Link to the Rules Link to the Assets Earth 2135 Stars Without End is set in a near-future solar system in which an high-tech reptilian species arrived to Earth. The game will have two major theaters: the Earth-Luna System and Mars. Earth-Luna, home to roughly a hundred thousand steaddunno and nine billion humans, has experienced massive social, economic, and political upheavals the last century because of the arrival of intelligent alien life. War is fast approaching as those for and against the Core line up to take their shot for a prize, whether that be rulership of Earth or something more complex and holy than that. The second theater, Mars, is in the middle of a colonization effort. Prior to the war, a massive frenzy of space exploration and colonization had gripped the Earth. In this campaign, players will form factions, organizations ranging from political parties to corporations and from cults to private military companies. Players can engage in diplomacy, politics, spycraft, trade, and war, Do you wish to focus on mercenary work, lending your services to the highest bidder? Or do you wish to use military might to destroy your rivals and seize Earth? Maybe you just want to become a manufacturing, mining, or agricultural cooperative? Or a religious organization seeking to spread the faith to humanity and the steaddunno? In Stars Without End, there is no rule requiring you must participate in all aspects of the game. You can go this entire game without seizing a planet, colonizing, building a factory, or firing a shot in anger. The choice is yours. To aid me in this journey will be Ninjacow, who has accepted the role of co-GM. As co-GM, he will handle independent NPC factions and have the power to create them ex nihilo. I will take over the traditional roles of a core GM as well as managing player sub-factions. Creating your FactionYour core faction is the faction you will directly control over the course of the game. As the campaign progresses, you may create sub-factions for your main faction, such as an armed wing for a political party, but your core factions will always be the center of your existence. To join Stars Without End, fill out this block. Faction Name: Leader: Who leads this faction? Homeworld: Earth or Mars? If you pick Mars, you must pick the Colonist tag. Primary Attribute: Force, Cunning, or Wealth. You will have 4 in this attribute. Secondary Attribute: This attribute will be 3. Tertiary Attribute: This attribute will be 1. History and Description: This is not option. A sign-up will not be accepted unless the History and Description is approved by both NC and I. Headquarters: Name and describe your HQ. This is your starting Base of Influence, and most important. Starting Assets: You may start with up to two assets of your primary attribute and one of a non-primary asset. If you do not max out, you will start with a larger treasury of CCs (Core Credits). After filling out this block, answer this question: How are you involved in the war? Neutral: You haven’t formally taken a side in the conflict, either because of a commitment to neutrality or because you merely lean toward one side or the other. SC/GPA: You are fighting for the Core. Maybe the Core has promised your faction power or wealth after the war, or because you’re a loyal steaddunno. Your reasons are up to you. Rebels: You are fighting against the Core. Maybe you’re a steaddunno who truly subscribes to the ideas of the World Corps, a xenophobic human, or an amoral opportunistic corporation. Again, your reason is up to you. See the rules linked above for the rest of the rules!