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State of The Empire Term 10

Discussion in 'Team Epsilon' started by Memphus, Jun 23, 2007.

  1. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 181 1210 A.D.

    Save is up
    First update of this Term. There is a screenie of Every City

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Moves S with Maceman

    MaceMan Moves on Same Tile as Maceman to be attacked by Longbow. Barbarian

    Moves SE interturn Avoiding our Units.

    Spoiler :


    GalleonGoes through Sunset and Picks Up Cavalry

    Cavalry Running Towards Sunrise
    Cavalry Jumps on the Galleon
    --------------------------------------------------------------
    Other Units:

    Magellan Going to Sail Around and Scout aloha Other

    City.

    New Screenshot Sent To Piffle, Looks Like Aloha is really bird watching
    Spoiler :


    Columbus Will get Set up in one of the "Fog Busting" Patrols Routes to warn us of an incomming invasion

    --------------------------------------------------------------
    Cities & Workers:

    Capital:Epsilon Eradani
    Starts Settler, Citizen Moved from Plains Forest to Mined Plains Hill
    Gbno1Fan Finishes Road ontop of the Iron
    Spoiler :


    Holy City: Eternal Eye:
    :whipped: Cavalry, Grows Interturn, University in the queue
    No Workers
    Spoiler :


    Immortal Keep
    Finishes Cavalry Starts Cavalry
    No Workers
    Spoiler :


    Port of Mists
    Continues University
    MjM Continues Cottage
    Spoiler :


    Sunset Fortress:
    Starts University
    Kyleran Finishes Jungle Chop
    The Divide Start Chop on jungle hill
    Spoiler :


    Point Defiance
    Continues University
    Civmansam Continues Workshop
    Spoiler :


    Mighty Bulwark:
    Continues New Cavalry
    Kojimanard Continues Watermill
    DaveMcW Moves W W for Jungle Chop
    Spoiler :


    Sunrise Citadel
    Continues University
    Peter Grimes Moves W Continues Workshop
    Spoiler :


    Icy Redoubt
    Continues Galleon, Grows Interturn
    No Workers
    Spoiler :


    Argyle's Watch
    Continues Forge
    Classic HeroContinues Farm
    AgarwaenFinishes Jungle Chop
    Spoiler :


    OverLook Bay
    Continues Forge
    Memphus Begins Cottage (7 turns as has to get rid of Forest)
    Spoiler :


    Scion City
    Continues Barracks, Both Citizen on Farmed Grassland
    Twistlok Moves W Starts Farm
    Fe3333au Moves W Starts Farm
    Azaman333 Moves W Starts Farm
    Spoiler :


    Dune:
    Continues Granary
    General_W Moves E Finishes Farm
    Lost CivantaresFinishes Farm
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +13 Gold per turn.

    Steel 3 Turns To Go (If we can find some money)
    Science Rate Held at 100%, Will had to Drop off next turn


    Send Updated Screenshot of Aloha's Maceman

    Nothing

    Nothing

    Not Much

    ----------------------------------------------------------------
    Quick Links:
     
  2. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 182 1220 A.D.

    Save is up. So I figure While I am gone, The save should come 1 time, So I have posted Orders similar to the way I did last time.

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Moves W To Go to spot for LoS, Barb Longbow Attacks him interturn. Barb Longbow Dies ==>Move W again

    MaceMan Moves E onto Forest Hill to return to Dune. ==> Return to Dune

    MaceMan Moves ontop of Workers ==>Move S with Workers.

    GalleonArrives in Sunrise and has 2 Cavalry on board ==> Stay Put that Innovian Caravel is still
    snooping Around


    Cavalry Loaded onto Galleon

    Cavalry * 2 ==> Send them to Sunrise

    Cho-ku-nu Moved SW for complete LoS on our Western Coast (thanks General_W) ==> Fortify in place

    --------------------------------------------------------------
    Other Units:

    Magellan Going to Sail Around and Scout aloha Other City, Realized nothing he can really see ==> Move 1 Tile South Take a Screenshot, Send to Piffle, then return home.


    Columbus Arrvies in the Fog Busting Zone. ==> Moves S X 4.

    --------------------------------------------------------------
    Cities & Workers:

    Capital:Epsilon Eradani
    Continues Settler ==> Status Quo
    Gbno1Fan Moves S Starts Road ==> Will finish road.

    Holy City: Eternal Eye:
    Overflow :hammers: applied to University ==> This is the most involved City next turn:==> Change Build to Missionary, leaving University in the Queue
    ==> Take citizen from unimproved plains river tile and change to a merchant *Note this is key so we can keep research at %70.

    No Workers

    Immortal Keep
    Continues Cavalry ==> Will Grow interturn, Finish Cavalry Interturn, New Cavalry will automatically be
    started
    No Workers

    Port of Mists
    Continues University ==> Status Quo
    MjM Continues Cottage ==>Move E Begin The last Cottage for PoM

    Sunset Fortress:
    Continues University ==>Status Quo
    Kyleran Start Cottage ==>Continue Cottage
    The Divide Continues Chop on jungle hill ==>Continue Chop

    Point Defiance
    Continues University, Citizen Moved onto Workshop from Ocean ==> Status Quo, Will grow interturn
    Civmansam Finishes Workshop ==> Move S start Workshop

    Mighty Bulwark:
    Continues Cavalry, Grows Interturn ==> Status quo
    Kojimanard Continues Watermill ==> Continues WaterMill
    DaveMcW Begins Jungle Chop ==> Continue Jungle Chop

    Sunrise Citadel
    Continues University ==> Continue University
    Peter Grimes Continues Workshop ==> Continue Workshop

    Icy Redoubt
    Continues Galleon ==> :whipped: Galleon for 1 pop point, Add Library to The queue (After the Galleon)
    No Workers

    Argyle's Watch
    Finishes Forge ==> Start Lighthouse, *Change Citizen from being a Citizen to an Engineer*
    Classic HeroFinishes Farm ==> Move NE Help Agarwean with Farm
    AgarwaenStarts Farm ==> Continue Farm

    OverLook Bay
    Continues Forge ==>Status quo
    Memphus Continues Cottage (6 turns as has to get rid of Forest) ==> Continue Cottage

    Scion City
    Continues Barracks, Both Citizen on Farmed Grassland ==> Status Quo will grow interturn
    Twistlok Moves N Starts Farm ==> Finish the Farm will help from other Workers
    Fe3333au Finishes Farm ==> Move N ontop of Twistlok and Finish Farm
    Azaman333 Finishes Farm ==> Move N ontop of Twistlok and Finish Farm
    *They will then all move SW onto the Road tile and each do the farm for 1 turn. Then 1 worker will take off to connect Sanctuary West with Road, while the otehr 2 stay behind and finish that farm. Then 1 more worker can take off to improve sanctuary west*

    Dune:
    Continues Granary ==> Continue Granary, Cultural Border Will expand interturn
    General_W Moves SE Start Road ==> Well they have exhausted Dave's todo List and the borders are 1 turn away. ==> Let's put in another road ==> Move S Start Road
    Lost CivantaresMoves SE Finishes Road ==>Move S Finish Road.
    ==> Note The MACEMAN MUST move with them

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +13 Gold per turn.

    Steel 2 Turns To Go (If we can find some money, which we can't so)
    Science Rate Held at 100% ==> Drop Science Rate to %70 we will be just barely ok if you remeber to make that Merchat in Holy City.


    Looks Like Our Espionage work changed Piffle Attack Plans. Thier 2 Galleon Stack Returns.

    Nothing

    Nothing, Besides making me angry with those 2 Caravels, Iron will be hooked up next turn I want to get some frigates over there!!!

    Not Much

    ----------------------------------------------------------------
    Quick Links:
     
  3. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    Turn 183

    Science rate reduced to 70%.

    Capital: Iron is connected!
    2 workers begin cottaging the plains forest.
    Barracks added to the build queue after Settler.

    Holy City: Hires an extra merchant, begins Missionary.

    Immortal Keep: Worker begins irrigation chain towards Port Defiance.

    Mighty Bulwark: Working grassland forests for faster growth.

    Icy Redoubt: Whip Galleon, start another Galleon.

    Argyle's Watch: Start Lighthouse.

    Overlook Bay: Added Worker to the build queue. It's growing too fast for a single worker to keep up.

    Dune: Whip Granary, start Forge.
    Workers build a road on the farm, moving into position to farm the wheat next turn.

    Magellen: Returning home
     
  4. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Save is up. Update to Come later :)
     
  5. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 184 1240 A.D.

    Save is up. As Mentioned Before.

    Post #2000 :band:

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Fortifies in Place for LoS

    MaceMan Returning to Dune

    Galleon Fortified in Sunrise
    Galleon Set Sail For Sunrise

    Cavalry * 2 On thier Way to Sunrise.

    **See Department of Defense thread for interesting discussion on Troop Realignment**
    --------------------------------------------------------------
    Other Units:

    Magellan On His Way Home. Should he be LoS for Eastern or Western Coast?

    Columbus Sailing the Fog Busting Course

    --------------------------------------------------------------
    Cities & Workers:

    Capital:Epsilon Eradani
    Finishes Settler interturn, Barracks in Build Queue
    Gbno1Fan Continues Cottage in the Forest
    Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan, these Forest Chops will be quite a ncie boost for Oxford)

    Holy City: Eternal Eye:
    :whipped: Missionary, Grows back population interturn. Citizen had to Stay as Merchant to Allow :science: to stay at 70%. Growth interturn replaced citizen on the mined hill.
    No Workers

    Immortal Keep
    Continues Last Cavalry before Cannons
    Civmansam Continues Irrigation to head towards Port Defiance

    Port of Mists
    Continues University, Grows interturn
    MjM Continues Cottage on plains Tile. This is the last tile we can Cottage (Tundra is no Good) Should he put a Lumbermill in the Tundra with the Forest to the North After?

    Sunset Fortress:
    Continues University
    Kyleran Continues Cottage
    The Divide Finishes Jungle Chop. Cottage, Mine, Windmill? Orders?

    Point Defiance
    Continues University
    No Workers

    Mighty Bulwark:
    Continues Cavalry
    Kojimanard Continues Watermill
    DaveMcW Continues Jungle Chop (Will finish in the middle of next turn allowing other workers to move and not waste a turn)

    Sunrise Citadel
    Continues University
    Peter Grimes Continues Workshop

    Icy Redoubt
    Continues Galleon, Overflow :hammers: we're applied
    No Workers

    Argyle's Watch
    Continues Lighthouse
    Classic HeroFinishes Farm. Orders?
    Agarwaen Finishes Farm. Orders?

    OverLook Bay
    Continues Forge, Grows Interturn. :whipped: forge next turn?
    Memphus Continues Cottage (4 turns as has to get rid of Forest)

    Scion City
    Continues Barracks
    Twistlok Finishes Farm Orders?
    Azaman333 Finishes Farm Orders?

    Dune:
    Continues Forge, Grows interturn
    General_W Start Irrigation on the Wheat
    Lost CivantaresMoves SE

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +13 Gold per turn.

    Steel 1 Turns To Go
    :science: Rate Held at 70%


    Piffle Takes the Aloha City of Ciao. The Have a Frigate Already!! They Discover Replaceable parts, I expect to see it when we open the save next turn.
    Spoiler :


    Nothing

    Nothing

    Piffle is owning them.

    ----------------------------------------------------------------
    Quick Links:
     
  6. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Save is up Update to come later.

    Couple of big things:

    1. Innovia completed the Taj Mahal. Thier GNP is now higher than ours :eek:

    2. Piffle didn't trade us replaceable parts :eek: What gives? Anyways I offered it to us in game, so if they decline then we'll what happens...I hope they just accept. But more so to that effect I think we should wait to trade Steel for Rifling to finish the deal we had with them :)
     
  7. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 185 1250 A.D.

    Save is up. As Mentioned Before.

    --------------------------------------------------------------
    Military


    Galleon Set Sail For Sunrise

    Cavalry * 1 On thier Way to Sunrise.

    **See Department of Defense thread for interesting discussion on Troop Realignment**
    --------------------------------------------------------------
    Other Units:

    Magellan On His Way Home. Should he be LoS for Eastern or Western Coast? I think he Should Stay Western to Keep an Eye on Piffle and thier invasion.

    Columbus Sailing the Fog Busting Course

    --------------------------------------------------------------
    Cities & Workers:

    Capital:Epsilon Eradani
    Changes build from Barracks to Settler
    Gbno1Fan Continues Cottage in the Forest
    Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

    Holy City: Eternal Eye:
    Overflow :hammers: applied to University (can now be :whipped:)
    No Workers

    Immortal Keep
    Continues Last Cavalry before Cannons
    Civmansam Continues Irrigation as we didn't received replaceable parts yet :(

    Port of Mists
    Continues University (1 turn to go)
    MjM Continues Cottage on plains Tile.

    Sunset Fortress:
    Continues University (can be :whipped:)
    Kyleran Finishes Cottage
    The Divide Starts Mine (If you would rather a windmill please let me know)

    Point Defiance
    Continues University (Can be :whipped:)
    No Workers

    Mighty Bulwark:
    Continues Cavalry, Finish Cavalry before building Iron Works? Grows Interturn
    Kojimanard Continues Watermill
    DaveMcW Finishes Jungle Chop
    Classic HeroMoves NE Begins Watermill Cancells orders Can Move NW Next turn ro complete Watermill with Koji
    Agarwaen Moves NE Begins Watermill Cancells orders Can Move NW Next turn ro complete Watermill with Koji

    Sunrise Citadel
    Continues University (Can be :whipped:), Citizen moved from Ocean to Workshop
    Peter Grimes Finishes Workshop

    Icy Redoubt
    Continues Galleon
    No Workers

    Argyle's Watch
    Continues Lighthouse
    Classic HeroMoves NE to MB
    Agarwaen Moves NE to MB

    OverLook Bay
    Continues Forge, no :whipped: this turn
    Memphus Continues Cottage (3 turns as has to get rid of Forest)

    Scion City
    Continues Barracks
    Twistlok Moves SW begins Farm
    Azaman333 Moves SW begins Farm

    Dune:
    Continues Forge
    General_W Continues Irrigation on the Wheat
    Lost CivantaresContinues Irrigation on the Wheat

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +13 Gold per turn.

    Steel Discvoered interturn
    :science: Rate reduced to 10% to Finish Steel. To go to 0% next turn.

    Doesn't Trade us Replaceable Parts. I demand it in game (for our map)

    Nothing

    The complete the Taj Mahal

    Not Much

    ----------------------------------------------------------------
    Quick Links:
     
  8. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 186 1260 A.D.

    Save is up.

    --------------------------------------------------------------
    Military

    Galleon Set Sail For Sunrise

    Cavalry * 1 On thier Way to Sunrise.

    Pokey The 1st & 2nd Leave Sunset To split up

    --------------------------------------------------------------
    Other Units:

    MagellanKeeping an eye out.

    Columbus Sailing the Fog Busting Course

    --------------------------------------------------------------
    Cities & Workers:

    Capital:Epsilon Eradani
    Continues Settler
    Gbno1Fan Continues Cottage in the Forest
    Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

    Holy City: Eternal Eye:
    Continues University (to be :whipped: next turn so didn't change build to a Missionary)
    No Workers

    Immortal Keep
    Finishes Last Cavalry before Cannons (First one due in 2 turns)
    Civmansam Stops Irrigation Moves to IK Western Forest for a Lumbermill

    Port of Mists
    Completes University , no Build Orders
    MjM Finishes Cottage on plains Tile. No Orders

    Sunset Fortress:
    Continues University (to be :whipped: next turn)
    Kyleran Moves SE for jungle Chop
    The Divide Continues Mine

    Point Defiance
    Continues University (to be :whipped: next turn)
    No Workers

    Mighty Bulwark:
    Finishes Cavalry, Iron Works In the Queue (27 Turns), Citizen moved from Hill to Watermill to encourage growth.
    Kojimanard Finishes Watermill
    DaveMcW Moves NW Finishes Watermill With Koji
    Classic HeroContinues WaterMill
    Agarwaen Continues Watermill

    Sunrise Citadel
    :whipped: University, Drydock added to queue (6 Turns)
    Peter Grimes Moves to the N of Sunrise Starts Jungle Chop

    Icy Redoubt
    Continues Galleon, Can be :whipped: next turn for 1 pop
    No Workers

    Argyle's Watch
    Continues Lighthouse
    No Workers

    OverLook Bay
    :whipped: Forge, Worker In Queue, Governor does weird tile move interturn
    Memphus Continues Cottage (2 turns as has to get rid of Forest)

    Scion City
    Continues Barracks, Grows Interturn
    Twistlok Continues Farm
    Azaman333 Continues Farm

    Dune:
    Continues Forge
    General_W Finishes Irrigation on the Wheat
    Lost CivantaresMoves ontop of the Spices starts Plantation

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +13 Gold per turn.

    Scientific Method Begun.
    Research @ 0%.


    Trade comes through (i.e. we get replaceable parts), we Offer Steel per foreign office Orders.

    they now have 2 gold

    Seems they caught up real fast with tech? Did I miss something here??

    Begging for our help

    ----------------------------------------------------------------
    Quick Links:
     
  9. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 187 1270 A.D.

    Save is up.

    --------------------------------------------------------------
    Military

    Galleon Set Sail For Sunrise

    Pokey The 1st & 2nd One Fortifies in Mighty B, Other heads toWards IK

    Catapult *1 Leaves Mighty B to Jump on Galleon

    Galleon & 3 Catas Leave Sunrise for the secret spot

    Cavalry * 1 Moves into a Tri City Defensive postion for our WEst Coast.

    --------------------------------------------------------------
    Other Units:

    MagellanKeeping an eye out. Piffle Is jsut stacked here versus Aloha.

    Columbus Sailing the Fog Busting Course

    --------------------------------------------------------------
    Cities & Workers:

    Capital: Epsilon Eradani
    Finishes Settler, Auto Governor changed from Scientist to a Engineer interturn. Yeah we can Build OXFORD!!
    Gbno1Fan Continues Cottage in the Forest
    Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

    Holy City: Eternal Eye:
    :whipped: University market Added to queue for Overflow, to be rushed by two :whipped: missionaries?
    No Workers

    Immortal Keep
    Starts Cannon 1
    Civmansam Starts Lumbermill

    Port of Mists
    Starts Lighthouse
    MjM Moves onto the Forested Hill near Scion City. ORDERS?? Lumbermill or Mine??

    Sunset Fortress:
    :whipped: University. Drydock Added to Queue
    Kyleran Starts Jungle Chop
    The Divide Continues Mine

    Point Defiance
    :whipped: university, Workboat in Queue
    No Workers

    Mighty Bulwark:
    Starts Iron Works, Citizen moved to newly Finished Watermill
    Kojimanard Moves SE Finishes WaterMill
    DaveMcW Moves SE Finishes WaterMill
    Classic HeroFinishes WaterMill
    Agarwaen Finishes Watermill
    These 4 Workers are all on the same tile. Next Up Lumbermill.

    Sunrise Citadel
    Continues Drydock
    Peter Grimes Continues Jungle Chop

    Icy Redoubt
    :whipped: Galleon, Galleon next.
    No Workers

    Argyle's Watch
    Continues Lighthouse, grows interturn
    No Workers

    OverLook Bay
    starts Worker (2 Turns) Citizen reajusted to manimize worker time.
    Memphus Finishes Cottage.

    Scion City
    Continues Barracks, Grows Interturn
    Twistlok Finishes Farm
    Azaman333 Moves SW Starts Farm. Cancels Order. Can he go to Sanctuary West? (Road there then improve??)
    MjM Moves onto the Forested Hill near Scion City. ORDERS?? Lumbermill or Mine??

    Dune:
    Continues Forge
    General_W Moves to Plantation, continues Plantation
    Lost CivantaresContinues Plantation


    Sanctuary West
    FOUNDED!!! Starts Granary
    No Workers

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +13 Gold per turn.

    Scientific Method Begun.
    Research @ 0%., next turn will put us over the 1200 :gold: mark and thus allow us to upgrade our 6 catapults to Cannons. (And leaving 28 :gold: left over)


    They have one strong fleet off Aloha's East Coast

    Not Much

    Seems they caught up real fast with tech? Did I miss something here??

    Begging for our help

    ----------------------------------------------------------------
    Quick Links:
     
  10. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 188 1280 A.D.

    Save is up.

    --------------------------------------------------------------
    Military

    Galleon *2 Set Sail For Sunrise

    Pokey The 2nd heads towards IK

    Catapult *1 Leaves Mighty B to Jump on Galleon

    Galleon & 3 Catas Leave Sunrise for the secret spot, They Unload

    --------------------------------------------------------------
    Other Units:

    MagellanKeeping an eye out. Piffle Is jsut stacked here versus Aloha.

    Columbus Sailing the Fog Busting Course

    --------------------------------------------------------------
    Cities & Workers:

    Capital: Epsilon Eradani
    Starts Oxford
    Gbno1Fan Continues Cottage in the Forest
    Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

    Holy City: Eternal Eye:
    Overflow :hammers: Applied to Market, to switch to Missionary next turn. Grows Interturn
    No Workers

    Immortal Keep
    Finishes Cannon 1, starts Cannon
    Civmansam Scontinues Lumbermill

    Port of Mists
    Continues Lighthouse

    Sunset Fortress:
    Starts Drydock
    Kyleran Continues Jungle Chop
    The Divide Finishes Mine

    Point Defiance
    Starts & Finishes Workboat Interturn, Grows Interturn
    No Workers

    Mighty Bulwark:
    Continues Iron Works, Grows Interturn
    Kojimanard Moves E S Starts LumberMill
    DaveMcW Moves E S Starts LumberMill
    Classic HeroMoves E S Starts LumberMill
    Agarwaen Moves E S Starts LumberMill
    These 4 Workers are all on the same tile.

    Sunrise Citadel
    Continues Drydock
    Peter Grimes Continues Jungle Chop

    Icy Redoubt
    Starts Galleon
    No Workers

    Argyle's Watch
    Continues Lighthouse
    No Workers

    OverLook Bay
    Finishes Worker
    Memphus Moves SW starts Cottage.

    Scion City
    Continues Barracks, Grows Interturn
    Twistlok Moves SW Continues Farm
    Azaman333 Run towards Sanctuary, Starts Road Cancells orders.
    MjM Starts Forest Chop.

    Dune:
    Continues Forge
    General_W Finishes Plantation
    Lost CivantaresFinishes Plantation


    Sanctuary West
    Continues Granary
    Azaman333 Run towards Sanctuary, Starts Road Cancells orders.

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +14 Gold per turn.

    Scientific Method Begun.
    Research @ 0%., we are at 1230 :gold: mark and thus allow us to upgrade our 6 catapults to Cannons. (And leaving 30 :gold: left over) Can we turn Research back on now??


    They take out Another Aloha City.

    Not Much

    Seems they caught up real fast with tech? Did I miss something here??

    Begging for our help

    ----------------------------------------------------------------
    Quick Links:
     
  11. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Save is up. Update Later :)
     
  12. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 189 1290 A.D.

    Save is up.

    --------------------------------------------------------------
    Military

    Galleon *2 Set Sail For Sunrise

    Pokey The 2nd hgets toeads towards IK

    Catapult *1 Leaves Mighty B to Jump on Galleon

    Galleon & 3 2 more Cats & 1 Cavalry unload
    --------------------------------------------------------------
    Other Units:

    MagellanKeeping an eye out. Piffle Is jsut stacked here versus Aloha.

    Columbus Sailing the Fog Busting Course

    --------------------------------------------------------------
    Cities & Workers:

    Capital: Epsilon Eradani
    Continues Oxford
    Gbno1Fan Continues Cottage in the Forest
    Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

    Holy City: Eternal Eye:
    Build Switched to Missionary Grows Interturn
    No Workers

    Immortal Keep
    Continues Cannon
    Civmansam continues Lumbermill

    Port of Mists
    Continues Lighthouse, Grows interturn

    Sunset Fortress:
    Continues Drydock
    Kyleran Continues Jungle Chop
    The Divide Run to the South of SF for a Cottage & Road

    Point Defiance
    Starts Drydock
    No Workers

    Mighty Bulwark:
    Continues Iron Works
    Kojimanard Finishes LumberMill
    DaveMcW Finishes LumberMill
    Classic HeroFinishes LumberMill
    Agarwaen Finishes LumberMill
    These 4 Workers are all on the same tile. How should they move next turn? 2 & 2 to minimize turn loss? Or send them all to a seperate tile?

    Sunrise Citadel
    Continues Drydock
    Peter Grimes Finishes Jungle Chop

    Icy Redoubt
    Continues Galleon
    No Workers

    Argyle's Watch
    Continues Lighthouse
    No Workers

    OverLook Bay
    Starts Library
    Memphus Continues Cottage.
    New Worker Starts Farm 1 Tile NW of Overlook

    Scion City
    Continues Barracks, Grows Interturn, Citizen on the Horses
    Twistlok Cancells order runs to Sanctuary for a road
    MjM Continues Forest Chop.

    Dune:
    Continues Forge
    General_W Moves E for a Mine
    Lost CivantaresMoves N N N for a mine


    Sanctuary West
    Continues Granary
    Azaman333 Moves NW starts road
    Twistlok Finishes Road

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +14 Gold per turn.

    Scientific Method Begun.
    Research @ 60% But to go back to 0 next turn.

    Not Much.

    Not Much

    Seems they caught up real fast with tech? Did I miss something here??

    Begging for our help

    ----------------------------------------------------------------
    Quick Links:
     
  13. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 181-189

    1210 - 1290 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength


    Foreign Headline News:
    • 9 Turn Update! (Sans pictures this time, sorry!)
    • Piffle captures two Alohan towns… Ciao (in 1230), and Allegra (in 1280). Allegra is burned to the ground. Fate of Ciao currently unknown…
    • Innovia founds a new town… "South'n Comfort"
    • Innovia learns the secret of Education
    • Innovia trades Printing Press (which they got from Loco on turn 180) to Aloha for Gunpowder
    • Innovia has sparked a Golden Age! – Started 1250 AD / Turn 185.
    • Loco births the Great Scientist, "Aryabhata" in the city of Short Line.
    • Through rushing and lost cities, Aloha has managed to bleed another 6 points despite their technology gain.

    Score Tracker – 9 Turns
    1) Epsilon – Leader (Huang) = 1573 (+139)
    2) Piffle - Pifflenatress (Elizabeth) = 1296 (+80)
    3) Innovia - Saggioun the Wise (Saladin) = 1241 (+110)
    4) Aloha – Chief Aloha (Catherine) = 1042 (-6)
    5) Loco - King Kong (Gandhi) = 1028 (+81)

    The Known World

    Next time, sorry! :sad:

    Spoiler International Relations Report :

    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + Military Tradition
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.
    • We pledge 6 Cavalry and 2 Galleon’s to Piffle’s war with Aloha.
    • Pledge reduced to 4 Cavalry and 1 Galleon in exchange for free Iron till war with Aloha/Innovia is over - Now all delivered.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • Phooey
    • Zapotec


    Technology to Trade: none
    Missing Technology: None

    Gold to Trade: 147 (+0gpt)

    Resources to Trade: Crab, Gold
    Missing Resources: Banana, Cow, Spice (2)

    Active Trades: Piffle Corn & Wine & Wheat for Epsilon Rice & Gems & Clams / Iron and Whale to Piffle for free, for the war.

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Despotism / Legal: Bureaucracy/ Labor: Slavery / Economy: Mercantilism / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Abandoned on turn 157
    • Now on a trade-by-trade basis

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O – Destroyed in 1020AD (t162) by Innovia
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)
    • New B&O



    Technology to Trade: none
    Missing Technology: Engineering (1000), Education (1800), Liberalism (1400), Economics (1400), Military Tradition (2000), Replaceable Parts (1800), Chemistry (1800), Steel (2800) ???Forgot to check ???

    Gold to Trade: 145 (+0gpt)

    Resources to Trade: Crab, Gold
    Missing Resources: Iron, Horses, Banana, Rice (2), Sheep, Gems (3), Ivory, Whales

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Serfdom / Economy: Mercantilism / Religion: Organized Religion


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport
    • Weaverville
    • Suth'n Comfort


    Technology to Trade: none
    Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

    Gold to Trade: 22 (+2gpt)

    Resources to Trade: Marble, Incense, Sugar
    Missing Resources: Iron, Horses, Gems (3), Ivory

    Active Trades: Innovia Silks for Epsilon Whale



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Slavery / Economy: Mercantilism / Religion: Theocracy


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej Taken by Piffle in 1150 AD (t175)
    • Kia Ora Burned by Piffle in 1120 AD (t172)
    • Privet
    • Guten Tag
    • Ciao Taken by Piffle in 1230 AD (t183)
    • Konnichi wa
    • Terve
    • AllegraTaken and Razed by Piffle in 1280 AD (t188)
    • Shalom


    Technology to Trade: Divine Right (1200)
    Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Education (1800), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

    Gold to Trade: 88 (+0)

    Resources to Trade: Furs, Incense
    Missing Resources: Iron, Banana, Cow, Sheep, Whales, Gems (3), Ivory, Spices (2)

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice & Gems & Clams for Piffle’s Corn & Wines & Wheat (and giving them Iron and Whales)
    * Epsilon – Trading our Whales for Innovia's Silk

    * Innoviais trading Silk for Piffle's Fish
    * Innovia is trading Silk & Sugar for Aloha's Dyes and Cows
    * Innovia is trading Pigs & Sugar for Loco's Corn & Crab & Deer

    * Alohais trading Cows and Dyes for Loco's Deer and Gold

    :strength: Foreign Treaty/Diplomacy Status:

    Epsilon Details:
    With Piffle: Alliance (till we're the last 2 teams)
    With Innovia: Semi-Hostile
    With Loco: Think we're friendly, but actually Our military Target
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)

    WARs:
    Piffle vs. Aloha – started: 1110 AD (t171)
    Innovia vs Loco – started: 1010 AD (t161) ended: 1130 AD (t173)

    Alliances:
    Aloha and Innovia - cooperating at a low level – Innovia supplying free units to Aloha?
    Epsilon and Piffle – cooperating very closely
    Aloha and Loco – at least one very big trade


    From the desk of the CFM (Chief Foreign Minister):
    • Innovia is really playing smart with their trades!
    • Let's hope that Loco uses their new great scientist to build another Academy for us :evil:
    • Sorry this update has a few holes in it… it's been a while since I did one, and I only had limited time this morning. Hope what IS here helps to fill in some gaps for people that haven't been opening the save and following closely.

    Respond to this update or talk about Diplomacy in general:
    **HERE**

     
  14. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Save is up. Update to come later.

    Biggest NEWS: Loco gets Constituiton :eek: ...do we want to entertain a trade for it? To Maybe throw them off?
     
  15. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 190 1300 A.D.

    Save is up. As mentioned before.

    --------------------------------------------------------------
    Military

    Galleon *2 Set Sail For Sunrise, 1 With a Catapult

    Pokey The 2nd Fortifies in IK

    Catapult *1 Riding Galleon

    Galleon Heads Back To Sunrise

    Catapult *3 Fortify in Hiding Place

    --------------------------------------------------------------
    Other Units:

    MagellanHeading to The East for LoS versus Innovia

    Columbus Sailing the Fog Busting Course on the East.

    --------------------------------------------------------------
    Cities & Workers:

    Capital: Epsilon Eradani
    Continues Oxford
    Gbno1Fan Finishes Cottage.
    Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

    Holy City: Eternal Eye:
    :whipped: Missionary, Overflow will go to market
    No Workers

    Immortal Keep
    Finishes Cannon, Starts New Cannon Grows interturn
    Civmansam continues Lumbermill

    Port of Mists
    Finishes Lighthouse

    Sunset Fortress:
    Continues Drydock
    Kyleran Finishes Jungle Chop
    The Divide Starts Road

    Point Defiance
    Continues Drydock
    No Workers

    Mighty Bulwark:
    Continues Iron Works
    Kojimanard Runs For Watermill
    DaveMcW Runs For Watermill
    Classic HeroRuns for LumberMill
    Agarwaen Runs for LumberMill
    2 Groups of 2 workers now to minizmize turn loss (we save 2 worker turns this way)

    Sunrise Citadel
    Continues Drydock
    Peter Grimes Starts Workshop

    Icy Redoubt
    Continues Galleon, Grows interturn
    No Workers

    Argyle's Watch
    Continues Lighthouse
    No Workers

    OverLook Bay
    Continues Library
    Memphus Continues Cottage.
    New Worker Continues Farm

    Scion City
    Finishes Baracks, Starts Cannon
    MjM Finishes Forest Chop, Mine Next.

    Dune:
    Continues Forge, Grows interturn
    General_W Starts Mine
    Lost CivantaresStarts Mine


    Sanctuary West
    Continues Granary
    Azaman333 Finishes Road
    Twistlok Moves to the SW of Sanctuary, Starts Road

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +14 Gold per turn.

    Scientific Method Begun.
    Research @ 0.

    Not Much.

    They Discover Representation?!?! :eek:

    Not Much

    Begging for our help

    ----------------------------------------------------------------
    Quick Links:
     
  16. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 190

    1300 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength


    Foreign Headline News:
    • Innovia's Golden Age was sparked by the Taj Mahal! – Built 1250 AD / Turn 185.
    • Innovia builds new town of "Powderton"
    • Piffle births the Great Merchant, "Zhang Qian" in the city of Balderdash.
    • Loco discovers the secret of Constitution!
    • Loco founds a new city for us… "Bombay"
    • Aloha discovers the secret of Engineering!


    Score Tracker
    1) Epsilon – Leader (Huang) = 1590 (+17)
    2) Piffle - Pifflenatress (Elizabeth) = 1306 (+10)
    3) Innovia - Saggioun the Wise (Saladin) = 1244 (+3)
    4) Aloha – Chief Aloha (Catherine) = 1076 (+34)
    5) Loco - King Kong (Gandhi) = 1059 (+31)

    The Known World


    Spoiler International Relations Report :

    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + Military Tradition
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.
    • We pledge 6 Cavalry and 2 Galleon’s to Piffle’s war with Aloha.
    • Pledge reduced to 4 Cavalry and 1 Galleon in exchange for free Iron till war with Aloha/Innovia is over - Now all delivered.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • Phooey
    • Zapotec


    Technology to Trade: none
    Missing Technology: None

    Gold to Trade: 131 (+0gpt)

    Resources to Trade: Crab, Gold
    Missing Resources: Banana, Cow, Spice (2)

    Active Trades: Piffle Corn & Wine & Wheat for Epsilon Rice & Gems & Clams / Iron and Whale to Piffle for free, for the war.

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Despotism / Legal: Bureaucracy/ Labor: Slavery / Economy: Mercantilism / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Abandoned on turn 157
    • Now on a trade-by-trade basis

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O – Destroyed in 1020AD (t162) by Innovia
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)
    • New B&O
    • Bombay



    Technology to Trade: Constitution (2000)
    Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

    Gold to Trade: 142 (-3gpt)

    Resources to Trade: Crab, Gold
    Missing Resources: Iron, Horses, Banana, Rice (2), Sugar, Gems (3), Ivory, Whales

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Serfdom / Economy: Mercantilism / Religion: Organized Religion


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport
    • Weaverville
    • Suth'n Comfort
    • Powderton


    Technology to Trade: none
    Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

    Gold to Trade: 315 (+267gpt)

    Resources to Trade: Marble, Incense, Sugar
    Missing Resources: Iron, Wheat, Gems (3), Ivory, Spices (2)

    Active Trades: Innovia Silks for Epsilon Whale



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Slavery / Economy: Mercantilism / Religion: Theocracy


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej Taken by Piffle in 1150 AD (t175), presumed razed.
    • Kia Ora Taken and Burned by Piffle in 1120 AD (t172)
    • Privet
    • Guten Tag
    • Ciao Taken by Piffle in 1230 AD (t183), presumed razed.
    • Konnichi wa
    • Terve
    • AllegraTaken and Razed by Piffle in 1280 AD (t188)
    • Shalom


    Technology to Trade: Divine Right (1200)
    Missing Technology: Liberalism (1400), Economics (1400), Education (1800), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

    Gold to Trade: 15 (-73)

    Resources to Trade: Furs, Incense
    Missing Resources: Iron, Banana, Cow, Sheep, Whales, Gems (3), Ivory, Spices (2), Whales

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice & Gems & Clams for Piffle’s Corn & Wines & Wheat (and giving them Iron and Whales)
    * Epsilon – Trading our Whales for Innovia's Silk

    * Innoviais trading Silk for Piffle's Fish
    * Innovia is trading Silk & Sugar for Aloha's Dyes and Cows
    * Innovia is trading Pigs & Sugar for Loco's Corn & Crab & Deer

    * Alohais trading Cows and Dyes for Loco's Deer and Gold

    :strength: Foreign Treaty/Diplomacy Status:

    Epsilon Details:
    With Piffle: Alliance (till we're the last 2 teams)
    With Innovia: Semi-Hostile
    With Loco: Think we're friendly, but actually Our military Target
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)

    WARs:
    Piffle vs. Aloha – started: 1110 AD (t171)
    Innovia vs Loco – started: 1010 AD (t161) ended: 1130 AD (t173)

    Alliances:
    Aloha and Innovia - cooperating at a low level – Innovia supplying free units to Aloha?
    Epsilon and Piffle – cooperating very closely
    Aloha and Loco – at least one very big trade


    From the desk of the CFM (Chief Foreign Minister):
    • I somehow forgot that it was the Taj Mahal that sparked Innovia's golden age in my last update. So it's noted here, even though it's old news.

    Respond to this update or talk about Diplomacy in general:
    **HERE**

     
  17. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 191 1310 A.D.

    Save is up. Last Night

    --------------------------------------------------------------
    Military

    Stack of Units Move 1 Tile south onto the road.

    --------------------------------------------------------------
    Other Units:

    MagellanHeading to The East for LoS versus Innovia

    Columbus Sailing the Fog Busting Course on the East.

    --------------------------------------------------------------
    Cities & Workers:

    Capital: Epsilon Eradani
    Continues Oxford, Citizen moved to plains cottage.
    Gbno1Fan Joins Civmansam for the lumbermill. (He was going to waste his turn running anyways) now they will finish the lumbermill 1 turn sooner, at which point 1 person can move S to start the watermill
    Fe3333au Finishes Cottage

    Holy City: Eternal Eye:
    Overflow :hammers: applied to market
    No Workers

    Immortal Keep
    Continues Cannon, Moved citizen to forest from irrigated grassland.
    Civmansam continues Lumbermill
    Gbno1Fan Joins Civmansam for the lumbermill.

    Port of Mists
    Finishes Lighthouse, Market Added to Queue

    Sunset Fortress:
    Continues Drydock
    Kyleran Starts Cottage
    The Divide Finishes Road

    Point Defiance
    Continues Drydock, grows interturn, is now at :) cap.
    No Workers

    Mighty Bulwark:
    Continues Iron Works
    Kojimanard Starts Jungle Chop
    DaveMcW Starts Jungle Chop
    Classic HeroStarts Lumbermill
    AgarwaenStarts Lumbermill

    Sunrise Citadel
    Continues Drydock, Frigate Added to Build queue
    Peter Grimes Continues Workshop

    Icy Redoubt
    :whipped: Galleon, grows interturn, Galleon in the queue
    No Workers

    Argyle's Watch
    Stats Drydock.
    No Workers

    OverLook Bay
    Continues Library
    Memphus Finishes Cottage.
    New Worker Continues Farm

    Scion City
    Continues Cannon
    MjM Starts Mine

    Dune:
    Continues Forge
    General_W Continues Mine
    Lost CivantaresContinues Mine


    Sanctuary West
    Continues Granary
    Azaman333 Starts Irrigation
    Twistlok Finishes Road

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +14 Gold per turn.

    Scientific Method Begun.
    Research @ 0.

    We Give them 250 :gold: to get their research going.

    Not much

    Our Caravel Spots thier newly founded town.

    Begging for our help

    ----------------------------------------------------------------
    Quick Links:
     
  18. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 191

    1310 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength


    Foreign Headline News:
    • Epsilon inaugurates the 1600 point club! Piffle, a distant second, is still adjusting to their new membership in the 1300 point club.
    • Innovia continues to operate at 0% science (+289 gpt)
    • A pretty quiet turn after the busy last turn.

    Score Tracker
    1) Epsilon – Leader (Huang) = 1601 (+11)
    2) Piffle - Pifflenatress (Elizabeth) = 1310 (+4)
    3) Innovia - Saggioun the Wise (Saladin) = 1251 (+7)
    4) Aloha – Chief Aloha (Catherine) = 1083 (+7)
    5) Loco - King Kong (Gandhi) = 1059 (+0)

    The Known World


    Spoiler International Relations Report :

    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + Military Tradition
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.
    • We pledge 6 Cavalry and 2 Galleon’s to Piffle’s war with Aloha.
    • Pledge reduced to 4 Cavalry and 1 Galleon in exchange for free Iron till war with Aloha/Innovia is over - Now all delivered.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • Phooey
    • Zapotec


    Technology to Trade: none
    Missing Technology: None

    Gold to Trade: 56 (+0gpt)

    Resources to Trade: Crab, Gold
    Missing Resources: Banana, Cow, Spice (2)

    Active Trades: Piffle Corn & Wine & Wheat for Epsilon Rice & Gems & Clams / Iron and Whale to Piffle for free, for the war.

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Despotism / Legal: Bureaucracy/ Labor: Slavery / Economy: Mercantilism / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Abandoned on turn 157
    • Now on a trade-by-trade basis

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O – Destroyed in 1020AD (t162) by Innovia
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)
    • New B&O
    • Bombay



    Technology to Trade: Constitution (2000)
    Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

    Gold to Trade: 139 (-3gpt)

    Resources to Trade: Crab, Gold
    Missing Resources: Iron, Horses, Banana, Rice (2), Sugar, Gems (3), Ivory, Whales

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Serfdom / Economy: Mercantilism / Religion: Organized Religion


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport
    • Weaverville
    • Suth'n Comfort
    • Powderton


    Technology to Trade: none
    Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

    Gold to Trade: 370 (+289gpt)

    Resources to Trade: Marble, Incense, Sugar
    Missing Resources: Iron, Wheat, Gems (3), Ivory, Spices (2)

    Active Trades: Innovia Silks for Epsilon Whale



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Slavery / Economy: Mercantilism / Religion: Theocracy


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej Taken by Piffle in 1150 AD (t175), presumed razed.
    • Kia Ora Taken and Burned by Piffle in 1120 AD (t172)
    • Privet
    • Guten Tag
    • Ciao Taken by Piffle in 1230 AD (t183), presumed razed.
    • Konnichi wa
    • Terve
    • AllegraTaken and Razed by Piffle in 1280 AD (t188)
    • Shalom


    Technology to Trade: Divine Right (1200)
    Missing Technology: Liberalism (1400), Economics (1400), Education (1800), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

    Gold to Trade: 21 (+6)

    Resources to Trade: Furs, Incense
    Missing Resources: Iron, Banana, Cow, Sheep, Whales, Gems (3), Ivory, Spices (2), Whales

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice & Gems & Clams for Piffle’s Corn & Wines & Wheat (and giving them Iron and Whales)
    * Epsilon – Trading our Whales for Innovia's Silk

    * Innoviais trading Silk for Piffle's Fish
    * Innovia is trading Silk & Sugar for Aloha's Dyes and Cows
    * Innovia is trading Pigs & Sugar for Loco's Corn & Crab & Deer

    * Alohais trading Cows and Dyes for Loco's Deer and Gold

    :strength: Foreign Treaty/Diplomacy Status:

    Epsilon Details:
    With Piffle: Alliance (till we're the last 2 teams)
    With Innovia: Semi-Hostile
    With Loco: Think we're friendly, but actually Our military Target
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)

    WARs:
    Piffle vs. Aloha – started: 1110 AD (t171)
    Innovia vs Loco – started: 1010 AD (t161) ended: 1130 AD (t173)

    Alliances:
    Aloha and Innovia - cooperating at a low level – Innovia supplying free units to Aloha?
    Epsilon and Piffle – cooperating very closely
    Aloha and Loco – at least one very big trade


    From the desk of the CFM (Chief Foreign Minister):
    • Really a pretty quiet turn – sorry for the delay in getting this update posted.

    Respond to this update or talk about Diplomacy in general:
    **HERE**

     
  19. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Save is up :)
     
  20. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 192 1320 A.D.

    Save is up.

    --------------------------------------------------------------
    Military

    Stack of Units Move 1 Tile SE

    Other various Military Units Advancing towards Loco



    --------------------------------------------------------------
    Other Units:

    MagellanHeading to The East for LoS versus Innovia

    Columbus Sailing the Fog Busting Course on the East.

    --------------------------------------------------------------
    Cities & Workers:

    Capital: Epsilon Eradani
    Continues Oxford
    Fe3333au Running for the two workshop improvements.

    Holy City: Eternal Eye:
    Build Changed to Missionary, Grows interturn
    No Workers

    Immortal Keep
    Finishes Cannon, starts cannon
    Civmansam continues Lumbermill
    Gbno1Fan Continues Lumbermill

    Port of Mists
    Starts Market

    Sunset Fortress:
    Continues Drydock
    Kyleran Continues Cottage
    The DivideStarts Jungle Chop

    Point Defiance
    Continues Drydock
    No Workers

    Mighty Bulwark:
    Continues Iron Works
    Kojimanard Finishes Jungle Chop
    DaveMcW Finishes Jungle Chop
    Classic HeroContinues Lumbermill
    AgarwaenContinues Lumbermill

    Sunrise Citadel
    Finishes Drydock, Frigate in 4 :evil:, Borders Expand Interturn
    Peter Grimes Continues Workshop

    Icy Redoubt
    Starts Galleon
    No Workers

    Argyle's Watch
    Continues Drydock.
    No Workers

    OverLook Bay
    Continues Library, Citizen moved onto farm. Grows interturn
    Memphus Moves to Finish Farm
    New Worker Finishes Farm

    Scion City
    Continues Cannon, Grows interturn
    MjM Continues Mine

    Dune:
    Continues Forge, Grows interturn
    General_W Continues Mine
    Lost CivantaresContinues Mine


    Sanctuary West
    Continues Granary
    Azaman333 Continues Irrigation
    Twistlok Moves S starts Road

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +14 Gold per turn.

    Scientific Method Begun.
    Research @ 0.

    They Accept

    Not much

    The obtain Constitution for Loco

    Begging for our help

    ----------------------------------------------------------------
    Quick Links:
     

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