Hi Pomthom,
I've got no time at the moment (so no update/progress in Runaway Bride), however, I could read this thread.
I think you missed a 2 or 3 important stopping points in your last turnset.
- You lost the focus on expansion, somewhat. I think you should have settled your 4th way earlier. Even for a rush, you want the city to get Granary, Barracks, some population, and maybe culture/research. So it is important it is settled early. Also, the earlier it is settled, the earlier it pays back.
- War against Julius... you should have joined once he had 2 opponents. Diplo points with Tokugawa are welcome, especially if they allow you to open border + declare war against Kublai safely (it is still time to DoW Julius but maybe it is now safer to wait until you have an army, dunno). Depending on how the situation evolves, backstabbing Tokugawa is also an option. Keeping options open = good.
I can't remember much else, now. I did shadow the game to 2000 BC and my save is attached.
I think the conclusion that had to be drawn from the discussion 17th of July was: settle 2nd city 2W1N of copper, research Fishing, Pottery (no Agriculture, no!). So that's what I've done (Pottery done by 2320 BC).
Notable difference with your play is that I didn't complete the ivory camp but stopped the worker to improve the pigs asap once AH was researched. So I didn't stagnate for 2 turns at size 1, building worker. I could then go settler, settler, worker (, setller) in the capital.
3rd city (my shadow) is blocking Toku who's been trying to surround us. 4th and 5th should be settled asap towards Kublai.
Masonry is the tech in progress and that may be a mistake (Sailing/Writing may be better). Julius has built the Pyramids already.
Don't underestimate offshore cities: they're a great source of commerce if you wish to tech up. It's hard to have them contribute to military production, however.
Wish you luck and strength, this is a tough opening for sure.
You should scout asap. Razing the barb city was a mistake, or so I think. Settler is 100 hammers and you could use another city. If culture pressure is an issue, then you can settle another, close by city. Invading the troublesome neighbour is a definitive solution.
@Granary whip:
Granary stores food from the turn it is complete. i.e. from the turn you start another build. Optimal granary build has X/2X food after it is complete. Optimal whip also maximizes production overflow.
You had a good granary whip in Djenne but "optimal" would be stretching things
@Delaying Writing because no slots for specialists:
But Writing also enables Open Borders. AND it allows you to start banking gold at 100% slider earlier, so you can reach the classical era earlier.
I dislike the Pottery > Agriculture part of your play: Agriculture brings a discount to the research of Pottery. Researching Agri 2nd is a loss of beakers.
@What comes next:
I don't think you should stagnate any of your size 1 cities: they will grow faster than any other one. Capital is a better candidate for stagnation (and supplement it with chops, so you don't stagnate forever). Using your happy caps means growing where it is the easier. Assess the value of growth, too: growing Timbuktu to 4, to work a grassland forest had poor value. City could have stagnated at 3 a little longer.
I hope that helps a tad tid little bit.