That's right. First post:Originally posted by yaroslav
Indeed, it's nice... But it's for TOT![]()
Originally posted by Mr. Guy
I have civ tot...
Sorry, but the units in that screenshot are bmps, not sprites. The terrain is already available in the 24-bit terrain collection on my website.Originally posted by Mr. Guy
U think i could use those units and the terrain?
the only thing is, are those units a sprite or normal, I'd like to use spites, but it's harder to make them
I hope you have an idea of what you're in for. For creating ToT sprites, you'll need Mercator's CivSprite utility (found at his site). This will also allow you to apply team colours to the units through the use of the mask layer. However, before you even get to this stage you're going to have to rip the frames from Starcraft and in some cases, resize them, making sure to remove any resulting anti-aliasing. As far as the trainer is concerned, the closest thing I can think of is Angelo Scotto's CSPL (also found at Mercator's site, but there's a better description of it here at Kull's) and that's going to require some C/C++ coding ability.Originally posted by Mr. Guy
To simulate special powers, i'm gonna try to use the events.txt file or try to see if someone could code a trainer type deelie that could modify stuff during the game (it would run while the game is running).