just checking... havent played civ 4 in a while, but was the thing about stealth destroyers not defending corrected in the latest patch?
In real life there is no such thing as toggle off/on stealth. However it should have been possible to have a guard button that makes you able to command your destroyer to fight against any ship attacking the selected unit.
There is a toggle on/off for the stealth. It's called active radar. The stealth destroyers will have the Aegis air defense radar system, and you turn that sucker on and everyone with a radar set within 200 miles will know exactly where you are.
Stealth Destroyers should NEVER defend, unless of course, there is a stealth destroyer in LOS...
The reasoning? It becomes like the submarine bug in Civ III. which, IMO, was game-breaking.
Defend the transports with missile cruisers. They are the strongest ships in the game, and you wouldn't want to defend with anything else.
A toggle option to turn on stealth / turn off stealth would work, but it would be difficult (XML wouldn't do it, I think... You would need to go into python or C++ or what-have-you)
As for SD's detecting each other, that's clearly in there to allow having the unit at all - without the ability to be detected, it'd be a grossly overpowered unit. In reality, a SD would have no more ability to detect another SD than any other ship.Yes, but what is the logic and reason behind a Stealth Destroyer detecting each other, besides scripting.
I think that Stealth Destroyers should be able to gain an ambush bonus during defence or an attack, but leave sub detection and hunting to the Attack Subs