State of the game xmas 2025: Is it a good buy at -35 % (and why/why not)?

What do you feel is the current state of Civ7 as of around x-mas 2025?

  • It's in a great place as it is

    Votes: 15 14.2%
  • It's not quite there yet, but it's close

    Votes: 24 22.6%
  • It's still got a good way to go, but it's decent as it is

    Votes: 38 35.8%
  • It's got a long way to go and is not very enjoyable in its current state

    Votes: 16 15.1%
  • It's horrible and will likely never get good

    Votes: 7 6.6%
  • I've lost my faith in humanity after buying Civ7

    Votes: 2 1.9%
  • Other

    Votes: 4 3.8%

  • Total voters
    106

kaspergm

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Joined
Aug 19, 2012
Messages
5,908
So, I just was curious what the temperature among forumers here is about the current state of the game. It's currently at -35 % discount (again), and I'm debating whether I should buy it or not. I bought it at 35 % earlier this fall, but ended up getting a refund because I felt the gameplay was not really to my liking (I know I've been going on at length about my dislike for many core aspects of the design of this game, but the main thing I got to sample myself was the annoying citizen/tile improvement system). It doesn't help that I find the game overall very ugly as well - well not all of it, but the resource icons and the garish player colours are really an eye-sore to me, destroying the otherwise pretty nice-looking map.

So please help me get a picture by placing a vote on your current feelings about the game.
 
I’m enjoying it since the arrival of good maps with 1.2.5. There are good mods to help with colors and such. On a $/hour basis, I’m definitely sub-$1, but whether that sounds like good value for entertainment to you depends on how else you spend your money.
 
I enjoy Civ 7 a lot and have spent over 400 hours with it.

However, I'm very experienced with the franchise, the genre and gaming in general. With my experience in such games, I can get around uninformative UI, undescribed game mechanics and enjoy the rest of the game. And with my strategy-focused gameplay I don't mind streamlined win conditions or lack of fun objectives in sandboxing.

But if I were to recommend a civ game to a more casual gamer, I'd probably recommend Civ 6 instead of Civ 7. It's more easy-going, polished, with stylized graphics and UI that are appealing and with many fun ways to break the game.
 
I bounced off of it after buying. The little quests in game are unwelcome and intrusive (which advisor would you like to pursue a victory path with?) One particularly annoying thing is that once you make a decision from an in-game event, there is a second popup that tells you inane details about the event. If there must be second popups from a narrative event, have them prompt a second decision in a sort of narrative event tree, if at all.

Game: "You find some trees. Would you like to chop them down for 50 production or keep them for 30 happiness towards your next celebration?"
Me: *clicks* "Chop"
Game: "The pines are thick and sturdy and your buildings grow taller with each tree felled" (<-- unnecessary)
 
Agree, these little quests and narrative events are totally undercook, like added in at last minute. They have potential to be meaningful and add immersion like events in Europa Universalis but need more focus from the dev side.
 
I'm having fun playing Civ7. I especially enjoy the new(er) map types and the increased tendency to war from the AI players. I can keep my friends friendly, my enemies cranky, and can (over a period of turns) turn one into the other. The most recent patches have improved parts of the UI, but the overall style may still not be to your liking @kaspergm

Yes, there are still only 4 ways to win. Yes, that feels like a narrowing compared with Civ6, Civ5, or the other franchise games I enjoy.
Yes, I'm still really enjoying using and promoting army commanders and fleet commanders. Yes, I like the age transition as a chance to concretely and consciously re-orient my empire. I wish that peace treaties were more than swapping settlements. I do like gaining resources thru trading. I enjoy having influence as a yield, to be managed. The narrative events scratch my itch for interesting text, given that most diplomacy doesn't have dialog.

Overall, I've made my peace with Civ7 as a departure from previous franchise games in certain key aspects. I enjoy it on its own terms, much as I enjoy BERT much, much, MUCH more than I enjoy Civ5. If you're willing to go there, to accept Civ7 as a new and distinct game, yes, the price is good.
Yes, I expect the game will also get better.
 
I don’t think our feelings matter much when you’ve explicitly listed what turned you personally off when you were playing the first time.

(I know I've been going on at length about my dislike for many core aspects of the design of this game, but the main thing I got to sample myself was the annoying citizen/tile improvement system).
The “core aspects” are still there, fundamentally unchanged, with the only exception being the addition of the Continuity mode, where you get to keep all your units. They have promised improvements to the Legacy paths and the ability to play without Civ-switching, but we’re yet to see the end result of that.

The citizen/tile system remains the same, with improvements mainly coming from recent UI changes. I also haven’t seen that many complaints about this aspect, unless in the context of people missing Workers/Builders - so this is something you’ll have to decide for yourself whether your perception may change this time.

It doesn't help that I find the game overall very ugly as well - well not all of it, but the resource icons and the garish player colours are really an eye-sore to me, destroying the otherwise pretty nice-looking map.
There were a few updates to resource icons, but whether they’re improved sufficiently is up to you to judge for yourself. Player colours are the same, but there is a mod that changes them. Also, I know you complained about city sprawl and how it looks - that remains the same as during launch.

The game did improve thanks to some gameplay changes and better map generation, and to many players they are enough to keep engaged. But it’s hard to tell from your OP whether these address your personal deal-breakers.
 
You'll be disappointed to find out that the elements that turned you away the first time are still more or less there. Assuming these are no longer dealbreakers for you, here are some major improvements since launch I think you and others in a similar position might care about.

Viable Exploration age
I'd argue the Exploration age was unplayable at launch and remained so for a long time. Until the recent naval updates, I basically had spent probably under 10 hours (compared to ~500? for Antiquity) in Exploration. I attribute my reluctance to play Exploration to the following factors:
- Terrible map generation
- Poor balancing
- Boring religion mechanism
- Bad performance

Regarding map generation, the original default script (I can't remember if we even had other options) generated pathetically small Distant Lands island chains, predictably spawning in between the two big continents. You'd think that the Exploration age should be all about finding exciting previously uncharted land to colonize, but that wasn't the case until recently. Now, I'm happy to report that map generation is no longer a concern for me for Civ 7. They've added many more scripts, including the new default Continents and Islands, which tends to generate much more interesting land masses.

The devs have made many balancing tweaks since launch, and I think the re-balancing around gold in particular has been effective in making it more difficult to snowball so quickly that the Exploration age is over in a flash. It can still happen especially if you had a good Antiquity with an overpowered setup (e.g. Hatshepsut with Egypt), and in general, I'd say the Exploration age is still rushed compared to Antiquity, but it's not nearly as egregious as before.

Religion is still terrible. I think it's received a couple retouches since launch, but fundamentally, it's a lazy adaptation of an extremely unpopular mechanism from the previous game. I'm seeing a decent amount of evidence that sweeping changes to improve religion are around the corner, but that's obviously just copium that I trust savvy consumers to stay clear of.

This is based solely on anecdotal evidence, but the game has been feeling a lot snappier for me lately. I used to experience almost intolerable amounts of lag in the latter half of the Exploration age, but not so much lately.

More civs
For me, the most disappointing pre-launch news about Civ 7 was that it would feature just 10 civs in Antiquity. Early on, I couldn't help but feel that every single game felt the same largely because each game featured more or less the same set of civs as the previous one. It was exacerbated by the observation that there appeared to be a very predictable leader-civ pairing algorithm in play, meaning that, for instance, Augustus would almost always lead Rome, Himiko Khmer, etc. Things are better now with 14 civs in Antiquity, and I've also lately noticed more unexpected pairings, although I have no concrete evidence that there's more at play than just the fact that there are more civs now to map each leader to. Transitioning into Exploration is more exciting now, too, largely because of factors I discussed above, but also because there are just more options to choose from. In the past, I would often feel like none of the available options was interesting enough for me to choose.

Better balancing and stronger civ identities
I know I already talked about balancing improvements already, but I wanted to point out some that don't concern the Exploration age exclusively. Early on, there were some glaring balancing problems that made the game boring. Food was extremely underpowered, making the decision not to build food buildings trivial and leaders and civs with food bonuses very unattractive. Certain city state bonuses were so overpowered that one felt obliged to ally as many of them as possible, rather than playing into the strengths of the civ and leader they're playing as. I don't think either of these problems exist any more, and the game overall feels quite tightly balanced, although as I'll discuss later, I still see some room for improvement.

With the recent strategic balance passes, there has been a clear focus on re-designing many of the civs so that they play like you'd expect them to play. Egypt is a good example. At launch, you could see what the devs were trying to do, but it just didn't make sense to play Egypt the way it was intended to be played, which is to build many wonders, utilizing production bonuses from navigable rivers. This was partly because of general balancing issues that made navigable rivers underpowered, but also Egypt's bonuses didn't feel significant enough. Egypt is now fun to play. It might be a tad overpowered, but it definitely feels like Egypt.

Tides of Power collection is free for now
Not really an improvement to the game itself per se, but I wanted to point out that, when the special offer ends in January, this collection will be given a price tag of around $30, judging by the pricing of the other two collections.


Finally, some critical problems that remain:

Modern age is still terrible
The Modern age was never fun to play and it still remains that way. The effects of the balancing improvements that made Exploration viable haven't really reached Modern in a meaningful way. Similar to Exploration's religion mechanism, Modern-exclusive features of manufacturing and archaeology are just boring.

User experience is better but still unacceptable
With the help of UI mods, I'd say the UX is now tolerable were it not for the game's price tag. Basic UI features like hot keys for commonly used lenses are missing. The decision to implement a mobile-friendly UI on a PC game continues to baffle me. Things are still hard to see.

Balancing
This is a fairly minor point because I'm overall fairly content with how the game is balanced, but I do still see at least one significant issue, relating to how overpowered warehouse buildings are. I wouldn't mention this bit if I thought the devs were heading in the right direction, but the recent changes actually made warehouses more overpowered than before, and I can't help but feel that the devs are doing that in an ill-advised attempt to compensate for some other problems the game has.

Repetitive gameplay
This is a point I've made multiple times on this site. I think Civ 7's biggest problem is that the three ages feel like one single game being played out three times. In terms of gameplay, not enough changes from one age to the next. The age-exclusive features we do see include Exploration's treasure convoys and religion and Modern's manufacturing and archaeology. All of these are terrible. With the addition of piracy, we've seen a small improvement to the treasure convoy gameplay, but honestly, it's not enough.

End of age anti-climax
I'm really not a fan of how the game expects you to attempt at every single legacy path in every single age in every single playthrough. Not only does that make the game feel repetitive, it also means that you find yourself doing "chores" in the latter stages of each age when really the game should celebrate your win already and move on to the next age.

This point is particularly concerning to me because I remember, fairly early on, the devs mentioned that they were working on victory conditions for the earlier ages, but I've not seen any update on that since. When they added the Great Library wonder, they mentioned that the reason for its delayed introduction is that it had to be re-purposed multiple times. I think the devs' earlier intention might've been to make the Great Library play a key role in the Antiquity science victory (dare I say similar to what I proposed here), and if that's indeed the case, I'm not hopeful that the much needed victory conditions are not arriving any time soon.


Having said all that, I've been enjoying the game since launch and now approaching 900 hours. In March, my recommendation would have basically been: "If you're looking for other people's review, you'll probably be disappointed with the purchase". Now, with the 35% discount and the free collection, I think a lot more people will find it to be a reasonable purchase.
 
I don’t think our feelings matter much when you’ve explicitly listed what turned you personally off when you were playing the first time.

The “core aspects” are still there, fundamentally unchanged, with the only exception being the addition of the Continuity mode, where you get to keep all your units. They have promised improvements to the Legacy paths and the ability to play without Civ-switching, but we’re yet to see the end result of that.

The citizen/tile system remains the same, with improvements mainly coming from recent UI changes. I also haven’t seen that many complaints about this aspect, unless in the context of people missing Workers/Builders - so this is something you’ll have to decide for yourself whether your perception may change this time.

There were a few updates to resource icons, but whether they’re improved sufficiently is up to you to judge for yourself. Player colours are the same, but there is a mod that changes them. Also, I know you complained about city sprawl and how it looks - that remains the same as during launch.

The game did improve thanks to some gameplay changes and better map generation, and to many players they are enough to keep engaged. But it’s hard to tell from your OP whether these address your personal deal-breakers.
I was essentially going to say the exact same thing. If Op has played as recently as Fall, then 1.3.x are the only real changes. Coastal starts, ocean exploration, etc. basically the seas / oceans are a much more viable opportunity than squaring up on land as before those patches. Tides of Power adds Tonga as a new Civ who can explore the whole world in Antiquity which is a cool twist, and there's of course Pirates! which speaks for itself.

If you haven't do so before, I'd say make sure you explore the Steam workshop. Some mods (e.g. Map Trix) may alleviate some of the out of the box hatred for the default UI functionality, I know it did for me.

If I was to guess, I'm not sure those changes and a 35% discount will be enough to make you change your mind, at the end of the day the core game play is still the same. I would wait until they drop a massive update which will likely be coming in the next few months. As others have hinted, a 4th age, and being able to continuously play as one Civ might be more to the flavor you are looking for. I'll also add don't have FOMO, I assure you Civ 7 (and its bundles) will go on sale often (and if not steeper) than this current discount.
 
If I was to guess, I'm not sure those changes and a 35% discount will be enough to make you change your mind, at the end of the day the core game play is still the same. I would wait until they drop a massive update which will likely be coming in the next few months. As others have hinted, a 4th age, and being able to continuously play as one Civ might be more to the flavor you are looking for. I'll also add don't have FOMO, I assure you Civ 7 (and its bundles) will go on sale often (and if not steeper) than this current discount.
Thanx for all the input. I don't have an urgent desire to play right now, but with Christmas holiday at hand, the 35 % discount + free Tides of Power does make me question if it makes sense to wait. Without knowing the exact price, if I assume ToP is indeed 30 € (which seems like a pretty massive price tag, but then again, the other two DLC packs are listed at 30 €, so I guess it's not unreasonable), then buying the Settlers Edition now at 35 % will cost me 78 € and give me ToP for free. If I wait for a 50 % discount and will have to buy ToP also at 50 %, that would cost me 75 €. So basically, I need a discount larger than 50 %, or ToP needs to be priced significantly below 30 €, before waiting rather than buying now will save me a significant amount of money.

Either way, I won't have much playing time til after Christmas eve, so I guess I can wait another couple of days to decide.
 
The tile improvement system and graphics are the same - and unlikely to change. So if those are red flags to you, I don't know if this game is going to hit the spot.

I do think it's worth a play. I don't think the DLC are though...
 
Thanx for all the input. I don't have an urgent desire to play right now, but with Christmas holiday at hand, the 35 % discount + free Tides of Power does make me question if it makes sense to wait. Without knowing the exact price, if I assume ToP is indeed 30 € (which seems like a pretty massive price tag, but then again, the other two DLC packs are listed at 30 €, so I guess it's not unreasonable), then buying the Settlers Edition now at 35 % will cost me 78 € and give me ToP for free. If I wait for a 50 % discount and will have to buy ToP also at 50 %, that would cost me 75 €. So basically, I need a discount larger than 50 %, or ToP needs to be priced significantly below 30 €, before waiting rather than buying now will save me a significant amount of money.

Either way, I won't have much playing time til after Christmas eve, so I guess I can wait another couple of days to decide.

To perhaps help with your decision, Civ VI didn't go on sale for greater than 50% until March 12th 2016 (when it went on sale for 60%) which was 507 days after release. 507 days after Civ VIIs release is June 28th 2026.

Civ VIIs discounts are lagging behind Civ VIs slightly. Civ VI first went on sale for 40% on July 27th 2017. That would be November 12th 2025 for Civ VII. It is yet to go on sale for 40%. So, if the greater than 50% discount lags behind Civ VIs timing then a greater than 50% discount won't come until Q3/Q4 of 2026.

Crossroads of the World first went on sale for 50% 8 months after release, so it's unlikely Tides of Power will be on sale for 50% before Q3/Q4 of 2026 as well.

If it was me, I'd buy it and play it for 2 hours maximum then decide if you want to keep it or refund and buy it in 6+ months time.
 
My vote wouldn't help you, so I am not voting. I think the game is in a decent place - not perfect, by any means, but very, very playable.

However, in this post and others, you've made it clear you dislike fundamental aspects of its design, and they haven't gone away, and I wouldn't expect them to, any time soon. If it wasn't nearly there for you last time you tried it, it won't be there now. Wait for a major expansion and see if the more fundamental changes that come with it sound appealing to you.
 
To perhaps help with your decision, Civ VI didn't go on sale for greater than 50% until March 12th 2016 (when it went on sale for 60%) which was 507 days after release. 507 days after Civ VIIs release is June 28th 2026.

Civ VIIs discounts are lagging behind Civ VIs slightly. Civ VI first went on sale for 40% on July 27th 2017. That would be November 12th 2025 for Civ VII. It is yet to go on sale for 40%. So, if the greater than 50% discount lags behind Civ VIs timing then a greater than 50% discount won't come until Q3/Q4 of 2026.

Crossroads of the World first went on sale for 50% 8 months after release, so it's unlikely Tides of Power will be on sale for 50% before Q3/Q4 of 2026 as well.

If it was me, I'd buy it and play it for 2 hours maximum then decide if you want to keep it or refund and buy it in 6+ months time.
I bought it from a key site out of faith, but if I'd known how little I liked it, I should have paid the few dollars extra on Steam to have been able to refund. Definitely buy and set a kitchen timer
 
If you haven't do so before, I'd say make sure you explore the Steam workshop. Some mods (e.g. Map Trix) may alleviate some of the out of the box hatred for the default UI functionality, I know it did for me.
Seconding the mods recommendation. Especially beezany's mods- Map Trix, Flag Corps, Resource Re-sort, and the city view one, I'm blanking on the name. They do so much for functionality and information availability. They tend not to break with patches, and she updates them quickly. Leonardfactory's Policy Yield Preview is my other favorite.

The game would be much worse without them.
 
Civ 7 began as a big disappointments. especially with the mechanisms of 'Break of Ages Reset', and a very tricky naval combat, Since Tides of Power patch the game became more enjoyable though modding tools are still as late as ever (unusable at this stage due to the lack of graphic tools).

Tides of Power rekindled my interest in this game.
 
I think it's in decent enough shape. I was debating whether to buy it for my dad for Christmas or not, and up until a few months ago, was leaning towards not. But I think it's cleaned up enough that he'd enjoy it. And it will continue to get better over time, so even if you don't think it's there now, it will make it there in the not too distant future. So if you're not struggling for the pricetag, I'd say to go ahead.
 
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