VirusMonster said:On higher difficulty levels where AI starts with free archers, when you capture a worker, most likely the nearby archer will kill your weak warrior.
You should be careful when capturing a worker if you want to keep your warrior alive. Either capture a worker on hills, forest or jungle or try to capture the worker not right next to the center city square. If there are no roads that fasten the archer to kill your warrior, you might escape your warrior as well.
Of course, you can try capturing the worker with a quechua. Then, you don't have to worry to keep it alive
Zombie69 said:Yeah, i never mind sacrificing a warrior for a worker. I'd rather sacrifice my warrior now than wait for the worker to move somewhere else and maybe never get another chance.
Zombie69 said:Well, at least that makes for a quick game and you can then start a new one!
Zombie69 said:Yeah, i never mind sacrificing a warrior for a worker. I'd rather sacrifice my warrior now than wait for the worker to move somewhere else and maybe never get another chance.
DynamicSpirit said:And I don't spend warrior-time lurking on AI borders unless it's about the time a worker ought to appear AND I notice a resource on the border that the AI is very likely to beeline to hook up.
theimmortal1 said:I agree Zombie. Theres really no risk. I've never been attacked one time after stealing a worker. I've never lost a warrior after stealing a worker. Not including barbs however.
The AI's units are in its city. its worker is typically 2 spots outside of its city on the ring. Take the worker, move it. Next turn he MAY move his archer next to your warrior, but then just start moving your worker. 10 turns later you get peace.
Fellow said:But what's about your reputation , saying that it'll cost you some goodwill in Trade when there is allways this -4 "you declared war on us"