I find it interesting that the difficulty level of the game determines whether I would rather start with a scout or warrior. At the settler/chieftan level of play, you can count on getting techs, worker or even maybe a settler from goody huts. Scouts are thus much better than warriors. At noble or prince, however, your chances of popping something game-altering drop dramatically. However on marathon or epic speed warrior rushes are quite viable. Thus I would much rather have a warrior on noble or prince. Once you reach monarch, though, warrior rushes are no longer realistic without Quechuas. But even on deity you can always capture workers with warriors, while you can never capture workers with scouts.
This realization has made me actively avoid playing civs with hunting as a starting tech, especially when I play a weak leader on Prince. Worker stealing is an automatic tactic for me on two player continents, and not being able to use that strategy makes me rule out scout-loving civs automatically. Does anyone else dislike starting with scouts?
This realization has made me actively avoid playing civs with hunting as a starting tech, especially when I play a weak leader on Prince. Worker stealing is an automatic tactic for me on two player continents, and not being able to use that strategy makes me rule out scout-loving civs automatically. Does anyone else dislike starting with scouts?