Stop scientific advancement and era?

Ghost427

Chieftain
Joined
Jun 24, 2012
Messages
1
Hello. I would like to play out a game in which scientific research stops early for all players. For example, start off in the Ancient Era, allow all Medieval Era technologies to be researched, but do not allow advancement into the Renaissance Era. Or select which individual technologies cannot be researched by any players. My ultimate goal is to create a world that stays in the medieval era. Or sometimes the Classical Era. This is really just out of personal enjoyment as someone who enjoys strategy games that take place in the Medieval times.
 
There are mods that make research stop in specific eras, you can find them in the Steam Workshop.
 
Its quite easy to do:-

Code:
<GameData>
	<Technologies>
		<Update>
			<Set Disable="true"/>
			<Where Era="ERA_RENAISSANCE"/>			
		</Update>
	</Technologies>  
</GameData>
Do and update entry for each Era you wish to disable.
Im guessing you may want some techs from the disabled eras by your question so if you use the above code to disable the techs you could then re-enable them via:


Code:
<GameData>
	<Technologies>
		<Update>
			<Set Disable="false"/>
			<Where Type="TECH_ASTRONOMY"/>
		</Update>
	</Technologies>
</GameData>


Make sure your load order of xml's does the ears first then the individual techs. You will probably want to change Future Techs PreReq techs too.
 
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