State Property vs. Mining Inc

Bast

Protector of Cats
Joined
Jun 9, 2004
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Sydney, Australia
Well it's obvious. What do you prefer and what do you think is better. I'm going for space race victory so say for that purpose.

Obviously, I'll be running Free Market with Mining Inc.

Right now, I'm getting +9 :hammers: with Mining Inc. This is more than what I'd be making with state property because I'm not making 90 :hammers: in any of my cities.

What do you guys think?
 
For me it comes down to if I can afford to turn tech off or down at that stage in the game. If domination, you can often turn down tech and just blast your way to victory with culture and hammers. In this case Mining inc. wins all the way.
 
For me it comes down to if I can afford to turn tech off or down at that stage in the game. If domination, you can often turn down tech and just blast your way to victory with culture and hammers. In this case Mining inc. wins all the way.

Yeah I've gone with Mining Inc in my game too which made the founding city jump from nowhere on the production centers list to #1 ahead of my bureaucracy capital.

So does this mean State Property becomes a no-no for the rest of the game?

I'm playing Pericles who's philosophical so I can easily found other corps in the near future.

I don't know, I got stuck with the must-go-with-state-property mentality because I thought the +10% :hammers: were pretty impressive especially for space race.

Thanks for confirming that I made a good decision. :)
 
The main bonuses of state property are the elimination of distance maintenance and the extra food to watermills and workshops. The 10% production bonus is relatively insignificant that late in the game.

Keep in mind that with mining inc, you will have to pay a lot of gold per turn to have it all in of your cities. State property will save you a lot of money instead. If your empire is large or far-flung, then state property is really good because it will save you even more gold per turn. The gains or having a higher research slider for the last third of the game probably outweigh the production gains of mining inc.

The food bonus to state property also rivals the production bonus of mining inc, especially if you have a lot of river cities and you like turning them into production cities. The gains to production from having more food and thus larger cities might be equal or better than the gains from mining inc. If you pick a really nice bendy river site for your ironworks city and run state property then you might even get 90 base production!
 
Thanks for confirming that I made a good decision. :)

I dont know about that. If you get Cristo Redentor you can try both and see which is better.

I only think mining inc is better when you don't need beakers so much. Actually I forgot about the 10% overall for SP. It is pretty good.
 
The food bonus to state property also rivals the production bonus of mining inc, especially if you have a lot of river cities and you like turning them into production cities. The gains to production from having more food and thus larger cities might be equal or better than the gains from mining inc.

oh, but the extra food from Sid's Sushi! :love: i hate sushi IRL but i beeline to medicine these days *giggle*
 
I generally don't find state property as sound as the Sushi - Mining Inc combo. They give at least as much extra food and production, and are a lot more flexible.

I only find State property a useful civic when I'm heading for a domination victory. The combination of lower maintenance for a large empire (particularly one spread across multiple continents) and the decreasing number of foreign cities to spread the corporations to to counterbalance domestic branches make it more favourable then.
 
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