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Starships v1.3 patch

Discussion in 'Starships' started by thecrazyscot, May 5, 2015.

  1. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
    Messages:
    1,674
    Announcement.

     
  2. Aldor

    Aldor Chieftain

    Joined:
    Nov 26, 2005
    Messages:
    668
    Location:
    Germany
    Before the patch, AI would do their move, then activate stealth at the end. Now, they do that right away. I find that this makes it very difficult to see against how many opponents you fight. Guess I have to take a closer look at the info panel in the briefing room before starting missions now :)
     
  3. Hail

    Hail Satan's minion

    Joined:
    Apr 25, 2009
    Messages:
    746
    Gender:
    Male
    Location:
    Mother Russia
    fixed bugs & made Impossible harder. :goodjob:

    I still want qualitive changes.
     
  4. Stylesrj

    Stylesrj Tabitha SEAL

    Joined:
    Jul 7, 2006
    Messages:
    4,311
    Location:
    New LA, Planet Mira
    Yes! Finally! Now I don't have to worry about them getting all the planets before my massive overpowered battlefleets do once the AI inevitably allies against me (even those they hate join forces)!
     
  5. SupremacyKing2

    SupremacyKing2 Warlord

    Joined:
    Oct 25, 2014
    Messages:
    3,641
    Location:
    Indiana
    Great news!!
     
  6. Minor Annoyance

    Minor Annoyance Chieftain

    Joined:
    Jun 27, 2007
    Messages:
    2,247
    Gender:
    Male
    Location:
    Hamilton, Ontario
    My first new game went longer. Usually I win in 10 turns. Like exactly 10, just about every time. I usually played with just population victory but even with all victories on this time it was 13 turns. I won by wonder victory, mostly by capturing them. I lost a several missions early on due to having only one ship. Still didn't see a lot of enemy stealth but at least the empire with the cloaking wonder was using it. Also, them cloaking first and then moving was good.
    Also I think they fixed a but I noticed before. Entering the market from the fleet upgrade screen, making trades, accepting the changes and then cancelling out of the fleet screen reset your trades but kept the changed prices. I don't think it does that anymore.
    So good patch. Not a lot changed but it's improved. Wonder if there will be another.
     
  7. SupremacyKing2

    SupremacyKing2 Warlord

    Joined:
    Oct 25, 2014
    Messages:
    3,641
    Location:
    Indiana
    My first impressions of the patch after playing one game on Impossible:
    - Starting with only 1 ship definitely makes the early game more difficult. Impossible actually feels like a more even fight now and not the walk in the park it used to be.
    - The AI uses cloaking a lot now. And cloaking actually "works" now. By cloaking before moving, I don't see where the AI ships go, so I actually need to invest in sensors or scout ahead with fighters.
    - Megabots are stronger now so investing in planetary defenses makes sense now. Attacking homeworlds is more challenging now.
    - The changes to how victory conditions work, are good. Games are longer. Also, games are not cut short prematurely now by the AI accidentally triggering a different victory.

    All good changes to the game!
     

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