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Steel and Thunder: Unique Units 1.51

Adds a second Unique Unit to every civilization

  1. Deliverator

    Deliverator Graphical Hackificator

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    Deliverator submitted a new resource:

    Steel and Thunder: Unique Units - Adds a second Unique Unit to every civilization

    Read more about this resource...
     
  2. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    this is doubly amazing because we weren't expecting it :D
     
  3. ShiroToraRyu

    ShiroToraRyu Civ 6 Modder

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    Wow ! I Like especially those turtle ships :)
     
  4. RaphaelMart

    RaphaelMart Chieftain

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    Bugs i found:

    1) Nubia Elephant: Unlocks at Stirrups, but I think by description and stats it should unlock at Horseback Riding;

    2) Amazon: In game description different from mod's page one. Don't have +1 movement.

    3) Zulu one: Does not replace Archer, but Slinger.
     
    Ryansinbela likes this.
  5. Deliverator

    Deliverator Graphical Hackificator

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    Thanks for reporting these. It is inevitable that I miss some things!

    Will fix.

    The in game description is correct. I removed the extra +1 movement. Will correct the text here and on Steam.

    Will fix.

    I'll release an updated version soon.
     
  6. Deliverator

    Deliverator Graphical Hackificator

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    [to_xp]Gekko likes this.
  7. God of Kings

    God of Kings Ruler of all heads of state

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    What about Australian unique units?

    They can be brought over to Steel and Thunder from MOAR units.
     
  8. Deliverator

    Deliverator Graphical Hackificator

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    The S.A.S.R. unit is included by default.

    S.A.S.R. (Australia)
    Strong, mobile Australian Mechanized Infantry replacement that ignores Zone of Control and has +5 Combat Strength when fighting on Desert or Plains.
     
  9. Infixo

    Infixo Warlord

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  10. Deliverator

    Deliverator Graphical Hackificator

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    I can't do that from where I am currently, but I will do so when I get the chance.
     
    Infixo likes this.
  11. Abd121

    Abd121 Chieftain

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    thank you! I was under the assumption that you retired. so this is a very pleasant surprise!
     
  12. Deliverator

    Deliverator Graphical Hackificator

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    Yeah I came out of retirement briefly ;)

    By the way if anyone has takes any good screenshots of the new units in action then it would be great to see them!
     
  13. RaphaelMart

    RaphaelMart Chieftain

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    Thank you for the fast update! But i found others hehe:

    1) Phalanx: Description here and in game says +8 combat strenght near Ziggurat but it is only 5. I think 5 is the intended one because with 8 it would be pretty op.

    2) There's a Janissary unit, a super cool concept of a unique from city states suzerain. But when I have Magnus with the " no strategic resource" promotion i can build them normally. I don't think it's intended to be this way, so i'm reporting.
     
  14. Deliverator

    Deliverator Graphical Hackificator

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    Great! Keep 'em coming!

    Good spot. The description is wrong. I'll correct it.

    Mmm. That sucks because I've tried a few ways to implement it and via a resource seemed to work well. Options for now are either scrap the Janissary or live with the Magnus thing because I'm not sure when I get another chance to attempt another implementation.
     
  15. Golan v

    Golan v Chieftain

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    Is it comftible with the moar mod ? :)
     
  16. Deliverator

    Deliverator Graphical Hackificator

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    No. It is very uncomfortable as the notes explain.
     
  17. zwei833

    zwei833 HRE Mercenary

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    I think you mean "incompatible" ;)
     
  18. norwalkvirus

    norwalkvirus Chieftain

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    No, it is concerned about the behavior of MOAR Units and is wary of its comments and creepy stares.
     
  19. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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  20. riddleofsteel

    riddleofsteel Office Linebacker

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