Dumanios
Hakugyukurou Gardener
- Joined
- Oct 24, 2008
- Messages
- 4,906
Something I've been starting to work on in my downtime when I'm not updating my old civs or playing other games. I decided to reinstall Empire at War on my desktop because I had such fun with it when I was younger. It was a blast. I followed that with Forces of Corruption as well. I also rewatched some of the movies and the 2003 Clone Wars cartoon. At some point I decided to make a Star Wars mod, because the other ones that existed were either dead, not very complete, or for
.
Currently, it's in a very early state. I'm only going to start with two factions: The Galactic Empire and the Rebel Alliance. I do plan to add more factions later on, but I wanted to start small. It is worth noting that while I only have the Empire and Rebellion, they do include their successor factions (the Imperial Remnant and the New Republic) to a certain extent.
Current version
Some pictures
Stuff I want to do:
I don't have much else to say at the moment. Feel free to post questions, comments, etc below.
![Civ4 [civ4] [civ4]](/images/smilies/civ4.gif)
Currently, it's in a very early state. I'm only going to start with two factions: The Galactic Empire and the Rebel Alliance. I do plan to add more factions later on, but I wanted to start small. It is worth noting that while I only have the Empire and Rebellion, they do include their successor factions (the Imperial Remnant and the New Republic) to a certain extent.
Current version
Some pictures
Spoiler :
A peek at some of the Empire's stuff.
A small band of rebels, led by a runaway Jedi, prepare to ambush an Imperial force.
Rebel starships prepare to do battle with an Imperial fleet.

A small band of rebels, led by a runaway Jedi, prepare to ambush an Imperial force.

Rebel starships prepare to do battle with an Imperial fleet.

Stuff I want to do:
Spoiler :
1: Changes to terrain (to cover planets that aren't covered by the default terrain such as Mustafar or Coruscant)
2: Make an actual Galactic map scenario so that I don't have to deal with random map weirdness.
2.5: Lib.Spi't pointed to Colonization 2071, which adds a Planets mapscript. I'll have to see about adding it at some point.
3: Make a reskin for Wedge's Lusankya
4: Add specific unit sounds like in Empire at War. (Partially done!)
5: Possibly change the land unit section of the techtree. I'm currently not satisfied with it, but I have no idea how I'd go about changing it. Suggestions?
6: Add Experience-based Upgrading (would be especially useful for Jedi units, though could also be used for normal troops upgrading to commandos as well as TIE Interceptors into TIE Defenders). Some of the base code is currently in, but not compiled.
7: Add more factions (THIS will only happen once the mod is "complete" with the two current factions).
2: Make an actual Galactic map scenario so that I don't have to deal with random map weirdness.
2.5: Lib.Spi't pointed to Colonization 2071, which adds a Planets mapscript. I'll have to see about adding it at some point.
3: Make a reskin for Wedge's Lusankya
4: Add specific unit sounds like in Empire at War. (Partially done!)
5: Possibly change the land unit section of the techtree. I'm currently not satisfied with it, but I have no idea how I'd go about changing it. Suggestions?
6: Add Experience-based Upgrading (would be especially useful for Jedi units, though could also be used for normal troops upgrading to commandos as well as TIE Interceptors into TIE Defenders). Some of the base code is currently in, but not compiled.
7: Add more factions (THIS will only happen once the mod is "complete" with the two current factions).
I don't have much else to say at the moment. Feel free to post questions, comments, etc below.
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