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Stopping a cities growth?

Discussion in 'Civ6 - General Discussions' started by oPunchDrunko, Dec 12, 2018.

  1. oPunchDrunko

    oPunchDrunko Prince

    Joined:
    Feb 23, 2010
    Messages:
    325
    Is there a way to manually stop a city from growing? If there is I can’t seem to find it.

    I’m having problems with high population and negative amenities in the late game. My cities get a big penalty to yields because of the negative amenities.

    Just to be clear, I’m not asking for help with managing or raising amenities. I’m just asking if there is a way to stop growth in a city so it doesn’t get too be too big, thus creating problems.
     
  2. Disgustipated

    Disgustipated Deity

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    11,429
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    Las Vegas
    click on food focus, then click on it again and there should be a red line meaning it does the opposite of food focus, it avoids food. I can't say how effective this is at completely stopping growth as that may depend on what tile improvements you have, and if you have districts your citizens can work.

    Or just let your amenities get to -5 and it will stop growth for you. :D. I don't recommend that as you will take a huge production and other non food yields hit.
     
  3. oPunchDrunko

    oPunchDrunko Prince

    Joined:
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    So you’re pretty much saying that there is no definitive way to stop a city from growing? I just want to cap a city to a certain population limit until I want it to start growing again.
     
  4. row2infinity

    row2infinity Chieftain

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    Yes, you just have to manage your city’s worked tiles and make the numbers work.
     
    Trav'ling Canuck likes this.
  5. Trav'ling Canuck

    Trav'ling Canuck Deity

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    As @row2infinity says, assign your population manually so that your net food production is as close to zero as you can get it. You only have to do this once per city, since with no growth, the population will stay where you put them permanently.

    When you get more amenities, you can let them grow again. Or leave them small and sell the amenities. The gold you get can usually buy more than the extra population would produce.
     

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