TURN 105, 250 BC Overview of the land Spoiler : Scouting Spoiler : Cities Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Sailing complete! Calendar complete in 4 turns. Cities: Indira: Pop 13 Growth in 3 turns Building Axeman complete in 5 turns Terasvin: Pop 8 No growth Building Pyramids complete in 23 turns Mantra: Pop 4 Growth in 4 turns Building Library complete next turn Daivagati: Pop 5 Growth in 3 turns Building Axeman complete in 9 turns Lana Pop 9 Growth next turn Library complete! Building Chariot complete in 7 turns Raj Pop 5 Growth next turn Building Axeman complete in 2 turns Lakshmi Pop 7 Building Fast Worker complete in 4 turns No growth Astan Pop 2 Growth next turn Building Chariot complete in 9 turns Bono Pop 1 Growth in 6 turns Building Granary complete in 13 turns Delhi (needs name) Pop 1 Growth in 4 turns Building Granary complete in 58 turns Abhi Pop 4 In revolt 4 more turns Hansa Pop 1 Growing in 5 turns Building Granary complete in 19 turns Unit Moves: Scouting Chariot Ambassador SC uncovers Brick by Brick, size 3 working dry Wheat, improved Wines and FP. City has horses connected. Scouting Warrior Thunderfall continues exploring Zulu territory. Reveals unit build-up and mobilization towards our borders. Sentry Chariot Eran of Arcadia moves away from Marble area, scouts northern Spanish borders. Newly captured barb city has two axe defenders. Scouting Spanish Impi ends turn inside the city.