Stargate SG-1: The Battle At Dakara Beta

you could make them air unit and dont make them immobile. that way, they can travel over all squares..
 
yo quinzy. if you make them mobile air units they can move all squares bu they still cannont attack cities. (if that was the goal to achieve?) i tried this for the reign of fire scenario but it would not work.
 
Hi Spacer One, your stargate mod is best!
i very like stargate video and the story of it.. so i choose my nick name stargate. thanks....stand by..last dial of the ancient code....
 
Okay, I've finally gotten around to watching the episodes this scenario covers, and all I have to say is that the replicators were way, way, WAY too easy to defeat.... I'd suggest giving them a lot more units and/or setting the barbs on raging and making the basic barbs the small replicators and the advanced barbs the large replicators.
 
good idea...that way you cant ever "beat" them...

they are kinda easy, but if I made them any more powerful as a civ, they took out SG-1 and the Jaffa almost every time...Barbs is a good idea tho...thanx...

Im gonna finish this up, in about a week or so...Im just too busy right now...
 
I havent been able to get this to work, is there an instalation instruction file someone could refer me to, or perhaps post instructions in this thread? Thanks
 
there should be 2 things in the zip...a file folder and a BIQ file...put them both in

Civilization III Complete\Conquests\Scenarios

everything is set up in the zip, so there is no "installation"
 
Okay. Downloaded and played last night and today...Kool scenario, but I have a few suggestions. You definitely need the MPP and ROP with the Jaffa. Kill the sounds on the F302 and Deathgliders, or find something less annoying like a standard jet sound. First time I ever turned the sound off while playing! ( I know, already said, but it's true!)

I also noticed that when I started, I was not a war with the Baal? If playing the SGC, are you not automatically at war with him and all the Goa’uld?

How about making the auto build of the F302’s part of a city improvement, such as a “F302 Hangar” or some such. Once the tech is researched, then the Hangar can be built as a city improvement build, and then the F302’s start showing up. Found myself with more than I could deal with when they were just showing up.

As for SGC Infantry, once the tech is researched, they should become an option to build, and the upgraded Elite units become the auto build unit, with the appropriate tech research. I Noticed that I couldn't transport the Elite units. Was this intended or and oversite or a glitch in my game? (I may have that wrong, what ever the auto build unit was, then had an upgrade option, yes, it's a free unit, but now I have to upgrade it...)

Any plans for a smaller transport? I forget the name of the small Goa'uld transport ship. That would be a nice unit to add, maybe with a capacity of two or three ground units max.

Speaking of units, if the F302’s and the Deathgliders are made into air units vis a ground unit it would make more sence to me. I see what you are doing, making them the primary scout / search and distroy unit (as a ground unit), but even advanced technology has a fuel limit.

We’ve seen several episodes where they have launched laser guided missiles through the stargate. How about a missile defense unit or aerial scout drones? Or even have a tech to build armed aerial drones?

Also noticed that the “technicians” cannot build roads over forests. Was this intended or and oversite or a glitch in my game?

How about a “Free Jaffa” Civilization? Or a Tok’ra civilization? Any thoughts to adding the Ori (sp?) later?

Just a few thoughts from a poor old geezer with nothing better to do.

I realize this is just a beta, but what a great idea!!!!
 
ok...lemme try to answer these as best I can...but first I want to stress that this scenario is only supposed to cover the events in the Battle of Dakara(season 8 episodes 16&17) The SGC gotr added by popular demand, they shouldnt even get their F302s as only Sam and Teal'c were even present on the planet...

the sounds are irritating...they will be fixed in the patch(the Jaffa default sound is just as bad, but is drowned out by the F302 sounds..this is my first attempt to add sounds to units and its trial and error)

I didnt make SGC at war with Baal, as they cooperate during the episode in question...and Baal actually betrays Anubis slightly

There is an F302 hangar, I dont know why you couldnt build it...I'll look into it...it may require Naquaduh to build

you should be able to build SGC infantry from the start, and then Elite and SG teams with further techs...again I'll look into it

The transports can only carry gliders/F302s...there will be smaller transports for foot units(jaffa, SGC inf, etc) but they arent made yet...they are:
Asgard Mother ship for replicators...(this one is already in the game, but not placed properly)
Al'Kesh for Goa'uld and Jaffa
the "Oneil" for SGC
but they wont be made(unless someone takes it on, several people had started them, but never finished) until I get my laptop and the proper programs to make them

consider the area covered by the gliders...an F302 could easily fly halfway around a planet on its fuel load, in reality they need a higher movement rate, but that throws balance way off, and makes foot soldiers useless...

the drones and such are not used in the episode this is built to represent, maybe when I get my laptop, I will take this to a full MOD...which also covers the "free Jaffa" and Tok'ra...I agree that if this ever turns into a full MOD that they are needed along with the Nox, the Asgard, The Tollans etc....as well as ALOT of units I want to add(including another Tau'ree Civ for the NID or Trust)

Forests arent forests, they are supposed to be rock formations, thus no roads...however you can very quickly "chop" them and place roads...

thanx for the input...and yes this is still in Beta...More because Im currently swamped with parenthood than anything else...

Oh, and as far as the Ori(I forget how its spelled) they are gonna be hard to impliment into CIV rules, but I'll try when the time comes...

On a side Note...Killer_187 is working on another SG-1 scenario...keep an eye out for it...and feel free(this goes for everyone) to nag me via Private Message, to finish this...I need a kick in the butt from time to time...
 
Okay, that explains alot (single episode, not totality...). After my post, I went back and looked at the game closer and I did notice that they weren't forests.... That's what happens when your up at 4am....

I also looked a little closer at the "cities". Yes there is an "F302 Hangar" in some cities, but I didn't build it and it was not an option to build. They are in cities that I've captures or were mine at the begining of the game...

I started the scenario again, with a trainer this time, to speed things up, and once all a techs are researched, the option to build elite units is not present, just the SGC Teams. I've got access to all resources so I don't think that's the problem.

I'll start again, tonight after work and make sure.

Keep up the VERY GOOD work!!!!
 
Hmmm the the building of elites may have been an over sight...again this is just a Beta version...I will work on it tonight and tomorrow, and release a patched version...I have alot of work to do on it as it stands...so it may take a while...

Thanx for taking the time to play this half @$$ version...and thanx for the comments...since it seems a few new people are trying this out, I should get on that Patch ASAP...

Also, I am playing a version on my puter that is partially patched, so the alot of these problems have been fixed(I dont even think the Ha'tak is in your version...The Goa'uld/Jaffa transport)...patch later this week...

[edit] after a test of the version I have...elite a buildable just fine...I have updated the DHD/stargate idea...and have made the replicators Barbs(as well as their own Civ)...I will be posting the new version any day now(when I can get enough time on the puter to upload it)
 
There is a New Thread button between the forum titles, and the individual threads, on the left side....above the announcements, and below the tutorial forum

If you are doing SG Atlantis, will you be making the units?...there are NO Wraith ships as of yet, and no puddle jumper...but I would love to see em made...
 
the problem isnt putting them there(you could also change a terrain to look like water...ie. Tundra edited to be water)...its keeping them accurate to how they work...using rails is fine, but what happens when someone "pillages improvement"?...then your stargate is broken...Also, using rails means that when you first start, all gates are available...in other words, no Discovering them (which is SGC's whole purpose...exploration)

By no means let this hinder you...I doubt we will ever get the Stargates to work "properly" but I sure would like to play the MOD...
 
Atomic...if you'd like, I can make a version that will play on PTW...I dont think anything will be lost in the translation....there are no swamps or Jungle...(Is there Landmark terrain in PTW???)

did you d/l this scenario yet?...it has most if not all of the available SG units...except for the Ha'Tak which is in the final version...

I know you cant play it, but it does have the Leaderheads(Hammond, Hathor and Apophis) and units...as well as several improvements that are unreleased...(sarcophagus, ring transporter...etc)
 
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