Does anyone else get the feeling that modding for Civ VI is coming to a grinding halt? It seems every new patch limits modding in someway unintentionally or otherwise; with YnAMP no longer being stable with Enormous map sizes after the recent GS Patch and Rule with Faith no longer having a function it needs to be able to work. Prominent modders like @Gedemon and @JFD deciding to take breaks and focus on other things. It really does feel like modding for Civ VI is up in the air at the moment. On the 2nd of April @dshirk seemed to acknowledge the limitations with modding currently in a reply to Gedemon who voiced their concerns. Which does give you some hope. Personally as someone who wants deeper roleplay-like systems and features in Civ VI I know the only way I'm likely to get systems like this is with the modding community - but I'm fearful that the modding community is getting disheartend by the lack of communication and general certainty that Civ VI will become any more moddable than it currently is. Firaxis must be aware that modding has been a conerstone of Civilization games, and one of the major reasons Civ IV and Civ V still have significant staying power is because of the overhaul mods that allowed players to tailor their games to their playing styles. As someone who adores Civilization, and sees so much potationial for Civ VI to be considered the next Civ IV, I'm genuinely concerned that Firaxis is wearing their modding communitys faith thin.