Straits and Canals

Limit number of workers!? You... you... I always knew you had it in for the Proletariat, but you used to be more subtle about it!
 
Limit number of workers!? You... you... I always knew you had it in for the Proletariat, but you used to be more subtle about it!
Well, wouldn't making workers finite rather than infinite make them more valuable? And wouldn't that actually fit better into socialist thought on the value of labour?

Anyway, I'm liking the idea of straights and canals. I have been a disappointed that some points on the map, the Suez Canal in particular, isn't actually that useful to hold as it is. The way naval movement works in DoC, I believe it's actually faster to round the Cape of Good Hope than to go through the Mediterranean and the Red Sea via the canal. An economic incentive to hold the canal would be a good addition.
 
Well, wouldn't making workers finite rather than infinite make them more valuable? And wouldn't that actually fit better into socialist thought on the value of labour?
You would think that, because you are suffering from false consciousness. Or somesuch.

I just hope Leoreth at least thinks up a sensible and dynamic limit, instead of Civ4Reimagined's stupid stupid stupid 8 workers per civ limit no matter the world size or other factors. The only really sensible solution would be to find a way or several to consume workers so to speak.
 
I'm thinking one per city right now.
 
I have a suggestion: you could make a terrain type called straits, the straits is a land terrain, but it looks like coast.
 
I think limiting workers could be a bit broken though for the human players. How many times could worker grabs destroy AI Civs by completely stopping their improvements progress?
 
I've been wondering about the possibility of creating a functional St. Lawrence Seaway. Essentially a river that you can put boats on.

Currently, I believe that mapping water tiles diagonally makes them disconnected, so you would have to use a staircase pattern to make it sailable. It would be nice if there was some way to represent a long sailable canal with just diagonal tiles rather than a huge staircase pattern. The same could be used elsewhere in the world to add some interesting gameplay such as the canal that goes from the black sea into Russia, essentially giving Russia a bunch of cities with coastal access.

Maybe this could be rolled into the redesign for naval units. You could have a new unit that sails on rivers, or introduce a new fort that can be built on rivers and can be placed next to other forts, allowing you to make a fort chain for extended naval access, but only on rivers.
 
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