Yeah love the interface, that had to have taken some time. Didn't know about the no movement restrict thing, I must've done something in the editor to change that and didn't notice. Maybe instead of instant transport(seeing as the AI knows where all of your units are the dirty cheater) give them 20-25 MP? I'll try that out.
I looked up the cloakshape fighter and from a canon perspective it actually doesn't make sense to make it invisible, my bad on that, I was thinking of a different fighter. I do think that Black Sun and the Hutts should have a sneak attack/hidden nationality ship(maybe not an invisible one) to represent piracy, maybe even a few 'pirate' non-playable factions. Bloodscars, Invids, Cavrilhu Pirates and Eyttyrmin Batiiv are contenders for 1 or 2 world pirates to further enhance the experience. The Empire wasn't concerned only with the rebels after all. You can use the various blazing claw designs(check it out in wookiepedia) for the different pirates.
When I was playing the Rise and Fall of the Roman Empire mod(completely awesome btw) the pirates were a neat idea as they added one more thing to worry about other than Hannibal driving towards Rome or Mithradies' armies. They were legitimate threats I had to manage.
Maybe adding the Zaan Consortium to open things up? Base them on Ryloth maybe another planet or two?
The land unit thing could be redone to fit more closely to what the units were used as.
Heh, I know I've mentioned a lot of changes it's just that I'm a huge Star Wars nerd and only an amateur moder. If this could be like a turn based version of Empire at War I'll be in heaven(not that it isn't a super mod already!)