SheepMonster
Pthyian Prince
- Joined
- May 15, 2004
- Messages
- 226
Brought to you from the work of several generations of the Star Wars Mod Team, Star Wars; Revenge of the Mod brings you the best scenario for playing Star Wars within Civilization III.
'Revenge of the Mod' is named in accordance with previous Star Wars mod threads.
This mod incldues the following::
Possible Future Additions:
'Revenge of the Mod' is named in accordance with previous Star Wars mod threads.
This mod incldues the following::
Star Wars - Revenge of the Mod: Ultimately to be a culmination of all factions from all scenarios, allowing a full civilization III experience.
Star Wars - The Galactic Civil War: An official re-release of sum_aar_jam's original scenario, with plenty of editing and improvement from the original masterpiece. The scenario is set in the Timeframe of the original Star Wars trilogy.
Star Wars - The Clone Wars: A modification of Galactic Civil War, changing practically everything but the map, to portray a different era of Star Wars, from the end of Attack of the Clones to the end of Revenge of the Sith.
Possible Future Additions:
Depending on whether any interest is shown in this project, I plan to expand this mod:
New factions for Revenge of the Mod: Chiss Ascendancy, Hutt Cartel, Black Sun, [possibly Ssi Ruuk]
New Scenarios: Clone Wars Huge Version (using Sum_Aar_Jam's original enormous Clone Wars map, but editing it in line with released scenario)
Chiss Ascendancy / Empire of the Hand. Chiss unit icons can be found in the Art/Civilopedia/Icons/Units folder. Although the units have not been made for Civ III yet, these unit renders (done by myself) are next in line for unit creation.
Hutt Cartel & Black Sun. Two pirate factions, with a very similarly planned unit tree, several units for these two factions are already available.
Ssi Ruuk & Hapes Consortium. These two factions have very little presence in the EU, however as the Thrawn's Revenge modteam produce new models, new possibilities for creating full factions become available.
I acknowledge that this scenario is not 100%, and here is a list of things I know need to be completed before it becomes v1.0:
- City graphics. The imperial ones i tried to create look ghastly.
- Erasplash.
- 'Death Star Project'. for some reason the spaceship graphics do not work 100%. If anyone works out why, I'd be delighted to know. But for now, just don't click on the spaceship screen (press escape to get out of it).
- Units_32. I know its missing. I'm not sure how to do it. I might just change it to faction-specific icons - is it really that important?
- luxury icons. I know that in the city screen view, the luxury icons show up wrong. They still show up tho, so its not too much of a biggy.
- Interface/Terrain. This needs to be somewhat recoloured. The interface itself is sometimes hard to read off of, and the landmark terrain needs a bit of contrast levelling.
- Diplomacy.txt / Script.txt / labels.txt / cityview.txt all need to be tweaked to be more star-wars-y.
Installation:Moderator Action: Broken download updated - Blake00
As ever, just copy it into your Civilization III/Conquests/Scenarios/ directory.
Requires Conquests v.1.22
0.9 - 0.92 Changes:
* Fixed starting crash (music files incorrectly named)
* GCW: Changed leader to Tagge (working flic file)
* GCW: Fixed missing unit links
* CW: Made deep space impassable, improved hyperlanes.
* CW: More pirates/Hutt starting ships.
* CW: Hutts can now build Interceptor Frigates at start
* CW: Changed Republic starting units to better represent starting military strength
* G/CW: Increased terrain values, increasing commerce
* CW: changed the way unit wonders work - since wonder chains do not work, now there are two of each wonders, with higher unit creation rate.
* CW: reduced Nal Hutta starting population to 1
* CW: Fixed governments/tech tree. Intelligence agency moved to era 1, affiliation wonders given unique techs at end of tree. Other minor tech tree changes.
* CW: Corruption halved in difficulty screen. Now it is possible to keep populace happy despite war.
* CW: Player starting values updated. Factions start in government, with increased money.
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