unit, from traded horses. When you reach level 2, you will be able to breed horses, and create your own stocks from traded horses...
Is this the startings of the tech editor, sounds pretty good.


Another idea to add, would be something like "sharing" a research with other friend(s) nation(s) in the later stages of the game.
Like the Europeans who did put all their funds together to research "Space flight" (Ariane Espace program) for their mutual benefits.
That's a really good idea for SSS and Civ 3
 
ABOUT SSS TECH EDITOR
Sorry to post again but maybe funding could be controlled so that different amounts could go to diferent techs, so that tech could be more realistic. The US doesn't invest in one idea at a time neither does the rest of the world
 
Mr. Will said:
Another question from moi...
For example, if you had a transport unit, like Wyrmshadow's (i think) that has an open top, could you make it so that different graphics are used for times when it is loaded as opposed to times the ship is empty? i.e. the transport looks empty when it is empty and full when its full?

Also, could you explain how you are using mercenaries?

Technically, it's perfectly feasable. However, it would require to double all the graphics : it should be empty/full when it attackes, when it dies, when it moves... So I doubt I will make it
 
As said before, you won't research a specific tech.
You will fund research in different fields (ie : agriculture, religion, transportation, energy, or whatever), and progress in all of them at the same time, but not the same speed. And you can select the repartition of your research in the different fields.
 
Can you add a Naval Prop. Aircraft and a Naval Jet Aircraft flag ?
 
Mackel-Loos said:
Can you add a Naval Prop. Aircraft and a Naval Jet Aircraft flag ?
Already in.
You have the type (prop Aircraft and Jet Aircraft), and then, you can check the Sea Transportable flag. You can also specify the size.

Then, for an escort carrier, make it able to transport prop aicraft (but small size only), and a Nuclear Super Carrier can transport bigger jet aircraft
 
I don't want seem like a total moron but here goes nothing

What is this all for exactly, is it edit the game in such away that battles bocome realistic :confused: :confused: :confused:
 
so will you be able to use it with civ3 conquest

if so why would i want to use it, i mean it is impressive but i am not entirely sure what to do with it :confused: :confused:
 
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