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Stopping runaway Washington

Discussion in 'Civ5 - Strategy & Tips' started by vorlon_mi, Dec 30, 2013.

  1. vorlon_mi

    vorlon_mi Just One More Turn

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    So, I need some advice, and a save is attached. I've been friends with Washington for several hundred years, as I worked towards a science victory. When I asked my spy in New York to look around, he found that Washington was 5 turns from completing the Apollo project, and I haven't researched rocketry yet.

    Do I mass my troops and invade soon, or do I wait for nukes?

    Background, for those who are interested ...
    Carthage, Large Islands Plus map, G&K ( *not* BNW !) and only Prince difficulty. Yes, yes, I know. I tried to plant few cities and grow them, but my initial island did not have a lot of grassland. I've been selling the plentiful crabs to everyone, and have been #2 in tech for a good while.

    Early on, I built the unique naval unit and grabbed a couple cities from the Germans. The Ottomans (to my north) declared on me, and I repulsed them. I was short of horses, so I never built my unique elephant until it went obsolete. As I approached the industrial age, I declared on Germany again to get the oil near Bremen and the iron near Dusseldorf. Washington teamed up with the Ottomans to eliminate the Aztecs, and Suleiman grabbed Texcoco in the process.

    Later, Catherine asked for me to join her war against Alexander, and I needed the whales near Corinth, so I agreed, asking for 10 turns to prepare. My navy swooped in, and took Corinth in 3 turns. The military advisor said that Washington was stronger than me, so I wanted to get back on good terms. When George asked me to join his war against the Ottomans, I agreed, asking for 10 turns to prepare. I laid siege to Bursa, which was *just* outside of the range of my Great War Bombers. Washington took Texcoco, and then seemed to do nothing. I was sinking Suleiman's fleet, and he offered peace and gave me Bursa.

    I'm back to peace again, but my core cities are not nearly large enough. Washington has cities that are size 24, 26 due to his grasslands, and I'm concerned I will lose the tech race unless I can invade and burn a couple cities to the ground.

    Did I take my eye off the ball, w.r.t. science by going to war against Alex and Suleiman? It's not like I built a huge army to do it; I used my existing army and navy. Should I have fought Washington earlier, rather than staying his friend?
     

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  2. joshua43214

    joshua43214 King

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    Your problem is that your researched military techs.
    On Prince, just ignore military unless you plan to dominate the world, you just need a few archers around for barb control.

    As you said, your cities are too small, the reason they are too small is because of letting the city manager decided what tiles to work. If you do not want to be bothered with micro-managing all your citizens, put your city on food focus and select a hill once you reach ~5 pop, you will want to manually work science specialists though.
     
  3. vorlon_mi

    vorlon_mi Just One More Turn

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    I've been selecting "science focus" for the cities, but have not been manually re-positioning the citizens. Are you suggesting that's required?

    Plains will never give as much food as grasslands, though. Given that Washington has better land around his cities, aren't they going to be bigger inevitably?

    How should I stop him?
     
  4. joshua43214

    joshua43214 King

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    The best thing is manually place every citizen, it can be a bit of a drag, but it will improve your game more than any other single thing will. If manually selecting citizens is too much of a bother, set your city to food focus, check the "manually control specialists" box, and just let your city grow. you can just occasionally check the city then and work a mine or something at need. It is far from optimal, but much better than leaving it on default or worse science. When you select any thing other than food or default, it will only work enough food to not starve and your growth will be horrible. You can get away with this just fine on Prince or even king.

    And to re-iterate my earlier point, ignore military techs if you want a science victory. On prince you can just ignore the AI altogether. If they even do bother to declare war, you can win with just 3 or so range units. The AI will not produce decent sized armies until Emperor, and they do not have enough production bonus even there to spam endless units at you - just a decent army with no reserves.

    To stop him, kill him. You have plenty of time, he still has a boatload of techs to research. Stay relaxed, build some battleships, get on a science tech path, research plastics and get your labs up and working, get 2 or so infantry. you have plenty of time to kill him
     
  5. vorlon_mi

    vorlon_mi Just One More Turn

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    Sorry to resurrect this thread, but I wanted to share a humorous note.

    I went to war to stop Washington; first by conquering his eastern flank (Atlanta, Chicago, and his Aztec holdings) and then by finally conquering Washington itself. While I was bombing the snot out of Washington, I noticed him bringing in his SS Cockpit, and then the SS Stasis Chamber. Because he already had one non-military unit in the city (might have been a Great General), he couldn't bring in the SS Stasis Chamber right away.

    I targeted it with one of my bombers, and destroyed it while it was still on the truck!

    He never rebuilt it, and I won via Science Victory.
     
  6. Vafur

    Vafur Chieftain

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    Good to hear that your approach worked out! Washinon looked close though ;)

    Verstuurd vanaf mijn GT-I9105P met Tapatalk
     

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