This is a starting strategy I have not really seen posted anywhere else.
It works for any scenario where your settler is posted on the coast near seafood bonuses, and if one of the starting techs is fishing (Vikings, Americans, Carthaginians, Dutch, English, Greeks, Japanese, Native Americans, Portuguese, Romans, Spanish), and works best if you pick one of these civs with a financial trait.
I usually play Vikings, and I like to go for an early religion, Hinduism or Judaism if I'm second to polytheism.
Basically the way the strategy works is that in your starting city, the first thing you should build is a fishing boats, and you should be working the tile with clams/crabs while researching mysticism>polytheism(>masonry>monotheism(if you don't get Hinduism.))
Fishing boat will take 45 turns initially, as only production comes from city tile, but the tile you're working is 2 food, 3 commerce (if you picked a financial trait), meaning that population growth is pretty quick and mysticism takes about 10 turns, polytheism taking about 13 once you have pop growth. If there is a second coastal resource, work that with your second citizen, and early techs come quickly. If you get Hinduism, then you can switch which tiles you work on to make the fishing boat come more quickly. By the time your fishing boat is completed, you can already be at 3 pop, and you now have a tile that produces (if I'm remembering correctly) 4 food and 3 commerce. At this point, I go for settler>warrior>worker, assuming that by this point you've researched a few worker techs.
The benefits of this strategy is it allows you to get a settler very quickly without sacrificing your forests by chop rushing, which is a fine strategy but involves losses which I don't care for. Moreover, your city grows while building a fishing boat, so you can work towards increasing your adjacent terrain without sacrificing the population growth necessary in the early game for making settlers and workers. Also, if you get to poly first than you can research bronze working (vikings have mining as initial tech) and get your first settler to a copper resource before the AI has made their first settler. Also, if religion is unimportant to you, you can go straight for IW and assure yourself an iron resource with your first settler.
Anyways, looking for some feedback if anyone has any thoughts on this or has used a similar strategy in the early game.
Try it out! Works best with vikings and allows for really quick expansion. Probably also works well with the Dutch, but I've never played with them.
It works for any scenario where your settler is posted on the coast near seafood bonuses, and if one of the starting techs is fishing (Vikings, Americans, Carthaginians, Dutch, English, Greeks, Japanese, Native Americans, Portuguese, Romans, Spanish), and works best if you pick one of these civs with a financial trait.
I usually play Vikings, and I like to go for an early religion, Hinduism or Judaism if I'm second to polytheism.
Basically the way the strategy works is that in your starting city, the first thing you should build is a fishing boats, and you should be working the tile with clams/crabs while researching mysticism>polytheism(>masonry>monotheism(if you don't get Hinduism.))
Fishing boat will take 45 turns initially, as only production comes from city tile, but the tile you're working is 2 food, 3 commerce (if you picked a financial trait), meaning that population growth is pretty quick and mysticism takes about 10 turns, polytheism taking about 13 once you have pop growth. If there is a second coastal resource, work that with your second citizen, and early techs come quickly. If you get Hinduism, then you can switch which tiles you work on to make the fishing boat come more quickly. By the time your fishing boat is completed, you can already be at 3 pop, and you now have a tile that produces (if I'm remembering correctly) 4 food and 3 commerce. At this point, I go for settler>warrior>worker, assuming that by this point you've researched a few worker techs.
The benefits of this strategy is it allows you to get a settler very quickly without sacrificing your forests by chop rushing, which is a fine strategy but involves losses which I don't care for. Moreover, your city grows while building a fishing boat, so you can work towards increasing your adjacent terrain without sacrificing the population growth necessary in the early game for making settlers and workers. Also, if you get to poly first than you can research bronze working (vikings have mining as initial tech) and get your first settler to a copper resource before the AI has made their first settler. Also, if religion is unimportant to you, you can go straight for IW and assure yourself an iron resource with your first settler.
Anyways, looking for some feedback if anyone has any thoughts on this or has used a similar strategy in the early game.
Try it out! Works best with vikings and allows for really quick expansion. Probably also works well with the Dutch, but I've never played with them.