State of The Empire Term 10

Memphus

Deity
Joined
Mar 23, 2005
Messages
5,233
Location
Canada
Turn 181 1210 A.D.

Save is up
First update of this Term. There is a screenie of Every City

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Military

Mysterious Margay (Axeman): Moves S with Maceman

MaceMan Moves on Same Tile as Maceman to be attacked by Longbow. Barbarian

Moves SE interturn Avoiding our Units.

Spoiler :


GalleonGoes through Sunset and Picks Up Cavalry

Cavalry Running Towards Sunrise
Cavalry Jumps on the Galleon
--------------------------------------------------------------
Other Units:

Magellan Going to Sail Around and Scout aloha Other

City.

New Screenshot Sent To Piffle, Looks Like Aloha is really bird watching
Spoiler :


Columbus Will get Set up in one of the "Fog Busting" Patrols Routes to warn us of an incomming invasion

--------------------------------------------------------------
Cities & Workers:

Capital:Epsilon Eradani
Starts Settler, Citizen Moved from Plains Forest to Mined Plains Hill
Gbno1Fan Finishes Road ontop of the Iron
Spoiler :


Holy City: Eternal Eye:
:whipped: Cavalry, Grows Interturn, University in the queue
No Workers
Spoiler :


Immortal Keep
Finishes Cavalry Starts Cavalry
No Workers
Spoiler :


Port of Mists
Continues University
MjM Continues Cottage
Spoiler :


Sunset Fortress:
Starts University
Kyleran Finishes Jungle Chop
The Divide Start Chop on jungle hill
Spoiler :


Point Defiance
Continues University
Civmansam Continues Workshop
Spoiler :


Mighty Bulwark:
Continues New Cavalry
Kojimanard Continues Watermill
DaveMcW Moves W W for Jungle Chop
Spoiler :


Sunrise Citadel
Continues University
Peter Grimes Moves W Continues Workshop
Spoiler :


Icy Redoubt
Continues Galleon, Grows Interturn
No Workers
Spoiler :


Argyle's Watch
Continues Forge
Classic HeroContinues Farm
AgarwaenFinishes Jungle Chop
Spoiler :


OverLook Bay
Continues Forge
Memphus Begins Cottage (7 turns as has to get rid of Forest)
Spoiler :


Scion City
Continues Barracks, Both Citizen on Farmed Grassland
Twistlok Moves W Starts Farm
Fe3333au Moves W Starts Farm
Azaman333 Moves W Starts Farm
Spoiler :


Dune:
Continues Granary
General_W Moves E Finishes Farm
Lost CivantaresFinishes Farm
Spoiler :


----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +13 Gold per turn.

Steel 3 Turns To Go (If we can find some money)
Science Rate Held at 100%, Will had to Drop off next turn


Send Updated Screenshot of Aloha's Maceman

Nothing

Nothing

Not Much

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Quick Links:
 
Turn 182 1220 A.D.

Save is up. So I figure While I am gone, The save should come 1 time, So I have posted Orders similar to the way I did last time.

--------------------------------------------------------------
Military

Mysterious Margay (Axeman): Moves W To Go to spot for LoS, Barb Longbow Attacks him interturn. Barb Longbow Dies ==>Move W again

MaceMan Moves E onto Forest Hill to return to Dune. ==> Return to Dune

MaceMan Moves ontop of Workers ==>Move S with Workers.

GalleonArrives in Sunrise and has 2 Cavalry on board ==> Stay Put that Innovian Caravel is still
snooping Around


Cavalry Loaded onto Galleon

Cavalry * 2 ==> Send them to Sunrise

Cho-ku-nu Moved SW for complete LoS on our Western Coast (thanks General_W) ==> Fortify in place

--------------------------------------------------------------
Other Units:

Magellan Going to Sail Around and Scout aloha Other City, Realized nothing he can really see ==> Move 1 Tile South Take a Screenshot, Send to Piffle, then return home.


Columbus Arrvies in the Fog Busting Zone. ==> Moves S X 4.

--------------------------------------------------------------
Cities & Workers:

Capital:Epsilon Eradani
Continues Settler ==> Status Quo
Gbno1Fan Moves S Starts Road ==> Will finish road.

Holy City: Eternal Eye:
Overflow :hammers: applied to University ==> This is the most involved City next turn:==> Change Build to Missionary, leaving University in the Queue
==> Take citizen from unimproved plains river tile and change to a merchant *Note this is key so we can keep research at %70.

No Workers

Immortal Keep
Continues Cavalry ==> Will Grow interturn, Finish Cavalry Interturn, New Cavalry will automatically be
started
No Workers

Port of Mists
Continues University ==> Status Quo
MjM Continues Cottage ==>Move E Begin The last Cottage for PoM

Sunset Fortress:
Continues University ==>Status Quo
Kyleran Start Cottage ==>Continue Cottage
The Divide Continues Chop on jungle hill ==>Continue Chop

Point Defiance
Continues University, Citizen Moved onto Workshop from Ocean ==> Status Quo, Will grow interturn
Civmansam Finishes Workshop ==> Move S start Workshop

Mighty Bulwark:
Continues Cavalry, Grows Interturn ==> Status quo
Kojimanard Continues Watermill ==> Continues WaterMill
DaveMcW Begins Jungle Chop ==> Continue Jungle Chop

Sunrise Citadel
Continues University ==> Continue University
Peter Grimes Continues Workshop ==> Continue Workshop

Icy Redoubt
Continues Galleon ==> :whipped: Galleon for 1 pop point, Add Library to The queue (After the Galleon)
No Workers

Argyle's Watch
Finishes Forge ==> Start Lighthouse, *Change Citizen from being a Citizen to an Engineer*
Classic HeroFinishes Farm ==> Move NE Help Agarwean with Farm
AgarwaenStarts Farm ==> Continue Farm

OverLook Bay
Continues Forge ==>Status quo
Memphus Continues Cottage (6 turns as has to get rid of Forest) ==> Continue Cottage

Scion City
Continues Barracks, Both Citizen on Farmed Grassland ==> Status Quo will grow interturn
Twistlok Moves N Starts Farm ==> Finish the Farm will help from other Workers
Fe3333au Finishes Farm ==> Move N ontop of Twistlok and Finish Farm
Azaman333 Finishes Farm ==> Move N ontop of Twistlok and Finish Farm
*They will then all move SW onto the Road tile and each do the farm for 1 turn. Then 1 worker will take off to connect Sanctuary West with Road, while the otehr 2 stay behind and finish that farm. Then 1 more worker can take off to improve sanctuary west*

Dune:
Continues Granary ==> Continue Granary, Cultural Border Will expand interturn
General_W Moves SE Start Road ==> Well they have exhausted Dave's todo List and the borders are 1 turn away. ==> Let's put in another road ==> Move S Start Road
Lost CivantaresMoves SE Finishes Road ==>Move S Finish Road.
==> Note The MACEMAN MUST move with them

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +13 Gold per turn.

Steel 2 Turns To Go (If we can find some money, which we can't so)
Science Rate Held at 100% ==> Drop Science Rate to %70 we will be just barely ok if you remeber to make that Merchat in Holy City.


Looks Like Our Espionage work changed Piffle Attack Plans. Thier 2 Galleon Stack Returns.

Nothing

Nothing, Besides making me angry with those 2 Caravels, Iron will be hooked up next turn I want to get some frigates over there!!!

Not Much

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Quick Links:
 
Turn 183

Science rate reduced to 70%.

Capital: Iron is connected!
2 workers begin cottaging the plains forest.
Barracks added to the build queue after Settler.

Holy City: Hires an extra merchant, begins Missionary.

Immortal Keep: Worker begins irrigation chain towards Port Defiance.

Mighty Bulwark: Working grassland forests for faster growth.

Icy Redoubt: Whip Galleon, start another Galleon.

Argyle's Watch: Start Lighthouse.

Overlook Bay: Added Worker to the build queue. It's growing too fast for a single worker to keep up.

Dune: Whip Granary, start Forge.
Workers build a road on the farm, moving into position to farm the wheat next turn.

Magellen: Returning home
 
Turn 184 1240 A.D.

Save is up. As Mentioned Before.

Post #2000 :band:

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Military

Mysterious Margay (Axeman): Fortifies in Place for LoS

MaceMan Returning to Dune

Galleon Fortified in Sunrise
Galleon Set Sail For Sunrise

Cavalry * 2 On thier Way to Sunrise.

**See Department of Defense thread for interesting discussion on Troop Realignment**
--------------------------------------------------------------
Other Units:

Magellan On His Way Home. Should he be LoS for Eastern or Western Coast?

Columbus Sailing the Fog Busting Course

--------------------------------------------------------------
Cities & Workers:

Capital:Epsilon Eradani
Finishes Settler interturn, Barracks in Build Queue
Gbno1Fan Continues Cottage in the Forest
Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan, these Forest Chops will be quite a ncie boost for Oxford)

Holy City: Eternal Eye:
:whipped: Missionary, Grows back population interturn. Citizen had to Stay as Merchant to Allow :science: to stay at 70%. Growth interturn replaced citizen on the mined hill.
No Workers

Immortal Keep
Continues Last Cavalry before Cannons
Civmansam Continues Irrigation to head towards Port Defiance

Port of Mists
Continues University, Grows interturn
MjM Continues Cottage on plains Tile. This is the last tile we can Cottage (Tundra is no Good) Should he put a Lumbermill in the Tundra with the Forest to the North After?

Sunset Fortress:
Continues University
Kyleran Continues Cottage
The Divide Finishes Jungle Chop. Cottage, Mine, Windmill? Orders?

Point Defiance
Continues University
No Workers

Mighty Bulwark:
Continues Cavalry
Kojimanard Continues Watermill
DaveMcW Continues Jungle Chop (Will finish in the middle of next turn allowing other workers to move and not waste a turn)

Sunrise Citadel
Continues University
Peter Grimes Continues Workshop

Icy Redoubt
Continues Galleon, Overflow :hammers: we're applied
No Workers

Argyle's Watch
Continues Lighthouse
Classic HeroFinishes Farm. Orders?
Agarwaen Finishes Farm. Orders?

OverLook Bay
Continues Forge, Grows Interturn. :whipped: forge next turn?
Memphus Continues Cottage (4 turns as has to get rid of Forest)

Scion City
Continues Barracks
Twistlok Finishes Farm Orders?
Azaman333 Finishes Farm Orders?

Dune:
Continues Forge, Grows interturn
General_W Start Irrigation on the Wheat
Lost CivantaresMoves SE

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +13 Gold per turn.

Steel 1 Turns To Go
:science: Rate Held at 70%


Piffle Takes the Aloha City of Ciao. The Have a Frigate Already!! They Discover Replaceable parts, I expect to see it when we open the save next turn.
Spoiler :


Nothing

Nothing

Piffle is owning them.

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Quick Links:
 
Save is up Update to come later.

Couple of big things:

1. Innovia completed the Taj Mahal. Thier GNP is now higher than ours :eek:

2. Piffle didn't trade us replaceable parts :eek: What gives? Anyways I offered it to us in game, so if they decline then we'll what happens...I hope they just accept. But more so to that effect I think we should wait to trade Steel for Rifling to finish the deal we had with them :)
 
Turn 185 1250 A.D.

Save is up. As Mentioned Before.

--------------------------------------------------------------
Military


Galleon Set Sail For Sunrise

Cavalry * 1 On thier Way to Sunrise.

**See Department of Defense thread for interesting discussion on Troop Realignment**
--------------------------------------------------------------
Other Units:

Magellan On His Way Home. Should he be LoS for Eastern or Western Coast? I think he Should Stay Western to Keep an Eye on Piffle and thier invasion.

Columbus Sailing the Fog Busting Course

--------------------------------------------------------------
Cities & Workers:

Capital:Epsilon Eradani
Changes build from Barracks to Settler
Gbno1Fan Continues Cottage in the Forest
Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

Holy City: Eternal Eye:
Overflow :hammers: applied to University (can now be :whipped:)
No Workers

Immortal Keep
Continues Last Cavalry before Cannons
Civmansam Continues Irrigation as we didn't received replaceable parts yet :(

Port of Mists
Continues University (1 turn to go)
MjM Continues Cottage on plains Tile.

Sunset Fortress:
Continues University (can be :whipped:)
Kyleran Finishes Cottage
The Divide Starts Mine (If you would rather a windmill please let me know)

Point Defiance
Continues University (Can be :whipped:)
No Workers

Mighty Bulwark:
Continues Cavalry, Finish Cavalry before building Iron Works? Grows Interturn
Kojimanard Continues Watermill
DaveMcW Finishes Jungle Chop
Classic HeroMoves NE Begins Watermill Cancells orders Can Move NW Next turn ro complete Watermill with Koji
Agarwaen Moves NE Begins Watermill Cancells orders Can Move NW Next turn ro complete Watermill with Koji

Sunrise Citadel
Continues University (Can be :whipped:), Citizen moved from Ocean to Workshop
Peter Grimes Finishes Workshop

Icy Redoubt
Continues Galleon
No Workers

Argyle's Watch
Continues Lighthouse
Classic HeroMoves NE to MB
Agarwaen Moves NE to MB

OverLook Bay
Continues Forge, no :whipped: this turn
Memphus Continues Cottage (3 turns as has to get rid of Forest)

Scion City
Continues Barracks
Twistlok Moves SW begins Farm
Azaman333 Moves SW begins Farm

Dune:
Continues Forge
General_W Continues Irrigation on the Wheat
Lost CivantaresContinues Irrigation on the Wheat

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +13 Gold per turn.

Steel Discvoered interturn
:science: Rate reduced to 10% to Finish Steel. To go to 0% next turn.

Doesn't Trade us Replaceable Parts. I demand it in game (for our map)

Nothing

The complete the Taj Mahal

Not Much

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Quick Links:
 
Turn 186 1260 A.D.

Save is up.

--------------------------------------------------------------
Military

Galleon Set Sail For Sunrise

Cavalry * 1 On thier Way to Sunrise.

Pokey The 1st & 2nd Leave Sunset To split up

--------------------------------------------------------------
Other Units:

MagellanKeeping an eye out.

Columbus Sailing the Fog Busting Course

--------------------------------------------------------------
Cities & Workers:

Capital:Epsilon Eradani
Continues Settler
Gbno1Fan Continues Cottage in the Forest
Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

Holy City: Eternal Eye:
Continues University (to be :whipped: next turn so didn't change build to a Missionary)
No Workers

Immortal Keep
Finishes Last Cavalry before Cannons (First one due in 2 turns)
Civmansam Stops Irrigation Moves to IK Western Forest for a Lumbermill

Port of Mists
Completes University , no Build Orders
MjM Finishes Cottage on plains Tile. No Orders

Sunset Fortress:
Continues University (to be :whipped: next turn)
Kyleran Moves SE for jungle Chop
The Divide Continues Mine

Point Defiance
Continues University (to be :whipped: next turn)
No Workers

Mighty Bulwark:
Finishes Cavalry, Iron Works In the Queue (27 Turns), Citizen moved from Hill to Watermill to encourage growth.
Kojimanard Finishes Watermill
DaveMcW Moves NW Finishes Watermill With Koji
Classic HeroContinues WaterMill
Agarwaen Continues Watermill

Sunrise Citadel
:whipped: University, Drydock added to queue (6 Turns)
Peter Grimes Moves to the N of Sunrise Starts Jungle Chop

Icy Redoubt
Continues Galleon, Can be :whipped: next turn for 1 pop
No Workers

Argyle's Watch
Continues Lighthouse
No Workers

OverLook Bay
:whipped: Forge, Worker In Queue, Governor does weird tile move interturn
Memphus Continues Cottage (2 turns as has to get rid of Forest)

Scion City
Continues Barracks, Grows Interturn
Twistlok Continues Farm
Azaman333 Continues Farm

Dune:
Continues Forge
General_W Finishes Irrigation on the Wheat
Lost CivantaresMoves ontop of the Spices starts Plantation

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +13 Gold per turn.

Scientific Method Begun.
Research @ 0%.


Trade comes through (i.e. we get replaceable parts), we Offer Steel per foreign office Orders.

they now have 2 gold

Seems they caught up real fast with tech? Did I miss something here??

Begging for our help

----------------------------------------------------------------
Quick Links:
 
Turn 187 1270 A.D.

Save is up.

--------------------------------------------------------------
Military

Galleon Set Sail For Sunrise

Pokey The 1st & 2nd One Fortifies in Mighty B, Other heads toWards IK

Catapult *1 Leaves Mighty B to Jump on Galleon

Galleon & 3 Catas Leave Sunrise for the secret spot

Cavalry * 1 Moves into a Tri City Defensive postion for our WEst Coast.

--------------------------------------------------------------
Other Units:

MagellanKeeping an eye out. Piffle Is jsut stacked here versus Aloha.

Columbus Sailing the Fog Busting Course

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Finishes Settler, Auto Governor changed from Scientist to a Engineer interturn. Yeah we can Build OXFORD!!
Gbno1Fan Continues Cottage in the Forest
Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

Holy City: Eternal Eye:
:whipped: University market Added to queue for Overflow, to be rushed by two :whipped: missionaries?
No Workers

Immortal Keep
Starts Cannon 1
Civmansam Starts Lumbermill

Port of Mists
Starts Lighthouse
MjM Moves onto the Forested Hill near Scion City. ORDERS?? Lumbermill or Mine??

Sunset Fortress:
:whipped: University. Drydock Added to Queue
Kyleran Starts Jungle Chop
The Divide Continues Mine

Point Defiance
:whipped: university, Workboat in Queue
No Workers

Mighty Bulwark:
Starts Iron Works, Citizen moved to newly Finished Watermill
Kojimanard Moves SE Finishes WaterMill
DaveMcW Moves SE Finishes WaterMill
Classic HeroFinishes WaterMill
Agarwaen Finishes Watermill
These 4 Workers are all on the same tile. Next Up Lumbermill.

Sunrise Citadel
Continues Drydock
Peter Grimes Continues Jungle Chop

Icy Redoubt
:whipped: Galleon, Galleon next.
No Workers

Argyle's Watch
Continues Lighthouse, grows interturn
No Workers

OverLook Bay
starts Worker (2 Turns) Citizen reajusted to manimize worker time.
Memphus Finishes Cottage.

Scion City
Continues Barracks, Grows Interturn
Twistlok Finishes Farm
Azaman333 Moves SW Starts Farm. Cancels Order. Can he go to Sanctuary West? (Road there then improve??)
MjM Moves onto the Forested Hill near Scion City. ORDERS?? Lumbermill or Mine??

Dune:
Continues Forge
General_W Moves to Plantation, continues Plantation
Lost CivantaresContinues Plantation


Sanctuary West
FOUNDED!!! Starts Granary
No Workers

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +13 Gold per turn.

Scientific Method Begun.
Research @ 0%., next turn will put us over the 1200 :gold: mark and thus allow us to upgrade our 6 catapults to Cannons. (And leaving 28 :gold: left over)


They have one strong fleet off Aloha's East Coast

Not Much

Seems they caught up real fast with tech? Did I miss something here??

Begging for our help

----------------------------------------------------------------
Quick Links:
 
Turn 188 1280 A.D.

Save is up.

--------------------------------------------------------------
Military

Galleon *2 Set Sail For Sunrise

Pokey The 2nd heads towards IK

Catapult *1 Leaves Mighty B to Jump on Galleon

Galleon & 3 Catas Leave Sunrise for the secret spot, They Unload

--------------------------------------------------------------
Other Units:

MagellanKeeping an eye out. Piffle Is jsut stacked here versus Aloha.

Columbus Sailing the Fog Busting Course

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Starts Oxford
Gbno1Fan Continues Cottage in the Forest
Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

Holy City: Eternal Eye:
Overflow :hammers: Applied to Market, to switch to Missionary next turn. Grows Interturn
No Workers

Immortal Keep
Finishes Cannon 1, starts Cannon
Civmansam Scontinues Lumbermill

Port of Mists
Continues Lighthouse

Sunset Fortress:
Starts Drydock
Kyleran Continues Jungle Chop
The Divide Finishes Mine

Point Defiance
Starts & Finishes Workboat Interturn, Grows Interturn
No Workers

Mighty Bulwark:
Continues Iron Works, Grows Interturn
Kojimanard Moves E S Starts LumberMill
DaveMcW Moves E S Starts LumberMill
Classic HeroMoves E S Starts LumberMill
Agarwaen Moves E S Starts LumberMill
These 4 Workers are all on the same tile.

Sunrise Citadel
Continues Drydock
Peter Grimes Continues Jungle Chop

Icy Redoubt
Starts Galleon
No Workers

Argyle's Watch
Continues Lighthouse
No Workers

OverLook Bay
Finishes Worker
Memphus Moves SW starts Cottage.

Scion City
Continues Barracks, Grows Interturn
Twistlok Moves SW Continues Farm
Azaman333 Run towards Sanctuary, Starts Road Cancells orders.
MjM Starts Forest Chop.

Dune:
Continues Forge
General_W Finishes Plantation
Lost CivantaresFinishes Plantation


Sanctuary West
Continues Granary
Azaman333 Run towards Sanctuary, Starts Road Cancells orders.

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +14 Gold per turn.

Scientific Method Begun.
Research @ 0%., we are at 1230 :gold: mark and thus allow us to upgrade our 6 catapults to Cannons. (And leaving 30 :gold: left over) Can we turn Research back on now??


They take out Another Aloha City.

Not Much

Seems they caught up real fast with tech? Did I miss something here??

Begging for our help

----------------------------------------------------------------
Quick Links:
 
Turn 189 1290 A.D.

Save is up.

--------------------------------------------------------------
Military

Galleon *2 Set Sail For Sunrise

Pokey The 2nd hgets toeads towards IK

Catapult *1 Leaves Mighty B to Jump on Galleon

Galleon & 3 2 more Cats & 1 Cavalry unload
--------------------------------------------------------------
Other Units:

MagellanKeeping an eye out. Piffle Is jsut stacked here versus Aloha.

Columbus Sailing the Fog Busting Course

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Continues Oxford
Gbno1Fan Continues Cottage in the Forest
Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

Holy City: Eternal Eye:
Build Switched to Missionary Grows Interturn
No Workers

Immortal Keep
Continues Cannon
Civmansam continues Lumbermill

Port of Mists
Continues Lighthouse, Grows interturn

Sunset Fortress:
Continues Drydock
Kyleran Continues Jungle Chop
The Divide Run to the South of SF for a Cottage & Road

Point Defiance
Starts Drydock
No Workers

Mighty Bulwark:
Continues Iron Works
Kojimanard Finishes LumberMill
DaveMcW Finishes LumberMill
Classic HeroFinishes LumberMill
Agarwaen Finishes LumberMill
These 4 Workers are all on the same tile. How should they move next turn? 2 & 2 to minimize turn loss? Or send them all to a seperate tile?

Sunrise Citadel
Continues Drydock
Peter Grimes Finishes Jungle Chop

Icy Redoubt
Continues Galleon
No Workers

Argyle's Watch
Continues Lighthouse
No Workers

OverLook Bay
Starts Library
Memphus Continues Cottage.
New Worker Starts Farm 1 Tile NW of Overlook

Scion City
Continues Barracks, Grows Interturn, Citizen on the Horses
Twistlok Cancells order runs to Sanctuary for a road
MjM Continues Forest Chop.

Dune:
Continues Forge
General_W Moves E for a Mine
Lost CivantaresMoves N N N for a mine


Sanctuary West
Continues Granary
Azaman333 Moves NW starts road
Twistlok Finishes Road

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +14 Gold per turn.

Scientific Method Begun.
Research @ 60% But to go back to 0 next turn.

Not Much.

Not Much

Seems they caught up real fast with tech? Did I miss something here??

Begging for our help

----------------------------------------------------------------
Quick Links:
 
- Team Epsilon -
Turn 181-189

1210 - 1290 AD
Peace is War
Freedom is Slavery
Epsilon is Strength


Foreign Headline News:
  • 9 Turn Update! (Sans pictures this time, sorry!)
  • Piffle captures two Alohan towns… Ciao (in 1230), and Allegra (in 1280). Allegra is burned to the ground. Fate of Ciao currently unknown…
  • Innovia founds a new town… "South'n Comfort"
  • Innovia learns the secret of Education
  • Innovia trades Printing Press (which they got from Loco on turn 180) to Aloha for Gunpowder
  • Innovia has sparked a Golden Age! – Started 1250 AD / Turn 185.
  • Loco births the Great Scientist, "Aryabhata" in the city of Short Line.
  • Through rushing and lost cities, Aloha has managed to bleed another 6 points despite their technology gain.

Score Tracker – 9 Turns
1) Epsilon – Leader (Huang) = 1573 (+139)
2) Piffle - Pifflenatress (Elizabeth) = 1296 (+80)
3) Innovia - Saggioun the Wise (Saladin) = 1241 (+110)
4) Aloha – Chief Aloha (Catherine) = 1042 (-6)
5) Loco - King Kong (Gandhi) = 1028 (+81)

The Known World

Next time, sorry! :sad:

Spoiler International Relations Report :

Epsilon International Relations Report:
(in order of contact)
---------------------------------------------------------
Team Piffle
Spoiler Stats and History :

Team Piffle
Leader: Pifflenatress
Civ: Elizabeth, England
Traits: Philosophical, Financial
UU: Redcoat
Contact: Turn 45 (2220 BC)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


Past Trades
  • Peace treaty till 1 AD – Agreed: 8/28/06
  • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
  • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
  • Peace till 500 AD – Agreed: 12/29/06
  • "Traders Only Open Borders" – Agreed: 12/29/06
  • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
  • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + Military Tradition
  • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.
  • We pledge 6 Cavalry and 2 Galleon’s to Piffle’s war with Aloha.
  • Pledge reduced to 4 Cavalry and 1 Galleon in exchange for free Iron till war with Aloha/Innovia is over - Now all delivered.

Known Towns:
  • Balderdash - Capital = Great Lighthouse
  • Hamburger = Confucian!
  • Teracle Cottage
  • Brilliant!
  • Twaddle= (captured from barbarians)
  • Leonids
  • Chappaquiddick
  • Phooey
  • Zapotec


Technology to Trade: none
Missing Technology: None

Gold to Trade: 147 (+0gpt)

Resources to Trade: Crab, Gold
Missing Resources: Banana, Cow, Spice (2)

Active Trades: Piffle Corn & Wine & Wheat for Epsilon Rice & Gems & Clams / Iron and Whale to Piffle for free, for the war.

----------------------------------------------------
Team Loco
Spoiler Stats and History :

Team Loco
Leader: King Kong
Civ: Gandhi, India
Traits: Spiritual, Industrious
UU: Fast Worker
Contact: turn 91 (600 BC)
Current Civics: Gov: Despotism / Legal: Bureaucracy/ Labor: Slavery / Economy: Mercantilism / Religion: Organized Religion


Past Trades
  • Peace treaty till indefinite – Agreed: 12/01/06
  • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
  • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
  • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
  • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Abandoned on turn 157
  • Now on a trade-by-trade basis

Known Towns:
  • Short Line = Buddhism Holy City /
  • Stonehenge
  • B and O – Destroyed in 1020AD (t162) by Innovia
  • Reading
  • Pennsylvania
  • Delhi
  • Mycenian = (captured from Barbarians)
  • New B&O



Technology to Trade: none
Missing Technology: Engineering (1000), Education (1800), Liberalism (1400), Economics (1400), Military Tradition (2000), Replaceable Parts (1800), Chemistry (1800), Steel (2800) ???Forgot to check ???

Gold to Trade: 145 (+0gpt)

Resources to Trade: Crab, Gold
Missing Resources: Iron, Horses, Banana, Rice (2), Sheep, Gems (3), Ivory, Whales

Active Trades: None yet


----------------------------------------------------
Team Innovia
Spoiler Stats and History :

Team Innovia
Leader: Saggioun the Wise
Civ: Saladin, Arabia
Traits: Philosophical, Spiritual
UU: Camel Archer
Contact: Turn 107 (200 BC)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Serfdom / Economy: Mercantilism / Religion: Organized Religion


Past Trades
  • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
  • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

Known Towns:
  • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
  • PloughLand
  • Sinsberg
  • Chowderton
  • Polynesia
  • Magaden
  • Glassport
  • Weaverville
  • Suth'n Comfort


Technology to Trade: none
Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

Gold to Trade: 22 (+2gpt)

Resources to Trade: Marble, Incense, Sugar
Missing Resources: Iron, Horses, Gems (3), Ivory

Active Trades: Innovia Silks for Epsilon Whale


----------------------------------------------------
Team Aloha
Spoiler Stats and History :

Team Aloha
Leader: Chief Aloha
Civ: Catherine, Russia
Traits: Creative, Financial
UU: Cossack
Contact: Turn 124 (225 AD)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Slavery / Economy: Mercantilism / Religion: Theocracy


Past Trades
  • None.

Known Towns:
  • Aloha = The Colossus
  • Hello
  • Hej Taken by Piffle in 1150 AD (t175)
  • Kia Ora Burned by Piffle in 1120 AD (t172)
  • Privet
  • Guten Tag
  • Ciao Taken by Piffle in 1230 AD (t183)
  • Konnichi wa
  • Terve
  • AllegraTaken and Razed by Piffle in 1280 AD (t188)
  • Shalom

Technology to Trade: Divine Right (1200)
Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Education (1800), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

Gold to Trade: 88 (+0)

Resources to Trade: Furs, Incense
Missing Resources: Iron, Banana, Cow, Sheep, Whales, Gems (3), Ivory, Spices (2)

Active Trades: None yet

----------------------------------------------------


:traderoute: Foreign Trade Analysis:
* Epsilon - Trading our Rice & Gems & Clams for Piffle’s Corn & Wines & Wheat (and giving them Iron and Whales)
* Epsilon – Trading our Whales for Innovia's Silk

* Innoviais trading Silk for Piffle's Fish
* Innovia is trading Silk & Sugar for Aloha's Dyes and Cows
* Innovia is trading Pigs & Sugar for Loco's Corn & Crab & Deer

* Alohais trading Cows and Dyes for Loco's Deer and Gold

:strength: Foreign Treaty/Diplomacy Status:

Epsilon Details:
With Piffle: Alliance (till we're the last 2 teams)
With Innovia: Semi-Hostile
With Loco: Think we're friendly, but actually Our military Target
With Aloha: Trader’s Only Open Borders (Piffle's Military Target)

WARs:
Piffle vs. Aloha – started: 1110 AD (t171)
Innovia vs Loco – started: 1010 AD (t161) ended: 1130 AD (t173)

Alliances:
Aloha and Innovia - cooperating at a low level – Innovia supplying free units to Aloha?
Epsilon and Piffle – cooperating very closely
Aloha and Loco – at least one very big trade


From the desk of the CFM (Chief Foreign Minister):
  • Innovia is really playing smart with their trades!
  • Let's hope that Loco uses their new great scientist to build another Academy for us :evil:
  • Sorry this update has a few holes in it… it's been a while since I did one, and I only had limited time this morning. Hope what IS here helps to fill in some gaps for people that haven't been opening the save and following closely.

Respond to this update or talk about Diplomacy in general:
**HERE**

 
Save is up. Update to come later.

Biggest NEWS: Loco gets Constituiton :eek: ...do we want to entertain a trade for it? To Maybe throw them off?
 
Turn 190 1300 A.D.

Save is up. As mentioned before.

--------------------------------------------------------------
Military

Galleon *2 Set Sail For Sunrise, 1 With a Catapult

Pokey The 2nd Fortifies in IK

Catapult *1 Riding Galleon

Galleon Heads Back To Sunrise

Catapult *3 Fortify in Hiding Place

--------------------------------------------------------------
Other Units:

MagellanHeading to The East for LoS versus Innovia

Columbus Sailing the Fog Busting Course on the East.

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Continues Oxford
Gbno1Fan Finishes Cottage.
Fe3333au Continues Cottage in the Forest (Different Tile from Gbno1fan)

Holy City: Eternal Eye:
:whipped: Missionary, Overflow will go to market
No Workers

Immortal Keep
Finishes Cannon, Starts New Cannon Grows interturn
Civmansam continues Lumbermill

Port of Mists
Finishes Lighthouse

Sunset Fortress:
Continues Drydock
Kyleran Finishes Jungle Chop
The Divide Starts Road

Point Defiance
Continues Drydock
No Workers

Mighty Bulwark:
Continues Iron Works
Kojimanard Runs For Watermill
DaveMcW Runs For Watermill
Classic HeroRuns for LumberMill
Agarwaen Runs for LumberMill
2 Groups of 2 workers now to minizmize turn loss (we save 2 worker turns this way)

Sunrise Citadel
Continues Drydock
Peter Grimes Starts Workshop

Icy Redoubt
Continues Galleon, Grows interturn
No Workers

Argyle's Watch
Continues Lighthouse
No Workers

OverLook Bay
Continues Library
Memphus Continues Cottage.
New Worker Continues Farm

Scion City
Finishes Baracks, Starts Cannon
MjM Finishes Forest Chop, Mine Next.

Dune:
Continues Forge, Grows interturn
General_W Starts Mine
Lost CivantaresStarts Mine


Sanctuary West
Continues Granary
Azaman333 Finishes Road
Twistlok Moves to the SW of Sanctuary, Starts Road

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +14 Gold per turn.

Scientific Method Begun.
Research @ 0.

Not Much.

They Discover Representation?!?! :eek:

Not Much

Begging for our help

----------------------------------------------------------------
Quick Links:
 
- Team Epsilon -
Turn 190

1300 AD
Peace is War
Freedom is Slavery
Epsilon is Strength


Foreign Headline News:
  • Innovia's Golden Age was sparked by the Taj Mahal! – Built 1250 AD / Turn 185.
  • Innovia builds new town of "Powderton"
  • Piffle births the Great Merchant, "Zhang Qian" in the city of Balderdash.
  • Loco discovers the secret of Constitution!
  • Loco founds a new city for us… "Bombay"
  • Aloha discovers the secret of Engineering!


Score Tracker
1) Epsilon – Leader (Huang) = 1590 (+17)
2) Piffle - Pifflenatress (Elizabeth) = 1306 (+10)
3) Innovia - Saggioun the Wise (Saladin) = 1244 (+3)
4) Aloha – Chief Aloha (Catherine) = 1076 (+34)
5) Loco - King Kong (Gandhi) = 1059 (+31)

The Known World


Spoiler International Relations Report :

Epsilon International Relations Report:
(in order of contact)
---------------------------------------------------------
Team Piffle
Spoiler Stats and History :

Team Piffle
Leader: Pifflenatress
Civ: Elizabeth, England
Traits: Philosophical, Financial
UU: Redcoat
Contact: Turn 45 (2220 BC)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


Past Trades
  • Peace treaty till 1 AD – Agreed: 8/28/06
  • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
  • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
  • Peace till 500 AD – Agreed: 12/29/06
  • "Traders Only Open Borders" – Agreed: 12/29/06
  • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
  • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + Military Tradition
  • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.
  • We pledge 6 Cavalry and 2 Galleon’s to Piffle’s war with Aloha.
  • Pledge reduced to 4 Cavalry and 1 Galleon in exchange for free Iron till war with Aloha/Innovia is over - Now all delivered.

Known Towns:
  • Balderdash - Capital = Great Lighthouse
  • Hamburger = Confucian!
  • Teracle Cottage
  • Brilliant!
  • Twaddle= (captured from barbarians)
  • Leonids
  • Chappaquiddick
  • Phooey
  • Zapotec


Technology to Trade: none
Missing Technology: None

Gold to Trade: 131 (+0gpt)

Resources to Trade: Crab, Gold
Missing Resources: Banana, Cow, Spice (2)

Active Trades: Piffle Corn & Wine & Wheat for Epsilon Rice & Gems & Clams / Iron and Whale to Piffle for free, for the war.

----------------------------------------------------
Team Loco
Spoiler Stats and History :

Team Loco
Leader: King Kong
Civ: Gandhi, India
Traits: Spiritual, Industrious
UU: Fast Worker
Contact: turn 91 (600 BC)
Current Civics: Gov: Despotism / Legal: Bureaucracy/ Labor: Slavery / Economy: Mercantilism / Religion: Organized Religion


Past Trades
  • Peace treaty till indefinite – Agreed: 12/01/06
  • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
  • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
  • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
  • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Abandoned on turn 157
  • Now on a trade-by-trade basis

Known Towns:
  • Short Line = Buddhism Holy City /
  • Stonehenge
  • B and O – Destroyed in 1020AD (t162) by Innovia
  • Reading
  • Pennsylvania
  • Delhi
  • Mycenian = (captured from Barbarians)
  • New B&O
  • Bombay



Technology to Trade: Constitution (2000)
Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

Gold to Trade: 142 (-3gpt)

Resources to Trade: Crab, Gold
Missing Resources: Iron, Horses, Banana, Rice (2), Sugar, Gems (3), Ivory, Whales

Active Trades: None yet


----------------------------------------------------
Team Innovia
Spoiler Stats and History :

Team Innovia
Leader: Saggioun the Wise
Civ: Saladin, Arabia
Traits: Philosophical, Spiritual
UU: Camel Archer
Contact: Turn 107 (200 BC)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Serfdom / Economy: Mercantilism / Religion: Organized Religion


Past Trades
  • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
  • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

Known Towns:
  • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
  • PloughLand
  • Sinsberg
  • Chowderton
  • Polynesia
  • Magaden
  • Glassport
  • Weaverville
  • Suth'n Comfort
  • Powderton


Technology to Trade: none
Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

Gold to Trade: 315 (+267gpt)

Resources to Trade: Marble, Incense, Sugar
Missing Resources: Iron, Wheat, Gems (3), Ivory, Spices (2)

Active Trades: Innovia Silks for Epsilon Whale


----------------------------------------------------
Team Aloha
Spoiler Stats and History :

Team Aloha
Leader: Chief Aloha
Civ: Catherine, Russia
Traits: Creative, Financial
UU: Cossack
Contact: Turn 124 (225 AD)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Slavery / Economy: Mercantilism / Religion: Theocracy


Past Trades
  • None.

Known Towns:
  • Aloha = The Colossus
  • Hello
  • Hej Taken by Piffle in 1150 AD (t175), presumed razed.
  • Kia Ora Taken and Burned by Piffle in 1120 AD (t172)
  • Privet
  • Guten Tag
  • Ciao Taken by Piffle in 1230 AD (t183), presumed razed.
  • Konnichi wa
  • Terve
  • AllegraTaken and Razed by Piffle in 1280 AD (t188)
  • Shalom

Technology to Trade: Divine Right (1200)
Missing Technology: Liberalism (1400), Economics (1400), Education (1800), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

Gold to Trade: 15 (-73)

Resources to Trade: Furs, Incense
Missing Resources: Iron, Banana, Cow, Sheep, Whales, Gems (3), Ivory, Spices (2), Whales

Active Trades: None yet

----------------------------------------------------


:traderoute: Foreign Trade Analysis:
* Epsilon - Trading our Rice & Gems & Clams for Piffle’s Corn & Wines & Wheat (and giving them Iron and Whales)
* Epsilon – Trading our Whales for Innovia's Silk

* Innoviais trading Silk for Piffle's Fish
* Innovia is trading Silk & Sugar for Aloha's Dyes and Cows
* Innovia is trading Pigs & Sugar for Loco's Corn & Crab & Deer

* Alohais trading Cows and Dyes for Loco's Deer and Gold

:strength: Foreign Treaty/Diplomacy Status:

Epsilon Details:
With Piffle: Alliance (till we're the last 2 teams)
With Innovia: Semi-Hostile
With Loco: Think we're friendly, but actually Our military Target
With Aloha: Trader’s Only Open Borders (Piffle's Military Target)

WARs:
Piffle vs. Aloha – started: 1110 AD (t171)
Innovia vs Loco – started: 1010 AD (t161) ended: 1130 AD (t173)

Alliances:
Aloha and Innovia - cooperating at a low level – Innovia supplying free units to Aloha?
Epsilon and Piffle – cooperating very closely
Aloha and Loco – at least one very big trade


From the desk of the CFM (Chief Foreign Minister):
  • I somehow forgot that it was the Taj Mahal that sparked Innovia's golden age in my last update. So it's noted here, even though it's old news.

Respond to this update or talk about Diplomacy in general:
**HERE**

 
Turn 191 1310 A.D.

Save is up. Last Night

--------------------------------------------------------------
Military

Stack of Units Move 1 Tile south onto the road.

--------------------------------------------------------------
Other Units:

MagellanHeading to The East for LoS versus Innovia

Columbus Sailing the Fog Busting Course on the East.

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Continues Oxford, Citizen moved to plains cottage.
Gbno1Fan Joins Civmansam for the lumbermill. (He was going to waste his turn running anyways) now they will finish the lumbermill 1 turn sooner, at which point 1 person can move S to start the watermill
Fe3333au Finishes Cottage

Holy City: Eternal Eye:
Overflow :hammers: applied to market
No Workers

Immortal Keep
Continues Cannon, Moved citizen to forest from irrigated grassland.
Civmansam continues Lumbermill
Gbno1Fan Joins Civmansam for the lumbermill.

Port of Mists
Finishes Lighthouse, Market Added to Queue

Sunset Fortress:
Continues Drydock
Kyleran Starts Cottage
The Divide Finishes Road

Point Defiance
Continues Drydock, grows interturn, is now at :) cap.
No Workers

Mighty Bulwark:
Continues Iron Works
Kojimanard Starts Jungle Chop
DaveMcW Starts Jungle Chop
Classic HeroStarts Lumbermill
AgarwaenStarts Lumbermill

Sunrise Citadel
Continues Drydock, Frigate Added to Build queue
Peter Grimes Continues Workshop

Icy Redoubt
:whipped: Galleon, grows interturn, Galleon in the queue
No Workers

Argyle's Watch
Stats Drydock.
No Workers

OverLook Bay
Continues Library
Memphus Finishes Cottage.
New Worker Continues Farm

Scion City
Continues Cannon
MjM Starts Mine

Dune:
Continues Forge
General_W Continues Mine
Lost CivantaresContinues Mine


Sanctuary West
Continues Granary
Azaman333 Starts Irrigation
Twistlok Finishes Road

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +14 Gold per turn.

Scientific Method Begun.
Research @ 0.

We Give them 250 :gold: to get their research going.

Not much

Our Caravel Spots thier newly founded town.

Begging for our help

----------------------------------------------------------------
Quick Links:
 
- Team Epsilon -
Turn 191

1310 AD
Peace is War
Freedom is Slavery
Epsilon is Strength


Foreign Headline News:
  • Epsilon inaugurates the 1600 point club! Piffle, a distant second, is still adjusting to their new membership in the 1300 point club.
  • Innovia continues to operate at 0% science (+289 gpt)
  • A pretty quiet turn after the busy last turn.

Score Tracker
1) Epsilon – Leader (Huang) = 1601 (+11)
2) Piffle - Pifflenatress (Elizabeth) = 1310 (+4)
3) Innovia - Saggioun the Wise (Saladin) = 1251 (+7)
4) Aloha – Chief Aloha (Catherine) = 1083 (+7)
5) Loco - King Kong (Gandhi) = 1059 (+0)

The Known World


Spoiler International Relations Report :

Epsilon International Relations Report:
(in order of contact)
---------------------------------------------------------
Team Piffle
Spoiler Stats and History :

Team Piffle
Leader: Pifflenatress
Civ: Elizabeth, England
Traits: Philosophical, Financial
UU: Redcoat
Contact: Turn 45 (2220 BC)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


Past Trades
  • Peace treaty till 1 AD – Agreed: 8/28/06
  • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
  • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
  • Peace till 500 AD – Agreed: 12/29/06
  • "Traders Only Open Borders" – Agreed: 12/29/06
  • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
  • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + Military Tradition
  • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.
  • We pledge 6 Cavalry and 2 Galleon’s to Piffle’s war with Aloha.
  • Pledge reduced to 4 Cavalry and 1 Galleon in exchange for free Iron till war with Aloha/Innovia is over - Now all delivered.

Known Towns:
  • Balderdash - Capital = Great Lighthouse
  • Hamburger = Confucian!
  • Teracle Cottage
  • Brilliant!
  • Twaddle= (captured from barbarians)
  • Leonids
  • Chappaquiddick
  • Phooey
  • Zapotec


Technology to Trade: none
Missing Technology: None

Gold to Trade: 56 (+0gpt)

Resources to Trade: Crab, Gold
Missing Resources: Banana, Cow, Spice (2)

Active Trades: Piffle Corn & Wine & Wheat for Epsilon Rice & Gems & Clams / Iron and Whale to Piffle for free, for the war.

----------------------------------------------------
Team Loco
Spoiler Stats and History :

Team Loco
Leader: King Kong
Civ: Gandhi, India
Traits: Spiritual, Industrious
UU: Fast Worker
Contact: turn 91 (600 BC)
Current Civics: Gov: Despotism / Legal: Bureaucracy/ Labor: Slavery / Economy: Mercantilism / Religion: Organized Religion


Past Trades
  • Peace treaty till indefinite – Agreed: 12/01/06
  • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
  • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
  • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
  • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Abandoned on turn 157
  • Now on a trade-by-trade basis

Known Towns:
  • Short Line = Buddhism Holy City /
  • Stonehenge
  • B and O – Destroyed in 1020AD (t162) by Innovia
  • Reading
  • Pennsylvania
  • Delhi
  • Mycenian = (captured from Barbarians)
  • New B&O
  • Bombay



Technology to Trade: Constitution (2000)
Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

Gold to Trade: 139 (-3gpt)

Resources to Trade: Crab, Gold
Missing Resources: Iron, Horses, Banana, Rice (2), Sugar, Gems (3), Ivory, Whales

Active Trades: None yet


----------------------------------------------------
Team Innovia
Spoiler Stats and History :

Team Innovia
Leader: Saggioun the Wise
Civ: Saladin, Arabia
Traits: Philosophical, Spiritual
UU: Camel Archer
Contact: Turn 107 (200 BC)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Serfdom / Economy: Mercantilism / Religion: Organized Religion


Past Trades
  • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
  • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

Known Towns:
  • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
  • PloughLand
  • Sinsberg
  • Chowderton
  • Polynesia
  • Magaden
  • Glassport
  • Weaverville
  • Suth'n Comfort
  • Powderton


Technology to Trade: none
Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

Gold to Trade: 370 (+289gpt)

Resources to Trade: Marble, Incense, Sugar
Missing Resources: Iron, Wheat, Gems (3), Ivory, Spices (2)

Active Trades: Innovia Silks for Epsilon Whale


----------------------------------------------------
Team Aloha
Spoiler Stats and History :

Team Aloha
Leader: Chief Aloha
Civ: Catherine, Russia
Traits: Creative, Financial
UU: Cossack
Contact: Turn 124 (225 AD)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Slavery / Economy: Mercantilism / Religion: Theocracy


Past Trades
  • None.

Known Towns:
  • Aloha = The Colossus
  • Hello
  • Hej Taken by Piffle in 1150 AD (t175), presumed razed.
  • Kia Ora Taken and Burned by Piffle in 1120 AD (t172)
  • Privet
  • Guten Tag
  • Ciao Taken by Piffle in 1230 AD (t183), presumed razed.
  • Konnichi wa
  • Terve
  • AllegraTaken and Razed by Piffle in 1280 AD (t188)
  • Shalom

Technology to Trade: Divine Right (1200)
Missing Technology: Liberalism (1400), Economics (1400), Education (1800), Replaceable Parts (1800), Chemistry (1800), Steel (2800)

Gold to Trade: 21 (+6)

Resources to Trade: Furs, Incense
Missing Resources: Iron, Banana, Cow, Sheep, Whales, Gems (3), Ivory, Spices (2), Whales

Active Trades: None yet

----------------------------------------------------


:traderoute: Foreign Trade Analysis:
* Epsilon - Trading our Rice & Gems & Clams for Piffle’s Corn & Wines & Wheat (and giving them Iron and Whales)
* Epsilon – Trading our Whales for Innovia's Silk

* Innoviais trading Silk for Piffle's Fish
* Innovia is trading Silk & Sugar for Aloha's Dyes and Cows
* Innovia is trading Pigs & Sugar for Loco's Corn & Crab & Deer

* Alohais trading Cows and Dyes for Loco's Deer and Gold

:strength: Foreign Treaty/Diplomacy Status:

Epsilon Details:
With Piffle: Alliance (till we're the last 2 teams)
With Innovia: Semi-Hostile
With Loco: Think we're friendly, but actually Our military Target
With Aloha: Trader’s Only Open Borders (Piffle's Military Target)

WARs:
Piffle vs. Aloha – started: 1110 AD (t171)
Innovia vs Loco – started: 1010 AD (t161) ended: 1130 AD (t173)

Alliances:
Aloha and Innovia - cooperating at a low level – Innovia supplying free units to Aloha?
Epsilon and Piffle – cooperating very closely
Aloha and Loco – at least one very big trade


From the desk of the CFM (Chief Foreign Minister):
  • Really a pretty quiet turn – sorry for the delay in getting this update posted.

Respond to this update or talk about Diplomacy in general:
**HERE**

 
Turn 192 1320 A.D.

Save is up.

--------------------------------------------------------------
Military

Stack of Units Move 1 Tile SE

Other various Military Units Advancing towards Loco



--------------------------------------------------------------
Other Units:

MagellanHeading to The East for LoS versus Innovia

Columbus Sailing the Fog Busting Course on the East.

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Continues Oxford
Fe3333au Running for the two workshop improvements.

Holy City: Eternal Eye:
Build Changed to Missionary, Grows interturn
No Workers

Immortal Keep
Finishes Cannon, starts cannon
Civmansam continues Lumbermill
Gbno1Fan Continues Lumbermill

Port of Mists
Starts Market

Sunset Fortress:
Continues Drydock
Kyleran Continues Cottage
The DivideStarts Jungle Chop

Point Defiance
Continues Drydock
No Workers

Mighty Bulwark:
Continues Iron Works
Kojimanard Finishes Jungle Chop
DaveMcW Finishes Jungle Chop
Classic HeroContinues Lumbermill
AgarwaenContinues Lumbermill

Sunrise Citadel
Finishes Drydock, Frigate in 4 :evil:, Borders Expand Interturn
Peter Grimes Continues Workshop

Icy Redoubt
Starts Galleon
No Workers

Argyle's Watch
Continues Drydock.
No Workers

OverLook Bay
Continues Library, Citizen moved onto farm. Grows interturn
Memphus Moves to Finish Farm
New Worker Finishes Farm

Scion City
Continues Cannon, Grows interturn
MjM Continues Mine

Dune:
Continues Forge, Grows interturn
General_W Continues Mine
Lost CivantaresContinues Mine


Sanctuary West
Continues Granary
Azaman333 Continues Irrigation
Twistlok Moves S starts Road

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Other News:

Our Religious Shrine is Generating +14 Gold per turn.

Scientific Method Begun.
Research @ 0.

They Accept

Not much

The obtain Constitution for Loco

Begging for our help

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