futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
There doesn't seem to be much love for Stalin on these forums, so I wanted to start a thread to see what people think of his potential.
1) He's the only aggressive civ to start with mining...two techs (bw + wheel) from aggressive axes with half-priced barracks?
2) He's industrious. This does conflict slightly with axe-rushing, especially if you're thinking of Obsolete-style wonder-spamming. However, I like to think of industrious as a trait that helps you nab one or more timely economic wonders to help you get past the tough part of the game where expanding is hurting your economy. GLH, pyramids, oracle are all possibilities for him in this regard after he gets some axes out. GL in the enemy capital as a gpfarm. Also helps with national wonders like HE, NE, GT, IW, FP, Ox. After axe-rushing chances are stone and/or marble exist somewhere in the surrounding territory as well.
3) He starts with hunting. Combined with point #1 he's just a sick axe-rusher. He can find the opponents and know the lay of the land much faster. Along the way he picks up more goody-huts and doesn't risk popping barbs that would slow down the exploration efforts. If he pops tech, great. If he pops more scouts he explores the whole continent in the BC era. If he pops gold it helps him run deficit research while axe-rushing.
4) His UB helps with running a game-long SE, which is great for continued warmongering. Whip/draft game-long.
Thoughts?
1) He's the only aggressive civ to start with mining...two techs (bw + wheel) from aggressive axes with half-priced barracks?
2) He's industrious. This does conflict slightly with axe-rushing, especially if you're thinking of Obsolete-style wonder-spamming. However, I like to think of industrious as a trait that helps you nab one or more timely economic wonders to help you get past the tough part of the game where expanding is hurting your economy. GLH, pyramids, oracle are all possibilities for him in this regard after he gets some axes out. GL in the enemy capital as a gpfarm. Also helps with national wonders like HE, NE, GT, IW, FP, Ox. After axe-rushing chances are stone and/or marble exist somewhere in the surrounding territory as well.
3) He starts with hunting. Combined with point #1 he's just a sick axe-rusher. He can find the opponents and know the lay of the land much faster. Along the way he picks up more goody-huts and doesn't risk popping barbs that would slow down the exploration efforts. If he pops tech, great. If he pops more scouts he explores the whole continent in the BC era. If he pops gold it helps him run deficit research while axe-rushing.
4) His UB helps with running a game-long SE, which is great for continued warmongering. Whip/draft game-long.
Thoughts?


Which helps with building markets and courthouses, especially at those recently claimed cities.