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State of The Empire Term 8

Discussion in 'Team Epsilon' started by Memphus, Mar 13, 2007.

  1. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 151

    820 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength



    Foreign Headline News:
    • Piffle founds new town of "PickAName"
    • Aloha learns the secret of Guilds! Almost certainly a lightbulb job from their Great Merchant Hanno.
    • Also, Mo Tzu, a Great Prophet (thanks to Peter for his list!) was born overseas.
    • ALLIANCE is signed with Piffle! Still waiting on official tablet, but it’s a done deal.
    • Piffle accepts Feudalism and Music from us – jumping back into 4th place.
    • We offer trade of Gems for Wine to Piffle.
    • Loco converts to Bureaucracy, as expected
    • Innovia converts to Theocracy – accentuates recent military buildup.
    • Aloha still muddling around with Paganism… apparently Islam hasn't penetrated their government thinking!

    Score Tracker
    1) Epsilon – Leader (Huang) = 901 (-3)
    2) Innovia - Saggioun the Wise (Saladin) = 850 (+0)
    3) Aloha – Chief Aloha (Catherine) = 832 (+29)
    4) Piffle - Pifflenatress (Elizabeth) = 785 (+52)
    5) Loco - King Kong (Gandhi) = 754 (+7)

    The Known World


    Spoiler All the Details! :

    The Wonders of the World

    • Epsilon Team!: Oracle 1400 BC, Great Library 100 BC, Kong Miao 75 BC
    • Loco: Stonehenge 1120 BC, Mahabodhi 200 BC, Parthenon 500AD
    • Piffle: Great Lighthouse 900 BC
    • Innovia: Kashi Vishwanath 625 BC
    • Aloha: The Colossus 425 BC, The Hanging Gardens 425 AD



    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + free tech will be finalized. Still in Progress
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • PickAName


    Technology to Trade: none
    Missing Technology: Drama (300), Guilds (1000)

    Gold to Trade: 203 (-57gpt)

    Resources to Trade: Wheat, Pig, Gold, Wine
    Missing Resources: Cow, Banana, Sheep(2), Whales, Gems (2)

    Active Trades: Piffle Corn for Epsilon Rice

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Still in Progress

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)



    Technology to Trade: none
    Missing Technology: Construction (350), Compass(400), Optics (600), Paper (600), Philosophy (800), Printing Press (1600), Education (1800).

    Gold to Trade: 46 (+6gpt)

    Resources to Trade: Crab (2), Gold (2), Deer, Wheat, Spices
    Missing Resources: Iron, Cow, Banana, Rice, Sheep(2), Whales, Gems (2)

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Vassalage / Labor: Serfdom / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport


    Technology to Trade: Horse Back Riding (250),
    Missing Technology:Compass(400), Optics (600), Printing Press (1600), Education (1800).

    Gold to Trade: 41 (+4gpt)

    Resources to Trade: ?
    Missing Resources: ?

    Active Trades: None yet



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy / Labor: Slavery / Economy: Decentralized / Religion: pagan


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej
    • Kia Ora
    • Privet
    • Guten Tag
    • Ciao
    • Konnichi wa


    Technology to Trade: Divine Right (1200), Horseback Riding (250)
    Missing Technology: Compass (400), Optics (600), Printing Press (1600), Education (1800).

    Gold to Trade: 237 (-51)

    Resources to Trade: Horse, Clam, Pig, Dyes (4)
    Missing Resources: Iron, Fish, Sheep(2), Whales, Gems (2)

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice for Piffle’s Corn

    * Loco is trading their Clams for Innovia’s Corn

    :strength: Foreign Treaty/Diplomacy Status:



    Epsilon Details:
    With Piffle: Alliance (under negotiation – near done!)
    With Innovia: Nothing Now
    With Loco: Nothing (Our military Target)
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)


    :religion:World Religion Status:
    (Not tracking unless 2% or greater change)
    Buddhism – 14% (+0) – Founded turn 10 (3600BC) by King Kong (Ghandi)
    Hinduism – 25% (+0) – Founded turn 12 (3520BC) by StWO (Saladin)
    Confucianism – 18% (+0) – Founded turn 66 (1360BC) by Epsilon team!
    Judaism – 2% (+0) – Founded turn 82 (825 BC) by StWO (Saladin)
    Taoism – 14% (-2) – Founded turn 120 (125 AD) by Piffle (Elizabeth)
    Christianity – 4% (+0) – Founded turn 121 (150 AD) by Loco (Ghandi)
    Islam – 14% (+4) – Founded turn 137 (540 AD) by Aloha (Catherine)

    Info Learned from Other Sources:
    * Innovia & Aloha confirmed to be working together – forming Anti-Epsilon alliance
    * Innovia & Loco are trading and working together.

    International Rankings:

    Epsilon Power:
    (+500 per Population point. / +2,000 per Wall, Castle, or Forge. / + 4,000 per Barracks. / + 8,000 for Heroic Epic or West Point. / + 1,000 per Warrior. / +2,000 per Axe, Spear, Archer, Chariot or Galley. / + 3,000 per Sword, Catapult, Caravel, or Horse Archer. / +4,000 per Mace, Pike, Longbow, or Crossbow. / +5,000 per Cho-Ko-Nu… / + Misc. for technology.)


    Epsilon Economy:
    (raw commerce produced each turn minus expenses)


    All the numbers:


    From the desk of the CFM (Chief Foreign Minister):
    • Lots going on this turn! It look like Aloha came up with Guilds from somewhere. I initially strongly suspected they got it from Innovia, but I didn't see any tech flow back to Innovia… now I’m thinking they may have lightbulbed it with their Great Merchant. (Keep reading)
    • Mo Tzu was born overseas, thanks to the list Peter assembled, we know that he’s a Great Prophet. I looked him up on Wikipedia… and this dude did a lot! He could have been a great engineer, or possibly a scientist, or (of course) a prophet… so that list is really helpful. I went back and reviewed turn 149, and I guess the “saint” part just came from my Wikipedia search (I forgot about Peter’s list) – so apparently there are like 5 or so historical figures named Hanno… but the one born on turn 149 wasn’t a prophet – he was a Great Merchant! Explaining why we didn’t see a shrine founded. Would a Great Merchant be able to lightulb Guilds? Maybe that’s where Aloha got the tech? With the Colossus wonder, it’s no stretch to think it was them with the GM.

    Respond to this update or talk about Diplomacy in general:
    **HERE**

    Talk about Piffle:
    **Piffle Official Embassy:**

    Talk about Loco:
    **Loco Official Embassy:**

    Talk about Innovia:
    **Innovia Official Embassy:**

    Talk about Aloha
    **Aloha Official Embassy:**
     
  2. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 152 840 A.D.

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Moves E on his Southern Route To Loco Land.

    Viking Convert Moves W W W back into Cultural borders on Sunset

    Road Guard Moves W onto site of Argyle's watch

    Cho-Ku-Nu Moves SW SW into Holy City

    -------------------------------------------------------------
    Workers:
    Peter Grimes Finishes Farm for IK NO ORDERS

    Fe3333au Finishes a Chop for the Capital.

    General_W Starts a camp for Ivory

    Lost Civantares Starts a camp for Ivory

    Classic Hero Finishes Road on the Way to Argyle's Will Mine the Gems before roading on the tile to the W

    Azaman333 Continues farm for Holy City.

    Memphus Starts a road towards Overlook Bay

    New Worker Continues Cottage and then can build a road to Scion City.

    New Worker 2 Moves S For Another forest Chop.

    Workboat 1: Hits the Whales. Should we offer one to Pfiffle since we are good friends?

    WorkBoat 2: Heads towards Argyle's


    --------------------------------------------------------------
    Other Units:

    Magellan Picks Up Explorer and heads SE
    Eastern Friend Gets Picked up by Magellan
    Spoiler :


    Western FriendMoving Nowhere really just crusin' around

    Columbus SE SE SE SE
    Spoiler :


    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Continues University

    Eternal Eye: Overflow :hammers: applied to Globe

    Immortal Keep: Continues Worker, modifies tile placement so worker gets done in 3 turns (instead of 4) since I didn't do it last turn we will lost 1 :food:, however going forward IK can produce 3 turn workers (with no Loss Of :food:).
    Spoiler :


    Port of Mists: Overflow :hammers: applied to Worker. Made 1 Tile change off of the Cottage, = 1 turn worker :) Worker Completed Interturn.
    Spoiler :


    Sunset Fortress Continues Lighthouse. This will be temporary until we grow to size 3. Then will start a worker. Grows to Size 3 Interturn

    Spoiler :


    Point Defiance Granary not :whipped:, best we almost hit Size 3 before whipping

    Mighty Bulwark Forge Started. Grows to Size 2 Interturn. I think we should :whipped: the forge when we hit size 3, (shrink us to size 2) then we should begin workers. As it stands workers would take 6 turns out of MB.

    Sunrise Citadel Continues Granary, Citizen Switched to Ivory Forest

    Icy Redoubt Continues Granary, Citizen Switched to Whale

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    We have 2 :gold: at -5 gpt.

    :science: Nationalism will be discovered iat the end of Next turn, so we will send it To Pfiffle in 2 turns.

    They Accept the trade

    Nothing

    Not Much

    Not Much
    ----------------------------------------------------------------
    Quick Links:
     
  3. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 152

    840 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength



    Foreign Headline News:
    • Great Scientist "Plato" is born overseas! I suspect Piffle.
    • Wine for Gems deal goes through with Piffle! Citizens of Epsilon rejoice!
    • Quiet turn, score wise. Just some population growth.

    Score Tracker
    1) Epsilon – Leader (Huang) = 901 (+0)
    2) Innovia - Saggioun the Wise (Saladin) = 850 (+0)
    3) Aloha – Chief Aloha (Catherine) = 835 (+3)
    4) Piffle - Pifflenatress (Elizabeth) = 789 (+4)
    5) Loco - King Kong (Gandhi) = 757 (+3)

    The Known World


    Spoiler All the Details! :

    The Wonders of the World

    • Epsilon Team!: Oracle 1400 BC, Great Library 100 BC, Kong Miao 75 BC
    • Loco: Stonehenge 1120 BC, Mahabodhi 200 BC, Parthenon 500AD
    • Piffle: Great Lighthouse 900 BC
    • Innovia: Kashi Vishwanath 625 BC
    • Aloha: The Colossus 425 BC, The Hanging Gardens 425 AD



    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + free tech will be finalized. Still in Progress
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • PickAName


    Technology to Trade: none
    Missing Technology: Drama (300), Guilds (1000)

    Gold to Trade: 179 (-24gpt)

    Resources to Trade: Wheat, Pig, Gold
    Missing Resources: Cow, Banana, Sheep(2), Whales,

    Active Trades: Piffle Corn for Epsilon Rice / Piffle Wine for Epsilon Gems

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Still in Progress

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)



    Technology to Trade: none
    Missing Technology: Construction (350), Compass(400), Optics (600), Paper (600), Philosophy (800), Printing Press (1600), Education (1800).

    Gold to Trade: 51 (+7gpt)

    Resources to Trade: Crab (2), Gold (2), Deer, Wheat, Spices
    Missing Resources: Iron, Cow, Banana, Rice, Sheep(2), Whales, Gems (2)

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Vassalage / Labor: Serfdom / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport


    Technology to Trade: Horse Back Riding (250),
    Missing Technology:Compass(400), Optics (600), Printing Press (1600), Education (1800).

    Gold to Trade: 43 (+2gpt)

    Resources to Trade: ?
    Missing Resources: ?

    Active Trades: None yet



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy / Labor: Slavery / Economy: Decentralized / Religion: pagan


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej
    • Kia Ora
    • Privet
    • Guten Tag
    • Ciao
    • Konnichi wa


    Technology to Trade: Divine Right (1200), Horseback Riding (250)
    Missing Technology: Compass (400), Optics (600), Printing Press (1600), Education (1800).

    Gold to Trade: 131 (-106)

    Resources to Trade: Horse, Clam, Pig, Dyes (4)
    Missing Resources: Iron, Fish, Sheep(2), Whales, Gems (2)

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice & Gems for Piffle’s Corn & Wines

    * Loco is trading their Clams for Innovia’s Corn

    :strength: Foreign Treaty/Diplomacy Status:



    Epsilon Details:
    With Piffle: Alliance (till we're the last 2 teams)
    With Innovia: Nothing Now
    With Loco: Nothing (Our military Target)
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)


    :religion:World Religion Status:
    (Not tracking unless 2% or greater change)
    Buddhism – 14% (+0) – Founded turn 10 (3600BC) by King Kong (Ghandi)
    Hinduism – 25% (+0) – Founded turn 12 (3520BC) by StWO (Saladin)
    Confucianism – 18% (+0) – Founded turn 66 (1360BC) by Epsilon team!
    Judaism – 2% (+0) – Founded turn 82 (825 BC) by StWO (Saladin)
    Taoism – 14% (-2) – Founded turn 120 (125 AD) by Piffle (Elizabeth)
    Christianity – 4% (+0) – Founded turn 121 (150 AD) by Loco (Ghandi)
    Islam – 14% (+4) – Founded turn 137 (540 AD) by Aloha (Catherine)

    Info Learned from Other Sources:
    * Innovia & Aloha confirmed to be working together – forming Anti-Epsilon alliance
    * Innovia & Loco are trading and working together.

    International Rankings:

    Epsilon Power:
    (+500 per Population point. / +2,000 per Wall, Castle, or Forge. / + 4,000 per Barracks. / + 8,000 for Heroic Epic or West Point. / + 1,000 per Warrior. / +2,000 per Axe, Spear, Archer, Chariot or Galley. / + 3,000 per Sword, Catapult, Caravel, or Horse Archer. / +4,000 per Mace, Pike, Longbow, or Crossbow. / +5,000 per Cho-Ko-Nu… / + Misc. for technology.)


    Epsilon Economy:
    (raw commerce produced each turn minus expenses)


    All the numbers:


    From the desk of the CFM (Chief Foreign Minister):
    • Note: This update is from the last save, not the one that just came into our inbox! What can I say, it's been a busy week!
    • Quiet turn! Especially compared to last turn. Only real news is Plato being born – We can rule out Aloha, as they just birthed the Merchant Hanno. We haven't seen a religious shrine founded yet, so not sure where Mo Tzu was born. Piffle did mention that they were getting close to another Great Person, and had good odds that it would be a scientist – so it seems most likely to be theirs.

    Respond to this update or talk about Diplomacy in general:
    **HERE**

    Talk about Piffle:
    **Piffle Official Embassy:**

    Talk about Loco:
    **Loco Official Embassy:**

    Talk about Innovia:
    **Innovia Official Embassy:**

    Talk about Aloha
    **Aloha Official Embassy:**
     
  4. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 153 860 A.D.

    Save is Up :) Interesting Barbarian City Find. I suggest the immediate Immodbilization of 2 Macemen.

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Moves NE on his Southern Route To Loco Land. Notices a Barbarian City Borders. This is a Great city spot (Well if it is settled on the desert anyways). Also a Hugly strategic Location for our Up and Comming War. In any event :
    Viking Convert Moves E E E as I suggests he picks up that Maceman (and the Next Chok out of IK replaces Him or a unit from Holy city after the Globe), he then continues through, Sunrise to Pick up the Other Maceman, and then between 2 Maces & 1 Axe... :evil: but this is all up for Discussion However Imade the initial Move as tiem could be of the essence here.
    *One final Note before the Save Goes Up. this would be my ideal choice of a Location for Hermitage, as a couple border expansions will cover this entire land.
    Spoiler :


    Road Guard Fortifies in Argyle's watch

    Cho-Ku-Nu Moves SW SW out of Holy City..he has no where to go? Icy Redoubt? Extra Proptection for Argyle's and MB? (We are weak here and without LOS if a horse archer shows up....)

    Catapult: Moves S into Mighty B
    -------------------------------------------------------------
    Workers:
    ***Workers Will now Be grouped by What city they are Working on:

    Capital:
    Fe3333au Moves S for another Chop

    Holy City
    Azaman333 Continues farm for Holy City.
    New Worker 2 Starts forest Chop.

    Sunrise Citadel
    General_W Finishes Camp for the Ivory
    Lost Civantares Finishes Camp for the Ivory

    Argyle's Watch
    Classic Hero Moves W onto the Gems.
    WorkBoat: Heads towards Argyle's. Aloha Galley Nearby.

    OverLook Bay (Unfounded)
    Memphus Finishes Road Towards Overlook Bay
    Peter Grimes Moves SE SE SE onto forest with Memphus. the two of them can do a quick chop for OverLook Bay (as in start it before the city is even founded) to give it a good boost for the granary.) Ontop of this this a good spot for an Irrigation Chain (Though Overlook) to the Rice (which will give the Rice + 1 :food:)
    Spoiler :


    Port Of Mists:
    New Worker Finishes Cottage
    New Worker 3 Moves onto of New Worker and starts Road. (he had no orders)
    Spoiler :



    Mighty Bulwark
    Immortal Keep
    Icy Redoubt
    Point Lookout
    Sunset Fortress

    No Workers


    Settler: Founds Argyle's Watch
    Settler: Running East Towards Overlook Bay

    **I will also make note of naming all the workers next turn**

    --------------------------------------------------------------
    Other Units:

    Magellan Picks Up Explorer and heads SE
    Eastern Friend Onboard

    Western FriendMoving Nowhere really just crusin' around. Noticies Aloha Maceman.

    Columbus Exploring the Innovian Coast
    Spoiler :



    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Continues University

    Eternal Eye: Changes Build to Catapult.

    Immortal Keep: Continues Worker, modifies tile placement so worker gets done in 3 turns but changed so we arn't starving anymore.
    Spoiler :


    Port of Mists: Begins WorkBoat for Icy Redoubt. City will grow in 3. (The Perfect Time to start another Settler for Scion City) Which means 2 Cottages will be worked, and these 2 workers should boogy...but how do we don't waste thier time? I propose they road due south to MB, (and instead of where Scion will be detour to the Horses, then south Again.) However This will require a Military Unit for Guard...Perhaps that Cho-ku-nu (see Above)??

    Sunset Fortress Continues Lighthouse. This will be temporary until we grow to size 3. Then will start a worker. Grows to Size 3 Interturn

    Spoiler :


    Point Defiance Granary :whipped:
    Spoiler :


    Mighty Bulwark Forge Continued.

    Sunrise Citadel Continues Granary, Citizen Switched to Ivory Forest
    Spoiler :


    Icy Redoubt Continues Granary

    Argyle's Watch Granary Started
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    :science: Nationalism Discovered Interturn.
    Science Rate Dropped to 60%

    What do we research Next?

    Send a note that Nationalism is on it's way next turn?

    Nothing

    Not Much

    Not Much
    ----------------------------------------------------------------
    Quick Links:
     
  5. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 153

    860 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength



    Foreign Headline News:
    • Very Quiet Turn

    Score Tracker
    1) Epsilon – Leader (Huang) = 918 (+17)
    2) Innovia - Saggioun the Wise (Saladin) = 863 (+13)
    3) Aloha – Chief Aloha (Catherine) = 839 (+4)
    4) Piffle - Pifflenatress (Elizabeth) = 799 (+10)
    5) Loco - King Kong (Gandhi) = 764 (+7)

    The Known World


    Spoiler All the Details! :

    The Wonders of the World

    • Epsilon Team!: Oracle 1400 BC, Great Library 100 BC, Kong Miao 75 BC
    • Loco: Stonehenge 1120 BC, Mahabodhi 200 BC, Parthenon 500AD
    • Piffle: Great Lighthouse 900 BC
    • Innovia: Kashi Vishwanath 625 BC
    • Aloha: The Colossus 425 BC, The Hanging Gardens 425 AD



    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + free tech will be finalized. Still in Progress
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • PickAName


    Technology to Trade: none
    Missing Technology: Drama (300), Guilds (1000)

    Gold to Trade: 155 (-24gpt)

    Resources to Trade: Wheat, Pig, Gold
    Missing Resources: Cow, Banana, Sheep(2), Whales,

    Active Trades: Piffle Corn & Wine for Epsilon Rice & Gems

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Still in Progress

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)



    Technology to Trade: none
    Missing Technology: Construction (350), Compass(400), Optics (600), Paper (600), Philosophy (800), Printing Press (1600), Education (1800).

    Gold to Trade: 59 (+8gpt)

    Resources to Trade: Crab (2), Gold (2), Deer, Wheat, Spices
    Missing Resources: Iron, Cow, Banana, Rice, Sheep(2), Whales, Gems (2)

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Vassalage / Labor: Serfdom / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport


    Technology to Trade: Horse Back Riding (250),
    Missing Technology:Compass(400), Optics (600), Printing Press (1600), Education (1800).

    Gold to Trade: 53 (+10gpt)

    Resources to Trade: ?
    Missing Resources: ?

    Active Trades: None yet



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy / Labor: Slavery / Economy: Decentralized / Religion: pagan


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej
    • Kia Ora
    • Privet
    • Guten Tag
    • Ciao
    • Konnichi wa


    Technology to Trade: Divine Right (1200), Horseback Riding (250)
    Missing Technology: Compass (400), Optics (600), Printing Press (1600), Education (1800).

    Gold to Trade: 79 (-52)

    Resources to Trade: Horse, Clam, Pig, Dyes (4)
    Missing Resources: Iron, Fish, Sheep(2), Whales, Gems (2)

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice & Gems for Piffle’s Corn & Wines

    * Loco is trading their Clams for Innovia’s Corn

    :strength: Foreign Treaty/Diplomacy Status:



    Epsilon Details:
    With Piffle: Alliance (till we're the last 2 teams)
    With Innovia: Nothing Now
    With Loco: Nothing (Our military Target)
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)


    :religion:World Religion Status:
    (Not tracking unless 2% or greater change)
    Buddhism – 14% (+0) – Founded turn 10 (3600BC) by King Kong (Ghandi)
    Hinduism – 25% (+0) – Founded turn 12 (3520BC) by StWO (Saladin)
    Confucianism – 18% (+0) – Founded turn 66 (1360BC) by Epsilon team!
    Judaism – 2% (+0) – Founded turn 82 (825 BC) by StWO (Saladin)
    Taoism – 14% (-2) – Founded turn 120 (125 AD) by Piffle (Elizabeth)
    Christianity – 4% (+0) – Founded turn 121 (150 AD) by Loco (Ghandi)
    Islam – 14% (+4) – Founded turn 137 (540 AD) by Aloha (Catherine)

    Info Learned from Other Sources:
    * Innovia & Aloha confirmed to be working together – forming Anti-Epsilon alliance
    * Innovia & Loco are trading and working together.

    International Rankings:

    Epsilon Power:
    (+500 per Population point. / +2,000 per Wall, Castle, or Forge. / + 4,000 per Barracks. / + 8,000 for Heroic Epic or West Point. / + 1,000 per Warrior. / +2,000 per Axe, Spear, Archer, Chariot or Galley. / + 3,000 per Sword, Catapult, Caravel, or Horse Archer. / +4,000 per Mace, Pike, Longbow, or Crossbow. / +5,000 per Cho-Ko-Nu… / + Misc. for technology.)


    Epsilon Economy:
    (raw commerce produced each turn minus expenses)


    All the numbers:


    From the desk of the CFM (Chief Foreign Minister):
    • Another very quiet turn!
    • Note sent to Loco in attempt to revive gold sale deals there.

    Respond to this update or talk about Diplomacy in general:
    **HERE**

    Talk about Piffle:
    **Piffle Official Embassy:**

    Talk about Loco:
    **Loco Official Embassy:**

    Talk about Innovia:
    **Innovia Official Embassy:**

    Talk about Aloha
    **Aloha Official Embassy:**
     
  6. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 154

    880 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength



    Foreign Headline News:
    • More quiet reigns over the foreign field…
    • Epsilon discovers Nationalism… lengthens lead.
    • Piffle finally breaks into the 800 club.

    Score Tracker
    1) Epsilon – Leader (Huang) = 948 (+30)
    2) Aloha – Chief Aloha (Catherine) = 867 (+28)
    3) Innovia - Saggioun the Wise (Saladin) = 863 (+0)
    4) Piffle - Pifflenatress (Elizabeth) = 809 (+10)
    5) Loco - King Kong (Gandhi) = 761 (-3)

    The Known World


    Spoiler All the Details! :

    The Wonders of the World

    • Epsilon Team!: Oracle 1400 BC, Great Library 100 BC, Kong Miao 75 BC
    • Loco: Stonehenge 1120 BC, Mahabodhi 200 BC, Parthenon 500AD
    • Piffle: Great Lighthouse 900 BC
    • Innovia: Kashi Vishwanath 625 BC
    • Aloha: The Colossus 425 BC, The Hanging Gardens 425 AD



    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + free tech will be finalized. Still in Progress
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • PickAName


    Technology to Trade: none
    Missing Technology: Drama (300), Guilds (1000), Nationalism (1800)

    Gold to Trade: 131 (-24gpt)

    Resources to Trade: Wheat, Pig, Gold
    Missing Resources: Cow, Banana, Sheep(2), Whales,

    Active Trades: Piffle Corn & Wine for Epsilon Rice & Gems

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Still in Progress

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)



    Technology to Trade: none
    Missing Technology: Construction (350), Compass(400), Optics (600), Paper (600), Philosophy (800), Printing Press (1600), Education (1800), Nationalism (1800)

    Gold to Trade: 65 (+9gpt)

    Resources to Trade: Crab (2), Gold (2), Deer, Wheat, Spices
    Missing Resources: Iron, Cow, Banana, Rice, Sheep(2), Whales, Gems (2)

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Vassalage / Labor: Serfdom / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport


    Technology to Trade: Horse Back Riding (250),
    Missing Technology:Compass(400), Optics (600), Printing Press (1600), Education (1800), Nationalism (1800)

    Gold to Trade: 66 (+13gpt)

    Resources to Trade: ?
    Missing Resources: ?

    Active Trades: None yet



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy / Labor: Slavery / Economy: Decentralized / Religion: pagan


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej
    • Kia Ora
    • Privet
    • Guten Tag
    • Ciao
    • Konnichi wa


    Technology to Trade: Divine Right (1200), Horseback Riding (250)
    Missing Technology: Compass (400), Optics (600), Printing Press (1600), Education (1800), Nationalism (1800)

    Gold to Trade: 25 (-54)

    Resources to Trade: Horse, Clam, Pig, Dyes (4)
    Missing Resources: Iron, Fish, Sheep(2), Whales, Gems (2)

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice & Gems for Piffle’s Corn & Wines

    * Loco is trading their Clams for Innovia’s Corn

    :strength: Foreign Treaty/Diplomacy Status:



    Epsilon Details:
    With Piffle: Alliance (till we're the last 2 teams)
    With Innovia: Nothing Now
    With Loco: Nothing (Our military Target)
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)


    :religion:World Religion Status:
    (Not tracking changes unless 2% or greater change)
    Buddhism – 13% – Founded turn 10 (3600BC) by King Kong (Ghandi)
    Hinduism – 23% – Founded turn 12 (3520BC) by StWO (Saladin)
    Confucianism – 17% – Founded turn 66 (1360BC) by Epsilon team!
    Judaism – 2% – Founded turn 82 (825 BC) by StWO (Saladin)
    Taoism – 15% – Founded turn 120 (125 AD) by Piffle (Elizabeth)
    Christianity – 4% – Founded turn 121 (150 AD) by Loco (Ghandi)
    Islam – 15% – Founded turn 137 (540 AD) by Aloha (Catherine)

    Info Learned from Other Sources:
    * Innovia & Aloha confirmed to be working together – forming Anti-Epsilon alliance
    * Innovia & Loco are trading and working together.

    International Rankings:

    Epsilon Power:
    (+500 per Population point. / +2,000 per Wall, Castle, or Forge. / + 4,000 per Barracks. / + 8,000 for Heroic Epic or West Point. / + 1,000 per Warrior. / +2,000 per Axe, Spear, Archer, Chariot or Galley. / + 3,000 per Sword, Catapult, Caravel, or Horse Archer. / +4,000 per Mace, Pike, Longbow, or Crossbow. / +5,000 per Cho-Ko-Nu… / + Misc. for technology.)


    Epsilon Economy:
    (raw commerce produced each turn minus expenses)


    All the numbers:


    From the desk of the CFM (Chief Foreign Minister):
    • Another very quiet turn!
    • Note finally actually sent to Loco in attempt to revive gold sale deals there.

    Respond to this update or talk about Diplomacy in general:
    **HERE**

    Talk about Piffle:
    **Piffle Official Embassy:**

    Talk about Loco:
    **Loco Official Embassy:**

    Talk about Innovia:
    **Innovia Official Embassy:**

    Talk about Aloha
    **Aloha Official Embassy:**
     
  7. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 154 880 A.D.

    Save is Up :) (for a while now)

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Moves NE on his Southern Route To Loco Land.
    Viking Convert Moves E NE S, picks up Maceman
    Maceman Jumps on Viking Convert

    Cho-Ku-Nu Moves W off the road. Good thing to As Barb Axeman shows up interturn.

    Cho-Ku-Nu Jumps out of IK to Escort Settler

    -------------------------------------------------------------
    Workers:

    Capital:
    Fe3333au Begins Chop

    Holy City
    Azaman333 Continues farm for Holy City.
    New Worker 2 Continues forest Chop.

    Sunrise Citadel
    General_W Runs to the Pigs
    Lost Civantares Runs to the Pigs

    Argyle's Watch
    Classic Hero Begins Mine on the Gems ( 8 turns)
    WorkBoat: Goes clam digin'

    OverLook Bay (Unfounded)
    Memphus Begins Chop for Overlook Bay
    Peter Grimes Moves SW and starts roasd

    Port Of Mists:
    New Worker Finishes the Road
    New Worker 3 Moves South Starts New Road.

    Mighty Bulwark:
    New Worker 4 In a Mad Dash for Mighty B for Immortal Keep


    Immortal Keep
    Icy Redoubt
    Point Lookout
    Sunset Fortress

    No Workers

    Settler: Running East Towards Overlook Bay

    --------------------------------------------------------------
    Other Units:

    Magellan Picks Up Explorer and heads SE
    Eastern Friend Jumps off to Reveal land will jump back on next turn

    Western FriendMoving Nowhere really just crusin' around. Noticies Aloha Maceman.

    Columbus Exploring the Innovian Coast

    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Continues University

    Eternal Eye: :whipped: Catapult, grows interturn

    Immortal Keep: Finishes Worker, starts new Worker

    Port of Mists: Continues Workboat

    Sunset Fortress Continues Worker


    Point Defiance Begins Forge.

    Mighty Bulwark Forge Continued.

    Sunrise Citadel Continues Granary, grows interturn

    Icy Redoubt Continues Granary

    Argyle's Watch Continues Granary, Working the Clams

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    :science: Gunpowder Started 6 turns to go.
    Science Rate @ 60%

    Nationalism offered for nothing.

    Nothing

    Not Much

    Not Much
    ----------------------------------------------------------------
    Quick Links:
     
  8. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Full Update to come Later.


    Save is Up.

    One Major Note. Pfiffle didn't accept nationalism last turn :confused:

    so I offered again?
     
  9. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 155 900 A.D.

    Save is Up.

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Moves E on his Southern Route To Loco Land. Reveals more of the Barb City.
    Viking Convert Moves into Sunrise
    Maceman Riding in Viking Convert
    Maceman Jumps on Viking Convert

    Cho-Ku-Nu Moves SW off the road. He can Move onto the Hill next turn, and intercept the Axeman.

    Cho-Ku-Nu Moves SE towards Sunrise
    Catapult Moves E SE towards Sunrise

    Cho-Ku-Nu Moves to Settler Site.

    -------------------------------------------------------------
    Workers:

    Capital:
    Fe3333au Continues Chop

    Holy City
    Azaman333 Continues farm for Holy City.
    New Worker 2 Finishes forest Chop. Now Has No Orders? I suggest More Chopping to crank out the Market & Grocer for Merchants ASAP.

    Sunrise Citadel
    General_W Begins Jungle Chop
    Lost Civantares Begins Jungle Chop

    Argyle's Watch
    Classic Hero Continues Mine on the Gems ( 7 turns)

    OverLook Bay (Unfounded)
    Memphus Continues Chop for Overlook Bay
    Peter Grimes Finishes road

    Port Of Mists: / Scion City
    New Worker Moves S SW and starts new Road.
    New Worker 3 Finishes New Road.

    Mighty Bulwark:
    New Worker 4 In a Mad Dash for Mighty B for Immortal Keep


    Immortal Keep
    Icy Redoubt
    Point Lookout
    Sunset Fortress

    No Workers

    Settler: Running East Towards Overlook Bay

    --------------------------------------------------------------
    Other Units:

    Magellan Picks Up Explorer and heads SE
    Eastern Friend Jumps back onto Magellan

    Western FriendMoving Nowhere really just crusin' around. Notices Aloha Maceman.

    Columbus Exploring the Innovian Coast, Reveals the edge of the Loco Coast.

    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Continues University

    Eternal Eye: Overflow :hammers: applied to Globe theater, Chop :hammers: applied to Globe Theater. For 2 Population the Globe theater is :whipped: and will be done next turn. Where do all the units go?

    Immortal Keep: Continues Worker

    Port of Mists: Finishes Workboat Interturn, Grows Interturn

    Sunset Fortress Continues Worker

    Point Defiance Continues Forge.

    Mighty Bulwark Forge Continued.

    Sunrise Citadel Continues Granary

    Icy Redoubt Continues Granary

    Argyle's Watch Continues Granary, Working the Clams

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    :science: Gunpowder Started 5 turns to go.
    Science Rate @ 60%

    Nationalism offered for nothing.

    Nothing

    They Discover BANKING, Strongly suggest we trade for it or else we will not be able to snag Economics :(

    Not Much I Suggest as a friendly gesture we offer to let thier Galley travel home.
    ----------------------------------------------------------------
    Quick Links:
     
  10. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    It's really unfair to give the team questions/suggestions and not allow them to reply in this thread. ;)
     
  11. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Very True I often think about that :sad: ... It comes to mind as I am doing the post as there is structure and order.

    It can always be quoted into the presidents or corresponding thread ;)
     
  12. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 156 920 A.D.

    Save is Up. I Will try my best not to suggest things in here ;)

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Moves E on his Southern Route To Loco Land. Reveals more of the Barb City.
    Viking Convert Moves Around the bend to Head towards Barb Town.
    Maceman Riding in Viking Convert
    Maceman Riding on Viking Convert

    Cho-Ku-Nu Moves onto Copper outside MB, Barb Axeman Attack interturn and dies.

    Cho-Ku-Nu Moves towards Sunrise
    Catapult Moves towards Sunrise

    Cho-Ku-Nu Moves onto Forest To Protect Worker.

    Maceman Outside of Overlook bay Moves to Protect Worker.

    Catapult * 3 Moves out of Holy city head to Sunset to ride a ship.
    SpearMan * 2 Moves out of Holy city Towards Sunset.
    Warrior Moves out of Holy city towards Capital
    Axeman Moves out of Holy City towards IK for MP


    -------------------------------------------------------------
    Workers:

    Capital:
    Fe3333au Finishes Chop, Will move NW next turn and create a cottage. Then will Road the Iron into the Capital.

    Holy City
    Azaman333 Finishes farm for Holy City. Will head to the jungle next.
    Twistlok Moves NE N onto Forest for a Chop.

    Sunrise Citadel
    General_W Finishes Jungle Chop
    Lost Civantares Finishes Jungle Chop

    Argyle's Watch
    Classic Hero Continues Mine on the Gems ( 6 turns)

    OverLook Bay (Unfounded)
    Memphus Finishes Chop for Overlook Bay
    Peter Grimes Moves SE S and starts a new road (under Guard of Maceman as Innovia is arround.)

    Port Of Mists: / Scion City
    Gbno1fan Moves S S and starts new Road on the Horse.
    Kyleran Finishes New Road.

    Mighty Bulwark:
    DaveMcW Move into the Southern Forest to begin a Watermill. (After the chop)

    Immortal Keep
    Icy Redoubt
    Point Lookout
    Sunset Fortress

    No Workers

    Settler: Founds Overlook Bay

    --------------------------------------------------------------
    Other Units:

    Magellan Picks Up Explorer and heads NW around Innovia.
    Eastern Friend Jumps off of Magellan

    Western FriendMoving Nowhere really just crusin' around. Notices Aloha Maceman.

    Columbus Exploring the Innovian Coast, Reveals the edge of the Loco Coast.

    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Finishes University Interturn Grocer in 8.

    Eternal Eye: Overflow :hammers: applied to Monastary as Discussed.

    Immortal Keep: Finishes Worker Interturn.

    Port of Mists: Begins Settler. 1 Citizen Moved off Cottage onto forest for Settler in 6 (instead of 7) Will move back next turn as rounding error is gone.

    Sunset Fortress Continues Worker, Will :whipped: Next turn.

    Point Defiance Continues Forge, Grows interturn. (this city will grow very fast now)

    Mighty Bulwark Forge Continued. Grows Interturn

    Sunrise Citadel Continues Granary

    Icy Redoubt Continues Granary

    Argyle's Watch Continues Granary

    OverLook Bay Starts Granary 30/60 :hammers: done from chop.

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    :science: Gunpowder Started 4 turns to go.
    Science Rate @ 60%

    Pfiffle Discovers Liberalism.

    Nothing

    Offer us Silk for Whale (again with no Embassy sent.) I declined the offer as we havn't discussed it yet, and we were not in dire need of :) this turn. Requires Discussion.

    Not Much
    ----------------------------------------------------------------
    Quick Links:
     
  13. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 155-156

    900 - 920 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength



    Foreign Headline News:
    • Innovia discovers Banking!
    • Innovia adopts Mercantilism, closes borders to international commerce.
    • Trade routes opened with Innovia… a deal for Silks is in the works.
    • Confirmed: Epsilon is the ONLY team with Iron!
    • Innovia passes us in Military power – experts conclude army must be mostly Camel Archers.
    • Piffle is the first team to Liberalism with the support of Epsilon!
    • Loco learns Banking – apparently from Innovia?
    • Aloha uses Great Merchant for a gain of about 850 gold!! Apparently they didn’t lightbulb Guilds… must have traded for it somewhere…
    • Aloha founds new city of “Terve”

    Score Tracker
    1) Epsilon – Leader (Huang) = 974 (+26)
    2) Aloha – Chief Aloha (Catherine) = 906 (+39)
    3) Innovia - Saggioun the Wise (Saladin) = 893 (+30)
    4) Piffle - Pifflenatress (Elizabeth) = 866 (+57)
    5) Loco - King Kong (Gandhi) = 781 (+20)

    The Known World


    Spoiler All the Details! :

    The Wonders of the World

    • Epsilon Team!: Oracle 1400 BC, Great Library 100 BC, Kong Miao 75 BC
    • Loco: Stonehenge 1120 BC, Mahabodhi 200 BC, Parthenon 500AD
    • Piffle: Great Lighthouse 900 BC
    • Innovia: Kashi Vishwanath 625 BC
    • Aloha: The Colossus 425 BC, The Hanging Gardens 425 AD



    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + free tech will be finalized. Still in Progress
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • Phooey


    Technology to Trade: Liberalism (1400)
    Missing Technology: Drama (300), Guilds (1000)

    Gold to Trade: 87 (-24gpt)

    Resources to Trade: Wheat, Pig, Gold
    Missing Resources: Cow, Banana, Sheep(2), Whales,

    Active Trades: Piffle Corn & Wine for Epsilon Rice & Gems

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Still in Progress

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)



    Technology to Trade: Banking (1000)
    Missing Technology: Construction (350), Compass(400), Optics (600), Paper (600), Philosophy (800), Printing Press (1600), Education (1800), Nationalism (1800)

    Gold to Trade: 131 (+48gpt)

    Resources to Trade: Crab (2), Gold (2), Deer, Wheat, Spices
    Missing Resources: Iron, Cow, Banana, Rice, Sheep(2), Whales, Gems (2)

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Vassalage / Labor: Serfdom / Economy: Mercantilism / Religion: Theocracy


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport


    Technology to Trade: Horse Back Riding (250), Banking (1000)
    Missing Technology:Compass(400), Optics (600), Printing Press (1600), Education (1800), Nationalism (1800)

    Gold to Trade: 69 (+11gpt)

    Resources to Trade: Marble, Pigs (3), Silk (4), Sugar
    Missing Resources: Iron, Banana, Cow, Fish, Gems, Ivory, Whale (2)

    Active Trades: None yet



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy / Labor: Slavery / Economy: Decentralized / Religion: pagan


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej
    • Kia Ora
    • Privet
    • Guten Tag
    • Ciao
    • Konnichi wa
    • Terve


    Technology to Trade: Divine Right (1200), Horseback Riding (250)
    Missing Technology: Compass (400), Optics (600), Printing Press (1600), Education (1800), Nationalism (1800)

    Gold to Trade: 805 (+?)

    Resources to Trade: Horse, Clam, Pig, Dyes (4)
    Missing Resources: Iron, Fish, Sheep(2), Whales, Gems (2)

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice & Gems for Piffle’s Corn & Wines

    * Loco is trading their Clams for Innovia’s Corn

    :strength: Foreign Treaty/Diplomacy Status:



    Epsilon Details:
    With Piffle: Alliance (till we're the last 2 teams)
    With Innovia: Nothing Now
    With Loco: Nothing (Our military Target)
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)


    :religion:World Religion Status:
    (Not tracking changes unless 2% or greater change)
    Buddhism – 13% – Founded turn 10 (3600BC) by King Kong (Ghandi)
    Hinduism – 23% – Founded turn 12 (3520BC) by StWO (Saladin)
    Confucianism – 17% – Founded turn 66 (1360BC) by Epsilon team!
    Judaism – 2% – Founded turn 82 (825 BC) by StWO (Saladin)
    Taoism – 15% – Founded turn 120 (125 AD) by Piffle (Elizabeth)
    Christianity – 4% – Founded turn 121 (150 AD) by Loco (Ghandi)
    Islam – 15% – Founded turn 137 (540 AD) by Aloha (Catherine)

    Info Learned from Other Sources:
    * Innovia & Aloha confirmed to be working together – forming Anti-Epsilon alliance
    * Innovia & Loco are trading and working together.

    International Rankings:

    Epsilon Power:
    (+500 per Population point. / +2,000 per Wall, Castle, or Forge. / + 4,000 per Barracks. / + 8,000 for Heroic Epic or West Point. / + 1,000 per Warrior. / +2,000 per Axe, Spear, Archer, Chariot or Galley. / + 3,000 per Sword, Catapult, Caravel, or Horse Archer. / +4,000 per Mace, Pike, Longbow, or Crossbow. / +5,000 per Cho-Ko-Nu… / + Misc. for technology.)


    Epsilon Economy:
    (raw commerce produced each turn minus expenses)


    All the numbers:


    From the desk of the CFM (Chief Foreign Minister):
    • Two massive turns combined into one update!
    • Now that we can see that Innovia doesn’t have Iron, it’s confirmed that we’re apparently the only team to really scope out our land! Of course, with the Camel Archer not requiring Iron, maybe Innovia just figured they could skip it.
    • Aloha just came up with a truck load of gold, apparently they traded for Guilds, because this is clearly the work of Great Merchant Hanno
    • Loco managed to get guilds – who know how!?! It seems like it has to be trade… but what did they give? Maybe their world map to Innovia?

    Respond to this update or talk about Diplomacy in general:
    **HERE**

    Talk about Piffle:
    **Piffle Official Embassy:**

    Talk about Loco:
    **Loco Official Embassy:**

    Talk about Innovia:
    **Innovia Official Embassy:**

    Talk about Aloha
    **Aloha Official Embassy:**
     
  14. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 157 940 A.D.

    Save is Up. Crazy morning at Work Couldn't post this until now. :sad:

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Moves S on his Southern Route To Loco Land. Reveals 2 Archers in the Barb city *note The city size is only 1.
    Viking Convert Moves Around the bend to Head towards Barb Town.
    Maceman Riding in Viking Convert
    Maceman Riding on Viking Convert

    Cho-Ku-NuMoves NW to intercept our two workers roading south.

    Cho-Ku-Nu Moves towards Sunrise
    Catapult Moves towards Sunrise
    Maceman Moves towards Sunrise
    *The Units right now form a wall facing the Innovian Warrior* Quite Funny.

    Cho-Ku-Nu Moves into Overlook Bay

    Catapult * 3 heading to Sunset to ride a ship.
    SpearMan * 2 heading Towards Sunset.
    Warrior heading towards Capital
    *Defensive Minister please Advise if we are to disband any of these units*
    Axeman MAaes it into IK


    -------------------------------------------------------------
    Workers:

    Capital:
    Fe3333au Moves NW begins Cottage for Capital

    Holy City
    Twistlok Begins Chop.

    Sunrise Citadel
    General_W Begins Pasture
    Lost Civantares Begins Pasture

    Argyle's Watch
    Classic Hero Continues Mine on the Gems ( 5 turns)

    OverLook Bay (Unfounded)
    Memphus Starts on a Farm
    Peter Grimes Finishes road Will Continue going South to road towards Sunrise. As those workers(General_W and Lost Civ) will jump on the ship to head to the captured Barb city.

    Port Of Mists: / Scion City
    Gbno1fan Finishes Road
    Kyleran Moves S SW and starts Road

    Mighty Bulwark:
    Azaman333 Makes a Mad Dash for the Jungle (comming from Holy City)
    DaveMcW Begins Chopping the forest.
    New Worker Making a Mad Dash for the Jungle.

    Immortal Keep
    Icy Redoubt
    Point Lookout
    Sunset Fortress

    No Workers

    workboat: Tugging along to Icy Redoubt.

    --------------------------------------------------------------
    Other Units:

    Magellan Picks Up Explorer and heads SE around Innovia.
    Eastern Friend Jumps onto Magellan

    Western FriendMoving Nowhere really just crusin' around. Notices Aloha Maceman. He (Maceman) will Kill that Warrior next turn)

    Columbus Exploring the Innovian coast

    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Begins Grocer

    Eternal Eye: :whipped: Monastary, Overflow will go to Grocer, then We can :whipped: Missionaries for extra :hammers:

    Immortal Keep: Begins Cho-Ku-Nu, Rearragned citizens to grow in 3, Chok in 3, then we can pump out another worker before Cavalry coems online.

    Port of Mists: Begins Settler. 1 Citizen Moved back onto Cottage for 16 :hammers: / turn, will will let us :whipped: the settler for max :hammers: overflow.

    Sunset Fortress :whipped: worker, Received overflow Bonus.

    Point Defiance Continues Forge

    Mighty Bulwark Forge Continued

    Sunrise Citadel Continues Granary

    Icy Redoubt Continues Granary

    Argyle's Watch Continues Granary

    OverLook Bay Continues Granary

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    :science: Gunpowder Started 2 turns to go.
    Science Rate @ 70% (Increaed)

    Trade goes through, Guild for Liberalism & Nationalism

    They offer 120 :gold: for Paper, we accept

    Offer us Silk for Whale I accept this time

    Not Much
    ----------------------------------------------------------------
    Quick Links:
     
  15. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 158 960 A.D.

    Save is Up.

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Fortifies in Place
    Viking Convert Moves Around the bend to Head towards Barb Town.
    Maceman Jumps off the Boat
    Maceman Jumps off the Boat
    Unfortuantely We can't attack next turn as the Barb City only has a pop of 1.

    Cho-Ku-NuMoves NW to intercept our two workers roading south.

    Cho-Ku-Nu Moves towards Sunrise
    Catapult Moves towards Sunrise
    Maceman Moves towards Sunrise

    Cho-Ku-Nu Fortifies.

    Catapult * 3 heading to Sunset to ride a ship.
    SpearMan * 2 heading Towards Sunset.

    Warrior * 3 Disbanded to save 2 :gold: per turn

    -------------------------------------------------------------
    Workers:

    Capital:
    Fe3333au Continues Cottage for Capital

    Holy City
    Twistlok Continues Chop.

    Sunrise Citadel
    General_W Finishes Pasture
    Lost Civantares Finishes Pasture

    Argyle's Watch
    Classic Hero Continues Mine on the Gems ( 4 turns)

    OverLook Bay (Unfounded)
    Memphus Continues on a Farm
    Peter Grimes Moves S starts Road.

    Scion City (Unfounded)
    Gbno1fan Moves S SE and starts Road
    Kyleran Finishes Road

    Mighty Bulwark:
    Azaman333 Makes a Mad Dash for the Jungle Builds Workshop for 1 turn. Cancells orders.
    DaveMcW Continues Chopping the forest.
    New Worker Making a Mad Dash for the Jungle.

    Sunset Fortress
    New Worker 2 Moves NW N and starts cottage before a jungle grows in.


    Immortal Keep
    Icy Redoubt
    Point Lookout
    Port Of Mist

    No Workers

    workboat: Starts to catch fish

    --------------------------------------------------------------
    Other Units:

    Magellan Picks Up Explorer and heads SE around the bend
    Eastern Friend Jumps off of Magellan

    Western FriendMoving Nowhere really just crusin' around. Notices Aloha Maceman. Maceman killed the barb axeman.

    Columbus Exploring the Innovian coast

    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Continues Grocer, Grows interturn.

    Eternal Eye: Overflow :hammers: applied to Grocer. Next turn chop :hammers: will go to the grocer, the will switch the build to a Missionary., for :whipped: purposes, with overflow going to the grocer.

    Immortal Keep: Continues Cho-Ku-Nu, Rearragned citizens to grow in 2, Chok in 2, then we can pump out another worker before Cavalry comes online.

    Port of Mists: Continues Settler.

    Sunset Fortress Citizen changed to Rice. Overflow :hammers: applied to Lighthouse.
    *Memphus insert commet's* I think we should Finish this build and then move onto a Library and university and let this city grow now. The 1 Worker can keep up Building Cottages and 2 mines on the 2 hills (for production purposes). If the city out grows the speed of the worker it can work an Ocean tile.

    Point Defiance Continues Forge, Grows Interturn.

    Mighty Bulwark :whipped: forge, Next build Worker.

    Sunrise Citadel :whipped: Granary, Next build? Do we need a forge here? No :hammers: really?

    Icy Redoubt Continues Granary

    Argyle's Watch Continues Granary

    OverLook Bay Continues Granary

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    :science: Gunpowder Started 1 turns to go.
    Science Rate @ 70% (Increaed)

    Nothing

    Nothing/COLOR]

    Nothing

    Not Much
    ----------------------------------------------------------------
    Quick Links:
     
  16. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    - Team Epsilon -
    Turn 157-158

    940 - 960 AD
    Peace is War
    Freedom is Slavery
    Epsilon is Strength



    Foreign Headline News:
    • Epsilon receives Liberalism & Military Tradition from our Piffle Allies! We send Guilds to Piffle. Alliance declared a massive success so far!
    • Loco buys Paper from us for 120 gold.
    • Aloha discovers Nationalism
    • Innovia discovers Compass
    • Innovia is now trading their massive supply of silks for Epsilon's Whales, Piffle's Fish, and Aloha's Dyes!!
    • Piffle founds new town of "Zapotec"
    • Epsilon declines the offer of a non-aggression pact with Innovia… doubtlessly rattling their plans a bit.

    Score Tracker
    1) Epsilon – Leader (Huang) = 1035 (+61)
    2) Aloha – Chief Aloha (Catherine) = 923 (+17)
    3) Piffle - Pifflenatress (Elizabeth) = 916 (+50)
    4) Innovia - Saggioun the Wise (Saladin) = 893 (+30)
    5) Loco - King Kong (Gandhi) = 781 (+20)

    The Known World


    Spoiler All the Details! :

    The Wonders of the World

    • Epsilon Team!: Oracle 1400 BC, Great Library 100 BC, Kong Miao 75 BC
    • Loco: Stonehenge 1120 BC, Mahabodhi 200 BC, Parthenon 500AD
    • Piffle: Great Lighthouse 900 BC
    • Innovia: Kashi Vishwanath 625 BC
    • Aloha: The Colossus 425 BC, The Hanging Gardens 425 AD



    Epsilon International Relations Report:
    (in order of contact)
    ---------------------------------------------------------
    Team Piffle
    Spoiler Stats and History :

    Team Piffle
    Leader: Pifflenatress
    Civ: Elizabeth, England
    Traits: Philosophical, Financial
    UU: Redcoat
    Contact: Turn 45 (2220 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


    Past Trades
    • Peace treaty till 1 AD – Agreed: 8/28/06
    • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
    • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
    • Peace till 500 AD – Agreed: 12/29/06
    • "Traders Only Open Borders" – Agreed: 12/29/06
    • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
    • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + Military Tradition
    • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.

    Known Towns:
    • Balderdash - Capital = Great Lighthouse
    • Hamburger = Confucian!
    • Teracle Cottage
    • Brilliant!
    • Twaddle= (captured from barbarians)
    • Leonids
    • Chappaquiddick
    • Phooey
    • Zapotec


    Technology to Trade: none
    Missing Technology: Drama (300)

    Gold to Trade: 146 (+0gpt)

    Resources to Trade: Wheat, Pig, Gold
    Missing Resources: Cow, Banana, Sheep(2), Whales,

    Active Trades: Piffle Corn & Wine for Epsilon Rice & Gems

    ----------------------------------------------------
    Team Loco
    Spoiler Stats and History :

    Team Loco
    Leader: King Kong
    Civ: Gandhi, India
    Traits: Spiritual, Industrious
    UU: Fast Worker
    Contact: turn 91 (600 BC)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Organized Religion


    Past Trades
    • Peace treaty till indefinite – Agreed: 12/01/06
    • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
    • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
    • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
    • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Abandoned on turn 157
    • Now on a trade-by-trade basis

    Known Towns:
    • Short Line = Buddhism Holy City /
    • Stonehenge
    • B and O
    • Reading
    • Pennsylvania
    • Delhi
    • Mycenian = (captured from Barbarians)



    Technology to Trade: Banking (1000)
    Missing Technology: Construction (350), Compass(400), Optics (600), Philosophy (800), Printing Press (1600), Education (1800), Nationalism (1800), Liberalism (1400), Military Tradition (2000)

    Gold to Trade: 24 (+7gpt)

    Resources to Trade: Crab (2), Gold (2), Deer, Wheat, Spices
    Missing Resources: Iron, Cow, Banana, Rice, Sheep(2), Whales, Gems (2)

    Active Trades: None yet



    ----------------------------------------------------
    Team Innovia
    Spoiler Stats and History :

    Team Innovia
    Leader: Saggioun the Wise
    Civ: Saladin, Arabia
    Traits: Philosophical, Spiritual
    UU: Camel Archer
    Contact: Turn 107 (200 BC)
    Current Civics: Gov: Hereditary Rule / Legal: Vassalage / Labor: Serfdom / Economy: Mercantilism / Religion: Theocracy


    Past Trades
    • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
    • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

    Known Towns:
    • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
    • PloughLand
    • Sinsberg
    • Chowderton
    • Polynesia
    • Magaden
    • Glassport


    Technology to Trade: Horse Back Riding (250), Banking (1000)
    Missing Technology: Optics (600), Printing Press (1600), Education (1800), Nationalism (1800), Liberalism (1400), Military Tradition (2000)

    Gold to Trade: 66 (+1gpt)

    Resources to Trade: Marble, Pigs (3), Sugar
    Missing Resources: Iron, Banana, Cow, Fish, Gems, Ivory

    Active Trades: Silks for Whale



    ----------------------------------------------------
    Team Aloha
    Spoiler Stats and History :

    Team Aloha
    Leader: Chief Aloha
    Civ: Catherine, Russia
    Traits: Creative, Financial
    UU: Cossack
    Contact: Turn 124 (225 AD)
    Current Civics: Gov: Monarchy / Legal: Bureaucracy / Labor: Slavery / Economy: Decentralized / Religion: pagan


    Past Trades
    • None.

    Known Towns:
    • Aloha = The Colossus
    • Hello
    • Hej
    • Kia Ora
    • Privet
    • Guten Tag
    • Ciao
    • Konnichi wa
    • Terve


    Technology to Trade: Divine Right (1200), Horseback Riding (250)
    Missing Technology: Compass (400), Optics (600), Printing Press (1600), Education (1800), Liberalism (1400), Military Tradition (2000)

    Gold to Trade: 767 (-38)

    Resources to Trade: Horse, Clam, Pig, Dyes (4)
    Missing Resources: Iron, Fish, Sheep(2), Whales, Gems (2)

    Active Trades: None yet


    ----------------------------------------------------


    :traderoute: Foreign Trade Analysis:
    * Epsilon - Trading our Rice & Gems for Piffle’s Corn & Wines
    * Epsilon – Trading our Whales for Innovia's Silk

    * Loco is trading their Clams for Innovia’s Corn
    * Innovia is trading Silk for Fish with Piffle
    * Innovia is trading Silk for Dyes with Aloha

    :strength: Foreign Treaty/Diplomacy Status:



    Epsilon Details:
    With Piffle: Alliance (till we're the last 2 teams)
    With Innovia: Nothing Now
    With Loco: Nothing (Our military Target)
    With Aloha: Trader’s Only Open Borders (Piffle's Military Target)


    :religion:World Religion Status:
    (Not tracking changes unless 2% or greater change)
    Buddhism – 13% – Founded turn 10 (3600BC) by King Kong (Ghandi)
    Hinduism – 23% – Founded turn 12 (3520BC) by StWO (Saladin)
    Confucianism – 17% – Founded turn 66 (1360BC) by Epsilon team!
    Judaism – 2% – Founded turn 82 (825 BC) by StWO (Saladin)
    Taoism – 15% – Founded turn 120 (125 AD) by Piffle (Elizabeth)
    Christianity – 4% – Founded turn 121 (150 AD) by Loco (Ghandi)
    Islam – 15% – Founded turn 137 (540 AD) by Aloha (Catherine)

    Info Learned from Other Sources:
    * Innovia & Aloha confirmed to be working together – forming Anti-Epsilon alliance
    * Innovia & Loco are trading and working together.

    International Rankings:

    Epsilon Power:
    (+500 per Population point. / +2,000 per Wall, Castle, or Forge. / + 4,000 per Barracks. / + 8,000 for Heroic Epic or West Point. / + 1,000 per Warrior. / +2,000 per Axe, Spear, Archer, Chariot or Galley. / + 3,000 per Sword, Catapult, Caravel, or Horse Archer. / +4,000 per Mace, Pike, Longbow, or Crossbow. / +5,000 per Cho-Ko-Nu… / + Misc. for technology.)


    Epsilon Economy:
    (raw commerce produced each turn minus expenses)


    All the numbers:


    From the desk of the CFM (Chief Foreign Minister):
    • Two turns combined into one update again!
    • Innovia has really been out there moving and shaking on trading resources!
    • Three cheers for our Piffle allies! This is working out really well!
    • Biggest tech discovery that raises my eyebrows is Aloha getting Nationalism, I don't think it's much of a stretch to see them angling for Cavalry as well… hopefully we're far enough ahead of them that Piffle can get the attack underway before Aloha can get ready.
    • From my chat with Theoden, I'm pleased to report that I believe that our decision to decline a non-aggression pact is really going to throw Innovia off balance.

    Respond to this update or talk about Diplomacy in general:
    **HERE**

    Talk about Piffle:
    **Piffle Official Embassy:**

    Talk about Loco:
    **Loco Official Embassy:**

    Talk about Innovia:
    **Innovia Official Embassy:**

    Talk about Aloha
    **Aloha Official Embassy:**
     
  17. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Save is up.

    One thing to note quickly notcie the Innovian Force in galley's (viewable from our Caravel)... Loco is in for a treat...should we warn them thier east is in big trouble? (if they shift all their troops over to the east...when we come from the west :evil:
     
  18. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 159 980 A.D.

    Save is Up. Since Last Night

    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Waiting for Barb City to Hit Size 2
    Maceman Waiting for Barb City to Hit Size 2
    Maceman Waiting for Barb City to Hit Size 2

    Viking Convert Moves Around the bend to Head Back To Sunrise to Pick Up a Missionary.


    Cho-Ku-NuMoves NW to intercept our two workers roading south

    Cho-Ku-Nu Moves towards Sunrise
    Catapult Moves towards Sunrise
    Maceman Moves towards Sunrise

    Catapult * 3 heading to Sunset to ride a ship.
    SpearMan * 2 heading Towards Sunset.

    Catapult (Impending Doom) Moves out of SC to protect Workers

    -------------------------------------------------------------
    Workers:

    Capital:
    Fe3333au Continues Cottage for Capital

    Holy City
    Twistlok Finishes Chop.

    Sunrise Citadel
    General_W Starts Road
    Lost Civantares Finishes Road

    Argyle's Watch
    Classic Hero Continues Mine on the Gems ( 3 turns)

    OverLook Bay (Unfounded)
    Memphus Continues on a Farm
    Peter Grimes Finishes Road.

    Scion City (Unfounded)
    Gbno1fan Finishes Road
    Kyleran Moves SE S starts Road

    Mighty Bulwark:
    Azaman333 Runs to where the Mine is to go
    DaveMcW Stops the Chop. Starts Road.
    New Worker Runs towards Argyle' Watch, Stops to put in a turn chopping jungle

    Sunset Fortress
    New Worker 2 Continues Cottage


    Immortal Keep
    Icy Redoubt
    Point Lookout
    Port Of Mist

    No Workers

    --------------------------------------------------------------
    Other Units:

    Magellan Continues S along this coast
    Eastern Friend Explorers this landmass which is a very good site for a couple of cities

    Western FriendMoving Nowhere really just crusin' around.

    Columbus Moves N N N N and ends up ontop of Innovia's Fleet.
    *As a side thought we could sink a galley haha.*

    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Continues Grocer Citizen Placed onto Mined Hill, until Cottage is done.

    Eternal Eye: Chop :hammers: go to the grocer. Build Switched To Missionary.

    Immortal Keep: Finishes Cho-ku-Nu Interturn. Grows Interturn. 1 Worker to come out before the Cavalry.

    Port of Mists: Continues Settler.

    Sunset Fortress Continues Lighthouse

    Point Defiance Continues Forge

    Mighty Bulwark Continues Worker

    Sunrise Citadel Starts Forge

    Icy Redoubt Continues Granary

    Argyle's Watch Continues Granary

    OverLook Bay Continues Granary

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    :science: Gunpowder We Dsicover Gunpowder this turn :clap: Next up Horseback Riding.
    Science Rate @ 60%

    They Aquire Banking

    Nothing

    Huge Fleet of Loco's Eastern Coast :eeK:

    Not Much
    ----------------------------------------------------------------
    Quick Links:
     
  19. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Save is up.

    Full update to come later.

    Innovia will Declare War on Loco this turn and land outside of one of thier cities.

    Offered Gunpowder to Pfiffle for Banking.
     
  20. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 160 1000 A.D.

    Save is Up. Last Update of this term.
    --------------------------------------------------------------
    Military

    Mysterious Margay (Axeman): Waiting for Barb City to Hit Size 2
    Maceman Waiting for Barb City to Hit Size 2
    Maceman Waiting for Barb City to Hit Size 2

    Viking Convert Moves Around the bend to Head Back To Sunrise to Pick Up 2 workers / Missionary.


    Cho-Ku-NuMoves NW to intercept our two workers roading south

    Cho-Ku-Nu Moves towards Sunrise
    Catapult Moves towards Sunrise
    Maceman Moves towards Sunrise
    *Which unit should be left behind for LOS?

    Catapult * 3 Fortified in Sunset to ride a ship.
    SpearMan * 2 Fortified in Sunset.

    Catapult (Impending Doom) Moves Back into SC.

    -------------------------------------------------------------
    Workers:

    Capital:
    Fe3333au Finishes Cottage for Capital, will now move onto the iron hill to hook it up.

    Holy City
    Twistlok Moves E for another Chop

    Sunrise Citadel
    General_W Move SW S SW continues Workshop
    Lost Civantares Move SW S SW continues Workshop
    *both units can board the ship next turn to ride to the barb city*

    Argyle's Watch
    Classic Hero Continues Mine on the Gems ( 2 turns)
    New Worker Cancels Order Moves onto the Other Gems, to build a road so that Classic Hero after his road and mine can move there with no penalty.

    OverLook Bay (Unfounded)
    Memphus Continues on a Farm
    Peter Grimes Moves SW into forest.

    Scion City (Unfounded)
    Gbno1fan Moves SE S starts Road
    Kyleran Finishes Road

    Mighty Bulwark:
    Azaman333 Starts Jungle Chop
    DaveMcW Finishes Road


    Sunset Fortress
    New Worker 2 Continues Cottage


    Immortal Keep
    Icy Redoubt
    Point Lookout
    Port Of Mist

    No Workers

    --------------------------------------------------------------
    Other Units:

    Magellan Continues S along this coast Discovers That Land extends all the way to the southern Ice Cap.
    Eastern Friend Explorers this landmass which is a very good site for a couple of cities

    Western FriendMoving Nowhere really just crusin' around.

    Columbus Explorers More of the Innovian Coast.

    --------------------------------------------------------------
    Cities:

    Epsilon Eradani: Continues Grocer Citizen Moved onto Cottaged Plains

    Eternal Eye: :whipped: Missionary

    Immortal Keep: Starts Worker

    Port of Mists: :whipped: Settler. We have 55 :hammers: overflow = 1 turn worker or can complete a Library in 5. Choices....

    Sunset Fortress Continues Lighthouse

    Point Defiance Continues Forge, grows Interturn to size 4, is now working more tiles than we have improved.

    Mighty Bulwark Continues Worker

    Sunrise Citadel Continues Forge

    Icy Redoubt Continues Granary

    Argyle's Watch Continues Granary

    OverLook Bay Continues Granary

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +9 :gold: per turn.

    :science: Gunpowder Start Horseback Riding, 1 Turn to Go.
    Science Rate @ 60%

    Offer Gunpowder for Banking, so we can Get Economics ASAP after HB

    Are About to be declared War on.

    Are Going to Declare War This turn.

    Not Much
    ----------------------------------------------------------------
    Quick Links:
     

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