Jason The King
Deity
stJNES5 A New Beginning
The goal of this NES is to be sort of a remake of stJNES4, a new start for many, and a way for me to make up for all the mistakes I made in stJNES4 (ages, technology, being impatient, so on). The rules will be closely the same, though I may decide to change something while Im writing these.
Rules
Key: Bold are key words that describe what is in the paragraph. Blue indicates that the rule has been added after the game already began, being a new rule that was added during an update. Italics are either lists or the following:
The starting age is 4000bc. Each turn will represent 100 years for a while, until I decide to decrease it.
Economy for each nation is represented by a word. The sizes go: Depression, Recession, Failing, Stable, Growing, Prosperous and then Outstanding.. You cannot increase your economy by just saying so. You must increase your economy by expanding, conquering, or trading. In the early ages you may also expand economy by building roads and hiring tax collectors and such, though it takes longer that way.
Your military is represented in numbers. When you increase your army, it will be increased by a certain number, determined by myself, based on the population of your civilization. If you have a free government (democracy, republic, etc), then your army may grow without you saying so (unless you say for it not to happen) by volunteers joining, though it will not be by much. Same goes for navy.
You can also build roads between your cities, and will be represented on map. These will help you should you have to move a lot of troops over long distances (less tired to fight) or when you are invaded. However, if you are invaded it could be tragic as well with the enemies capturing your roads. They increase your economy (you have a chance of gaining economies here and there should you have many roads), and they make your people happier. You may destroy roads whenever you like. You may only build one road (from one city to the other) a turn, and they cost an economy level, or you can have your army build them (at least 100 men per road needs to be working, meaning not fighting), then it will be free but you army hates you more, but are more trained. So it swings both ways again.
NOTE: Expansion will be extremely slow in this game, to reflect reality, especially in the ancient age. Also, watch out for real life events (example: America when Europeans came)
You can make a wonder, the time it takes depends on what the wonder is or does, what age we are in, how your economy is like, and the overall stats of your nation. Only 3 per age.
Confidence mostly reflects how much you write.
Training your armed forces is not possibly for a while.
Conscription is not possible for a while.
Mobilization is not possible for a while.
Education is available to increase once you learn writing. To increase, you must build temples in the ancient ages, schools in the more modern, and universities in the far modern. This is but one way you can increase. When you jump an age, you education sinks two levels.
The levels are: Idiotic, Ignorant, Poor, Average, Smart, Wise, Enlightment.
The training of your armed forces will go down by one level each time you upgrade your army or navy to a new age. Same goes for air force when we get there.
Everyone you have contact you have trade. It is to my descretion to a certain point on how much you trade with someone. I will be using Rome as an example. Rome has trade with practically everyone in Europe and North Africa, since that is who they have contact with. However, trade is less popular with Sweden, since they have little to offer Rome at this point and are so far away. Trade is rapant with Barbary Coast, since Barbary Coast has much to offer in the type of luxuries and man power.
You can still set up trade routes, however they are a little different. You can only set up three routes, and they will be called your 1st priority, 2nd priority, and 3rd priority trading partners. To open up a Priority trading partner, both nations must agree to it. To open a route it costs two economies. You gain an economy each turn, and if you have a main luxury (silks from China would be a luxury to Sumer and Indian spices would be a luxury to Rome) you gain two economies every three turns.
Farmland will begin to show up on your map and a stat with a number will appear in your stats. Farmland will appear randomly, and may disappear randomly, and can be thought of as areas in the world where agricultural production is at its peak. Farmland can be used as economic points that you gain every turn. So if you have Farmland of 7, you can use 7 economic points each turn that you have it. The problem the one time you start to use it, your people will become dependent on it. This means if anything is to happen a new bug, drought, famine, foreign occupation anything, then your people can really be affected by the loss of the farms. The less you use it, the less your people will become attached to it. Farmland are like squares of different shades of green on the map the different shades mean nothing, its just for looks, but the amount of squares you have is the amount of points in your template.
I have added a population stat to each PLAYER nation template. If you wish to know the population stat of an NPC, ask me I am not adding it and updating it for every NPC nation, lol.
An asterik (*) will appear by your nation's name should you be experiencing a huge trade increase (non-priority) with other nations, or you are conquering or just got done conquering some land. It represents the extra money you get from trading, or the extra land/population/slaves you get from conquering nations. Usually you can upgrade two things per economy with it, but sometimes more, and sometimes less. It will last a couple turns after you conquer a nation (and during), or as long as you are trading so much.
You cannot give away a technology anymore. You may send generals to other countries to train them in the new ways of fighting (i.e. Holland sends generals to Britain). Whenever they increase their army after that, it is in Medieval Age men, but they only get the amount per economy as stated for the age they are in. I.E. Holland trained Britain's army in turn A. In turn B, Britain spends one economy on the army, but since they are still in Empire Age, they get only 300 men. However, those 300 men are Medieval Age.
UUs can be made, one per age, for each nation.
Governments must keep in line with the age. You may make up any kind of government you want, though it is up to me to determine if it is the right age for it.
Timeline...1st Page
3900bc -
Fourteen civilizations rise from the nomadic lands of Earth. Those include Mississippi in North America; England, Burgundy, Normandy, Aragon, Greece and Fennia in Europe; Barbary Coast and Egypt in Africa; Sumer, Siam, China, and Geystral in Asia; and Aborigines in Oceania. Stone Henge has begun to be built in Greece, Great Temple of Minion has begun in Siam, Temple of Hamnilar of Tripoli has begun in Barbary, Terracotta Warriors in China, and the Grand Ziggurat in Sumer.
3800bc -
Japan in Asia and Ashanti in Africa rise to dominance in their regional lands. Egypt and Sumer discover writing. Dijoin is attacked by a huge barbarian force, but well defended. Grand Canal is being begun in Normandy. Greece is attacked by Larissa. Spanish warriors defeated in Barcelona. Lack of huge rain is taking a toll on rice crops in the populated Siam. Babylonia continues to conquer many cities, now posing a serious threat to Sumer. Japan is attacked by the Aenu, but are able to with hold for now. Carthage attacks Barbary Coast. Burgundy and Normandy come into contact.
3700bc -
Barbary invasion into Carthage goes well. Scotland and Whales, rival Kingdoms, sign an alliance. Both are rumored to have copper technology. Economy picks up in Siam with introduciton of slave labor. Aenu-Japanese war continues, both sides not making any gains. Mississippi crop production falls, and so many starve and the army is 200 less. Choctaw saw this and invaded. The Chinese learn writing, as well as copper and carve themselve a huge empire. Geystral learn a Chinese dialect for a language. An Asian tribe known as the Hyksos invade Egypt with Chariots. All of lower Egypt is captured, including the capital, Memphis. Sumer discovers how to make Tririmes.
3600bc -
Japan, with the discovery of the bow and arrow, have pushed the Aenu back. Egyptian chariots, teamed with Nubia, push the Hyksos invadors out of Egypt and again reclaimed the full empire. The Great Road Wonder in Burgundy is finished. With this discovery, the economy prospers and mercantilism was invented. Italy gives birth to a new civilization - Rome. Mississippi crops continue to suffer. Barcelona falls to Aragon. Great Temple of Hamnilar is completed in the Barbary Coast capital of Tripoli. The discovery of copper for the nation takes place. The first triremes are constructed in Sumer. Babylonia fully invades Sumer's ally, the Tigris Code, and issues a warning for the Sumerians to release the Tigris Code government-in-exhile. Domestication takes root in Siam. Southern China is invaded by barbarians, the overly stretched Chinese army withdraws to the other side of the Yellow River.
3500bc -
Fennia and Burgundy jump into Copper Age for various reasons. The Aenu finally fall to the Japanese. England invades southern Scotland, but only to find the Scottish and Welsh troops to mount an invasion of Southumbria in southern England. The Great Ziggurat of Ur is completed. The Sumerians invade Babylon and liberate their allies, the Tigris Code with ease as the Sumerian copper Spearmen cut through the Babylonian warriors. At the same time, Assyria launches and invasion from the north. The Great Temple of Minion is completed in Siam. The Terracotta warriors are completed in China as the Chinese army swells and retakes what they lost to the barbarians. Mississippian economy gains, but then plummets even further into depression when the order to increase the army and navy came through. Sparta falls to Greece. The Iroquois and Indian civilizations have been formed.
3400bc -
Geystral expansion finally commences once again onto the northern islands. Burgundy reaches the Mediterranean Sea. England captures the Scottish capital, but the Welsh and Scottish advancement in the south continues and circles London. Egyptian warriors are outnumbered against the Nubians and loose ground, but copper technology is finally available to the Egyptians as Sumerian merchants introduce it. China is attacked from the north by the Mongols, and barely expand south. After a huge Babylonian recruitement and rearmement, Babylon advances against Sumer on the west side of the Euphrates and a little on the east, while Sumer captured Isin, and Assyria annexes Babylonian lands west of the Euphrates. Every attempt for the Assyrians to cross the rivers in Babylonian lands is smuthered. Greece defeats the Aegean Alliance and Larissa, almost doubling the land.
3300bc -
Huge barbarian risings in the Rhineland slaughter Burgundian warriors. Rumors of a Viking empire in the north worry Fennians. England stalemates against Scotland now that they recalled their warriors, but have successfully pushed the Welsh out of England. A small Chinese settlement is founded on Korea. Babylon is captured by Assyria, and Sumeria is able to push the Babylonians out of their land. The Egyptians win the battle of Elephantine, a key victory and gain the Upper Nile from the Nubians. Barbarian activity affects the Barbaryian economy. Stone Hedge is complete in Greece.
3200bc -
Japan fully takes over Honshu. The Rhineland is caputered by the Burgundians, though with heavy casualties that are still rising. Monaco throws it's weight around by attacking Burgundy. Scots win a major battle and force the English from Edinburgh, both loosing many men. The Welsh are defeated, and the kingdom falls to England. Barbary coast's economy makes a recovery. Defensless Choctaw villages are raided and later conquered by Mississippi, wiping the tribe from the land. Leng He Expedition complete in China. Babylon falls and is divided between Sumer and Assyria, the new superpowers of Mesopotamia. The rest of the Nubians fall to Egypt.
3100bc -
Big Fat Thing complete in Geystral. Barbary soldiers sucessfully destroy the desert tribes in Sahara. Vikings come into contact with the Fennians, first were peaceful, but now are hostile towards the Fennians. English again push into Scotland, stopping just short of Edinburgh. Monaco is crushed, but the Rhineland still remains in riot under the Burgundy control. Normandy begins strong expansion into Germania. Aborigines and Melbourne go into war, the Aborogines winning only begining battles, the rest are the victories of Melbourne. Ashanti expansion meets with desert tribes, who are divided but can pose a huge threat if they are united.
Rest coutinued after nations posts.
The goal of this NES is to be sort of a remake of stJNES4, a new start for many, and a way for me to make up for all the mistakes I made in stJNES4 (ages, technology, being impatient, so on). The rules will be closely the same, though I may decide to change something while Im writing these.
Rules
Key: Bold are key words that describe what is in the paragraph. Blue indicates that the rule has been added after the game already began, being a new rule that was added during an update. Italics are either lists or the following:
The starting age is 4000bc. Each turn will represent 100 years for a while, until I decide to decrease it.
Economy for each nation is represented by a word. The sizes go: Depression, Recession, Failing, Stable, Growing, Prosperous and then Outstanding.. You cannot increase your economy by just saying so. You must increase your economy by expanding, conquering, or trading. In the early ages you may also expand economy by building roads and hiring tax collectors and such, though it takes longer that way.
Your military is represented in numbers. When you increase your army, it will be increased by a certain number, determined by myself, based on the population of your civilization. If you have a free government (democracy, republic, etc), then your army may grow without you saying so (unless you say for it not to happen) by volunteers joining, though it will not be by much. Same goes for navy.
You can also build roads between your cities, and will be represented on map. These will help you should you have to move a lot of troops over long distances (less tired to fight) or when you are invaded. However, if you are invaded it could be tragic as well with the enemies capturing your roads. They increase your economy (you have a chance of gaining economies here and there should you have many roads), and they make your people happier. You may destroy roads whenever you like. You may only build one road (from one city to the other) a turn, and they cost an economy level, or you can have your army build them (at least 100 men per road needs to be working, meaning not fighting), then it will be free but you army hates you more, but are more trained. So it swings both ways again.
NOTE: Expansion will be extremely slow in this game, to reflect reality, especially in the ancient age. Also, watch out for real life events (example: America when Europeans came)
You can make a wonder, the time it takes depends on what the wonder is or does, what age we are in, how your economy is like, and the overall stats of your nation. Only 3 per age.
Confidence mostly reflects how much you write.
Training your armed forces is not possibly for a while.
Conscription is not possible for a while.
Mobilization is not possible for a while.
Education is available to increase once you learn writing. To increase, you must build temples in the ancient ages, schools in the more modern, and universities in the far modern. This is but one way you can increase. When you jump an age, you education sinks two levels.
The levels are: Idiotic, Ignorant, Poor, Average, Smart, Wise, Enlightment.
The training of your armed forces will go down by one level each time you upgrade your army or navy to a new age. Same goes for air force when we get there.
Everyone you have contact you have trade. It is to my descretion to a certain point on how much you trade with someone. I will be using Rome as an example. Rome has trade with practically everyone in Europe and North Africa, since that is who they have contact with. However, trade is less popular with Sweden, since they have little to offer Rome at this point and are so far away. Trade is rapant with Barbary Coast, since Barbary Coast has much to offer in the type of luxuries and man power.
You can still set up trade routes, however they are a little different. You can only set up three routes, and they will be called your 1st priority, 2nd priority, and 3rd priority trading partners. To open up a Priority trading partner, both nations must agree to it. To open a route it costs two economies. You gain an economy each turn, and if you have a main luxury (silks from China would be a luxury to Sumer and Indian spices would be a luxury to Rome) you gain two economies every three turns.
Farmland will begin to show up on your map and a stat with a number will appear in your stats. Farmland will appear randomly, and may disappear randomly, and can be thought of as areas in the world where agricultural production is at its peak. Farmland can be used as economic points that you gain every turn. So if you have Farmland of 7, you can use 7 economic points each turn that you have it. The problem the one time you start to use it, your people will become dependent on it. This means if anything is to happen a new bug, drought, famine, foreign occupation anything, then your people can really be affected by the loss of the farms. The less you use it, the less your people will become attached to it. Farmland are like squares of different shades of green on the map the different shades mean nothing, its just for looks, but the amount of squares you have is the amount of points in your template.
I have added a population stat to each PLAYER nation template. If you wish to know the population stat of an NPC, ask me I am not adding it and updating it for every NPC nation, lol.
An asterik (*) will appear by your nation's name should you be experiencing a huge trade increase (non-priority) with other nations, or you are conquering or just got done conquering some land. It represents the extra money you get from trading, or the extra land/population/slaves you get from conquering nations. Usually you can upgrade two things per economy with it, but sometimes more, and sometimes less. It will last a couple turns after you conquer a nation (and during), or as long as you are trading so much.
You cannot give away a technology anymore. You may send generals to other countries to train them in the new ways of fighting (i.e. Holland sends generals to Britain). Whenever they increase their army after that, it is in Medieval Age men, but they only get the amount per economy as stated for the age they are in. I.E. Holland trained Britain's army in turn A. In turn B, Britain spends one economy on the army, but since they are still in Empire Age, they get only 300 men. However, those 300 men are Medieval Age.
UUs can be made, one per age, for each nation.
Governments must keep in line with the age. You may make up any kind of government you want, though it is up to me to determine if it is the right age for it.
Timeline...1st Page
3900bc -
Fourteen civilizations rise from the nomadic lands of Earth. Those include Mississippi in North America; England, Burgundy, Normandy, Aragon, Greece and Fennia in Europe; Barbary Coast and Egypt in Africa; Sumer, Siam, China, and Geystral in Asia; and Aborigines in Oceania. Stone Henge has begun to be built in Greece, Great Temple of Minion has begun in Siam, Temple of Hamnilar of Tripoli has begun in Barbary, Terracotta Warriors in China, and the Grand Ziggurat in Sumer.
3800bc -
Japan in Asia and Ashanti in Africa rise to dominance in their regional lands. Egypt and Sumer discover writing. Dijoin is attacked by a huge barbarian force, but well defended. Grand Canal is being begun in Normandy. Greece is attacked by Larissa. Spanish warriors defeated in Barcelona. Lack of huge rain is taking a toll on rice crops in the populated Siam. Babylonia continues to conquer many cities, now posing a serious threat to Sumer. Japan is attacked by the Aenu, but are able to with hold for now. Carthage attacks Barbary Coast. Burgundy and Normandy come into contact.
3700bc -
Barbary invasion into Carthage goes well. Scotland and Whales, rival Kingdoms, sign an alliance. Both are rumored to have copper technology. Economy picks up in Siam with introduciton of slave labor. Aenu-Japanese war continues, both sides not making any gains. Mississippi crop production falls, and so many starve and the army is 200 less. Choctaw saw this and invaded. The Chinese learn writing, as well as copper and carve themselve a huge empire. Geystral learn a Chinese dialect for a language. An Asian tribe known as the Hyksos invade Egypt with Chariots. All of lower Egypt is captured, including the capital, Memphis. Sumer discovers how to make Tririmes.
3600bc -
Japan, with the discovery of the bow and arrow, have pushed the Aenu back. Egyptian chariots, teamed with Nubia, push the Hyksos invadors out of Egypt and again reclaimed the full empire. The Great Road Wonder in Burgundy is finished. With this discovery, the economy prospers and mercantilism was invented. Italy gives birth to a new civilization - Rome. Mississippi crops continue to suffer. Barcelona falls to Aragon. Great Temple of Hamnilar is completed in the Barbary Coast capital of Tripoli. The discovery of copper for the nation takes place. The first triremes are constructed in Sumer. Babylonia fully invades Sumer's ally, the Tigris Code, and issues a warning for the Sumerians to release the Tigris Code government-in-exhile. Domestication takes root in Siam. Southern China is invaded by barbarians, the overly stretched Chinese army withdraws to the other side of the Yellow River.
3500bc -
Fennia and Burgundy jump into Copper Age for various reasons. The Aenu finally fall to the Japanese. England invades southern Scotland, but only to find the Scottish and Welsh troops to mount an invasion of Southumbria in southern England. The Great Ziggurat of Ur is completed. The Sumerians invade Babylon and liberate their allies, the Tigris Code with ease as the Sumerian copper Spearmen cut through the Babylonian warriors. At the same time, Assyria launches and invasion from the north. The Great Temple of Minion is completed in Siam. The Terracotta warriors are completed in China as the Chinese army swells and retakes what they lost to the barbarians. Mississippian economy gains, but then plummets even further into depression when the order to increase the army and navy came through. Sparta falls to Greece. The Iroquois and Indian civilizations have been formed.
3400bc -
Geystral expansion finally commences once again onto the northern islands. Burgundy reaches the Mediterranean Sea. England captures the Scottish capital, but the Welsh and Scottish advancement in the south continues and circles London. Egyptian warriors are outnumbered against the Nubians and loose ground, but copper technology is finally available to the Egyptians as Sumerian merchants introduce it. China is attacked from the north by the Mongols, and barely expand south. After a huge Babylonian recruitement and rearmement, Babylon advances against Sumer on the west side of the Euphrates and a little on the east, while Sumer captured Isin, and Assyria annexes Babylonian lands west of the Euphrates. Every attempt for the Assyrians to cross the rivers in Babylonian lands is smuthered. Greece defeats the Aegean Alliance and Larissa, almost doubling the land.
3300bc -
Huge barbarian risings in the Rhineland slaughter Burgundian warriors. Rumors of a Viking empire in the north worry Fennians. England stalemates against Scotland now that they recalled their warriors, but have successfully pushed the Welsh out of England. A small Chinese settlement is founded on Korea. Babylon is captured by Assyria, and Sumeria is able to push the Babylonians out of their land. The Egyptians win the battle of Elephantine, a key victory and gain the Upper Nile from the Nubians. Barbarian activity affects the Barbaryian economy. Stone Hedge is complete in Greece.
3200bc -
Japan fully takes over Honshu. The Rhineland is caputered by the Burgundians, though with heavy casualties that are still rising. Monaco throws it's weight around by attacking Burgundy. Scots win a major battle and force the English from Edinburgh, both loosing many men. The Welsh are defeated, and the kingdom falls to England. Barbary coast's economy makes a recovery. Defensless Choctaw villages are raided and later conquered by Mississippi, wiping the tribe from the land. Leng He Expedition complete in China. Babylon falls and is divided between Sumer and Assyria, the new superpowers of Mesopotamia. The rest of the Nubians fall to Egypt.
3100bc -
Big Fat Thing complete in Geystral. Barbary soldiers sucessfully destroy the desert tribes in Sahara. Vikings come into contact with the Fennians, first were peaceful, but now are hostile towards the Fennians. English again push into Scotland, stopping just short of Edinburgh. Monaco is crushed, but the Rhineland still remains in riot under the Burgundy control. Normandy begins strong expansion into Germania. Aborigines and Melbourne go into war, the Aborogines winning only begining battles, the rest are the victories of Melbourne. Ashanti expansion meets with desert tribes, who are divided but can pose a huge threat if they are united.
Rest coutinued after nations posts.