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Strategic benchmarks and rules of thumb

Discussion in 'Civ5 - Strategy & Tips' started by Resident Mario, Dec 28, 2013.

  1. Resident Mario

    Resident Mario Warlord

    Joined:
    Apr 29, 2011
    Messages:
    193
    Location:
    NYC
    While it's easy to place yourself in the context of your current game I still have a hard time "comparing" my experiences between games because of how "slippery" turn-based timekeeping is. I've heard a few different quotes as to things you should have by so and so turn on so and so difficulty, and I'd like to hear them. Maybe we should even "compile" them in one place?

    As an example: one metric maddjinn seems to use in his LPs is BPT > turn number in the beginning of the game.

    Oh and another one I tend to follow, try to get your cap to six pop before you hammer down a settler.
     
  2. Plumfairy

    Plumfairy Prince

    Joined:
    Apr 20, 2011
    Messages:
    355
    I think the kinds of benchmarks you're referring to rely on having maps of a certain type. (e.g. Not scarce resources, none of the funky but interesting map types like Ice Age, etc.) Some folks might be able to provide benchmarks for those conditions, but I would encourage you to try playing suboptimal map types. (or completely random maps, which sometimes result in the same thing) You're not likely to beat your records for quickest victories, but you'll end up with more varied & more interesting games.
     
  3. Makavcio

    Makavcio Prince

    Joined:
    Oct 1, 2010
    Messages:
    541
    I've seen over a dozen of threads where people listed such guidelines. If you are really bored, go search the forum for them and make a compilation post :p
    In my opinion, the whole idea of such timetables is misbegotten. Everything depends on your starting location, interactions with barbarians, city states, other civs and of course, the most important factor of all, luck.
    If you really want some rules of thumb, you always need to be the tech leader on king and bellow, catch up with tech in medieval era on emperor, catch up in renaissance on immortal and go ahead of everyone else in time for science victory on deity. If you can meet these requirements, you don't need to worry about anything else because you either had already met them, or your tech level destines you to meet them.
     
  4. SirPepsi

    SirPepsi Warlord

    Joined:
    Jun 7, 2013
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    180
    Location:
    United States
    There's too much wiggle-room. It really does depend on your particular situation, who you're playing as, what you're aiming for, what difficulty you're on, etc.
     
  5. peddroelm

    peddroelm King

    Joined:
    Jul 13, 2011
    Messages:
    671
    firaxis or some modder could help comparing/benchmarking different strategies

    you would need the game to provide some graphs like

    total accumulated gold /turn
    total gold spent
    total accumulated hammers generated/turn
    same for...food/faith/culture/science/tourism ..
    + some metric to measure military might / turn (or just a list with icons - 2xwarrior, 6xcb ... )...

    great persons generated until turn
    turns in golden age until turn
    total population per turn / nr settled cities at turn

    And make those graphs visible and exportable each turn ...

    And then you'll be able to compare performance ...
     

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