Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,542
I've been playing for a while now, and I think I've mastered early game BO's, teching, GS spam, and growth to achieve a t300-ish SV. However, a couple of elements hinder my progress, and I need help on how to fix them.
1. Is there any way to deal with early DOW's? At least one still comes at ~t100, and in my recent game, there came three waves: Germany/Ottoman on t92, Ottoman/Songhai/Arabia on t150, and Hunnic on t225. Though not really a threat on emperor, they're still annoying and force me to waste 25-50 turns on producing archers. Only upside: got collective 75 gpt from peace deals in Ottoman/Songhai peace.
2. How to deal with low production? My cities grow fine but they're stuck at taking 10-12 turns to build things for most of the game, even with factories, workshops, etc.
3. How to get gpt up and running? All the way until modern/atomic my caravans produce measly sums of gold and I'm stuck with 25-50 gpt.
4. How to reach research milestones on time? I get education at t115, st t175, plastics t225, which are more than 10 turns behind their respective milestones. This problem is only exacerbated for satellites/apollo, which I don't reach until 250-260. And that's without taking a single tech not required to reach those milestones.
5. How to culture? I build my guilds late medieval/early renaissance, and work them full-time (at the cost of a lot of food) but still can't get above 50-60 cpt and 10 tourism. I only make like 4-5 gw a game, and can't get museums fast enough to make archaeology/GA worthwhile. Why? See aforementioned tech problem - though I think that's only part of the problem, since increasing culture even a bit will take too much production/lost resources. This hurts me a lot since besides tradition/rationalism I only get about 3-4 tenets, and have to anarchy due to neighbor always being culturally superior/diff ideology.
6. How to late-game tech? I don't see high-level players bulbing 12 GS in desperate last-ditch attempt to reach particle physics in time, so what am I doing wrong? What's the path I should take for late-game tech? Right now, after plastics, I go straight to satellites, then to adv. ballistics, then to robotics/nanotech, and finally to dreaded PP (there's like 10 techs I need to research just to get to PP). Also, getting philosophy seems to take a really long time (15-20 turns) and doesn't seem worth it. How do people get NC/Oracle so fast while founding 4 cities?
7. How to produce spaceships parts quick? Even with hubble, spaceship factories, and hydro dams they take 12-20 turns.
Attached are my starting and ending saves for emperor Shoshone Pangaea (t295 SV is cutting it really close in my book). Any tips? What would you have done?
1. Is there any way to deal with early DOW's? At least one still comes at ~t100, and in my recent game, there came three waves: Germany/Ottoman on t92, Ottoman/Songhai/Arabia on t150, and Hunnic on t225. Though not really a threat on emperor, they're still annoying and force me to waste 25-50 turns on producing archers. Only upside: got collective 75 gpt from peace deals in Ottoman/Songhai peace.
2. How to deal with low production? My cities grow fine but they're stuck at taking 10-12 turns to build things for most of the game, even with factories, workshops, etc.
3. How to get gpt up and running? All the way until modern/atomic my caravans produce measly sums of gold and I'm stuck with 25-50 gpt.
4. How to reach research milestones on time? I get education at t115, st t175, plastics t225, which are more than 10 turns behind their respective milestones. This problem is only exacerbated for satellites/apollo, which I don't reach until 250-260. And that's without taking a single tech not required to reach those milestones.
5. How to culture? I build my guilds late medieval/early renaissance, and work them full-time (at the cost of a lot of food) but still can't get above 50-60 cpt and 10 tourism. I only make like 4-5 gw a game, and can't get museums fast enough to make archaeology/GA worthwhile. Why? See aforementioned tech problem - though I think that's only part of the problem, since increasing culture even a bit will take too much production/lost resources. This hurts me a lot since besides tradition/rationalism I only get about 3-4 tenets, and have to anarchy due to neighbor always being culturally superior/diff ideology.
6. How to late-game tech? I don't see high-level players bulbing 12 GS in desperate last-ditch attempt to reach particle physics in time, so what am I doing wrong? What's the path I should take for late-game tech? Right now, after plastics, I go straight to satellites, then to adv. ballistics, then to robotics/nanotech, and finally to dreaded PP (there's like 10 techs I need to research just to get to PP). Also, getting philosophy seems to take a really long time (15-20 turns) and doesn't seem worth it. How do people get NC/Oracle so fast while founding 4 cities?
7. How to produce spaceships parts quick? Even with hubble, spaceship factories, and hydro dams they take 12-20 turns.
Attached are my starting and ending saves for emperor Shoshone Pangaea (t295 SV is cutting it really close in my book). Any tips? What would you have done?