Resident Mario
Warlord
While it's easy to place yourself in the context of your current game I still have a hard time "comparing" my experiences between games because of how "slippery" turn-based timekeeping is. I've heard a few different quotes as to things you should have by so and so turn on so and so difficulty, and I'd like to hear them. Maybe we should even "compile" them in one place?
As an example: one metric maddjinn seems to use in his LPs is BPT > turn number in the beginning of the game.
Oh and another one I tend to follow, try to get your cap to six pop before you hammer down a settler.
As an example: one metric maddjinn seems to use in his LPs is BPT > turn number in the beginning of the game.
Oh and another one I tend to follow, try to get your cap to six pop before you hammer down a settler.