Discussion in 'Civ3 - Creation & Customization' started by Snorken, Jan 16, 2005.
Can a civ start without cities in a scenario?
Of course, you start without cities in the epic game don't you? Just make sure they have at least one Settler.
So if a civ starts without a city, it has to have a settler?
Well you can't build a city without one so I guess yeah it does.
You lose if you don't have any cities or settlers left. Maybe if it's a scenario, you could put the settler on an island in the corner, where it can't do anything...
If i set the scenario as an elimination game, i won't need a settler right?
What is the point of all this? You can't play a game if there are no cities. There won't be any units or culture, and you'd have no opposition. It would be boring as hell, since all you could do is hit the end of turn button. Please explain your obsession with having no cities.
Most likely this is to include civs on maps that do not include their actual location but they are supposed to be in the scenario.
Try making it regicide and giving a king unit. It might work...
I've accidently done rules mods where your start unit is not a settler, and they didn't crash, at least for the first few turns.
I guess you could use such a thing to make a scenario to place a bunch of units and just recreate like a battle where the scale is so small there is no economics or anything.
This is how it works. Normally, as you know, a civ requires at least one city or settler to remain alive. However, it IS possible to have a scenario where a civ begins with NO settlers or cities, merely a bunch of military units. When that happens, what are effectively new rules come into play. That civ WILL remain alive turn after turn, even without settlers or cities. HOWEVER, it will be in a kind of "sudden death" mode. If it loses a single unit, no matter which one, it will die.
If the population-less Civ succeeds in capturing an enemy city (without losing any units, of course), then it reverts to being a normal civ with normal rules. The captured city becomes its capital and it can lose units in the normal way.
Evidently, this isn't much use for Epic games, but it opens up interesting scenario possibilities, as I'm sure you can imagine.
I've been thinking of creating a "WWII in the Aleutians" scenario. In that scenario the Japanese would start with just military units and would have to capture the American cities, that's why i asked if a civ could start without cities or settlers... I'm not sure i'll make a scenario like that though... I'm not sure if it would be very fun to play...
Just put a settler in one mountain tile surrounded by ocean.
in the senario forum is a Chess senario. This is put into regicide mode and there are no cities or settlers. The chess pieces will continue to fight each other until the king is taken. Many peices may fall before that but the game wont end until the king is gone.
So by simply putting it on regicied, cities and settlers aren't needed.
If i'm gonna make a scenario like the one above, i don't wan't any king units in it...
Just rename them Generals or Commanders.
Does it have to be in regicide mode, or will it work if the unit just has the king flag?
have to be regicide.
Why not make it easy and just make the scenario start after the first city has already been captured?
This gives you everything you want if you squint
Yeah i may do that... If i'll ever make that scenario...
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