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Status of MP in Civ6

Discussion in 'Civ6 - Multiplayer' started by ThunderLizard2, Jan 3, 2018.

  1. ThunderLizard2

    ThunderLizard2 Chieftain

    Joined:
    Oct 6, 2010
    Messages:
    115
    I'm not interested in SP at the moment given brain dead AI.

    What's the current situation with MP? It was never fixed right in Civ5 and didn't seem to be a 2K priority.

    Two questions:

    * Does the game keep desyncing? In Civ5, I almost never completed a game before it desynced.

    * Are there still a lot of quitters? In Civ5 MP could never finish a game without quitters leaving and turning their countries over to incompetent AI
     
  2. Tony Rodd

    Tony Rodd Chieftain

    Joined:
    Nov 27, 2017
    Messages:
    3
    Gender:
    Male
    The desync is still there but I find it resyncs within a few seconds and we can carry on

    Quitters will always exist but that's the nature of MP in such a long game with so much focus on the start - best to find a no quitter group or set a rule if playing with friends

    Bear in mind any MODs or DLC will need to be off or match the host for you to be able to play. I think in Civ V the game turned off any mismatched mods before you started, but in VI you need to do this yourself.

    I also find I don't change difficulty or choose a leader until all players have joined or I get an error message
     
  3. CanuckSoldier

    CanuckSoldier Chieftain

    Joined:
    Oct 29, 2001
    Messages:
    1,818
    Location:
    Canada
    Desync's happen, but the game handles them pretty good most times, that is just the internet. If you want to avoid quitter you have to join an organized community like Civplayers https://discord.gg/ubwTNdd

    CS
     
    Codenaugh likes this.
  4. Turrdy

    Turrdy Chieftain

    Joined:
    Nov 30, 2016
    Messages:
    352
    Location:
    CH
    I mostly play MP with my friends. No desyncs (well, no more since the latest few patches). no quitters. only one friend's potato-pc which crashes on a regular basis :p
     

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