Stone Age Mod for 3.19

The_Triturador

Warlord
Joined
Apr 2, 2008
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Location
Peru
STONE AGE
version 2.90​

This is the lastest version of the Stone Age Mod. It's compatible with BTS 3.19.

Please, download Stone Age Mod 2.90 version.

TO UPGRADE ... just Delete the old Stone Age Mod folder. By default, it should have this route: "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\" (it may change if you installed Civ4-BTS it in a different location). After that, follow the Installation Instructions because everything is similar. :mischief:

INTRODUCTION

Let’s see, this is the first version of Stone Age Mod for Civilization IV: Beyond the Sword 3.19. I really hope you will enjoy it :).

Let me tell you the idea. It’s 50 000 BC. You start as a small tribe. Everything is new for you and your people. You must learn the secrets of nature and lead your tribe through a dangerous way of life. Wild animals are almost everywhere. It’s about you to take advantage of it. In your way you may find other tribes who are developing as well as you. Year will go by and you will have to fight to get a space on Earth. You must be careful with nomad tribes. They could be kind with you, but once you turn them your back, you might regret it if you are not prepared.

Years still come and go. Only strong enough tribes will prevail. Nomadic lifestyle will stay in the past. New challenges approach your empire. Will you be proficient enough to lead your empire through the test of time? This is the real challenge! This is YOUR CHALLENGE :trouble:.

Stone Age Mod, as it’s name describes, divides the early game in 3 old eras:

  • Epipaleolithic
  • Mesolithic
  • Neolithic

You can continue your normal gameplay after reaching the Neolithic era. Some few changes to original game, but they are to keep its balance. I'll soon post the Stone Age documentation file to have the detailed features of this mod.

This Mod has been specially designed for long games at Marathon or Historic Speed. It also playable with Epic game speed and the other ones.

Here is the list with the current Stone Age mod features (UPDATED):

Spoiler :

CIVILIZATIONS
  • Peru
LEADERS
  • Pachacutec - Industrial/Organization - Incan
  • Tupac Yupanqui - Seafaring/Expansive - Incan
  • Andres A. Caceres - Charismatic/Protective - Peruvian
ERA
  • Epipaleolithic
  • Mesolithic
  • Neolithic (Ancient)
TECHNOLOGIES
  • Hunting
  • Grain Gathering
  • The Fire
  • Stone Tools
  • Wood Working
  • Parietal Art
  • Oral Tradition
  • Fine Edged Tools
  • Refuged Building
  • Cultural Identity
  • Cooked Food
  • Exploration
  • Tribalism
  • Chiefdom
  • Prehistoric Music
  • Microlith
  • Early Fishing
  • Sedentary Lifestyle
  • Mystical Beliefs
  • Stone Building
  • Herbalism
  • Warfare
  • Cultural Expansion
  • Ceremonial Burial
  • Advanced Tools
  • Poultry Farming
  • Barter
  • Naval Warfare
GREAT PEOPLE
  • Barbarian Leader
UNITS
  • Tribe
  • Gatherer
  • Shaman
  • Witched Doctor
  • Doctor
  • Atlatl
  • Clubman
  • Slinger
  • Stone Spearmen
  • Fletcher
  • Javelineer
  • Stone Axeman
  • Canoe
  • Siege Quinquireme
ANIMALS
  • Herd of Lions
  • Cave Bear
  • Polar Bear
  • Elephant
  • Sabertooth Tiger
  • Gorilla
  • Stag
RESOURCES
  • Barley
  • Potato
  • Bison
  • Apple
  • Salt
  • Shrimp
  • Pearls
  • Coffee
  • Tobbaco
  • Coca Plant
  • Pine
  • Obsidian
ROUTES
  • Path
IMPROVEMENTS
  • Seed Camp
  • Stone Tools Workshop
  • Obsidian Workshop
  • Lumberyard
  • Cocaine Laboratory
PROMOTIONS
  • Hunter I
  • Hunter II
  • Hunter III
  • Great Hunter
  • Seeking
  • Tracker
  • Trapper I
  • Trapper II
  • Medic I
  • Medic II
  • Medic III
  • Super Guerrilla
  • Heroe
  • Warrior
  • Cargo
  • Mercenary
  • Great Mercenary
BUILDINGS
  • Hunting Instruction
  • Stone Weapons Workshop
  • Cave Painting
  • Knowledge Inheritance
  • Palisade
  • Hunting Lodge
  • Microlith Workshop
  • Shaman Temple
  • Sacrificial Altar
  • Poultry Farm
  • Archery Range
  • Shipyard
  • Ranch
  • Barter Post
  • Shrine
  • Siege Weapons Workshop
NATIONAL WONDERS
  • Barbarian Lodge
WORLD WONDERS
  • Lascaux Paints
  • Skara Brae
  • Lepenski Vir
  • Machu Picchu
CIVICS
  • Ancestor Worship
  • Tribal Law
  • Tribalism
  • Barter
  • Mythology
MAP SIZES
  • Giant
  • Atlas
UNITCOMBATS
  • Wild Animals
  • Hunting Units
MODS INCLUDED
  • Better AI 0.78
  • AI Autoplay
  • Change Player
  • Yields from Animals
  • Bug 3.6
  • XXL World 1.5b (optional download)

--------------------------------------------------------------------------------------
Thanks to digitCruncher for detailing the Mod features. Well done :goodjob:

Thanks to Dresden for helping me get the 30 Civs DLL. Thanks a lot :goodjob:

Thanks to TheLadiesOgre for helping me with the English translation for events. Many thanks :goodjob:
--------------------------------------------------------------------------------------

Installation Steps

  1. Download the file StoneAge2.90.rar and save it into your Hard Disk
  2. Don't forget to delete any Stone Age folder in your Civ4-BTS MODs route (if you already have one) before continuing with the next step.
  3. Once downloaded, move it into your Civ4-BTS MODs Folder. Usually this is the link: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
  4. Now, right click on the file and select EXTRACT HERE (from any extractor). Let the file extract the Mod.
  5. Now, everything is ready!! You must start the game and load the Stone Age Mod from it.
  6. Have fun =)

XXL World 1.5b (optional installation)
  • Download the file XXL_World_v1_5b patch.rar and save it into your Hard Disk
  • I assume you have already installed the lastest Stone Age version.
  • Once downloaded, move it into your Civ4-BTS MODs Folder. Usually this is the link: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
  • Now, right click on the file and select EXTRACT HERE (from any extractor). Let the file extract the Mod.
  • You MUST get a request to replace some file. Let everything be overwriten (YES TO ALL). If you don't get a Replace warning, something might be wrong.
  • You can now choose the new map sizes in the Custom Game screen =D

PERSONAL RECOMMENDATION: Please, read the game HINTS to learn some tips ;)

You will find a File with the Documentation in the RAR. You will need WinRAR to extract the Mod.

--------------------------
VERSION 2.90 LOG
--------------------------
Spoiler :

EVENTS
  • Fixed bug for some events.
  • Fixed bug where Free Promotions for Barbarian units weren't applied when converting.
TRAITS
  • Bonuses from Traits will be available when reaching the Neolithic Era.
  • All Traits return to their original values.
  • Removed: Nomadic Trait.
LEADERS
  • Leaders who had Nomadic Trait have returned to their original ones.
TERRAINS
  • River plots now recover their commerce yield when discovering Barter.
  • Sea plots now recover their commerce yield when discovering Barter.
FEATURES
  • Forests now recover their product yield when discovering Handaxe.
RESOURCES
  • Less obsisidian in maps.
  • Reduced probabilities to discover resources from mines.
NATIONAL WONDERS
  • Increased cost for Barbarian Lodge.
  • Barbarian Lodge now gifts a free Barbarian Unit every XX turns (depends on Gamespeed).
WORLD WONDERS
  • Lascaux Paints moved to Cultural Identity (still requires a Cave Painting).
BUILDINGS
  • Increased cost for Hunting Lodge.
  • Hunting Lodge now only increases food yields by +1.
  • Hunting Lodge now stores 25% of food after city's growth.
  • Hunting Lodge now becomes obsolete with Pottery.
  • Palisade now only increases defense by +30%.
  • Microlith Workshop no longer increases experience.
  • Microlith Workshop now increases Military Unit production by +25%.
  • Shaman Temple no longer increases science commerce.
  • Shaman Temple now increases science rate by +10%.
  • Wheel Wright removed from game.
  • River Trading post removed from game.
  • Barter post no longer increases health from resources.
  • Barter post now reduces health in cities by -2.
  • Lighthouse no longer increases commerce yields to sea plots.
UNITCOMBATS
  • Unitcombat Wheeled removed from game.
  • Unitcombat Trained Animals removed from game.
PROMOTIONS
  • Removed: Berzerker I
UNITS
  • Tribes can now move freely.
  • Atlatl now gets a penalty of -50% vs Melee and Archer units.
  • Reduced cost for Slinger.
  • Slinger now starts with only +30% city defense bonus.
  • Slinger now starts with 1 extra first strike.
  • Stone Spearman no longer has combat bonus versus Hunting/Recon units.
  • Fletcher no only starts with +1 First Strike and +30% city defense bonuses (its better than the Javelineer).
  • Scouts now gets a penalty of -50% vs Melee and Archer units.
  • Javelineer no longer requires Pine.
  • Javelineer now only starts with a +25% city defense bonus.
  • Stone Axeman now requires Obsidian Workshop (Improvement) or Obsidian (Resource).
  • Slaves can join cities (better than automatically put them into the capital).
  • Workers can now build an Obsidian Workshop (obsolete with Bronze Working).
  • Quechua now starts with Combat I (since Berzerker is no longer available).
  • Chariot is now a Mounted unit (again xD).
  • Chariot now also receives +50% strength vs Barbarian Stone Axeman.
  • Hawk removed from game.
CIVICS
  • Ancestor Worship no longer increases combat experience inseide cultural borders.
  • Ancestor Worship now increases defense in all cities by +10%.
  • Ancestor Worship is now available with Chiefdom.
  • Tribalism no longer increases worker's work rate.
  • Tribalism now increases yields from Seed Camps by +1 Commerce Yield.
  • Tribal Law now longer reduces unit support costs.
  • Tribal Law now allows to draft 2 units in the capital city at the same turn.
  • Drafting units from Tribal Law will only turn one angry citizen.
  • Drafting units from Tribal Law will reduce food and production in the capital city.
  • Drafting units from Tribal Law requires at least a level 4 capital city.
TECHNOLOGIES
  • Restructured Tech Tree.
  • Natural Pigments removed from game.
  • Fletching removed from game.
  • Fibers removed from game.
  • Boating removed from game.
  • Cultural Identity now only gifts XX Barbarian Stone Spearmen (depending on Gamespeed).
  • Microlith now increases Worker's work rate by +25%.
  • Archery moved back to Mesolithic.
  • New Tech: Chiefdom.
  • Falconry removed from game.
ROUTES
  • Path removed from game.
IMPROVEMENTS
  • New Improvement: Obsidian Workshop.
  • Lumberyard now can only be built over Pine.
  • Reduced gold from pillage.
  • Cottage turns to growth reduced to original values.
  • Hamlet turns to growth reduced to original values.
  • Village turns to growth reduced to original values.
GAMESPEEDS
  • New Gamespeed: Historic.
INGAME
  • Only hunters receive experience from animals.
  • Research bonuses from Hunted Animals.
  • Paleolithic era is now called "Epipaleolithic".
  • New calendar adjustment:
    * Epipaleolithic ---> 50 000 - 20 000 BC
    * Mesolithic ---> 20 000 - 4 000 BC
  • ALL PLAYERS now have a +50% production bonus when trainning Tribes (since I can't reduce its cost).
  • Reduced initial Barbarian experience prerequisite.
  • Increased Barbarian experience threshold.
  • Max Experience from Barbarians reduced to 10.

--------------------------
VERSION 2.58 LOG
--------------------------
Spoiler :

IN GAME
  • Game upgraded to BTS 3.19.
  • Barbarian units can now attack cities.
  • Barbarians no longer start with Berzerker I promotion.
  • Reduced Base Free Units Support (you can increase it at gameplay).
  • Experience from animals/barbarians reduced to 20.
  • Can accumulate experience for Great Generals with Warfare.
MODS
  • Bug 3.6 included
  • Better BTS AI upgraded to 0.78
AI
  • AI now knows how to use (and so will do it xD) the new Great People/Special Units introduced in this MOD.
EVENTS
  • Better balance adjustments for events with Barbarians.
IMPROVEMENTS
  • Increased pillaged gold from Stone Age improvements.
BUILDINGS
  • Microlith Workshop now grants experience to any land unit.
  • Reduced cost for Shaman Temple.
NATIONAL WONDERS
  • New National Wonder: Barbarian Lodge.
GREAT PEOPLE
  • New Great Person: Barbarian Leader.
UNITS
  • Players can no longer TRAIN Barbarians.
  • Gatherer no longer upgrades to Worker.
  • Atlatl now starts with +100% vs Animals (was 75%).
  • Warrior can become barbarian (clubman).
  • Warrior no longer upgrades to Stone Axeman.
  • No Military Support for Atlatl.
  • Clubman is again available with Stone Tools.
  • Stone Spearman no longer upgrades to Javelineer.
  • Fletcher now starts with +25% City Defense.
  • Javelineer now starts with +25% City Defense.
  • Priest removed from game.
  • Poet removed from game.
MISSIONS
  • New Mission: Become Barbarian.
TECHNOLOGIES
  • Hunting now gifts +3 free Atlatls.
  • Stone Tools now gifts + 2 free Clubmen.
GAME SPEED
  • Inflation starts counting earlier (since game is faster).
EVENTS
  • Increased gold from Huts.
  • Reduced Barbaria units from some events.
  • Fixed bug on some events (Warrior Invation and Clubman Invation)
PROMOTIONS
  • Removed: Berzerker II.
  • Removed: Berzerker III.
  • Removed: Berzerker IV.
  • Removed: City Raider IV.
  • Removed: City Garrison IV.
  • Removed: Flanking II.
  • City Garrison I is now available with Refuge Building.
  • City Garrison II is now available with Stone Building.
  • City Raider I is now available with Warfare.
  • City Raider II is now available with Bronze Working.
TRAITS
  • Protective Leaders no longer construct Palisade faster.

--------------------------
VERSION 2.50 LOG
--------------------------
Spoiler :

MODS
  • Better BTS AI v0.76 included.
LEADERS
  • Tupac Yupanqui removed from game (no good art files for it).
  • New art files for Pachacutec.
TRAITS
  • New Trait: Nomadic
  • New Trait: Seafaring
  • Aggressive leaders build Siege Weapons Workshop 100% faster.
  • Aggressive leaders no longer have production bonus when building Drydock.
  • Expansive leaders build Ranch 100% faster.
  • Spiritual leaders build Shrine 100% faster.
  • Financial leaders build River Trading Post 100% faster.
  • Financial leaders build Barter Post 100% faster.
  • Creative leaders build Cave Painting 100% faster.
  • Philosophical leaders build Shaman Temple 100% faster.
  • Industrious leaders receive +35% production from killing animals.
RESOURCES
  • Cotton removed from game.
  • Sulphur removed from game.
  • Rubber removed from game.
  • New resource: Obsidian.
  • New resource: Coffee.
  • Pine is now revealed with Wood Working.
  • Pig is now revealed with Sedentary Lifestyle.
  • Cow is now revealed with Sedentary Lifestyle.
  • Pearls gives +1 happiness.
  • Shrimp gives +1 health.
IMPROVEMENTS
  • New Route: Path (only to connect resources).
  • Jungle chop is now available with Bronze Working.
BUILDINGS
  • Increased cost for Palisade.
  • Increased cost for Hunting Instruction.
  • Increased cost for Hunting Lodge.
  • Hunting Instruction now also gives Hunting I promotion to Hunting Units.
  • Hunting Instruction no longer gives experience to Hunting Units.
  • Stone Weapons Workshop now gives experience to all Land units.
  • Stone Weapons Workshop now becomes obsolete with Warfare.
  • Knowledge Inheritance now becomes obsolete with Cultural Expansion.
  • Microlith Workshop now requires Obsidian or Stone.
  • Microlith Workshop no longer increases military production.
  • Microlith Workshop no longer reduces maintenance in cities.
  • Microlith Workshop now gives a free hammer.
  • Microlith Workshop allows to build Stone Age Barbarian units.
  • Barter Post no longer gives health from Pine.
  • Barter Post no longer gives happiness from Pearls.
  • Barter Post no longer gives happiness from Shrimp.
  • Barter Post no increases gold rate to 25%.
  • Wheel Wright no longer increases production rate by 15%.
  • Wheel Wright now gives a free hammer.
  • River Trading Post now requires Sailing instead of Boating.
  • Shipyard is now obsolete with Steel.
  • Shrine now also requires Meditation and Polytheism.
  • Shrine no longer gives happiness from Mythology and Pacifism (only from free religion). It still works for Charismatic leaders.
  • Pottery Shop removed from game.
  • Sacrificial Altar now becomes obsolete with Constitution.
  • Sacrificial Altar no longer gives happiness from Paganism.
  • Sacrificial Altar now gives happiness from Mythology.
  • Barracks are now available with Warfare.
  • Increased cost for Walls.
  • Siege Weapons Workshop now becomes obsolete with Steel.
  • Drydock now has its original features (since shipyard becomes obsolete).
WONDERS
  • Increased cost for The Stonehenge.
  • Increased cost for The Oracle.
  • Increased cost for The Great Wall.
  • Increased cost for The Great Lighthouse.
  • Lepenski Vir no longer gifts a Sacrificial Altar to all cities.
  • Lepenski Vir now gifts a free specialist in its city.
UNITCOMBAT
  • All Naval Transport Units are Naval Units again (cargo promotion restriction now works from SDK).
ANIMALS
  • New Animal: Sabretooth Tiger.
  • Siberian Tiger removed from game.
  • Bengal Tiger removed from game.
  • Panda bear removed from game.
UNITS
  • Removed Explorer Dog from game.
  • Removed Bombard from game.
  • Removed al dependencies to Sulphur and Rubber.
  • New Unit: Javelineer.
  • Clubman is now available with Cultural Identity.
  • Stone Spearman no longer receives bonus vs Mounter/Wheeled units.
  • Stone Axeman now requires Obsidian.
  • Stone Axeman is now available with Microlith.
  • Stone Axeman strength increased to 4.
  • Stone Axeman no longer receives bonus when attacking cities.
  • Chariot now receives +50% strength vs Stone Axeman.
  • Quechua now requires Copper.
  • Quechuca now only receives +15% vs Archer units.
  • Quechua now starts with Berzerker I promotion.
  • Increased Hawk's range to 2.
  • Increased cost for Shaman.
  • Increased cost for Witched Doctor.
  • Increased cost for Doctor.
  • Settler is now available with Cultural Expansion.
  • Triremes are now available with Metal Casting (was Naval Warfare).
PROMOTIONS
  • Drill I is now available with Stone Tools.
  • City Garrison I is now available with Stone Building.
  • City Garrison II is now available with Warfare.
  • City Garrison III is now available with Archery.
  • City Raider II is now available with Warfare.
  • Trapper I now increases defense from jungles/forest by 15% and from hills by +10%.
  • Trapper II now increases defense from jungles/forest by 25% and from hills by +15%.
  • Mercenary now increases pillage rate by 50%.
TECHNOLOGIES
  • Removed Weaving from game.
  • Removed Dog Breeding from game.
  • New Tech: Cultural Expansion.
  • New Tech: Warfare.
  • Tribalism now also requires Fletching.
  • Reduced costs for Paleolithic Techs.
  • Reduced costs for Mesolithic Techs.
  • Reduced costs for Neolithic Techs.
  • Sedentary Lifestyle now requires Tribalism and Stone Building.
  • Sedentary Lifestyle now longer allows to capture cities (now from Warfare).
  • Cultural Expansion now increases trade routes in all cities by +1.
  • Barter no longer increases trade routes in cities.
  • Monarchy now doubles defense from culture in all cities.
  • Naval Warfare cost increased.
  • Falconry now gifts a free Hawk.
  • Nationalism no longer doubles defense from culture in all cities.
CIVIC
  • Tribalism now reduces cultural rate by 25%.
  • Tribal Law is now available with Sedentary Lifestyle.
  • Barter no longer allows free merchants.
  • Barter now reduces distance maintenance by 25%.
  • Mythology cost reduced to medium.
  • Mythology no longer increases great people birth rate.
  • Caste System now allows free merchants (again xD).
  • Nationhood now increases defense from culture by 10% in all cities.
  • Police State now increases defense from culture by 10% in all cities.
WORLD MAPS
  • Giant size map is now 15% bigger than Huge (was 30% aprox).
  • Atlas size map is now 30% bigger than Huge (was 60% aprox).
INGAME
  • Enhaced AI.
  • Reduced handicap bonus to AI.
  • Players can train Stone Age Barbarian units.
  • All Barbarian units start with Berzerker1 promotion.

--------------------------
VERSION 2.32 LOG
--------------------------
Spoiler :

EVENTS
  • Better balance for events. Now you have chance to get positive relation hits with other leaders so you can keep good relationships with them depending on your choices.
TRAITS
  • Charismatic trait no longer gives +1 happiness from the beggining of the game.
  • Charismatic trait now gives +1 happiness from Shrine (so you still can get the happiness bonus, but later).
AI
  • Enhaced AI.

--------------------------
VERSION 2.30 LOG
--------------------------
Spoiler :

INTERFACE
  • Longer City Bar.
  • Attitude Icons displayed in the Score area.
  • Current Era displayed in the Game Screen.
  • Improved interface to show new features.
ERAS
  • Paleolithic Era allows to control up to 3 cities.
  • Mesolithic Era allows to control up to 3 cities.
  • Neolithic Era allows to control up to 5 cities.
  • Later Eras allow to control unlimited cities.
TECHNOLOGIES
  • New Tech: Falconry
  • Stone Tools no longer increases Worker's build rate.
  • Fine Edged Tools now increases Worker's build rate.
RELIGIONS
  • Buddhism spread factor reduced to 75%
  • Hinduism spread factor reduced to 75%
  • Judaism spread factor reduced to 85%
  • Confucianism spread factor reduced to 85%
CIVICS
  • Decentralization no longer forbids foreign trade.
  • Decentralization now doesn't allow Corporations (National nor Foreign ones).
IMPROVEMENTS
  • +1 hammer from Lumbermill.
  • +1 hammer from Forest Preserve.
BUILDINGS
  • Cave Painting cost reduced.
  • Knowledge Inheritance cost slightly increased.
  • Knowledge Inheritance now gives +1 culture commerce.
  • Increased cost for Shrine.
  • The Moai Statues available with Stone Building and Boating.
UNITCOMBATS
  • Removed Land Transport unitcombat.
ANIMALS
  • New Animal: Gorilla.
  • New Animal: Stag.
UNITS
  • New Unit: Hawk
  • Warrior gets +25% city defense bonus (as it has in vanilla Civ4).
  • Warrior cost slightly increased.
  • No Unit Support costs for Barbarian Units.
  • No Barbarian Canoes.
  • Clubman now receives +100% bonus vs Hunting and Recon units.
  • Barbarian units (Hidden Nacionality) have restrictions for some promotions.
  • Barbarian Fletcher now has Hidden Nacionality (it seems I forgot to set it).
  • Atlatl no longer upgrades to Scout (actually, they are very different).
  • Atlatl will become obsolete with Poultry Farming.
  • Scout Strength increased to 2.
  • Scout will be available with only Stone Building.
  • Scout can also carry Hawk.
  • Dog Explorer movement increased to 2.
  • Shaman is no longer available after researching Civil Service.
  • Witched Doctor is no longer available after researching Medicine.
  • Siege Units can no longer Promote to Combat I.
  • Caravel can no longer receive the Cargo Promotion (because it can upgrade to Frigate).
  • Mechanized Infantry is GUnpowder unit again (since Land Transport no longer exists).
  • Marines are no longer Special Units.
PROMOTIONS
  • New Promotion: Trapper I (Hunting Units)
  • New Promotion: Trapper II (Hunting Units)
  • New Promotion: Visibility I (only for Hawk)
  • New Promotion: Visibility II (only for Hawk)
  • New Promotion: Range I (only for Hawk)
  • New Promotion: Range II (only for Hawk)
  • New Promotion: Infiltration (only for Hawk)
  • New Promotion: Mercenary (only for Barbarians)
  • New Promotion: Great Mercenary (only for Barbarians)
  • New Promotion: Berzerker I (only for Barbarians)
  • New Promotion: Berzerker II (only for Barbarians)
  • New Promotion: Berzerker III (only for Barbarians)
  • New Promotion: Berzerker IV (only for Barbarians)
  • Hunter I Promotion is now available with Hunting.
  • Tracker Promotion is now available with Exploration.
  • Seeking Promotion now requires Hunter III.
  • Charge II removed from game.
  • Charge III removed from game.
  • March is now available with Herbalism.
  • Blitz is now available with Military Science (as it is in BTS).
  • Drill II is now available with Fletching.
  • Drill III is now available with Archery.
  • Speed Promotion removed from game.
  • Great Generals cannot be attached to Barbarian units.
OTHER CHANGES
  • Increased waiting time before Inflation starts to grow.
MODS
  • Better AI 0.50
  • AI AutoPlay
  • ChangePlayer
  • Attitude Icons Mod included.
FIXED BUGS
  • Fixed bug that was making a bad distribution of Culture Defense rates. Now it is well distributed for each player.
  • Fixed bug for Civilopedia that wasn't showing the description of a Civilization.
  • Fixed bug that wasn't showing things properly in the Tech Tree Screen.
  • Fixed bugs relative to the game interface.

--------------------------
VERSION 2.05 LOG
--------------------------
Spoiler :

BUILDINGS
  • Skara Brae is now more likely to generate a Great Spy.
ANIMALS
  • Werewolf removed from game.
  • Animals lifetime increased.
UNITS
  • Atlatl has now defensive bonuses.
  • Atlatl has now +75% strength vs Wild Animals.
  • Atlatl now starts with +25% withdrawal chance.
  • Scout is now available with Weaving and Advanced Tools.
  • Slinger no longer starts with a First Strike bonus.
  • Slinger now starts with a First Strike Chance bonus.
  • Slinger no longer has defensive bonus on hills.
  • Slinger can no longer withdrawal from combat.
  • Slinger cost reduced.
  • Clubman now also has +50% vs Hunting Units.
  • Fletcher no longer starts with a First Strike bonus.
  • Fletcher now starts with a First Strike Chance bonus.
  • Explorer Dog now starts with Commando Promotion.
PROMOTIONS
  • New Promotion: Hunter III (available with Fine Edged Tools).
  • New Promotion: Seeking (available with Exploration).
  • Hunter I now only gives +25% strenght vs Wild Animals.
  • Hunter II now only gives +30% strenght vs Wild Animals.
  • Hunter II is now available with Stone Tools.
  • Sentry is now available with Dog Breeding.
EVENTS
  • Better balance for some events (specially the ones that affect Seed Camps).

----------------------

I’m sorry if you find many grammar mistakes. English is not my native language so I try to make as good as I can. :crazyeye:

Well ... I don't have more to say but HAVE FUN WITH IT!!
Any comments or recomendations are welcome
:)

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DOWNLOADING LINKS
------------------------

AtomicGamer: http://www.atomicgamer.com/directory.php?id=19011

You will also find the lastest Stone Age SDK files in the above mentioned link.

You must select Stone Age Mod 2.90
------------------------

Send Email To The_Triturador: El_Triturador
 

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Windows Vista Patch for Stone Age 2.90

This is a patch for players running the game under Windows Vista. Please, refer to this link to download the new DLL.

Installation steps:

1. Download the file into your HDD.
2. Rename it to CvGameCoreDLL.dll (.dll is the extension).
3. Go to this folder:
  • <Your Civ4 Installation Folder>\Beyond the Sword\Mods\Stone Age\Assets
4. Paste the downloaded file there. You "MUST" get a Replace Warning. Let the system REPLACE the file.
5. Start playing :D

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Special Thanks to ARIAN for compiling the new DLL :goodjob:
*****************************************************

Note: If you are applying the XXL Mod upgrade, do these steps AFTER applying the XXL mod.
 
It looks cool.

Any plans on adding in DCM features (all bombardments including archer bombardments, attack support [from RevDCM, not stack attack], and opportunity fire)?
 
It looks cool.

Any plans on adding in DCM features (all bombardments including archer bombardments, attack support [from RevDCM, not stack attack], and opportunity fire)?

I first wanted to include RevDCM 2.0 but it seemed to have many bugs, specially with events. I'm just waiting for a stable RevDCM to include it with this Mod. I think they have already got it :D.
 
Wait so you can only play as Peru? Are you planning to add more civilizations?

Well ... You can also choose any Civilization/Leader from the BTS game. I've just added Peru to the list of Civilizations :). The same for the other stuff. Nothing from the original BTS game has been removed. Maybe polished, but not removed :D.

I think I will add some kind of "Update" for the ones who want more Civs/Leaders. I will add it just like an "optional update" so not everybody will overload the game with it if they don't really want it :).
 
Can you include the XXL World mod (by Nevermind) into your mod or vice versa? Using this mod with that one would be great.
 
Well I just want to say it is neat what you have done in general. And you are doing this for free. It is just though to me reading description it does not make logical sense. The resources and cities did not exist till way later. If this is meant to be fantasy that is good then. If meant to be a real history this is absurd. Farming and permanent cities did not come around till after 10,000 BC for sure.

If you are going to make it more of fantasy stone age then I think you should really increase the fantasy side of the mod. Just my opinion. I would like to know what the intent is really with this more fantasy or history.
 
Well I just want to say it is neat what you have done in general. And you are doing this for free. It is just though to me reading description it does not make logical sense. The resources and cities did not exist till way later. If this is meant to be fantasy that is good then. If meant to be a real history this is absurd. Farming and permanent cities did not come around till after 10,000 BC for sure.

If you are going to make it more of fantasy stone age then I think you should really increase the fantasy side of the mod. Just my opinion. I would like to know what the intent is really with this more fantasy or history.

It's definitely a fantasy. No homo sapien sapien existed till about 300,000 years ago. We are very young species on this earth.
 
It's definitely a fantasy. No homo sapien sapien existed till about 300,000 years ago. We are very young species on this earth.

Yeah ... I'll better adjust the calendar. I'm also planning to find a way to have a nomad style. I think that must be the next step :).

About the Peruvian people, I just added it for fun, or maybe because I'm peruvian :lol:. However, I will always be grateful to your comments and suggestions. :D
 
Can you include the XXL World mod (by Nevermind) into your mod or vice versa? Using this mod with that one would be great.

What does that MOD add to the game? Only a bigger map size??? Where can I find it? If you can just assist me with that information :D.

BTW, this Mod includes 2 biggers maps :).
 
.... Farming and permanent cities did not come around till after 10,000 BC for sure....

Archaeological thought now suggest that permanent settlements predate farming which predates most domestication. <humour on> Dogs domesticated humans earlier and cats waited until the humans could provide them with a nice warm shelter :) <humour off>
 
Dear God, no - absolutely no dinosaurs anywhere near this mod!! I'm not too bothered about the start date, because Civ dates to RL advances are notoriously screwy. 1 million BC is just an amusing date to start at :)
 
Here is what we are doing for nomadic.

Anyway if not real I would think of Caveman the movie with Ringo Starr.



YouTube link
http://www.youtube.com/watch?v=IG-O-FyQMrg

I think you have already said you disagreed with some features of this Mod. I would really appreciate your silence if you don't have anything productive to say. You could also use some of your funny time to continue developing that camp. That would be more useful for all of us. Much more for you.
 
You are misunderstanding me. I would like to see your mod if it is fantasy to add more animals that is all. If it is not fantasy I am sorry. It just did not know if I was understanding the intent of the mod. I was not trying to make a joke.

So if serious you are right I better stay out of this thread because I do not understand.
 
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