AffineConstant
Chieftain
- Joined
- Sep 25, 2022
- Messages
- 33
There's a ton of messy mechanics in the Civ games. Corruption in Civ 3, and foreign influence on your cities, and for some reason you get to change government policies whenever a new one is researched meaning it's basically free all the time, and etc. You've probably also heard terms like "political capital" thrown around for politics, often all over the world.
So how about 1 unified mechanic, Stability. Stability is almost self explanatory, how politically and culturally and economically stable your civ is. And instead of being 1 score it varies from city to city, each city has its own stability score. One city is too close to another civ with way better culture than yours? It loses stability until it revolts and then maybe joins that civ. One city doesn't have amenities? Starts losing stability. Your city is far away from the rest of your civ? Stability starts to degrade until the modern age and stuff like radio. You want to change government policies? Everywhere takes a minor 1 turn hit to stability. You want to change government types? Big one time hit to stability!
Cities lose something the less stable they are. 1 random resource less, or less growth, or something with each tick down. 1 unified mechanic that covers all these historical/political/societal notions, and makes things like distant colonies and policy changes and etc. all interesting or more interesting at the same time.
So how about 1 unified mechanic, Stability. Stability is almost self explanatory, how politically and culturally and economically stable your civ is. And instead of being 1 score it varies from city to city, each city has its own stability score. One city is too close to another civ with way better culture than yours? It loses stability until it revolts and then maybe joins that civ. One city doesn't have amenities? Starts losing stability. Your city is far away from the rest of your civ? Stability starts to degrade until the modern age and stuff like radio. You want to change government policies? Everywhere takes a minor 1 turn hit to stability. You want to change government types? Big one time hit to stability!
Cities lose something the less stable they are. 1 random resource less, or less growth, or something with each tick down. 1 unified mechanic that covers all these historical/political/societal notions, and makes things like distant colonies and policy changes and etc. all interesting or more interesting at the same time.