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Stability

Discussion in 'Rhye's and Fall: Europe' started by Veshta, May 1, 2011.

  1. LAF1994

    LAF1994 Chieftain

    Joined:
    Feb 7, 2009
    Messages:
    23
    The problem with city independence is that it's completely arbitrary. Also, it doesn't make sense for the garrisoned army to go over to the rebels for no reason. A better setup would be a 'revolt' event which spawns a small army to attack the city and sends it into anarchy for 2-3 turns (this should probably also apply to the minor civ revolts).
    Regarding barbs, the problem is that historically most nations had various means to deal with raids. In-game, training troops to deal with raiders means sacrificing development, which is a problem given how time-constrained RFC is. One option would be to lengthen the early game (increasing tech costs to compensate) so that civs don't take 300-400 years to establish a functioning infrastructure. The other problem with barbs is that their behaviour isn't very realistic; they generally just stomp around smashing improvements until they're killed. Honestly, I'd just suggest removing the pillage ability entirely.
     
  2. gilgames

    gilgames Priest-King

    Joined:
    Apr 5, 2012
    Messages:
    690
    Location:
    Budapest, Hungary
    You can be agreed, but if you remove pillage optoin, they woulndt mean any threat except in 1070 for Byzy.
     

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