First time player of RI, long time Civ4 fan here
Really enjoying the approach of this mod, and breezing through my first play on Monarch/Scandinavians. I've grown used to building "supercities" in Civ4, and I took this path in RI also. My capital started churning out wonders, and to my surprise, I seemed to beat the other civs by building most of the wonders I wanted. Since there's no wonder limit, the capital naturally became my GP farm also.
After a while, I noticed my capital would additionally be my research focal point, due to the surrounding cottages and gold deposit. I also found out there were new wonders that could be built by great scientists only, that granted +40% research, these were naturally placed to the capital also.
Now, in 700AD, the capital is a pop 20 all-around supercity, with 360% percent bonus to research, settled scientist and other leaders, 9 built wonders and 6 scientist-built wonders (granting the science bonus). It's generating a whopping 520 science/turn (at 65% rate) with 50+ gold and some espionage on the side. I'm beginning to wonder if I needed the other 12 cities at all
I'm running quite far ahead in the score/production/power charts, and I had to resort to the world builder to see how well the AIs are actually doing, since I'm clearly going to give them a good whooping eventually.
I noticed that most of the AIs big cities generate only 100-200 (mostly around 100) combined science and gold per turn. That's really nothing compared to my 600+ science. I'm guessing the AI has trouble building specialized cities, and stacking the correct bonuses on cities, most importantly science.
Some thoughts:
Some kind of wonder limit might be useful, although I understand this is a difficult change to work on since there are sooo many wonders in RI. Especially the wonders built by great scientists seem like an easy way to specialize cities toward science without restrictions. The AI doesn't seem to be too keen on building these, while I've accumulated six science multipliers in one city! Are these buildings meant to pace the science game, or are the bonuses unintentionally large and too easy for the player to abuse by stacking?
Currently I'm heading to renaissance era in 750AD, with no beelining whatsoever, and very little tech transfer help from the AI (I'm the workhorse in that department!). Is that a tad too fast for Monarch/Realistic speed?
Really enjoying the approach of this mod, and breezing through my first play on Monarch/Scandinavians. I've grown used to building "supercities" in Civ4, and I took this path in RI also. My capital started churning out wonders, and to my surprise, I seemed to beat the other civs by building most of the wonders I wanted. Since there's no wonder limit, the capital naturally became my GP farm also.
After a while, I noticed my capital would additionally be my research focal point, due to the surrounding cottages and gold deposit. I also found out there were new wonders that could be built by great scientists only, that granted +40% research, these were naturally placed to the capital also.
Now, in 700AD, the capital is a pop 20 all-around supercity, with 360% percent bonus to research, settled scientist and other leaders, 9 built wonders and 6 scientist-built wonders (granting the science bonus). It's generating a whopping 520 science/turn (at 65% rate) with 50+ gold and some espionage on the side. I'm beginning to wonder if I needed the other 12 cities at all
I'm running quite far ahead in the score/production/power charts, and I had to resort to the world builder to see how well the AIs are actually doing, since I'm clearly going to give them a good whooping eventually.
I noticed that most of the AIs big cities generate only 100-200 (mostly around 100) combined science and gold per turn. That's really nothing compared to my 600+ science. I'm guessing the AI has trouble building specialized cities, and stacking the correct bonuses on cities, most importantly science.
Some thoughts:
Some kind of wonder limit might be useful, although I understand this is a difficult change to work on since there are sooo many wonders in RI. Especially the wonders built by great scientists seem like an easy way to specialize cities toward science without restrictions. The AI doesn't seem to be too keen on building these, while I've accumulated six science multipliers in one city! Are these buildings meant to pace the science game, or are the bonuses unintentionally large and too easy for the player to abuse by stacking?
Currently I'm heading to renaissance era in 750AD, with no beelining whatsoever, and very little tech transfer help from the AI (I'm the workhorse in that department!). Is that a tad too fast for Monarch/Realistic speed?