snarzberry
Emperor
I'm in the middle of a deity game that looks like I will win by domination victory and I've used a strategy that is a first for me.
The idea I had was to set up a game in a similar way as when going for a science victory, HS PT ND, RA spam, GS spam but then I channeled the RA's to open up early Biology to reveal Oil and early Electricity to reveal Alluminium and used the stable of GSs plus Oxford and Scientific Revolution to chain bulb to Stealth.
I'm using Babylon as the first attempt, so things have progressed faster than they would have with other civs, but I did have to take a detour and pick up Refrigeration as my lands only contained Oil in the ocean so offshore rigs were required. Anyway, I got Stealth on turn 181.
I took Liberty and settled 2 quick extra cities in good production spots then slapped up libraries and the NC. After HS PT ND and universities I settled 3 additional cities around the gaps of my land to increase gpt and increase the chances of strategic resources later on.
My three core production cities all got a Barracks and Armory just before the bulbing session, getting bomber type units to logistics and air repair is a main priority as they then become beasts on the order of keshikness. I had access to 7 Oil at that stage so they all began building Bombers. Later on when I gained access to some Alluminium through a CS ally, and even later through conquering and trading with friendly civs, I upgraded as possible to Stealth Bombers.
I didn't initiate the wars of conquest until turn 200, so imagine the size of some of these deity AI's, just massive empires of 30 odd cities and military rating off the charts. Regardless Stealth Bombers just chew through everything and I'm surprised how fast, and fun, it is (torturous turn times notwithstanding) . It's now about turn 235 and I have 17 Stealth Bombers to go with 2 tanks and 2 paratroopers that are just zipping and parachuting around the place every other turn capping 1hp 100 strength cities.
SP's I took all of Liberty and the left side of Rationalism and am now taking Autocracy policies which I estimate is best for what I'm doing. It's fun taking Autocracy for a change as I've never made good use of it for a deity win before. There are some nice policies in there for this type of situation. Order would also have been good, I could use all the extra happiness but am managing ok.
Anyone else tried this type of deep modern era chain bulb to open up super early crazy powerful units? This should also work with going for even earlier Combustion and an upgrade of horse units to Tanks.
The idea I had was to set up a game in a similar way as when going for a science victory, HS PT ND, RA spam, GS spam but then I channeled the RA's to open up early Biology to reveal Oil and early Electricity to reveal Alluminium and used the stable of GSs plus Oxford and Scientific Revolution to chain bulb to Stealth.
I'm using Babylon as the first attempt, so things have progressed faster than they would have with other civs, but I did have to take a detour and pick up Refrigeration as my lands only contained Oil in the ocean so offshore rigs were required. Anyway, I got Stealth on turn 181.
I took Liberty and settled 2 quick extra cities in good production spots then slapped up libraries and the NC. After HS PT ND and universities I settled 3 additional cities around the gaps of my land to increase gpt and increase the chances of strategic resources later on.
My three core production cities all got a Barracks and Armory just before the bulbing session, getting bomber type units to logistics and air repair is a main priority as they then become beasts on the order of keshikness. I had access to 7 Oil at that stage so they all began building Bombers. Later on when I gained access to some Alluminium through a CS ally, and even later through conquering and trading with friendly civs, I upgraded as possible to Stealth Bombers.
I didn't initiate the wars of conquest until turn 200, so imagine the size of some of these deity AI's, just massive empires of 30 odd cities and military rating off the charts. Regardless Stealth Bombers just chew through everything and I'm surprised how fast, and fun, it is (torturous turn times notwithstanding) . It's now about turn 235 and I have 17 Stealth Bombers to go with 2 tanks and 2 paratroopers that are just zipping and parachuting around the place every other turn capping 1hp 100 strength cities.
SP's I took all of Liberty and the left side of Rationalism and am now taking Autocracy policies which I estimate is best for what I'm doing. It's fun taking Autocracy for a change as I've never made good use of it for a deity win before. There are some nice policies in there for this type of situation. Order would also have been good, I could use all the extra happiness but am managing ok.
Anyone else tried this type of deep modern era chain bulb to open up super early crazy powerful units? This should also work with going for even earlier Combustion and an upgrade of horse units to Tanks.